New secret card into pack tactics. I attack it with a weapon but apparently, the buff on the minion procs before the attack does.
...so I lost on turn 4 to a hunter playing 2 cards. Great.
Blizzard's love for degenerate secret garbage is annoying.
They did such a good job designing the rogue secret package and then were just like "Yeah Paladin, Mage and Hunter can have a ton of obnoxious secrets and high roll off of them, sure."
I thought that the core set and the new rotation would fix how polarized the game was, but it feels worse than ever. I feel like I run into more greedy, impossible to overcome control decks AND super fast kill you on turn 4 aggro decks than I did before the rotation.
This isn't even salt post lol... this is straight up supported claim, who ever decided to unnerf rogue quest doesn't deserve paycheck. Thnx for this interesting game to enjoy my new cards of the NEW expansion. It feels so good to lose to some 4 years old card that was nerfed multiple times and then unnerfed for ever reason.
THIS is why you never spend money on this game. They don't want you to play new cards when they unnerf things like this.
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Rollback Post to RevisionRollBack
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Been a while since I posted here - enjoying HS a little with the new expansion, but sure enough I'll soon get over it as I start to encounter the same old crap.
I'm going to vent about the same old thing though - I find it so annoying when players bring either standard archetypes that are some sort of competitive to wild, or even a completely standard decks to the queue. I don't know exactly where it falls, but from my own experience it seems that murloc shaman isn't terrible in standard - yet, back to back games against it in wild (sure, wild has a few extra tools, but it's annoying to get out of the standard queue to play something different in wild... then get standard archetypes).
I will say, it was super satisfying to crush them both with hard control warrior. Makes up for Zephrys losing me a game against a fellow control warrior the game before (fuck his deathrattle-spazz bullshit - I know Blizz doesn't care about wild but it feels-bad-man to the nth degree when you lose a game because Zeph couldn't tell a deathrattle from a soggy piece of bread. Shouldn't be that hard to offer one of his three slots to Silence/Mass Dispel, then the other two slots to regularly offered cards in case the deathrattles were inconsequential, as they were in my case).
So yep. Screw players that bring standard decks to wild (unless they're somehow actually competitive, which makes little sense), and screw Zeph and his far-from-perfect offerings if he even gets a whiff of a deathrattle.
It's not random. You wish it is, but it is not. If the game wants you to lose several games, then you lose. I choose Miracle - I got Freezmage, Giants Mage, Handlock, whantever AND on top of that you of course do not draw Gadzetzan or Azure Drake. I switch to Druid - I NEVER get Mage, NEVER. On top of that of course you do not draw your wild growth or useful cards. I have 5 taunts in my deck and I never drew them when they needed the whole match. I choose Rogue again - meta switches again, I choose Druid - it switches back. I choose Handlock, I never get Rogue opponent or they draw like crazy and you not. I try to play 2-3-4 games and then switch, but meta switches when I switch. It's not always, but only when the game decides that. Then you will have this streak. And then no matter what you do, you will lose.
You feel those streaks are not random. And it's awful. It happens every day. They created such a shady mmr-system, you bet they also created some sort of self-regulated matchmaking mechanism. And you bet they kinda connected to each other and serve the same purpose.
What I'm most bummed about is that in this new meta where two of the top 4 classes use secrets, Blizzard decided to take flare away from Hunters. That card alone would have mixed them into the meta at least.