I am fed up with this trash game for today. Wild bronze, trash people play the decks fitting them: 2 times aggro paladin that even 1 week oldies can pilot and res priest.
First game against res priest, the guy is so incredibly lucky, 5 turns in a row I have lethal on board, this crap 5 turns in a rod topdecks the only card that lets him survive at the moment, then we have 5 minions total on board, he has Reliquary Prime, I play brawl and that crap survives with 20% chance. HOW he did not get to legend with this skilL yet? Must have rank 1 legend every season.
2 crap aggro paladins misplayed constantly, but never get punished, one I could beat, the other crap won after all, both made same misplays, maybe they are bots? But still they are SO INCREDIBLY GOOD AT THIS FUCKING GAME, PLAYING MINIONS THEN CONVICTION AND THIS CRAP NEVER MISSES, BUFFED MINIONS READY TO ATTACK, HOW CAN YOU ENJOY PLAYING THIS?
To the rogue player that spammed greeting and emptied his hand before lethal, you are a veeeeery sad little person my friend if your only kick in life is to be annoying to others. If you are a teen please grow up, if you are an adult... Well...
EDIT: Actually it would seem this game is riddle with frustrated little kid that can only BM... WHERE IS MY AUTO SQUELSH OPTION?!
Oh and, you don't wanna play the top meta? THen get fucked all day long... Such a nice game, time for me to take again an another break for some months...
I don't get the auto squelch complaint. It's 2 clicks. I spend half the game waiting for people to play a card. Plenty of time to squelch.
Why the hell do people play meta decks on bronze, silver and gold ranks? You can climb through there with some meme decks while actually having fun, goofing around with stuff and then switch to top tier decks later, when you reach Diamond or high Platinum. You can literally lose 3 out of 4 games and still climb when you have a decent star bonus. Why do I have to play against Face Hunters, Control Warlocks and OTK DHs on Gold 9? I will see enough of them on Diamond. Is no one interested in deckbuilding, playing some rarely used cards? I don't wanna always play casual to actually have some fun in the game.
Third Face Hunter in a row. Now I feel an itch to play Libram Pally and wipe the floor with those suckers.
Doesn't matter what deck you have or how bad your opponent plays. If the game decides it is your turn to win you will win. If it's your turn to lose there is literally nothing you can do. Short of conceding the game decides everything.
Why the hell do people play meta decks on bronze, silver and gold ranks? You can climb through there with some meme decks while actually having fun, goofing around with stuff and then switch to top tier decks later, when you reach Diamond or high Platinum. You can literally lose 3 out of 4 games and still climb when you have a decent star bonus. Why do I have to play against Face Hunters, Control Warlocks and OTK DHs on Gold 9? I will see enough of them on Diamond. Is no one interested in deckbuilding, playing some rarely used cards? I don't wanna always play casual to actually have some fun in the game.
Third Face Hunter in a row. Now I feel an itch to play Libram Pally and wipe the floor with those suckers.
Actually I think that is by far the biggest problem hearthstone has atm. I have seen more variety in a week of playing bronze classic than I have seen in 3 months of standard and wild through several expansions...
And I can't really understand the reason.
Plus, to add salt of my own:
EVERYONE PLAYING STANDARD META DECKS IN LOW RANKS ON WILD IS A DEGENERATE AND INBREEDS.
Somethings wrong here. I’m up against a Shaman, and playing my death rattle Demon Hunter. 1st turn, he goes first, I’VE GOT THE COIN. He somehow goes face with Serpentshrine Portal!?!?!? That’s a 3 mana card!!! How is that possible. And even more unbelievably, the three cost minion he summons is Deathwarden, tagline: deathrattles can’t trigger. This was in standard at platinum level.
turn 1 : druid play gibberish, druid play coin, gibberish triger, druid play giberish nr 2, druid play 0 mana spell giving 2 crystals, druid play inervate, druid play solar eclipse, druid play sapling summon + buff
I've seen some shit while playing this game for 6 years, i'm also an experienced warlock player and i'm telling you all that the new 2/6 demon for warlock is going to break the game soon. Warlock will be tier-s. Mark my words.
really cool how blizzard says they want to make less decks that rely solely on randomly generated cards and then give us deck of lunacy mage and spell priest.
Why the hell do people play meta decks on bronze, silver and gold ranks? You can climb through there with some meme decks while actually having fun, goofing around with stuff and then switch to top tier decks later, when you reach Diamond or high Platinum. You can literally lose 3 out of 4 games and still climb when you have a decent star bonus. Why do I have to play against Face Hunters, Control Warlocks and OTK DHs on Gold 9? I will see enough of them on Diamond. Is no one interested in deckbuilding, playing some rarely used cards? I don't wanna always play casual to actually have some fun in the game.
Third Face Hunter in a row. Now I feel an itch to play Libram Pally and wipe the floor with those suckers.
Doesn't matter what deck you have or how bad your opponent plays. If the game decides it is your turn to win you will win. If it's your turn to lose there is literally nothing you can do. Short of conceding the game decides everything.
Except in my case my account has to be cursed. I play against the MOST perfect opponents every game basically. They will always have the right cards no matter what they play. Even crappy spell mage is good vs me, because my opponent will ALWAYS have incanter's flow on turn 2. Oh well I'm done I deleted this god forsaken moronic game, no more.
Can Southsea Scoundrel be deleted from the game? The game would most certainly be better off without it. That single card is ruining ladder for me at the moment.
really cool how blizzard says they want to make less decks that rely solely on randomly generated cards and then give us deck of lunacy mage and spell priest.
Well they also cut down on a lot of burn damage in some classes, but proceeded to give all a neutral 8 face damage and a way to tutor it. So even Priest can now kill you from hand while far behind on board. Isn't it cool? Didn't they actually reason the Pen Flinger nerf with the fact that it gives classes reach that shouldn't have access to it? So, by their own standards, Alexstrasza the Life-Binder shouldn't be able to go face.
Low on health. Only a few cards in hand with no real options for a comeback. Opponent is the same. Opponent shuffles Shattered C'thun into deck. I play Far Watch Post. Opponent immediately topdecks C'thun the following turn, and Watch Post doesn't fucking go off? That cost me the game. I don't know if that's a glitch or intended, but it's fucking bullshit either way. (11) cost cards exist in the game, and there's plenty of other ways to force someone's card to cost (11), there's no fucking reason why that wouldn't work there.
Low on health. Only a few cards in hand with no real options for a comeback. Opponent is the same. Opponent shuffles Shattered C'thun into deck. I play Far Watch Post. Opponent immediately topdecks C'thun the following turn, and Watch Post doesn't fucking go off? That cost me the game. I don't know if that's a glitch or intended, but it's fucking bullshit either way. (11) cost cards exist in the game, and there's plenty of other ways to force someone's card to cost (11), there's no fucking reason why that wouldn't work there.
It's i the card's text it can't make cards cost more than (10)
Latest expansions they have been working on making stuff that won't consistently make cards cost more than (10), because it sucks to have zero control about having a card completely unplayable or not.
Other examples of cards that make stuff cost more than (10) are either situational like Freezing Trap, that requires you attacking into it with the super expensive minion, are effects that will go off if the minion dies like Mana Wraith or Nerubian Unraveler, or are effects that only last one turn like Loatheb.
Having an uncounterable way to have a card unplayable for the rest of the game is bullcrap.
Hi!! I play Warlock!!! Did you play a creature? I kill it. Play a dozen more, I'll kill them all while healing from my 30 soul fragments until I play my unstoppable deck rending combo which proves that no skill is required at all as long as you can pay to get the Legendaries you need
Somethings wrong here. I’m up against a Shaman, and playing my death rattle Demon Hunter. 1st turn, he goes first, I’VE GOT THE COIN. He somehow goes face with Serpentshrine Portal!?!?!? That’s a 3 mana card!!! How is that possible. And even more unbelievably, the three cost minion he summons is Deathwarden, tagline: deathrattles can’t trigger. This was in standard at platinum level.
Any ideas?
He used Lightning Bloom. It gives 2 mana and overloads for 2. After that, it was all RNG.
Well hey guys. I'm back again. It's so absurd how paladin just locks you out of the board by playing secrets alone. Reckoning just kills off my Fire Elemental just because his battlecry deals damage. Like It really feels like I just played a 6 mana spell that deals 4 damage only. How shitty is that....
Oh, but wait there's more. Had lethal on board with 2 Imprisoned Phoenix and could only use Lightning Bolt for lethal, and here comes Oh My Yogg! #2. didn't have nothing else to play as I needed to get through a taunt for lethal, so I needed every card in hand atm. Turned my Lightning Bolt into Whirlwind that dealt 5 to everything, and wiped my board.
At minimum, I could've stablized and just used my 2 Tidal Surge to recover health. Next turn, Alexstrasza the Life-Binder proceeded to flame broil my face from his hand.
Sigh. Just feels like a chess match on my end while paladins are playing checkers when comparing level of thinking and use of brain. At least other classes secrets have to played from hand and cost 2-3 mana. Paladin just gets free secrets and paid nothing for them from the deck other than the cost of the weapon. That's card draw, the mana cost for the secret itself, and the effect. Mind you they can get the same secret twice.
Low on health. Only a few cards in hand with no real options for a comeback. Opponent is the same. Opponent shuffles Shattered C'thun into deck. I play Far Watch Post. Opponent immediately topdecks C'thun the following turn, and Watch Post doesn't fucking go off? That cost me the game. I don't know if that's a glitch or intended, but it's fucking bullshit either way. (11) cost cards exist in the game, and there's plenty of other ways to force someone's card to cost (11), there's no fucking reason why that wouldn't work there.
It's i the card's text it can't make cards cost more than (10)
Latest expansions they have been working on making stuff that won't consistently make cards cost more than (10), because it sucks to have zero control about having a card completely unplayable or not.
Other examples of cards that make stuff cost more than (10) are either situational like Freezing Trap, that requires you attacking into it with the super expensive minion, are effects that will go off if the minion dies like Mana Wraith or Nerubian Unraveler, or are effects that only last one turn like Loatheb.
Having an uncounterable way to have a card unplayable for the rest of the game is bullcrap.
Ah fuck, you're right, the card literally says it right there lol. I'm significantly less angry about that match now. Still, that's lame, disruption that's designed exclusively to disrupt should be able to disrupt.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am fed up with this trash game for today. Wild bronze, trash people play the decks fitting them: 2 times aggro paladin that even 1 week oldies can pilot and res priest.
First game against res priest, the guy is so incredibly lucky, 5 turns in a row I have lethal on board, this crap 5 turns in a rod topdecks the only card that lets him survive at the moment, then we have 5 minions total on board, he has Reliquary Prime, I play brawl and that crap survives with 20% chance. HOW he did not get to legend with this skilL yet? Must have rank 1 legend every season.
2 crap aggro paladins misplayed constantly, but never get punished, one I could beat, the other crap won after all, both made same misplays, maybe they are bots? But still they are SO INCREDIBLY GOOD AT THIS FUCKING GAME, PLAYING MINIONS THEN CONVICTION AND THIS CRAP NEVER MISSES, BUFFED MINIONS READY TO ATTACK, HOW CAN YOU ENJOY PLAYING THIS?
I don't get the auto squelch complaint. It's 2 clicks. I spend half the game waiting for people to play a card. Plenty of time to squelch.
Doesn't matter what deck you have or how bad your opponent plays. If the game decides it is your turn to win you will win. If it's your turn to lose there is literally nothing you can do. Short of conceding the game decides everything.
Actually I think that is by far the biggest problem hearthstone has atm. I have seen more variety in a week of playing bronze classic than I have seen in 3 months of standard and wild through several expansions...
And I can't really understand the reason.
Plus, to add salt of my own:
EVERYONE PLAYING STANDARD META DECKS IN LOW RANKS ON WILD IS A DEGENERATE AND INBREEDS.
There.
Click to see my Hearthstone projects:
Somethings wrong here. I’m up against a Shaman, and playing my death rattle Demon Hunter. 1st turn, he goes first, I’VE GOT THE COIN. He somehow goes face with Serpentshrine Portal!?!?!? That’s a 3 mana card!!! How is that possible. And even more unbelievably, the three cost minion he summons is Deathwarden, tagline: deathrattles can’t trigger. This was in standard at platinum level.
Any ideas?
game vs druid :
turn 1 : druid play gibberish, druid play coin, gibberish triger, druid play giberish nr 2, druid play 0 mana spell giving 2 crystals, druid play inervate, druid play solar eclipse, druid play sapling summon + buff
round 1 end : druid have 8 minions on board
conceed me
I've seen some shit while playing this game for 6 years, i'm also an experienced warlock player and i'm telling you all that the new 2/6 demon for warlock is going to break the game soon. Warlock will be tier-s. Mark my words.
really cool how blizzard says they want to make less decks that rely solely on randomly generated cards and then give us deck of lunacy mage and spell priest.
BEcause sometimes I forgot and here you go greetings on lethal and such.
Except in my case my account has to be cursed. I play against the MOST perfect opponents every game basically. They will always have the right cards no matter what they play. Even crappy spell mage is good vs me, because my opponent will ALWAYS have incanter's flow on turn 2. Oh well I'm done I deleted this god forsaken moronic game, no more.
Can Southsea Scoundrel be deleted from the game? The game would most certainly be better off without it. That single card is ruining ladder for me at the moment.
Well they also cut down on a lot of burn damage in some classes, but proceeded to give all a neutral 8 face damage and a way to tutor it. So even Priest can now kill you from hand while far behind on board. Isn't it cool? Didn't they actually reason the Pen Flinger nerf with the fact that it gives classes reach that shouldn't have access to it? So, by their own standards, Alexstrasza the Life-Binder shouldn't be able to go face.
Ceterum censeo classum magi esse delendam.
:)
Low on health. Only a few cards in hand with no real options for a comeback. Opponent is the same. Opponent shuffles Shattered C'thun into deck. I play Far Watch Post. Opponent immediately topdecks C'thun the following turn, and Watch Post doesn't fucking go off? That cost me the game. I don't know if that's a glitch or intended, but it's fucking bullshit either way. (11) cost cards exist in the game, and there's plenty of other ways to force someone's card to cost (11), there's no fucking reason why that wouldn't work there.
It's i the card's text it can't make cards cost more than (10)
Latest expansions they have been working on making stuff that won't consistently make cards cost more than (10), because it sucks to have zero control about having a card completely unplayable or not.
Other examples of cards that make stuff cost more than (10) are either situational like Freezing Trap, that requires you attacking into it with the super expensive minion, are effects that will go off if the minion dies like Mana Wraith or Nerubian Unraveler, or are effects that only last one turn like Loatheb.
Having an uncounterable way to have a card unplayable for the rest of the game is bullcrap.
Click to see my Hearthstone projects:
Hi!! I play Warlock!!! Did you play a creature? I kill it. Play a dozen more, I'll kill them all while healing from my 30 soul fragments until I play my unstoppable deck rending combo which proves that no skill is required at all as long as you can pay to get the Legendaries you need
He used Lightning Bloom. It gives 2 mana and overloads for 2. After that, it was all RNG.
Well hey guys. I'm back again. It's so absurd how paladin just locks you out of the board by playing secrets alone. Reckoning just kills off my Fire Elemental just because his battlecry deals damage. Like It really feels like I just played a 6 mana spell that deals 4 damage only. How shitty is that....
Oh, but wait there's more. Had lethal on board with 2 Imprisoned Phoenix and could only use Lightning Bolt for lethal, and here comes Oh My Yogg! #2. didn't have nothing else to play as I needed to get through a taunt for lethal, so I needed every card in hand atm. Turned my Lightning Bolt into Whirlwind that dealt 5 to everything, and wiped my board.
At minimum, I could've stablized and just used my 2 Tidal Surge to recover health. Next turn, Alexstrasza the Life-Binder proceeded to flame broil my face from his hand.
Sigh. Just feels like a chess match on my end while paladins are playing checkers when comparing level of thinking and use of brain. At least other classes secrets have to played from hand and cost 2-3 mana. Paladin just gets free secrets and paid nothing for them from the deck other than the cost of the weapon. That's card draw, the mana cost for the secret itself, and the effect. Mind you they can get the same secret twice.
Okay i'm done for now.
Of course. I must have missed it. Forgot shamans have access to Lightening Bloom.
Ah fuck, you're right, the card literally says it right there lol. I'm significantly less angry about that match now. Still, that's lame, disruption that's designed exclusively to disrupt should be able to disrupt.