Not everybody is good at deck building (or have the time to try and try, refining their own deck creations) so the fastest way to get into competitive is to just copy the deck of someone that has already spent his time into testing or has the skill of building a new archetype. So I personally don't see anything wrong with netdecking, but ofc I will love some more diversification on Ladder.
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For what profit is it to a man, if he gains the world and loses his own soul?
The numbers of people who are angry because people choose on their own what decks they play, while believing it's their decision what decks they face, is too damn high.
Why are people pissed off at the freedom of others?
I am inclined to agree that netdecking is a bad habit for several reasons.
1. You're not developing an essential skill in Hearthstone, which is deck building. Not only will you improve your win rate by learning what should and shouldn't go into a good deck, why certain cards work together, etc., but you get a huge advantage during times when the meta is unstable. Additionally you will learn to be more critical about how to judge cards, often underused cards that you don't see in netdecks, and why those cards are in fact bad or simply don't have a spot in the meta.
2. Netdecking, particularly early in expansions, can often be a trap. Many decks pop up and seem very interesting, so they get high rating on websites, so you craft cards for them only to later find that the deck dies off. There are so many threads popping up on Hearthpwn a few weeks after expansions releases, that just complain about cards they crafted during the hype. Trusting that netdecks are good just because they have high ratings is a big mistake many people make.
3. A lot of people, and I mean A LOT of people, adopt netdecks that are far above their own skill level just because they're perceived as top-tier. What's important to realize is that what's top-tier is completely different at high legend, at rank 5, and at rank 20. Unless you're a high-legend player that can squeeze the most out of any deck, you're better off playing a deck that feels perfect for you, that's tailored specifically for your playstyle, and not just a preset package that you're not comfortable piloting.
4. Of course it's impossible to ignore the fact that netdecking contributes massively to a stale metagame. This typically has nothing to do with people gravitating towards maximizing winrate, but rather that people are conforming to the norm, they play what most other people are playing because they think that equals success. The difference in winrate between the top decks and some homebrew is typically just a few percentage points, and your skill as a player and a deckbuilder can easily make up for that difference, so it's unfortunate that people feel like they have to follow the herd to be successful. This ties a lot into point 1. in that a lot of players are stuck in a cycle of netdecking because they haven't learned proper deckbuilding, and no one wants to lose a bunch of ranks or invest dust into learning that skill in the first place. But that also means that they're stuck playing a game where everyone is copying everyone and you never get to play against anything but the perceived "top-tier" decks.
Now it's important to realize that playing something like Cubelock right now does not necessarily equal netdecking. If you build your own list, then you've not netdecked, even if your list ends up being very similar to top rated decks. If you go to Hearthpwn and copy the deck code and craft whatever your missing, then you've netdecked, and that's what you want to avoid. The best form of a deck is almost never the straight up list that's found online, because it's not been personalized to fit your playstyle, and nor has it been adapted to fit the meta at this current time in your region and rank. Don't fall into the netdecking trap, develop your deckbuilding skills and you'll find that you will both win more games and probably have more fun.
Netdecking isn't a player problem, IMO. Players at least at higher ranks want to have options to play to counter their opponents. I think it's more a dev problem. When the cards you print only enable 3-4 tier 1 decks and everything else is much worse yeah of course people are going to mostly stick with the best decks cause they don't want to lose all the time.
When you face a majority of these pure netdecks and lose to them nearly all of the time, it shows you the truth of the game, which is that players don't really win them most of the time, OP cards and decks do. For those who like variety, who enjoy thinking of ways to use the supposed "bad" cards, who really want to test their own skill at finding a way to win matches, it's a big disappointment, When every TryHard at rank 20 is playing straight-up copies of these terrible Secret Mages or Cubelocks, or whatever else is running roughshod over everything, it gets you wondering what the actual point of collecting and experimenting is - you essentially have to either join up with Big Sheep, or get trampled most of the time, and neither seems overwhelmingly fun.
And that's why I don't particularly like netdeckers - it's not REALLY their fault, it's the designers, for making these mostly autopilot extra powerful decks that are no harder to create than anything else, and throwing them into a ladder system that lacks any variety in how you "earn" your rewards, I could care less whether someone wins, or how, I just don't like that it detracts from what I enjoy in the game, and there's no real way for me to avoid it.
Everyone's playing some netdeck, whether they know it or not.
And that's fine. What's pitiful is when people copy a deck from the front page of a Hearthstone site, 100% card for card because some guy says it has a 80% winrate. You should at least try to add a few cards of your own.
this. This is why I use imagination in my decks. If needed, I will netdeck to get an idea of the deck OR I ask friends for advice. That's how I play Hearthstone nowadays and it is somewhat working.
I am inclined to agree that netdecking is a bad habit for several reasons.
1. You're not developing an essential skill in Hearthstone, which is deck building. Not only will you improve your win rate by learning what should and shouldn't go into a good deck, why certain cards work together, etc., but you get a huge advantage during times when the meta is unstable. Additionally you will learn to be more critical about how to judge cards, often underused cards that you don't see in netdecks, and why those cards are in fact bad or simply don't have a spot in the meta.
2. Netdecking, particularly early in expansions, can often be a trap. Many decks pop up and seem very interesting, so they get high rating on websites, so you craft cards for them only to later find that the deck dies off. There are so many threads popping up on Hearthpwn a few weeks after expansions releases, that just complain about cards they crafted during the hype. Trusting that netdecks are good just because they have high ratings is a big mistake many people make.
3. A lot of people, and I mean A LOT of people, adopt netdecks that are far above their own skill level just because they're perceived as top-tier. What's important to realize is that what's top-tier is completely different at high legend, at rank 5, and at rank 20. Unless you're a high-legend player that can squeeze the most out of any deck, you're better off playing a deck that feels perfect for you, that's tailored specifically for your playstyle, and not just a preset package that you're not comfortable piloting.
4. Of course it's impossible to ignore the fact that netdecking contributes massively to a stale metagame. This typically has nothing to do with people gravitating towards maximizing winrate, but rather that people are conforming to the norm, they play what most other people are playing because they think that equals success. The difference in winrate between the top decks and some homebrew is typically just a few percentage points, and your skill as a player and a deckbuilder can easily make up for that difference, so it's unfortunate that people feel like they have to follow the herd to be successful. This ties a lot into point 1. in that a lot of players are stuck in a cycle of netdecking because they haven't learned proper deckbuilding, and no one wants to lose a bunch of ranks or invest dust into learning that skill in the first place. But that also means that they're stuck playing a game where everyone is copying everyone and you never get to play against anything but the perceived "top-tier" decks.
Now it's important to realize that playing something like Cubelock right now does not necessarily equal netdecking. If you build your own list, then you've not netdecked, even if your list ends up being very similar to top rated decks. If you go to Hearthpwn and copy the deck code and craft whatever your missing, then you've netdecked, and that's what you want to avoid. The best form of a deck is almost never the straight up list that's found online, because it's not been personalized to fit your playstyle, and nor has it been adapted to fit the meta at this current time in your region and rank. Don't fall into the netdecking trap, develop your deckbuilding skills and you'll find that you will both win more games and probably have more fun.
People just need to be angry over something. I am not a huge fan of netdecking but if there wasn't any then no-one would consume my content. So ultimately I don't care. Not everyone can or hase time to be creative. ^^
for me, it's extremely hard to use creativity in decks. From June 2017 to January 2018, I had SO much time to play/make decks on Hearthstone and play Destiny. But nowadays, I have to do freakin admission tests for private English Only schools here in Costa Rica (because for some reason, there isn't a English Only Public School). Not to mention I just finished 13 days and 40 hours (combined) on Intensive Spanish classes.
Hey real life > video games! Just the way it is meant to be! ^^
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Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
Hey real life > video games! Just the way it is meant to be! ^^
yep. And it's sad that my friend who quit Hearthstone said that he would rather work a 9-5 job over playing a garbage video game (that game was not Hearthstone but rather a EA game) and making YT videos on it.
Its simple really. its boring to face the same decks over and over again. Have the meta change and people just jump on the next bandwagon. Perpetual cycle of rock paper scissors continues
netdecking is actually essential sorry to burst your elitist bubbles. It is no different than purchasing a CCG at a game store, whihc comes with prebuilt decks. these prebuilt decks are how you play the game. you wouldn't add cards or remove cards from a 52 pack of playing cards would you? no. because those 52 cards are the cards needed to play the game. siimply put, pro players (not blizzard, contrary to what you all are saying) craft the decks that make the current seasons meta. they essentially build the game. to go into ranked play wihtout one of these decks is a waste of time, you will not even be able to make gold cap for the day. you will lose every game you play because people are playing to win, and playing to win means playing a deck that wins. when you don't win games, you don't get gold. when you don't have gold you can't get into the arena or get your pack of cards on average twice a day. not net decking is a pain in the arse and essentially leaves you tearing your hiar out because you can't win more than 1 in 50 games. that is the truth.
that said, there is definitely something to be said for those who just copy and paste blindly and try to play decks they don't know how to play, relying on how OP they are to get them wins. THESE PEOPLE SUCK. THEY STILL LOSE GAMES, in fact they arguably lose more games then if they just put together their own mish mash of cards. this is why it is hard to get past rank 15 for most people, because the average player between ranks 25-15 is not actually net decking . they are building their own decks. this leaves the person who is netdecking facing up against people's homebrew decks and having no counter against them because hey, the netdeck was made to fight such and such a deck not this cthun battlecry freeze OTK dk shaman deck that just comes out of nowhere. so these people never get past rank 20 because they can't beat these players who are making their own decks because they don't know how to play the deck they netdecked properly. they don't know how to tech out cards and fight against these lowbie players. this is why so many people with netdecks are in casual. BECAUSE THEY ARE HORRIBLE PLAYERS WHO DON"T KNOW HOW TO PLAY THE GAME.
as an example, i am fairly versed with mage. was 1 star away from rank 10. decided i'd netdeck a priest deck so i could get a golden hero. hey this combo deck on the internet is pretty cheap. now i am suffering because i am at rank 15 with 1 star. now i have to climb back up to rank 11.99 because i decided to suck like hte others.
so netdecking is not the problem here. netdecks are an essential component of every TCG. every proplayer will tell you that you need to netdeck. you need to learn a certain deck/archetype. then you can put in your own flare when you learn to play it. that is the point. that is what they call an archetype.
as another example. i noticed that secret mage had some changes to it, in absence of corridor creeper 1 pyroblast and iceblock were added. what did i do? i put in 2 arcane giants.
the deck with the pyroblast has a 25% winrate, but my own deck with the two arcane giants still sits at 78%
why, because that is what works with me.
this is called a minor change to the deck. i still swap to the pyroblast version eveyr now and then however.
It's just boring playing against the same three decks over and over. It's perfectly reasonable for people to play them, it just makes the game less exciting to only see so many cards. But if you're gonna ladder, you should probably play the best stuff, so it just kinda makes sense. It's Ranked for a reason. You can argue about balance, because it is an issue, but it's just as bad in any other CCG, physical or digital. If you go to a Modern MTG tournament there'll always be a field full of Death's Shadow players, if you play on the Hearthstone ladder there'll always be a bunch of Warlock players. The fact is, it's competitive, so they'll do what they can to win. If someone has a problem with it, they shouldn't play ranked. That's why I mostly only play friendlies.
People have inflated egos. They believe they are a better player because they win with T1 decks. This is NOT the case. Those players who use cubelock and raza Priest and aggro druid patches decks are not superior players in any sense. Those are the same people gettin 0-1 arena wins lol because they don’t understand basic deck building mechanics. I feel bad for them. And they will always be around. Such a pity.
look at J4ckiechan. He wins at high legend rank with his stream viewers’ decks and wins without even looking at the decks for a minute. Why? He has a solid foundation of deck building and skill. He stomps pros who wasted dust on cube lock with random decks. Aspire to be this, not a copy-and-paste netdecker.
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Not everybody is good at deck building (or have the time to try and try, refining their own deck creations) so the fastest way to get into competitive is to just copy the deck of someone that has already spent his time into testing or has the skill of building a new archetype. So I personally don't see anything wrong with netdecking, but ofc I will love some more diversification on Ladder.
For what profit is it to a man, if he gains the world and loses his own soul?
The numbers of people who are angry because people choose on their own what decks they play, while believing it's their decision what decks they face, is too damn high.
Why are people pissed off at the freedom of others?
I am inclined to agree that netdecking is a bad habit for several reasons.
1. You're not developing an essential skill in Hearthstone, which is deck building. Not only will you improve your win rate by learning what should and shouldn't go into a good deck, why certain cards work together, etc., but you get a huge advantage during times when the meta is unstable. Additionally you will learn to be more critical about how to judge cards, often underused cards that you don't see in netdecks, and why those cards are in fact bad or simply don't have a spot in the meta.
2. Netdecking, particularly early in expansions, can often be a trap. Many decks pop up and seem very interesting, so they get high rating on websites, so you craft cards for them only to later find that the deck dies off. There are so many threads popping up on Hearthpwn a few weeks after expansions releases, that just complain about cards they crafted during the hype. Trusting that netdecks are good just because they have high ratings is a big mistake many people make.
3. A lot of people, and I mean A LOT of people, adopt netdecks that are far above their own skill level just because they're perceived as top-tier. What's important to realize is that what's top-tier is completely different at high legend, at rank 5, and at rank 20. Unless you're a high-legend player that can squeeze the most out of any deck, you're better off playing a deck that feels perfect for you, that's tailored specifically for your playstyle, and not just a preset package that you're not comfortable piloting.
4. Of course it's impossible to ignore the fact that netdecking contributes massively to a stale metagame. This typically has nothing to do with people gravitating towards maximizing winrate, but rather that people are conforming to the norm, they play what most other people are playing because they think that equals success. The difference in winrate between the top decks and some homebrew is typically just a few percentage points, and your skill as a player and a deckbuilder can easily make up for that difference, so it's unfortunate that people feel like they have to follow the herd to be successful. This ties a lot into point 1. in that a lot of players are stuck in a cycle of netdecking because they haven't learned proper deckbuilding, and no one wants to lose a bunch of ranks or invest dust into learning that skill in the first place. But that also means that they're stuck playing a game where everyone is copying everyone and you never get to play against anything but the perceived "top-tier" decks.
Now it's important to realize that playing something like Cubelock right now does not necessarily equal netdecking. If you build your own list, then you've not netdecked, even if your list ends up being very similar to top rated decks. If you go to Hearthpwn and copy the deck code and craft whatever your missing, then you've netdecked, and that's what you want to avoid. The best form of a deck is almost never the straight up list that's found online, because it's not been personalized to fit your playstyle, and nor has it been adapted to fit the meta at this current time in your region and rank. Don't fall into the netdecking trap, develop your deckbuilding skills and you'll find that you will both win more games and probably have more fun.
Netdecking isn't a player problem, IMO. Players at least at higher ranks want to have options to play to counter their opponents. I think it's more a dev problem. When the cards you print only enable 3-4 tier 1 decks and everything else is much worse yeah of course people are going to mostly stick with the best decks cause they don't want to lose all the time.
When you face a majority of these pure netdecks and lose to them nearly all of the time, it shows you the truth of the game, which is that players don't really win them most of the time, OP cards and decks do. For those who like variety, who enjoy thinking of ways to use the supposed "bad" cards, who really want to test their own skill at finding a way to win matches, it's a big disappointment, When every TryHard at rank 20 is playing straight-up copies of these terrible Secret Mages or Cubelocks, or whatever else is running roughshod over everything, it gets you wondering what the actual point of collecting and experimenting is - you essentially have to either join up with Big Sheep, or get trampled most of the time, and neither seems overwhelmingly fun.
And that's why I don't particularly like netdeckers - it's not REALLY their fault, it's the designers, for making these mostly autopilot extra powerful decks that are no harder to create than anything else, and throwing them into a ladder system that lacks any variety in how you "earn" your rewards, I could care less whether someone wins, or how, I just don't like that it detracts from what I enjoy in the game, and there's no real way for me to avoid it.
Hey real life > video games! Just the way it is meant to be! ^^
I don't think there's a problem with netdecking in itself. The problem is when everyone copies and plays the same couple of decks.
Its simple really. its boring to face the same decks over and over again. Have the meta change and people just jump on the next bandwagon. Perpetual cycle of rock paper scissors continues
netdecking is actually essential sorry to burst your elitist bubbles. It is no different than purchasing a CCG at a game store, whihc comes with prebuilt decks. these prebuilt decks are how you play the game. you wouldn't add cards or remove cards from a 52 pack of playing cards would you? no. because those 52 cards are the cards needed to play the game. siimply put, pro players (not blizzard, contrary to what you all are saying) craft the decks that make the current seasons meta. they essentially build the game. to go into ranked play wihtout one of these decks is a waste of time, you will not even be able to make gold cap for the day. you will lose every game you play because people are playing to win, and playing to win means playing a deck that wins. when you don't win games, you don't get gold. when you don't have gold you can't get into the arena or get your pack of cards on average twice a day. not net decking is a pain in the arse and essentially leaves you tearing your hiar out because you can't win more than 1 in 50 games. that is the truth.
that said, there is definitely something to be said for those who just copy and paste blindly and try to play decks they don't know how to play, relying on how OP they are to get them wins. THESE PEOPLE SUCK. THEY STILL LOSE GAMES, in fact they arguably lose more games then if they just put together their own mish mash of cards. this is why it is hard to get past rank 15 for most people, because the average player between ranks 25-15 is not actually net decking . they are building their own decks. this leaves the person who is netdecking facing up against people's homebrew decks and having no counter against them because hey, the netdeck was made to fight such and such a deck not this cthun battlecry freeze OTK dk shaman deck that just comes out of nowhere. so these people never get past rank 20 because they can't beat these players who are making their own decks because they don't know how to play the deck they netdecked properly. they don't know how to tech out cards and fight against these lowbie players. this is why so many people with netdecks are in casual. BECAUSE THEY ARE HORRIBLE PLAYERS WHO DON"T KNOW HOW TO PLAY THE GAME.
as an example, i am fairly versed with mage. was 1 star away from rank 10. decided i'd netdeck a priest deck so i could get a golden hero. hey this combo deck on the internet is pretty cheap. now i am suffering because i am at rank 15 with 1 star. now i have to climb back up to rank 11.99 because i decided to suck like hte others.
so netdecking is not the problem here. netdecks are an essential component of every TCG. every proplayer will tell you that you need to netdeck. you need to learn a certain deck/archetype. then you can put in your own flare when you learn to play it. that is the point. that is what they call an archetype.
as another example. i noticed that secret mage had some changes to it, in absence of corridor creeper 1 pyroblast and iceblock were added. what did i do? i put in 2 arcane giants.
the deck with the pyroblast has a 25% winrate, but my own deck with the two arcane giants still sits at 78%
why, because that is what works with me.
this is called a minor change to the deck. i still swap to the pyroblast version eveyr now and then however.
that is all.
People are going to use what works - There is no issue with someone who netdecks, just like there's no issue with someone who makes their own deck.
It's just boring playing against the same three decks over and over. It's perfectly reasonable for people to play them, it just makes the game less exciting to only see so many cards. But if you're gonna ladder, you should probably play the best stuff, so it just kinda makes sense. It's Ranked for a reason. You can argue about balance, because it is an issue, but it's just as bad in any other CCG, physical or digital. If you go to a Modern MTG tournament there'll always be a field full of Death's Shadow players, if you play on the Hearthstone ladder there'll always be a bunch of Warlock players. The fact is, it's competitive, so they'll do what they can to win. If someone has a problem with it, they shouldn't play ranked. That's why I mostly only play friendlies.
People have inflated egos. They believe they are a better player because they win with T1 decks. This is NOT the case. Those players who use cubelock and raza Priest and aggro druid patches decks are not superior players in any sense. Those are the same people gettin 0-1 arena wins lol because they don’t understand basic deck building mechanics. I feel bad for them. And they will always be around. Such a pity.
look at J4ckiechan. He wins at high legend rank with his stream viewers’ decks and wins without even looking at the decks for a minute. Why? He has a solid foundation of deck building and skill. He stomps pros who wasted dust on cube lock with random decks. Aspire to be this, not a copy-and-paste netdecker.