when blizzard says "echo is not like unstable evolution. unstable evolution goes away end of turn - echo does not"
when blizzard says "charged devilsaur has a "battlecry can't attack heroes" and that is why it is not getting rush"
please listen to them. But for the love of pete, stop your nonsense whining that unstable evolution is not getting echo keyword. stop your time wasting discussions on how echo is the same effect as unstable evolution. stop complaining that charged devilsaur is not getting rush. Just stop. you are very annoying.
How echo works - ACCORDING TO BLIZZARD
echo cards do not go away from hand end of turn, it is a lasting effect
echo does not create buffed copies of a card. only the origional stats are echoed
echo cards when cast return to hand. these cards have echo. they stay in your hand permanently and can be replayed as much as that turn or the following turns allow.
this leads to two assumptions
either : the echo cards lose their echo effect end of turn and even though the card doesn't disappear from hand, the following turn it loses the echo keyword (which makes 0 sense)
or : echo cards allow you to play as many copies of them as you can per turn for the duration of the whole game.
but wait : isn't that OP?
no actually it is not my good sirs.
wait, what?
it is not an OP effect for multiple reasons:
you can only ever have x amount of cards in hand. therefore the number of echo cards you want in your deck needs to be limited otherwise you always have a full hand of echo cards.
since echo cards never go away, playing them becomes situational as you can't play them to get rid of extra cards in order to draw cards (except by discard) essentially meaning you have to strategize which cards to play first before you play the echo cards otherwise you could end up milling your deck.
but wait : what about charged devilsaur again? i do not undestand. what about recruit. why does ysharaj not have recruit keyword.
charged devilsaur does not have rush because it's effect is charged but it's battlecry is "can't attack heroes this turn". this means if it is recruited by a spell or a minion it can attack heroes that turn. if it had rush it would not be able to.
ysharaj does not have recruit because of two reasons : 1 it is rotating out of standard so there was no point giving it a recruit tag. 2 : it's effect is not technically recruit?
wait, yes it is recruit
no it is not recruit. all recruit cards revealed happen during the turn they arer played. ysharaj's effect occurs end of turn. this is an END OF TURN tag line. end of turn falls into the same category as deathrattle,battlecry. it is an effect that triggers when an action ends. you play card - effect happens. minion dies effect happens. turn starts, effect happens, turn ends effect happens.
recruit is a secondary mechanic : it is an effect that is triggered by the initial effect:
you play battlecry card - it recruits
you play spell - it recruits
your minion dies - it recruits a minion
since ysharaj has a prebuilt "at the end of your turn do this" mechanic, that is technically the mechanic it is following. all other things it does are irrelevant to the card text. it could read "at the end of your turn pick your nose, fart then say the alphabet backwards you immediately win the game" and only the AT TEH END of your turn effect is the technical effect. all other effects are secondary.
secondary effects are not required to be tagged. they just are not.
charged devilsaur could indeed read "charge, battlecry: rush" but that is not necessary. rush is a secondary mechanic like recruit. the only thing that is necessary is that the initial mechanic is clarified.
so there will never be "pick your nose, fart then say the alphabet backwards, you immediately win the game" in bold text. even if this was a mechanic, and said mechanic was given the label ACT A FOOL, the text would not need to be changed because the act a fool mechanic was released. blizzard just shouldn't have to reword cards because irrelevant secondary effects are spelled out differently. IT does however always change cards when a initial effect is changed/released
lifesteal, charge, rush, echo, battlecry, end of turn, beginning of turn, deathrattle. these are initial effects.
but when one effect proceeds another - only the initial effect matters
battle cry : rush
only the battlecry effect takes precedence, the rush effect is just an effect of the battlecry.
wait, why is unstable evolution not an echo card? i still, despite this lengthy explanation and blizzards concise to the point explanation in a video i obviously never bothered to watch do not understand
a: not my problem
b: because unstable evolutions effect is "repeatable this turn" and then it goes away out of the hand. blizzard has stated quite bluntly, quite factually, by a game developer, during a reveal video, when asked this question, in response to said question - that unstable evolution is not an echo card because it's effect ends and it goes away end of turn. ECHO CARDS DO NOT!
so please just stop!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! STOPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Echo cards can be played multiple times on the turn you play them. Each time, it’ll add a ghostly copy of the card back to your hand that disappears at the end of your turn.
You're auctally stupid, they said it's like only when Yogg casts, if Yogg casts Unstable Evolution it goes away at the end of the turn, if Yogg casts a spell with Echo that spell stays until your next turn
when blizzard says "echo is not like unstable evolution. unstable evolution goes away end of turn - echo does not"
when blizzard says "charged devilsaur has a "battlecry can't attack heroes" and that is why it is not getting rush"
please listen to them. But for the love of pete, stop your nonsense whining that unstable evolution is not getting echo keyword. stop your time wasting discussions on how echo is the same effect as unstable evolution. stop complaining that charged devilsaur is not getting rush. Just stop. you are very annoying.
How echo works - ACCORDING TO BLIZZARD
echo cards do not go away from hand end of turn, it is a lasting effect
echo does not create buffed copies of a card. only the origional stats are echoed
echo cards when cast return to hand. these cards have echo. they stay in your hand permanently and can be replayed as much as that turn or the following turns allow.
this leads to two assumptions
either : the echo cards lose their echo effect end of turn and even though the card doesn't disappear from hand, the following turn it loses the echo keyword (which makes 0 sense)
or : echo cards allow you to play as many copies of them as you can per turn for the duration of the whole game.
but wait : isn't that OP?
no actually it is not my good sirs.
wait, what?
it is not an OP effect for multiple reasons:
you can only ever have x amount of cards in hand. therefore the number of echo cards you want in your deck needs to be limited otherwise you always have a full hand of echo cards.
since echo cards never go away, playing them becomes situational as you can't play them to get rid of extra cards in order to draw cards (except by discard) essentially meaning you have to strategize which cards to play first before you play the echo cards otherwise you could end up milling your deck.
but wait : what about charged devilsaur again? i do not undestand. what about recruit. why does ysharaj not have recruit keyword.
charged devilsaur does not have rush because it's effect is charged but it's battlecry is "can't attack heroes this turn". this means if it is recruited by a spell or a minion it can attack heroes that turn. if it had rush it would not be able to.
ysharaj does not have recruit because of two reasons : 1 it is rotating out of standard so there was no point giving it a recruit tag. 2 : it's effect is not technically recruit?
wait, yes it is recruit
no it is not recruit. all recruit cards revealed happen during the turn they arer played. ysharaj's effect occurs end of turn. this is an END OF TURN tag line. end of turn falls into the same category as deathrattle,battlecry. it is an effect that triggers when an action ends. you play card - effect happens. minion dies effect happens. turn starts, effect happens, turn ends effect happens.
recruit is a secondary mechanic : it is an effect that is triggered by the initial effect:
you play battlecry card - it recruits
you play spell - it recruits
your minion dies - it recruits a minion
since ysharaj has a prebuilt "at the end of your turn do this" mechanic, that is technically the mechanic it is following. all other things it does are irrelevant to the card text. it could read "at the end of your turn pick your nose, fart then say the alphabet backwards you immediately win the game" and only the AT TEH END of your turn effect is the technical effect. all other effects are secondary.
secondary effects are not required to be tagged. they just are not.
charged devilsaur could indeed read "charge, battlecry: rush" but that is not necessary. rush is a secondary mechanic like recruit. the only thing that is necessary is that the initial mechanic is clarified.
so there will never be "pick your nose, fart then say the alphabet backwards, you immediately win the game" in bold text. even if this was a mechanic, and said mechanic was given the label ACT A FOOL, the text would not need to be changed because the act a fool mechanic was released. blizzard just shouldn't have to reword cards because irrelevant secondary effects are spelled out differently. IT does however always change cards when a initial effect is changed/released
lifesteal, charge, rush, echo, battlecry, end of turn, beginning of turn, deathrattle. these are initial effects.
but when one effect proceeds another - only the initial effect matters
battle cry : rush
only the battlecry effect takes precedence, the rush effect is just an effect of the battlecry.
wait, why is unstable evolution not an echo card? i still, despite this lengthy explanation and blizzards concise to the point explanation in a video i obviously never bothered to watch do not understand
a: not my problem
b: because unstable evolutions effect is "repeatable this turn" and then it goes away out of the hand. blizzard has stated quite bluntly, quite factually, by a game developer, during a reveal video, when asked this question, in response to said question - that unstable evolution is not an echo card because it's effect ends and it goes away end of turn. ECHO CARDS DO NOT!
so please just stop!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! STOPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
that is all.
Wow, this is embarrassing
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
man, i hope blizzard give unstable evolution ECHO keyword
New Keyword: Echo
Echo cards can be played multiple times on the turn you play them. Each time, it’ll add a ghostly copy of the card back to your hand that disappears at the end of your turn.
^^^
._.?
Taken from This Sites Page describing Echo.
I never thought that Echo cards stay in your hand forever... that’s pretty sweet!
You're auctally stupid, they said it's like only when Yogg casts, if Yogg casts Unstable Evolution it goes away at the end of the turn, if Yogg casts a spell with Echo that spell stays until your next turn
Don't mind me just passing by
I'm pretty sure you are completely wrong about how echo cards work, there is no way that those cards are permanent.
haha funny guy
Eh... Echo cards leave your hand after the end of the turn.
Echo cards are not permanent and will leave your hand at the end of the turn. That's a fact.
I'll lock this thread so that misinformation doesn't spread further.