I can definitely relate to the mindset you must have been in when making this deck. Even if you include tech cards in real decks you'll never draw them when they're needed (or if you do it won't matter and you lose anyway), so might as well make a whole deck of them.
Lol, read the title. This deck is more of an artistic statement and expression of giving up. Rather than trying to impact the ladder in any way. Anyhow, it uses aggro as a win condition and is more focused on Murloc Paladin, Secret Mage, and Midrange Hunter. It not focused on everything, I did make it weak vs Priest and Druid. But it is true that I am not trying to achieve anything with this deck.
You build a board by using tempo tech card such as turn 1 hungry crab into tidecaller, Acidic swamp ooze turn 2 into a dagger or coined 3 mana weapon(Which would really hurt). If you hit anything with those, you berserker and whirlwind a bunch of stuff to win fast. Or sometimes the tech-card itself is a win condition when drawn, let say you just faced a secret hunter who played 4 secrets and get a 4 mana 6/8, this should help you win through either tempo or face race. Or if you fall behind vs aggro, you armor up and whirlwind their stuff down, and hope to run them out of steam. But as I said this is more of an artistic statement. A very high roll and specific approach to an unviable archetype of Tempo Warrior, but make it less midrange and completely abandon winning against Priest and Druid. But occasionally stomp on one of the decks I hate and destroy their will to live. It not about optimal win rate, it about destroying the soul of your opponent and make them press uninstall.
Most of the tech card are decent vanilla minion even when they don't work, so. I've won against what I intended to win against and lost vs all priest/druid. Ran Secret mage out of steam, wasted their secret with cheap minion, gained armor against them and consistently removed Aluneth to prevent them from regaining steam. Ate up Ice blocks. Turn 1 Hungry crab into tidecaller, into turn 2 Ooze into 3/2 weapon, and then berserker and Whirlwind into that 4 mana summon 3 minion spell. This is just a joke deck that hate on aggro.
Jesus Christ though, if you seek to find meaning in a joke deck and feel the need to argue with people on every topic.
I know this was pretty pointless. But yeah, Ima just run this and tell you guys how it goes ... wish me luck.
0-69
insane Yoggs --> Youtube
Wow, that is a lot of tech. Let me know how it goes!
Rip, didn't even get any tech to work. Keep running into priests. I guess I need to play some meta deck into a good gating spot.
this is now how you use tech cards
why warrior though? xD
needs Mind Control Tech
I can definitely relate to the mindset you must have been in when making this deck. Even if you include tech cards in real decks you'll never draw them when they're needed (or if you do it won't matter and you lose anyway), so might as well make a whole deck of them.
Yeah, that was kinda why I made it. Got tilted after not drawing techs against greedy play.
5 weapon tech cards... you have so many answers to a rogue’s hero power. God help them if they are an elusive secret rogue...
I would love to run into a rogue lol
It looks like a music genre
Lol, read the title. This deck is more of an artistic statement and expression of giving up. Rather than trying to impact the ladder in any way. Anyhow, it uses aggro as a win condition and is more focused on Murloc Paladin, Secret Mage, and Midrange Hunter. It not focused on everything, I did make it weak vs Priest and Druid. But it is true that I am not trying to achieve anything with this deck.
You build a board by using tempo tech card such as turn 1 hungry crab into tidecaller, Acidic swamp ooze turn 2 into a dagger or coined 3 mana weapon(Which would really hurt). If you hit anything with those, you berserker and whirlwind a bunch of stuff to win fast. Or sometimes the tech-card itself is a win condition when drawn, let say you just faced a secret hunter who played 4 secrets and get a 4 mana 6/8, this should help you win through either tempo or face race. Or if you fall behind vs aggro, you armor up and whirlwind their stuff down, and hope to run them out of steam. But as I said this is more of an artistic statement. A very high roll and specific approach to an unviable archetype of Tempo Warrior, but make it less midrange and completely abandon winning against Priest and Druid. But occasionally stomp on one of the decks I hate and destroy their will to live. It not about optimal win rate, it about destroying the soul of your opponent and make them press uninstall.
Most of the tech card are decent vanilla minion even when they don't work, so. I've won against what I intended to win against and lost vs all priest/druid. Ran Secret mage out of steam, wasted their secret with cheap minion, gained armor against them and consistently removed Aluneth to prevent them from regaining steam. Ate up Ice blocks. Turn 1 Hungry crab into tidecaller, into turn 2 Ooze into 3/2 weapon, and then berserker and Whirlwind into that 4 mana summon 3 minion spell. This is just a joke deck that hate on aggro.
Jesus Christ though, if you seek to find meaning in a joke deck and feel the need to argue with people on every topic.
You have no win condition and will run out of cards.