Can you imagine what Yogg-Saron, Hope's End would have been like if he mirrored your spells? A nerf to Shudderwock could be he uses a battlecry for each battlecry you've played that game. It would take away the Lifedrinker OTK and also the ten minute animation time. He would also have a chance of killing or transforming himself which would end the sequence. I feel like he's more broken than Yogg.
Just change the battle cry of Chain Gang and Dopplegangster to summon another copy of Saronite Chain Gang, or 2 copies of Dopplegangster. Problem solved. Cards operate the same and Shudderwock summons either a 2/2 or a 2/3 with taunt.
Well I'm sure Mr StarBucks guy or Mr MacDonalds guy is much more cool so keep paying them but always be ready for someone who fronts up a company who you don't think you can be mates with.
Nerf Murmuring Elemental and Grumble to only effect Elementals with their battle cry (so not Shudder). Shudder himself isn't broken. It's the ability of shamans to duplicate battlecries that causes this to be busted as all hell. It doesn't have to be good, it just has to be obnoxious enough to make people not want to play the game
Yeah the combo wins the game, sure, but you have to draw almost your entire deck.
I think the only card in the deck that really breaks it is Healing Rain. The 24 healing for 6 mana makes it so difficult for many types of decks to try and rush them down.
So...over a week later, are people still encountering Shudderwock OTK Shamans?
I've seen like 3 of them since release, and only one managed to play Shudderwock. But he messed up the combo and I had about 86 health as Baku Warrior. And he was down to 2 cards left in his deck and still didn't have enough for a OTK.
There are many bugs to fix regarding Shudderwock, I think that's something everyone agrees with. But the battlecry and the OTK deck seem pretty tame.
How did they not see how crazy it could get? I actually think it's a really cool card, but it shouldn't have been released at the same time with these insane enabler cards.
There's only 1 card that makes it a real problem in terms of interactivity (or the lack thereof). As far as it just being annoying from a having to wait for the animations to finish standpoint... ya.. probably just remove this card from play and refund everyone who had it 1600 dust, tbh.
Also, I am with you on the whole - how did they not see this coming - thing. All they had to do was look at the battlecries available.
I climbed from rank 5 to legend yesterday morning and I didn’t face a single shudderwock deck. This shows that the deck isn’t powerful enough to compete in the meta. Team 5 did a good job with shudderwock, they just have to fix the animation now.
If they did a good job with it, why do they have to "fix" anything?
Easy solution. Timers and counters are obviously present in the game (look at things like the max number of times Defile will cast). Cards like Shudderwock, as in cards that could have potentially very long animations, should have a counter tied to their battlecry. For shudderwock, it would count up each battlecry. After the counter exceeds as specific value, change from the full card animations to the animations that you get when you quickly click away from them and cut all Shudderwock voice lines. Then, once the counter exceeds another specific value, end the animations entirely, and quickly change the results of the board, life total, and hand. Then, display what all happened in the history bar just as it already does. It may be a bit jarring to suddenly make that jump, but it is hard to think of a better solution.
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Can you imagine what Yogg-Saron, Hope's End would have been like if he mirrored your spells? A nerf to Shudderwock could be he uses a battlecry for each battlecry you've played that game. It would take away the Lifedrinker OTK and also the ten minute animation time. He would also have a chance of killing or transforming himself which would end the sequence. I feel like he's more broken than Yogg.
Just change the battle cry of Chain Gang and Dopplegangster to summon another copy of Saronite Chain Gang, or 2 copies of Dopplegangster. Problem solved. Cards operate the same and Shudderwock summons either a 2/2 or a 2/3 with taunt.
I quit buying packs/stuff in HS the day I realized that a portion of my money goes to that guy.
Well I'm sure Mr StarBucks guy or Mr MacDonalds guy is much more cool so keep paying them but always be ready for someone who fronts up a company who you don't think you can be mates with.
And you all thought Yogg was bad. PRAISE YOGG!
Besides the animation taking that long, the card is hideous to look at. Some of the worst art in gaming history. The dialogue is crap too.
The deck is not OP because it gets shit on by aggro. It might be strong against some control but its fine. It's a pretty balanced deck tbh.
However, change the bloody animation!! And nerf Cubelock!
Nerf Murmuring Elemental and Grumble to only effect Elementals with their battle cry (so not Shudder). Shudder himself isn't broken. It's the ability of shamans to duplicate battlecries that causes this to be busted as all hell. It doesn't have to be good, it just has to be obnoxious enough to make people not want to play the game
Get Lifedrinker away from me.
Yeah the combo wins the game, sure, but you have to draw almost your entire deck.
I think the only card in the deck that really breaks it is Healing Rain. The 24 healing for 6 mana makes it so difficult for many types of decks to try and rush them down.
So...over a week later, are people still encountering Shudderwock OTK Shamans?
I've seen like 3 of them since release, and only one managed to play Shudderwock. But he messed up the combo and I had about 86 health as Baku Warrior. And he was down to 2 cards left in his deck and still didn't have enough for a OTK.
There are many bugs to fix regarding Shudderwock, I think that's something everyone agrees with. But the battlecry and the OTK deck seem pretty tame.
I just want the animation to happen instantly tbh and see where it goes from there
Why does Vicious Fledgling exist
Easy solution. Timers and counters are obviously present in the game (look at things like the max number of times Defile will cast). Cards like Shudderwock, as in cards that could have potentially very long animations, should have a counter tied to their battlecry. For shudderwock, it would count up each battlecry. After the counter exceeds as specific value, change from the full card animations to the animations that you get when you quickly click away from them and cut all Shudderwock voice lines. Then, once the counter exceeds another specific value, end the animations entirely, and quickly change the results of the board, life total, and hand. Then, display what all happened in the history bar just as it already does. It may be a bit jarring to suddenly make that jump, but it is hard to think of a better solution.