It's a problem need to be addressed yet quite easy to fix. There should be three different game modes;
CASUAL: • Standard • Wild
STANDARD: • Practice • Ranked
WILD: • Practice • Ranked
I don't want to offend anybody but casual players need to see the whole situation from a wider angle. Put yourself in a position of a F2P rank player. (I was one of them for a long time) You're rank 12 with limited dust; you're a control player and there's a new Zoo deck rising in the horizon with incredible winrates. You have every card for it except Leeroy Jenkins. How can you tell if this deck's playing style matching to you and if Reckless Rocketeer would perfom well enough without testing it in Casual?
People need to understand that Casual is also a place for getting used to the mechanics and strategies of newly crafted decks.
That being said, one of the main issues in Casual right now is to match up with the same person 3 times in a row. In those situations, if I happen to win twice, I let my opponent take the third one. Yet I don't remember any of my opponents showing such decency towards me ever. No need to give any frustration to any one.
Sorry for any no Warlock/Priest/Druid i meet in casual with my t1 dudeadin but i need fast gold
The 30 gold you can mine in a day is worth about $0.30... So you're mining 9 wins to avoid spending $1 every 3.3 days... Wow... You could probably find better return faster if you walk around collecting empty bottles, and getting the recycling refund.
Sorry for any no Warlock/Priest/Druid i meet in casual with my t1 dudeadin but i need fast gold
The 30 gold you can mine in a day is worth about $0.30... So you're mining 9 wins to avoid spending $1 every 3.3 days... Wow... You could probably find better return faster if you walk around collecting empty bottles, and getting the recycling refund.
So let's all pick up bottles instead of playing I guess :)
On another note, I kinda get the "no net-decking" thing... When I started playing, I crafted my own decks, and tweaked them to get the best performance. Afer a bunch of games, I would open the crafting table, look through all of the shaded cards, and see if any would improve my build... Inevitably I would start running into the exact same build. Did that person spend 50 games tweaking their deck? Nope. They copy/pasted a top deck, and ran up the ladder. Deckbuilding is supposed to be part of the challenge, and skill of a, get this, DECKBUILDING game. Copy and pasting the deck is like using a cheatcode that allows you to bypass half the challenge of any game. Now, there's no point in losing 50 games to find a perfectly tweaked deck, because they're all here, and everyone is using them... I also play Hearthstone 20% of what I used to, because such a big part of the game is gone for me... I still enjoy building decks occasionally, but I rarely play them. When they make an expansion, they generally have exact builds in mind. There's obviously no randomness in their card creation, so there will be 1 supreme build with slight variations every time. That build is almost always copy and paste-able withing days of an expansion release. It takes the challenge and allure from the game from me... It's like playing a trivia game where everyone can use their phone to look up answers... The smartest guy doesnt win, just the guy with the fastest internet.
You all play a free to enter, mobile optional, collectible card game, and you think that just because there is a ranked selection and a casual selection someone or something explicitly laid out the experience you will have/should expect in each mode? This is just pure ignorance if you are someone who curses, harasses, or puts down net-decking in casual. It is casual mode because it does not effect your current ranking...The fact it is called "Casual Mode" in no way insinuates that the experience you have is in fact the definition of "casual". It is gaming jargon for "You have nothing to gain or lose by coming here." WhY uSe CaSuAl As ThE nAmE tHeN?! Because its a 6 letter word that easily explains to virtually any age range that this zone is not tracked for any competitive purposes. Can you be competitive in this mode? YES. Does it matter if you are being competitive? NO. Do you have something to lose in ranked? YES. If you don't want to lose rank where do you go? CASUAL...WITH ANY DECK YOU PLEASE AT ANY TIME OF THE DAY BECAUSE THAT MODE IS DESIGNED TO NOT MATTER FOR TOURNAMENT, PROFESSIONAL, OR POINT/REWARD EARNING PURPOSES.
If I'm getting your general idea why would you be against someone harassing trolling or flaming someone for netdecking or playing a t1 deck in casual? There are no rules against it and some people have fun making other people feel bad.
My argument is any deck can and should be played in casual. Even if it is the number one deck.
Netdecking is wrong in every aspect, not just in casual. But there's no way to avoid it.
Wrong? How is it wrong?
read #97, you will find the answer. If you can't, well there's no way to save you.
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Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
On another note, I kinda get the "no net-decking" thing... When I started playing, I crafted my own decks, and tweaked them to get the best performance. Afer a bunch of games, I would open the crafting table, look through all of the shaded cards, and see if any would improve my build... Inevitably I would start running into the exact same build. Did that person spend 50 games tweaking their deck? Nope. They copy/pasted a top deck, and ran up the ladder. Deckbuilding is supposed to be part of the challenge, and skill of a, get this, DECKBUILDING game. Copy and pasting the deck is like using a cheatcode that allows you to bypass half the challenge of any game. Now, there's no point in losing 50 games to find a perfectly tweaked deck, because they're all here, and everyone is using them... I also play Hearthstone 20% of what I used to, because such a big part of the game is gone for me... I still enjoy building decks occasionally, but I rarely play them. When they make an expansion, they generally have exact builds in mind. There's obviously no randomness in their card creation, so there will be 1 supreme build with slight variations every time. That build is almost always copy and paste-able withing days of an expansion release. It takes the challenge and allure from the game from me... It's like playing a trivia game where everyone can use their phone to look up answers... The smartest guy doesnt win, just the guy with the fastest internet.
Here's the thing, the game engine is explicitly set up in such a way that netdecking is not only possible, but incredibly easy. This indicates that this isn't a game where building and refining a deck is supposed to be part of the challenge. It's an option, sure, but not a requirement. I'm not saying you have to like the game this way, I'm just saying that it's hardly akin to cheating.
I also guess I don't get why facing a netdecking player ruins the fun for you. The game is set up and balanced in such a way that certain cards are just better than others, and certain archetypes are centered in the meta. Even if people did not netdeck, the refining process you prefer would still lead to the same result, a meta where many of the decks look the same, and you face certain archetypes on the ladder. Removing netdecking would not stop that, it would just remove a large chunk, probably a majority portion, of the playerbase. This would mean longer queue times, less revenue, less incentive for Blizzard to support and develop the game. It wouldn't make for a better Hearthstone.
Hey, great suggestion. I'll go queue up my Bomb Warrior right now. Strange thing is I only seem to face netdecks - it's almost like there is some sort of hidden ranking system that matches casual players against other ones with similar win rates. Nah, tin foil hat stuff. I'm sure the OP isn't a dirty liar about what decks they run in casual or that they just want a mode where they can stomp F2P noobs to compensate for an inferiority complex. Yep.
This whole idea that you're a better player if you don't netdeck is pretty dumb. You're literally on a center for netdecking right now. People enjoy different things; some might like deckbuilding, others just want to play the game. In the age of the internet, there's never going to be an online game where no one goes online to find an edge. You can either accept that, or take this weird stance where you know it will never change but constantly complain anyway.
As said earlier the best would be a player-based incentive system where the opponent decides how one is rewarded. Don't like netdecks in casual? Just deny them their reward. Currently the main incentive are quests and the passive gold gain. Both might and do require people to win. Therefore there are also netdecks in casual. My opinion: Really annoying. But we can't do much about it. (Except playing more with friends I guess.)
I’m sorry are you getting at the point that players should have the power to click a “Should this game count for your opponent” button?!?! That has to be the worst idea I’ve ever heard for any video game ever. Salty your opponent top decked lethal? Hit no after the game. He/She emoted you GG two turns early. Hit no after the game. A person first time crafted a new archetype and is sitting at high rank (subjective to their performance) and doesn’t want to hurt their rank? Meh it was a high tier deck... hit no after the game. Absolutely terrible, salty, inconsiderate, spoiled brat, of an idea. Good lord I don’t think I’ve ever been so mad reading an opinion before in my life, but it happened here just now with this comment. The day someone was dumb enough to put this system into place is the day I’d start campaigning on every site possible to get people to quit.
It is annoying when I am looking at turn 7 lethal (on the I'm about to lose side) and I am only trying to complete a quest. I know there are people that will disagree with this idea but I have been wanting to throw it into the community pool for a long time and now seems like a good time to do it. What if on my end I could press a button before I went into my next match and that would send an alert (for example a golden question mark would appear on my opponents screen and that would let them know that I am attempting to complete a quest. The button would be available to all players but for only one use per day). The alert might not even be paid attention to by many players and sometimes you can tell when your opponent is trying to do a quest because they are just unloading their hand, attacking random creatures, not really even trying or interested in the win (except if that's what the quest says to do). Maybe my idea is no good. Its probably too much to give the other player too much information with hopes that they might take it easy on you so that you can finish the quest within one game. Maybe its all about having fun and completing quests at the same time. Perhaps we should just play the game we are in out, if we finish the quest great, if not try again.
You all play a free to enter, mobile optional, collectible card game, and you think that just because there is a ranked selection and a casual selection someone or something explicitly laid out the experience you will have/should expect in each mode? This is just pure ignorance if you are someone who curses, harasses, or puts down net-decking in casual. It is casual mode because it does not effect your current ranking...The fact it is called "Casual Mode" in no way insinuates that the experience you have is in fact the definition of "casual". It is gaming jargon for "You have nothing to gain or lose by coming here." WhY uSe CaSuAl As ThE nAmE tHeN?! Because its a 6 letter word that easily explains to virtually any age range that this zone is not tracked for any competitive purposes. Can you be competitive in this mode? YES. Does it matter if you are being competitive? NO. Do you have something to lose in ranked? YES. If you don't want to lose rank where do you go? CASUAL...WITH ANY DECK YOU PLEASE AT ANY TIME OF THE DAY BECAUSE THAT MODE IS DESIGNED TO NOT MATTER FOR TOURNAMENT, PROFESSIONAL, OR POINT/REWARD EARNING PURPOSES.
If I'm getting your general idea why would you be against someone harassing trolling or flaming someone for netdecking or playing a t1 deck in casual? There are no rules against it and some people have fun making other people feel bad.
My argument is any deck can and should be played in casual. Even if it is the number one deck.
I get your point but I think that only applies when there is diversity. Casual is like 90% t1 net decks for me and I'm sure the frustration for others stems from that as well. It is silly to dismiss someone's experience because you don't have the same. I also see those same t1 decks BMing at a much higher rate. I think if someone wants to tell someone off for that it's fine in my book and it should be fine in yours too.
How would you Limit Netdecking then? Do you have any ideas?
Seriously, tell me. Because it happens in every single online CCG. I'm sure if you have a good idea it wouldn't just be Blizzard who'd be thanking you.
Right?
Or you could just take Casual as what it is. A mode where it doesn't matter if you win or lose because there is literally nothing at stake.
And knowing what your opponent has in his or her deck after a Turn or two could be considered an advantage..🤔
How would you Limit Netdecking then? Do you have any ideas?
Seriously, tell me. Because it happens in every single online CCG. I'm sure if you have a good idea it wouldn't just be Blizzard who'd be thanking you.
Right?
Or you could just take Casual as what it is. A mode where it doesn't matter if you win or lose because there is literally nothing at stake.
And knowing what your opponent has in his or her deck after a Turn or two could be considered an advantage..🤔
I tend to just play cas in wild where theres a lot more stuff. cas in standard is full of gold farmers unfortunately.
I did have an awesome game vs a weird hunter yesterday where we both just wanted to play 100 cards (I was thief rogue) he was purposely not going for the jugular, and because of this I left lethal on the board and just started playing cards. I got pretty much my whole quest done in one game, was loads of fun.
but you're right, most guys in cas standard are just there to gold farm and use the most efficient decks because of this.
here is the game in case anyone wants to see what a real fun and crazy game can end up like. I only killed him because of tess in the end. it was also one of the best tess plays I've ever had, went on for like 5 minutes :D
This whole idea that you're a better player if you don't netdeck is pretty dumb. You're literally on a center for netdecking right now. People enjoy different things; some might like deckbuilding, others just want to play the game. In the age of the internet, there's never going to be an online game where no one goes online to find an edge. You can either accept that, or take this weird stance where you know it will never change but constantly complain anyway.
Its essentially cope, people think they are better for it while giving themselves an excuse for their suboptimal win rate. That being said, casual should be a place of testing and homebrew. That being said there's nothing wrong with using the best lists in the game in ladder or tournament, but its tryhard to use them in any other setting.
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It's a problem need to be addressed yet quite easy to fix. There should be three different game modes;
I don't want to offend anybody but casual players need to see the whole situation from a wider angle. Put yourself in a position of a F2P rank player. (I was one of them for a long time) You're rank 12 with limited dust; you're a control player and there's a new Zoo deck rising in the horizon with incredible winrates. You have every card for it except Leeroy Jenkins. How can you tell if this deck's playing style matching to you and if Reckless Rocketeer would perfom well enough without testing it in Casual?
People need to understand that Casual is also a place for getting used to the mechanics and strategies of newly crafted decks.
That being said, one of the main issues in Casual right now is to match up with the same person 3 times in a row. In those situations, if I happen to win twice, I let my opponent take the third one. Yet I don't remember any of my opponents showing such decency towards me ever. No need to give any frustration to any one.
.
Netdecking is wrong in every aspect, not just in casual. But there's no way to avoid it.
Wrong? How is it wrong?
Please explain your reasoning as to why it is wrong. Thank you.
be kind and considerate
The 30 gold you can mine in a day is worth about $0.30... So you're mining 9 wins to avoid spending $1 every 3.3 days... Wow... You could probably find better return faster if you walk around collecting empty bottles, and getting the recycling refund.
So let's all pick up bottles instead of playing I guess :)
On another note, I kinda get the "no net-decking" thing... When I started playing, I crafted my own decks, and tweaked them to get the best performance. Afer a bunch of games, I would open the crafting table, look through all of the shaded cards, and see if any would improve my build... Inevitably I would start running into the exact same build. Did that person spend 50 games tweaking their deck? Nope. They copy/pasted a top deck, and ran up the ladder. Deckbuilding is supposed to be part of the challenge, and skill of a, get this, DECKBUILDING game. Copy and pasting the deck is like using a cheatcode that allows you to bypass half the challenge of any game. Now, there's no point in losing 50 games to find a perfectly tweaked deck, because they're all here, and everyone is using them... I also play Hearthstone 20% of what I used to, because such a big part of the game is gone for me... I still enjoy building decks occasionally, but I rarely play them. When they make an expansion, they generally have exact builds in mind. There's obviously no randomness in their card creation, so there will be 1 supreme build with slight variations every time. That build is almost always copy and paste-able withing days of an expansion release. It takes the challenge and allure from the game from me... It's like playing a trivia game where everyone can use their phone to look up answers... The smartest guy doesnt win, just the guy with the fastest internet.
My argument is any deck can and should be played in casual. Even if it is the number one deck.
read #97, you will find the answer. If you can't, well there's no way to save you.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Here's the thing, the game engine is explicitly set up in such a way that netdecking is not only possible, but incredibly easy. This indicates that this isn't a game where building and refining a deck is supposed to be part of the challenge. It's an option, sure, but not a requirement. I'm not saying you have to like the game this way, I'm just saying that it's hardly akin to cheating.
I also guess I don't get why facing a netdecking player ruins the fun for you. The game is set up and balanced in such a way that certain cards are just better than others, and certain archetypes are centered in the meta. Even if people did not netdeck, the refining process you prefer would still lead to the same result, a meta where many of the decks look the same, and you face certain archetypes on the ladder. Removing netdecking would not stop that, it would just remove a large chunk, probably a majority portion, of the playerbase. This would mean longer queue times, less revenue, less incentive for Blizzard to support and develop the game. It wouldn't make for a better Hearthstone.
Hey, great suggestion. I'll go queue up my Bomb Warrior right now. Strange thing is I only seem to face netdecks - it's almost like there is some sort of hidden ranking system that matches casual players against other ones with similar win rates. Nah, tin foil hat stuff. I'm sure the OP isn't a dirty liar about what decks they run in casual or that they just want a mode where they can stomp F2P noobs to compensate for an inferiority complex. Yep.
Free to try and find a game, dealing cards for sorrow, cards for pain.
This whole idea that you're a better player if you don't netdeck is pretty dumb. You're literally on a center for netdecking right now. People enjoy different things; some might like deckbuilding, others just want to play the game. In the age of the internet, there's never going to be an online game where no one goes online to find an edge. You can either accept that, or take this weird stance where you know it will never change but constantly complain anyway.
Unpopular opinion: Rogue is OP
I didn't vote as I don't care, and even if I did it wouldn't matter as it's not up to me what other people play.
I’m sorry are you getting at the point that players should have the power to click a “Should this game count for your opponent” button?!?! That has to be the worst idea I’ve ever heard for any video game ever. Salty your opponent top decked lethal? Hit no after the game. He/She emoted you GG two turns early. Hit no after the game. A person first time crafted a new archetype and is sitting at high rank (subjective to their performance) and doesn’t want to hurt their rank? Meh it was a high tier deck... hit no after the game. Absolutely terrible, salty, inconsiderate, spoiled brat, of an idea. Good lord I don’t think I’ve ever been so mad reading an opinion before in my life, but it happened here just now with this comment. The day someone was dumb enough to put this system into place is the day I’d start campaigning on every site possible to get people to quit.
It is annoying when I am looking at turn 7 lethal (on the I'm about to lose side) and I am only trying to complete a quest. I know there are people that will disagree with this idea but I have been wanting to throw it into the community pool for a long time and now seems like a good time to do it. What if on my end I could press a button before I went into my next match and that would send an alert (for example a golden question mark would appear on my opponents screen and that would let them know that I am attempting to complete a quest. The button would be available to all players but for only one use per day). The alert might not even be paid attention to by many players and sometimes you can tell when your opponent is trying to do a quest because they are just unloading their hand, attacking random creatures, not really even trying or interested in the win (except if that's what the quest says to do). Maybe my idea is no good. Its probably too much to give the other player too much information with hopes that they might take it easy on you so that you can finish the quest within one game. Maybe its all about having fun and completing quests at the same time. Perhaps we should just play the game we are in out, if we finish the quest great, if not try again.
I'm not dead yet!
I just played casual for 30 minutes.
I played two games.
This is why we need to limit netdecking.
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I get your point but I think that only applies when there is diversity. Casual is like 90% t1 net decks for me and I'm sure the frustration for others stems from that as well. It is silly to dismiss someone's experience because you don't have the same. I also see those same t1 decks BMing at a much higher rate. I think if someone wants to tell someone off for that it's fine in my book and it should be fine in yours too.
How would you Limit Netdecking then? Do you have any ideas?
Seriously, tell me. Because it happens in every single online CCG. I'm sure if you have a good idea it wouldn't just be Blizzard who'd be thanking you.
Right?
Or you could just take Casual as what it is. A mode where it doesn't matter if you win or lose because there is literally nothing at stake.
And knowing what your opponent has in his or her deck after a Turn or two could be considered an advantage..🤔
4/3/19 RIP Keith Flint. 😔
I tend to just play cas in wild where theres a lot more stuff. cas in standard is full of gold farmers unfortunately.
I did have an awesome game vs a weird hunter yesterday where we both just wanted to play 100 cards (I was thief rogue) he was purposely not going for the jugular, and because of this I left lethal on the board and just started playing cards. I got pretty much my whole quest done in one game, was loads of fun.
but you're right, most guys in cas standard are just there to gold farm and use the most efficient decks because of this.
here is the game in case anyone wants to see what a real fun and crazy game can end up like. I only killed him because of tess in the end. it was also one of the best tess plays I've ever had, went on for like 5 minutes :D
https://hsreplay.net/replay/8rdNrEjNHiZeSRQR6NVmnn
Its essentially cope, people think they are better for it while giving themselves an excuse for their suboptimal win rate. That being said, casual should be a place of testing and homebrew. That being said there's nothing wrong with using the best lists in the game in ladder or tournament, but its tryhard to use them in any other setting.