The version for 6+ mana echo cards would work if - their cost decreases ( to a minimum of 2 ? ) while staying in your hand.
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I think "Echo"-cards are a pretty substantial buff to Emperor Thaurissan, dont you? One tick with Thaurissan can allow you to play a 3-mana Echo card five times om turn 10..
I'm pretty excited about this interaction. Turning a 3 mana card into a 2 mana one is huge... A tick on a four mana card makes it thrice playable, but the most exciting aspect is a 2 mana card turning to 1, or getting any of them to tick down to zero by keeping Thaurissan alive. If it works as I'd expect, this is going to be very cool.
Wouldn't even need it to stick necessarily. If you have an empty board and 10 mana, you can drop Summoning Portal and then still summon 6 Phantom Militia to fill the board.
Could provide wall functionality similar to Spreading Plague to a class that already has enormous taunt walls, maybe the combo replaces the exiting N'Zoth, the Corruptor as an additional taunt flood (or 2 since the combo requires no legendaries).
Good luck ever hitting a warlock's face again past turn 6.
That would be a very bad idea. Because it can be dealt with 1 flamestrike.
I agree. It would be fairly lame of them to make echo cards above 5 mana so I think they'll target the 2-3 mana range like you said to make it interesting. One thing to keep in mind is that Echo need not be restricted to minions. They could (and likely will) make some 1 or 2 mana spells similar to Unstable Evolution.
Wouldn't even need it to stick necessarily. If you have an empty board and 10 mana, you can drop Summoning Portal and then still summon 6 Phantom Militia to fill the board.
Could provide wall functionality similar to Spreading Plague to a class that already has enormous taunt walls, maybe the combo replaces the exiting N'Zoth, the Corruptor as an additional taunt flood (or 2 since the combo requires no legendaries).
Good luck ever hitting a warlock's face again past turn 6.
That would be a very bad idea. Because it can be dealt with 1 flamestrike.
So a 7 mana card, only possessed by one class, to counter a 10 mana combo makes it a bad idea to use? Considering that 7x 4 health minions would at least partially be able to stick against nearly every other class, I don't see the reasoning. Hell, I've had plenty of matches where a group of 6 Voidwalker stuck for 2-3 turns
8 mana 5/7 (for example): Echo. Battlecry: If you already played this card this turn, deal 15 damage to the enemy hero.
Well, here's a potentially broken card with echo that is past 5 mana, for example. Druids could totally make this work with the weapon in a similar scenario to Force of Nature + Savage Roar.
The issue isn't so much the power of the card, it's how they can make it interesting, especially if you consider we already have a very interesting Echo card in Unstable Evolution.
PS: Blizzard already confirmed Echoed cards don't copy Buffs they received in hand (like Grimy Goons buffs of Emperor Thaurissan ticks). Only the original card gets them.
I don't think your analysis is correct a lot of the time the context is VERY IMPORTANT, for example unstable evolution is an effect that at 1 mana you have a better effect to cast, but when you have spare mana it can be very powerful.
summoning 5 1/2's for 10 mana is really garbage, wold rather have a real 2 drop hope blizzard doesn't understate the minions to such degree we have a pseudo echo card at 1 in firefly and it's a very good card.
You say a 1 mana echo card would be broken in rogue, but that's assuming it's neutral or rogue, if hunter gets for example a 1/2 beast for 1 that reads echo it's fine (quest hunter sucks so it might get further support with this mechanic this way) or warrior gets a 1 mana 1/1 taunt echo, also caters to quest and is very good..
I could see blizzard releasing an echo small beasts for hunter, and also an echo whirlwind for warrior.
If this happens (a 1/1 for 1 Beast with Echo) then the Hunter Quest could become playable. I’d really welcome that.
Wouldn't even need it to stick necessarily. If you have an empty board and 10 mana, you can drop Summoning Portal and then still summon 6 Phantom Militia to fill the board.
Could provide wall functionality similar to Spreading Plague to a class that already has enormous taunt walls, maybe the combo replaces the exiting N'Zoth, the Corruptor as an additional taunt flood (or 2 since the combo requires no legendaries).
Good luck ever hitting a warlock's face again past turn 6.
That would be a very bad idea. Because it can be dealt with 1 flamestrike.
If Shaman gets any Echo cards with Battlecry, it could potentially be broken with Murmuring Elemental, which essentially lets you cast the Echo an additional time for free (assuming you reduce the cost of Murmuring with that other card that reduces the cost of elementals). Maybe that's too much setup though IDK. At worst, it's an additional Echo cast for only 2 mana.
The battlecry effect is "Echoed" I should clarify, not the stats, so I guess that's a big difference.
Wouldn't even need it to stick necessarily. If you have an empty board and 10 mana, you can drop Summoning Portal and then still summon 6 Phantom Militia to fill the board.
Could provide wall functionality similar to Spreading Plague to a class that already has enormous taunt walls, maybe the combo replaces the exiting N'Zoth, the Corruptor as an additional taunt flood (or 2 since the combo requires no legendaries).
Good luck ever hitting a warlock's face again past turn 6.
That would be a very bad idea. Because it can be dealt with 1 flamestrike.
Actually it would be a bad idea cause playing voidlord requires less set up and is better at being a taunt wall, it's just a 2 card combo over costed Spreading Plague. sort of, if spreading plague isn't insa
not cause flamestrike, or board clears in general.. just that warlock currently have better stuff to do with 5+ mana.
The main thing i would like to see with 'echo' is for each class to have a unique way of using it while maintaining and creating class identities. We also do not want to see direct face damage dealing spells like fireball and frostbolt being able to be echoed. Likewise stat buffing spells like Blessing of Kings/Savage Roar/Bloodlust shouldn't have access to this. Echo should be used in a manner that creates new archetypes as opposed to fueling the power level of already existing broken ones. Please get this right Blizzard.
Actually, a 6 mana Echo card seems like an awesome idea. It should be playable at 6 mana but, if you reduce its mana somehow, you get to play 2 of them on the same turn and activate another effect.
(I hope mana reduction and handbuffs stay on the second copy of the card).
Assuming that Echo cards work the same way as Valeera's death shadows work, they will both not carry mana reductions and also not keep handbuffs. However, if either of these don't work the same way as the death shadows, they are going to be really strong in wild.
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I don't have something witty about this deck, I just like it because Malygos is fun.
I mean, you don't even need it to stick, because you can play the full board of 6 (+ the portal itself) just with a flat 10-mana.
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So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
1-3 mana cost "echo" spells in a priest deck combined w/ Dragon Soul could synergize well mid-game for priest since its losing some good mid-game dragons w/ rotation. The spells themselves would really determine if it would be worth trying but if the spells are worth playing then just having the weapon out when you cast the spells would get you a free 5/5. Doubt it could carry a priest deck by its self but if there are other support cards w/ release I could see Dragon Soul being better than it is now if the "echo" cards do in fact have low cost spells.
Its all pretty hard to think about what Blizzard might release for echo cards since we only have the one to go on.
A battlecry would be super powerful especially combined with murmuring elemental.
But generally we can make believe what we might see but it wont really be any good until we get a better idea of the overall power levels of cards goong forward.
Wouldn't even need it to stick necessarily. If you have an empty board and 10 mana, you can drop Summoning Portal and then still summon 6 Phantom Militia to fill the board.
Could provide wall functionality similar to Spreading Plague to a class that already has enormous taunt walls, maybe the combo replaces the exiting N'Zoth, the Corruptor as an additional taunt flood (or 2 since the combo requires no legendaries).
Good luck ever hitting a warlock's face again past turn 6.
That would be a very bad idea. Because it can be dealt with 1 flamestrike.
Wouldn't even need it to stick necessarily. If you have an empty board and 10 mana, you can drop Summoning Portal and then still summon 6 Phantom Militia to fill the board.
Could provide wall functionality similar to Spreading Plague to a class that already has enormous taunt walls, maybe the combo replaces the exiting N'Zoth, the Corruptor as an additional taunt flood (or 2 since the combo requires no legendaries).
Good luck ever hitting a warlock's face again past turn 6.
That would be a very bad idea. Because it can be dealt with 1 flamestrike.
Voidlord played at 9 without mana cheating and DK power is actually really trash.
Against certain match ups, yeah Voidlord sucks a ton, but against half of the pallies I play against, all you need to do force a concede is bait out their Spellbreaker (or just Dirty Rat it) and then play the Voidlord. Even without cheating it out it, it's able to shutdown aggro decks real easily so while I would say it's considerably weaker, wouldn't say it's trash though.
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I don't have something witty about this deck, I just like it because Malygos is fun.
6+ mana echo cards are NOT useless for the same reason that the 10+ mana giants are not useless. There already are mechanics in the game to reduce the cost of a card, not to mention new mechanics we may see in the expansion.
Looking at these cards in terms of mana may not even make sense yet given what we know. What if we see echo mechanic combined with cost reduction similar to Corridor Creeper? What if the said echo card stacks with itself (i.e. costs 5 mana, costs 1 less mana for each time you play this card the same turn, but not less than 1 mana)?
1 mana echo cards are not necessarily going to be overpowered either, we may see a Firefly-like card with the drawback of costing 1 extra mana each time played.
Also, based on what we already saw, I predict that the following will be true about echo cards:
We are likely to see some Rogue enhancement via echo cards (or echo cards with card draw), they did HoF Coldlight Oracle, which no one considered overpowered by itself, that's a hint at an upcoming interaction.
Like Phantom Militia, when played by itself, the stats of these echo cards will be below the curve and the card will be a poor substitute to playing equivalent mana worth of regular cards in your hand. However, it will be a welcome addition to decks whose card draw can't keep up with the cheap minions they play.
Most use cases for echo cards will fall into one of the following categories:
buy yourself extra time before drawing your combo (similar to Ice Block for Exodia Mage)
recover from a bad draw that makes your other cards unplayable (basically do something instead of skipping a turn)
allow aggro decks an extra turn or 2 to beat their opponent before they get dominated by bigger minions
The version for 6+ mana echo cards would work if - their cost decreases ( to a minimum of 2 ? ) while staying in your hand.
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Shaman: 2 mana, Echo: Summon Random Totem, Overload: (1). Suddenly, Windshear Stormcaller becomes playable.
8 mana 5/7 (for example): Echo. Battlecry: If you already played this card this turn, deal 15 damage to the enemy hero.
Well, here's a potentially broken card with echo that is past 5 mana, for example. Druids could totally make this work with the weapon in a similar scenario to Force of Nature + Savage Roar.
The issue isn't so much the power of the card, it's how they can make it interesting, especially if you consider we already have a very interesting Echo card in Unstable Evolution.
PS: Blizzard already confirmed Echoed cards don't copy Buffs they received in hand (like Grimy Goons buffs of Emperor Thaurissan ticks). Only the original card gets them.
Ranked game wins per class (26/Dec/2018): Druid - 457; Hunter - 482; Mage - 345; Paladin - 435; Priest - 295; Rogue - 234; Shaman - 430; Warlock - 419; Warrior - 367
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If Shaman gets any Echo cards with Battlecry, it could potentially be broken with Murmuring Elemental, which essentially lets you cast the Echo an additional time for free (assuming you reduce the cost of Murmuring with that other card that reduces the cost of elementals). Maybe that's too much setup though IDK. At worst, it's an additional Echo cast for only 2 mana.
The battlecry effect is "Echoed" I should clarify, not the stats, so I guess that's a big difference.
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Can echo cards be discarded? I’m wondering if warlock could use echo cards as fuel.
The main thing i would like to see with 'echo' is for each class to have a unique way of using it while maintaining and creating class identities. We also do not want to see direct face damage dealing spells like fireball and frostbolt being able to be echoed. Likewise stat buffing spells like Blessing of Kings/Savage Roar/Bloodlust shouldn't have access to this. Echo should be used in a manner that creates new archetypes as opposed to fueling the power level of already existing broken ones. Please get this right Blizzard.
I don't have something witty about this deck, I just like it because Malygos is fun.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
1-3 mana cost "echo" spells in a priest deck combined w/ Dragon Soul could synergize well mid-game for priest since its losing some good mid-game dragons w/ rotation. The spells themselves would really determine if it would be worth trying but if the spells are worth playing then just having the weapon out when you cast the spells would get you a free 5/5. Doubt it could carry a priest deck by its self but if there are other support cards w/ release I could see Dragon Soul being better than it is now if the "echo" cards do in fact have low cost spells.
A 1/1 1-mana echo minion (without any other text or tag) would already be better than Forbidden Ritual, since it's more flexible.
So, we might see one, but I doubt they would make it even better by adding the beast tag (or another tag, or some other bonus).
Its all pretty hard to think about what Blizzard might release for echo cards since we only have the one to go on.
A battlecry would be super powerful especially combined with murmuring elemental.
But generally we can make believe what we might see but it wont really be any good until we get a better idea of the overall power levels of cards goong forward.
I don't have something witty about this deck, I just like it because Malygos is fun.
Couple things I disagree with in the thread:
Also, based on what we already saw, I predict that the following will be true about echo cards: