I've never played much wild, only played the wild brawl once and the wild arena once so far, so no these events haven't influenced me. Independent of that, however, I'm likely to play more wild in the future because I hate the way they're chipping away at the classic set with the hall of fame, and also because the ladder rework will mean I'll hit legend more often in standard, where I haven't really bothered grinding after having hit it a few times (got there in 2 days this month, so I imagine it wouldn't take but a week even without the extra 6ish stars I got this time, assuming I play a semi-viable deck)
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"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
All I saw from the Brawl was the same 2 or 3 main meta decks, with a few Wild cards tossed in. If I want to play dude paladins and secret mages, I can do that in normal mode. The Brawl would have been way more fun, IMHO, if players had been given access to all cards.
All I saw in Wild Arena was mainly Curvestone. Synergistic decks were all but impossible to create. The size of the cardpool made getting even some basic combo's difficult to get.
So no, none of this has made me consider Wild anymore than I already do. I have a coupe decks I will play for giggles, but when so many of the busted ass current meta decks still show up more than half the time in Wild ... why bother investing in older sets?
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
I started playing again mostly when Whispers of the Old Gods set came out, so I'll be playing Wild at least part of the time going forward. I am experimenting now with OTK Druid, because I crafted an Aviana during the Tavern Brawliseum. I have most of the cards going back to WotOG and picked up another set of wild cards through a Fireside tournament requiring Naxxramus cards. There seems to be additional fun Wild opportunities after the Year of the Mammoth ends, like deathrattle Priest or control Warrior.
I started playing again mostly when Whispers of the Old Gods set came out, so I'll be playing Wild at least part of the time going forward. I am experimenting now with OTK Druid, because I crafted an Aviana during the Tavern Brawliseum. I have most of the cards going back to WotOG and picked up another set of wild cards through a Fireside tournament requiring Naxxramus cards. There seems to be additional fun Wild opportunities after the Year of the Mammoth ends, like deathrattle Priest or control Warrior.
Yeah, OTK druid was interesting... I did a 5-3 run with it, and I definitely made a couple play mistakes in 2 of the losing games. What surprised me most about it was how often I won against Paladin. It's got all the defensiveness of some of the newer jade druid builds, (even better with the 4 cost board clear) but instead of having to jade out at the end... you just kill them outright... though the 2/8 taunt really messed with the deck.
I started playing wild as my main ladder in january because of the bullshit KC brought. There were only 4 playable decks in standard and all 4 sucked to play as and against; cubelock being the filthiest and unfairest of all of course. Fun thing about cubelock in wild is that it's worse than standard cause they run the 3/4 naxx card and pull it with lackey. Rogue didn't see a lot of play, which is great, and secret paladin was still dependent on Dr.6 to win against other meta decks. Aggro shaman is really not that bad to play against. Big priest was purest of filth; I actually hate that deck more than standard warlock cause it's nearly unbeatable. People that hate on wild are just hipsters and what not. standard should never have existed because that's only a fourth of the game's content.
All I saw from the Brawl was the same 2 or 3 main meta decks, with a few Wild cards tossed in. If I want to play dude paladins and secret mages, I can do that in normal mode. The Brawl would have been way more fun, IMHO, if players had been given access to all cards.
All I saw in Wild Arena was mainly Curvestone. Synergistic decks were all but impossible to create. The size of the cardpool made getting even some basic combo's difficult to get.
So no, none of this has made me consider Wild anymore than I already do. I have a coupe decks I will play for giggles, but when so many of the busted ass current meta decks still show up more than half the time in Wild ... why bother investing in older sets?
I 100% agree that the entire card pool should have been available to all players. Nobody is going to craft cards just to play a limited time brawl, but if you let people enjoy the full potential of what wild has to offer blizzard could have lured people to the wild side which would be more profit for them. Instead it was just like "play your standard deck or lose to the players who already have a wild collection". It wasn't nearly as fun as it could have been.
I won't switch to wild even when the rotation hits and a considerable portion of my collection cause I feel like getting new experiences is great and I could et heavily burned out of seeing the same cards over and over for 2 years but I definitely felt like I could play some wild, probably till rank 15-10 or something like that, just to chill a bit from the standard meta maybe.
I voted "yes" but I'm not at all motivated by the recent Wild events. Right now, the meta is such that Paladin and Hunter are much stronger in Standard than in Wild, while Mage, Druid and Shaman are much stronger in Wild than in Standard. (Priest and Warlock are Tier 1 in both, Rogue is Tier 3 in both, and Warrior is simply garbage.) As such, i find a lot of incentive to complete Druid and/or Shaman quests in Wild, and sometimes Mage too if I can't pull it in Arena. So I wouldn't say I play Wild a lot but I'm there sometimes for quest completions, where before recently I never touched the format.
Given that Blizzard isn't likely to balance Standard such that all none classes are viable within the format, I'd like to see a more deliberate effort to make the good Standard classes distinct from the good Wild classes.
Why? I think it would be more expensive if i need to craft 10 legendary cards to be able to have a good wild deck. (I know they're not 10 but definetely more expensive than a standard deck).
Wrong :) And who gave you that upvote?
As I said: "Long run" which is not right now but in the long run.
If you have to make a Standard deck, you will have to craft whole lot of new cards. Again and again each year. If you have to make a Wild deck, you do not have to change much each year because most of your cards will be the same.
Standard = Expensive in the long run. Wild = Expensive in the short run/right now.
I know it was rhetorical but you can see who upvoted by clicking on the number next to the upvote button :)
Probably will play a little wild once expansion hits so I can keep playing Spiteful Priest and Jade Druid, once I get enough cards from new set I'll switch back to Standard.
Started playing in KOFT and haven't experienced a rotation, so this'll be interesting :)
With the changes to the ladder resets I'll likely play more wild than before because I'll be able to make legend in both in the same season because of the shorter grind.
Why? I think it would be more expensive if i need to craft 10 legendary cards to be able to have a good wild deck. (I know they're not 10 but definetely more expensive than a standard deck).
If you've been doing your best to keep up with at least 2 or 3 standard decks then any legendaries you might need for some of the wild decks will amount to fewer legendaries needed since you'll have some of them from standard versions of decks.
As free-to-play I go Standard only. Crafting back into Wild is too painful.
No.
I will stick with Standard and continue enjoying the massive dust fest that comes with the rotation each year.
Dusted all my wild cards... So, not much they can do to get me to play there. Even when I do have to play there I'm using a standard deck.
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I've always played a little Wild here and there, but I'm actually enjoying it less and less as the power creep makes it more and more like Standard.
Maybe it will become refreshing again after the rotation, when the Standard meta shrinks a bit.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
With the new rotation, and since there's a lot of good cards being rotated out, like N'zoth, wild should be fun if I wanted to play with those still
I play wild occasionally.
Don't feel like playing it anymore because of giant warlock.
I played Wild a fair bit anyways because I love combos involving Brann.
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Nope....I played the freebie Wild Tavern Brawl...went 0-3 and didn't play any of the other Wild Arena or regular Wild modes. I'm sticking to standard.
I've never played much wild, only played the wild brawl once and the wild arena once so far, so no these events haven't influenced me. Independent of that, however, I'm likely to play more wild in the future because I hate the way they're chipping away at the classic set with the hall of fame, and also because the ladder rework will mean I'll hit legend more often in standard, where I haven't really bothered grinding after having hit it a few times (got there in 2 days this month, so I imagine it wouldn't take but a week even without the extra 6ish stars I got this time, assuming I play a semi-viable deck)
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
All I saw from the Brawl was the same 2 or 3 main meta decks, with a few Wild cards tossed in. If I want to play dude paladins and secret mages, I can do that in normal mode. The Brawl would have been way more fun, IMHO, if players had been given access to all cards.
All I saw in Wild Arena was mainly Curvestone. Synergistic decks were all but impossible to create. The size of the cardpool made getting even some basic combo's difficult to get.
So no, none of this has made me consider Wild anymore than I already do. I have a coupe decks I will play for giggles, but when so many of the busted ass current meta decks still show up more than half the time in Wild ... why bother investing in older sets?
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
I started playing again mostly when Whispers of the Old Gods set came out, so I'll be playing Wild at least part of the time going forward. I am experimenting now with OTK Druid, because I crafted an Aviana during the Tavern Brawliseum. I have most of the cards going back to WotOG and picked up another set of wild cards through a Fireside tournament requiring Naxxramus cards. There seems to be additional fun Wild opportunities after the Year of the Mammoth ends, like deathrattle Priest or control Warrior.
I started playing wild as my main ladder in january because of the bullshit KC brought. There were only 4 playable decks in standard and all 4 sucked to play as and against; cubelock being the filthiest and unfairest of all of course. Fun thing about cubelock in wild is that it's worse than standard cause they run the 3/4 naxx card and pull it with lackey. Rogue didn't see a lot of play, which is great, and secret paladin was still dependent on Dr.6 to win against other meta decks. Aggro shaman is really not that bad to play against. Big priest was purest of filth; I actually hate that deck more than standard warlock cause it's nearly unbeatable. People that hate on wild are just hipsters and what not. standard should never have existed because that's only a fourth of the game's content.
I won't switch to wild even when the rotation hits and a considerable portion of my collection cause I feel like getting new experiences is great and I could et heavily burned out of seeing the same cards over and over for 2 years but I definitely felt like I could play some wild, probably till rank 15-10 or something like that, just to chill a bit from the standard meta maybe.
I voted "yes" but I'm not at all motivated by the recent Wild events. Right now, the meta is such that Paladin and Hunter are much stronger in Standard than in Wild, while Mage, Druid and Shaman are much stronger in Wild than in Standard. (Priest and Warlock are Tier 1 in both, Rogue is Tier 3 in both, and Warrior is simply garbage.) As such, i find a lot of incentive to complete Druid and/or Shaman quests in Wild, and sometimes Mage too if I can't pull it in Arena. So I wouldn't say I play Wild a lot but I'm there sometimes for quest completions, where before recently I never touched the format.
Given that Blizzard isn't likely to balance Standard such that all none classes are viable within the format, I'd like to see a more deliberate effort to make the good Standard classes distinct from the good Wild classes.
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Probably will play a little wild once expansion hits so I can keep playing Spiteful Priest and Jade Druid, once I get enough cards from new set I'll switch back to Standard.
Started playing in KOFT and haven't experienced a rotation, so this'll be interesting :)
Unpopular opinion: Rogue is OP
With the changes to the ladder resets I'll likely play more wild than before because I'll be able to make legend in both in the same season because of the shorter grind.