I believe MSOG was objectively the worst expansion.
- it was Blizzard's attempt to mirror a failed experiment done by Wizards in MTG, which was ; create a easy to control meta of rock paper scissors that they could easily monitor and balance from that point on. of course, most the classes were unplayable, a lot of matches were "oh you're playing rock to my scissors? guess I lose"
- every aggro deck had to have the same package of pirates, and Pirate Warrior was beyond obnoxious to play against
- all the creativity of like offbeat Reno decks was gone ; it was clear now, Mage, Warlock and Priest had Kazakus, there was no point in playing a Reno deck without it. a lot of vs aggro deck games were determined by "did I get Reno", unless of course you died to Warrior by turn 4
- Jade is not a fun mechanic to play against, and it kept most decks out of the game and it powercreeped C'thun and other older archetypes to become obsolete ; and C'thun was intended to be a easy ticket for new players to build cheap decks in every class
- handbuff was a disaster, and it became the thing that ran everything off balance ; you were supposed to have Jades killing control, control killing aggro, aggro killing jades, and then the fourth element that shook things up. that element never worked, leaving the meta in a triangle of 10% or 90% winrate matches.
it was awful, really. I did like the flavor of it and it had those small quests you do for each guild, but in the end it is by far the most harmful expansion the game has had.
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Thematically I liked MSG, with the three gangs and everything. I liked handbuff, but that turned out to be weak. I liked highlander decks, before DK Anduin showed up. But the MSG meta was horrible, with Pirate Warrior on one end and Jade Druid on the other end severely limiting the kind of decks you could play without getting destroyed on the ladder. I almost quit Hearthstone by the end of it.
I think TGT was the most underwhelming expansion, but underpowered cards are not nearly as annoying as overpowered ones.
League of Explores were probaly the perfect expansion. A skill heavy, interesting set, with powerful cards overall.
My favorite full expansion overall must have been Un'goro, although it's "fun" factor was diminshed, because old cards from MSOG still dominated the meta. Kobolds revived some of the old problems from MSOG, with cards like Kingbane, which is a card that just completely dismantles the idea of outlasting the opponent.
Except League introduced one of the most cancerous mechanic contributin' to the whole RPNGstone shenanigans - Discover. But MSoG comes 2nd close for polluting the game for a whole two years with this tri-class bullshit, yeah.
League of Explores were probaly the perfect expansion. A skill heavy, interesting set, with powerful cards overall.
My favorite full expansion overall must have been Un'goro, although it's "fun" factor was diminshed, because old cards from MSOG still dominated the meta. Kobolds revived some of the old problems from MSOG, with cards like Kingbane, which is a card that just completely dismantles the idea of outlasting the opponent.
Except League introduced one of the most cancerous mechanic contributin' to the whole RPNGstone shenanigans - Discover. But MSoG comes 2nd close for polluting the game for a whole two years, yeah.
I disagree that Discover is a bad mechanic. It's still a fan favorite for a reason.
Discover promotes decision making, and is one of the few mechanics, that aren't you facerolls. I honestly rarely see anyone complain about Discover, although it's rng, it's still controlled rng.
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Mean Streets was literally the only expansion since vanilla that I've barely played at all. The "dead by turn 4" meta was literal cancer. Besides Jade Druid which in itself was extremely oppressive due to it destroying control decks, every other popular deck was a hyper aggressive 'face' deck. 4 out of 5 games ending before turn 6 is not my idea of a good time.
I really enjoyed handbuff concept and Kazakus with all the potions was fun, also I loved jades in shaman and rogue decks, but I really hated Jade Idol infinity, this is probably the only thing (with pirate warrior of course) that ruined everything.
League of Explores were probaly the perfect expansion. A skill heavy, interesting set, with powerful cards overall.
My favorite full expansion overall must have been Un'goro, although it's "fun" factor was diminshed, because old cards from MSOG still dominated the meta. Kobolds revived some of the old problems from MSOG, with cards like Kingbane, which is a card that just completely dismantles the idea of outlasting the opponent.
Except League introduced one of the most cancerous mechanic contributin' to the whole RPNGstone shenanigans - Discover. But MSoG comes 2nd close for polluting the game for a whole two years, yeah.
I disagree that Discover is a bad mechanic. It's still a fan favorite for a reason.
Discover promotes decision making, and is one of the few mechanics, that aren't you facerolls. I honestly rarely see anyone complain about Discover, although it's rng, it's still controlled rng.
Not when players win games they never deserve to win because of savior Discover pick. Especially from a class they don't play after MSoG, like those pesky priests discovering Ice Block they didn't deserve to discover ever. On top of Ice Block they stole from Mage's deck. So, no, it's cancer.
I get what you say, it's just beyond what the game turned into at that time...
If we consider just art, characters and story MSoG may be one of the best. I like the way the classes were divided, families built and overall flavor. It competes with KFT, in which I loved the DK stories.
Probably the best one was WoToG. All the Old Gods were used in many decks and nowadays they have a meta defining card like Fandral Staghelm. Garrosh is usually a Hero during that period and tempo warrior was a good deck. comment below if u want
Jades, Jades, Jades and what other reason is there? O yeah motherfucking JADES!!!!!
Honestly how anybody can say with a straight face that MSoG is the best expan is beyond me... Unless you're trolling.
Bloody patches was so busted it continued to influence the meta 3 expansions after it was released, even Priest were running it at some point. The whole family aspect where certain classes got unique stuff sounds great, but then you realize that it limits deck building, if kazakus was made available to all clases then my priest wouldn't even have any playtime.
I quite like the theme for MSoG, but other than that it's definitely my pick for the worst expan. TGT would be most meh and uninfluencial expan.
So I tip my hat if you're trolling and just trying to get people fumed, because it's working, but I really don't like you if you're actually serious.
I really liked the theme and the flavor of the cards and the characters. The game board was also nice. The cards were powerful which I liked, and this expansion saved priest. I also liked higlander decks. Almost every class was viable at this time.
I had the most fun playing Hearthstone during MsoG.
In my opinion, Kobolds is the worst expansion so far. No flavor, cards and characters are all over the place. Recruit mechanic failed hard and all recruit cards are just boring. Also spawned terrible meta where for the first time, I was thinking about quitting the game.
I don't know abut MSoG but initially I thought K&C was very dissapointing and hype killing, however with time I fell in love with it, now it's my second favorite expansion after KOFT (nothing can beat hero cards for me).
I agree, I had a good amount of fun with that expansion. There are two camps here: Those looking at the entire expansion card set as a whole and those evaluating the most annoying OP cards from each expansion. MSoG had guilds and lots of new things to offer after an incredibly stale meta that preceded it. It's one of the better expansions from a design standpoint.
Have to admit hate the introduction of the dks worst. Unlike most I enjoyed beating Jade's. Patches was annoying thought. Not favorite, but not worst.
But I am definitely different,.... My favorite meta was secret pally era. Loved Dragon priest back then. Not op, but a good challenging match vs those pallies.
Most fun expansion to play was probably Un'Goro for me...certainly the beginning, I unpacked Lyra as my 1st legendary and had a lot of fun with her, before everyone caught on it being a top 3 legendary from the set :) (I'm playing since just after beta, maybe I'm not remembering everything as I should but whatever).
As for MSoG, f**k Jade Idol, that's all I can say.
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I believe MSOG was objectively the worst expansion.
- it was Blizzard's attempt to mirror a failed experiment done by Wizards in MTG, which was ; create a easy to control meta of rock paper scissors that they could easily monitor and balance from that point on. of course, most the classes were unplayable, a lot of matches were "oh you're playing rock to my scissors? guess I lose"
- every aggro deck had to have the same package of pirates, and Pirate Warrior was beyond obnoxious to play against
- all the creativity of like offbeat Reno decks was gone ; it was clear now, Mage, Warlock and Priest had Kazakus, there was no point in playing a Reno deck without it. a lot of vs aggro deck games were determined by "did I get Reno", unless of course you died to Warrior by turn 4
- Jade is not a fun mechanic to play against, and it kept most decks out of the game and it powercreeped C'thun and other older archetypes to become obsolete ; and C'thun was intended to be a easy ticket for new players to build cheap decks in every class
- handbuff was a disaster, and it became the thing that ran everything off balance ; you were supposed to have Jades killing control, control killing aggro, aggro killing jades, and then the fourth element that shook things up. that element never worked, leaving the meta in a triangle of 10% or 90% winrate matches.
it was awful, really. I did like the flavor of it and it had those small quests you do for each guild, but in the end it is by far the most harmful expansion the game has had.
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
Thematically I liked MSG, with the three gangs and everything. I liked handbuff, but that turned out to be weak. I liked highlander decks, before DK Anduin showed up. But the MSG meta was horrible, with Pirate Warrior on one end and Jade Druid on the other end severely limiting the kind of decks you could play without getting destroyed on the ladder. I almost quit Hearthstone by the end of it.
I think TGT was the most underwhelming expansion, but underpowered cards are not nearly as annoying as overpowered ones.
I want a new title, but Flux won't let me have one,
MsoG brought us Jade, it loses by default. Sad!
The Kobols had some busted cards, but the Dungeon Runs are huge plus. So no, I don't agree.
Mean Streets was literally the only expansion since vanilla that I've barely played at all. The "dead by turn 4" meta was literal cancer. Besides Jade Druid which in itself was extremely oppressive due to it destroying control decks, every other popular deck was a hyper aggressive 'face' deck. 4 out of 5 games ending before turn 6 is not my idea of a good time.
I really enjoyed handbuff concept and Kazakus with all the potions was fun, also I loved jades in shaman and rogue decks, but I really hated Jade Idol infinity, this is probably the only thing (with pirate warrior of course) that ruined everything.
I get what you say, it's just beyond what the game turned into at that time...
If we consider just art, characters and story MSoG may be one of the best. I like the way the classes were divided, families built and overall flavor. It competes with KFT, in which I loved the DK stories.
The expansion itself wasn't bad but the meta at the time is a different story nothing but face shaman and reno decks was really soul crushing
Probably the best one was WoToG. All the Old Gods were used in many decks and nowadays they have a meta defining card like Fandral Staghelm. Garrosh is usually a Hero during that period and tempo warrior was a good deck. comment below if u want
Jades, Jades, Jades and what other reason is there? O yeah motherfucking JADES!!!!!
Honestly how anybody can say with a straight face that MSoG is the best expan is beyond me... Unless you're trolling.
Bloody patches was so busted it continued to influence the meta 3 expansions after it was released, even Priest were running it at some point. The whole family aspect where certain classes got unique stuff sounds great, but then you realize that it limits deck building, if kazakus was made available to all clases then my priest wouldn't even have any playtime.
I quite like the theme for MSoG, but other than that it's definitely my pick for the worst expan. TGT would be most meh and uninfluencial expan.
So I tip my hat if you're trolling and just trying to get people fumed, because it's working, but I really don't like you if you're actually serious.
HS addicted
I don't know abut MSoG but initially I thought K&C was very dissapointing and hype killing, however with time I fell in love with it, now it's my second favorite expansion after KOFT (nothing can beat hero cards for me).
Don't mind me just passing by
I agree, I had a good amount of fun with that expansion. There are two camps here: Those looking at the entire expansion card set as a whole and those evaluating the most annoying OP cards from each expansion. MSoG had guilds and lots of new things to offer after an incredibly stale meta that preceded it. It's one of the better expansions from a design standpoint.
Have to admit hate the introduction of the dks worst. Unlike most I enjoyed beating Jade's. Patches was annoying thought. Not favorite, but not worst.
But I am definitely different,.... My favorite meta was secret pally era. Loved Dragon priest back then. Not op, but a good challenging match vs those pallies.
Oh, look, unpopular opinion! Wow, its also absolutely wrong, how unusual!
¯\_(ツ)_/¯
Most fun expansion to play was probably Un'Goro for me...certainly the beginning, I unpacked Lyra as my 1st legendary and had a lot of fun with her, before everyone caught on it being a top 3 legendary from the set :) (I'm playing since just after beta, maybe I'm not remembering everything as I should but whatever).
As for MSoG, f**k Jade Idol, that's all I can say.
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