With the new patch came the new game board for the Witchwood expansion. After messing around for a bit I found some cool interactions. I will start with the top left side and move on clockwise.
Clicking the pinecone on the hollow tree a couple of times will cause an axe to hit the tree and awaken it. Clicking the shrooms will release a pink cloud. Clicking the tree will drop some leaves and woodchips. You can break the chopped-down log by clicking on it.
Clicking the leftmost grave will break it and release a ghost. Clicking the middle grave will cause a lightning bolt to strike it and will start a rain. Clicking the grave to the right does nothing. You can turn the light in the house on and off by clicking the windows. You can break the little wood piece that covers the small window above the window in the middle to release some bats.
You can click the wheel of the cart, they don't seem to fall or break though. You can close the cart's window, it will re-open after a few moments. Clicking the cart's chimney thing a couple of times will release some fire. You can click the lantern in the wooden box, it doesn't seem to do anything.
Clicking the blue flowers in the pot will release a purple cloud. You can open the glass flask by clicking its wooden cap. After opened, the flask will shake when being clicked. You can make the cauldron shake by clicking its sides. You can make the ladle shake in its place by clicking on it. Clicking and holding will cause the ladle to mix the liquid inside the cauldron. You can add the ingredients to the liquid by clicking on them and dragging them to the cauldron. I'm pretty sure that doing the cauldron interactions in a certain order or way will do something special (like the volcano from the Un'Goro map or the chest from the Kobolds one) but I haven't found the way to do it yet.
Those are the interactions I found, did you find something else?
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Didn't mention it, the ingredients are stacked on top of each other and you can access them one at a time. They are (in order): A broken fang/tusk, a bat wing and a worm-like thing.
Edit: Btw, it was just an idea, I did not even played on that board yet.
The same idea came to my mind as well, it seems logical until you see the ingredients in the map. Someone will probably find a way to activate the hidden thing in a couple of days, we just have to either keep trying or wait.
Even though the ingredients are stacked on top of each other, doesn't mean you have to use all three. If you drag them outside of the corner, they disappear with a green poof.
You can open the glass flask by clicking its wooden cap. After opened, the flask will shake when being clicked.
Once the flask is opened you can put ingredients in it too, allowing you to bypass some ingredients.
1. Purple pot, you can put a maximum of 2 of any ingredient. 2. Green cauldron, you can put at least 1 ingredient. 3. Actually ingredients: claw, wing, larva.
I don't think that putting anything into the small pot counts as "progress". You can destroy all items on the board as well. I'd rather know if you can pick up the worm first somehow (I can choose between claw and wings).
anyways, the best way to try so far is to go to Practice Mode and just restart and restart until you get WW board (you have also unlimited turns there)
With the new patch came the new game board for the Witchwood expansion.
After messing around for a bit I found some cool interactions.
I will start with the top left side and move on clockwise.
Clicking the pinecone on the hollow tree a couple of times will cause an axe to hit the tree and awaken it.
Clicking the shrooms will release a pink cloud.
Clicking the tree will drop some leaves and woodchips.
You can break the chopped-down log by clicking on it.
Clicking the leftmost grave will break it and release a ghost.
Clicking the middle grave will cause a lightning bolt to strike it and will start a rain.
Clicking the grave to the right does nothing.
You can turn the light in the house on and off by clicking the windows.
You can break the little wood piece that covers the small window above the window in the middle to release some bats.
You can click the wheel of the cart, they don't seem to fall or break though.
You can close the cart's window, it will re-open after a few moments.
Clicking the cart's chimney thing a couple of times will release some fire.
You can click the lantern in the wooden box, it doesn't seem to do anything.
Clicking the blue flowers in the pot will release a purple cloud.
You can open the glass flask by clicking its wooden cap. After opened, the flask will shake when being clicked.
You can make the cauldron shake by clicking its sides.
You can make the ladle shake in its place by clicking on it. Clicking and holding will cause the ladle to mix the liquid inside the cauldron.
You can add the ingredients to the liquid by clicking on them and dragging them to the cauldron. I'm pretty sure that doing the cauldron interactions in a certain order or way will do something special (like the volcano from the Un'Goro map or the chest from the Kobolds one) but I haven't found the way to do it yet.
Those are the interactions I found, did you find something else?
great thanks. i have only played the new board once but i like it
is someone injured?
just read the Witch's Cauldron 's flavor text and add ingredients by it.
Witch's Cauldron - Eye of murloc, ear of bat, foot of Fordring, fur of cat…
Edit: Btw, it was just an idea, I did not even played on that board yet.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Didn't mention it, the ingredients are stacked on top of each other and you can access them one at a time.
They are (in order): A broken fang/tusk, a bat wing and a worm-like thing.
The same idea came to my mind as well, it seems logical until you see the ingredients in the map.
Someone will probably find a way to activate the hidden thing in a couple of days, we just have to either keep trying or wait.
any progress on the hidden ingredients ?
Well, there is always good ol' Tirion.
im interested too... i mean there has to be a thing hidden right?
Even though the ingredients are stacked on top of each other, doesn't mean you have to use all three. If you drag them outside of the corner, they disappear with a green poof.
2) 1+ 0 + 0
3) 0 + 2 + 0
4) 0 + 0 + 3
5) 1 + 2 + 0
6) 1 + 0 + 3
7) 0 + 2 + 3
8) 0 + 0 + 0 (also a fail)
Ok, nvm the list I made. We might have a 4th variable, so ignore what I wrote.
Nice work though i think the key for recipe is amount of stirrings between putting the stuff
If you stir the liquid long enough, a burning rope will appear in the middle of the screen.
Oh, wait...
Mimsy Were The Borogoves
Yo, trying it during Shudderwock's 10 hours battlecries chain is a nice way of efficiently spending time. Will try it next time.
2. Green cauldron, you can put at least 1 ingredient.
3. Actually ingredients: claw, wing, larva.
you can also click the axe handle to make the dead tree scream
havent figured out the tree secret yet..
I don't think that putting anything into the small pot counts as "progress". You can destroy all items on the board as well. I'd rather know if you can pick up the worm first somehow (I can choose between claw and wings).
anyways, the best way to try so far is to go to Practice Mode and just restart and restart until you get WW board (you have also unlimited turns there)
Mimsy Were The Borogoves
isnt it the other way around?