opponent topdecks plague of death twice in the only turns that mattered. then plays mass resurrect and gets vargoth, 4 khartut and 1 convincing infiltrator from a grave pool of: 1 (2 with reborn) khartut, 1 infiltrator, 1 vargoth, 2 psychopomp and 7(!) albatross
so far i had 29 games on dia2 rank. in total i lost 1 star. progression feels really good. 9hrs of playing against degenerate albatross or DH decks.
also with the exception of albatross gala warlock tempo DH is the only deck on dia4-1 with a winrate above 50%. nice. well balanced and fun to play meta
I have been rank 1 with three stars 8 consecutive times only to lose again and again before reaching legend. Maybe its my poor gameplay, maybe its my luck, but fuck. How. why. I am so tired of going back and forth just to lose again and again please can I get sometimes lucky
Skull of Guldan should have been the legendary spell for DH, they should have saved Metamorphosis for another expansion. Absolutely ridiculous they can have 2 of them in deck.
Oh good. An insanely aggro/tempo bomb warrior designed to counter heavy draw decks has been discovered. Wish you fucking netdeckers would take it to the DH infested ranked ladder instead of casual. Just played three in a row with the EXACT same deck. Loved the emote button too. Its like a month in to Outland and none of this feels fun at all. RNG fiesta mage, grindy rez priest, coin flip rogues, face hunters, and the DH (which should probably just get reworked at this point) scum wave. Already time to take an extended break. What a good sign this early in an expansion.
I am going to play albatross until you are all so miserable you actually talk to your families instead of playing HS.
That's the nicest thing anyone has ever done for us. Thank you very much sweetheart. Just so you know, I'm actually spending more time with my family instead of playing HS. Thanks again dear! God bless you!
Turn 10, vs Priest, me Highlander Hunter. My board is decent but not lethal-threatening yet (however I have Dinotamer and Nagrand in hand), his board is Katrina + 2 karthuts and the other 4-mana taunt-reborn.
I must have dealt 60 fucking damage to this stupid Priest over the course of the game, highlight of the game was a Dragonbane he couldn't remove for THREE turns and I always managed to keep the board clear into hero power, so it was 21 damage just from that. Dealt with 2 Khartuts, 2 Convincing Infiltrators and a Mass Res already (this Katrina was the THIRD one). Come fucking on Zephyr.
So sick of Frenzied Felwing. That card allows DH to swing so many games in its favor. It's just dumb. It should cost at least 5 mana, maybe 6. It should not be dropped for zero mana so easily.
Turn 10, vs Priest, me Highlander Hunter. My board is decent but not lethal-threatening yet (however I have Dinotamer and Nagrand in hand), his board is Katrina + 2 karthuts and the other 4-mana taunt-reborn.
I must have dealt 60 fucking damage to this stupid Priest over the course of the game, highlight of the game was a Dragonbane he couldn't remove for THREE turns and I always managed to keep the board clear into hero power, so it was 21 damage just from that. Dealt with 2 Khartuts, 2 Convincing Infiltrators and a Mass Res already (this Katrina was the THIRD one). Come fucking on Zephyr.
maybe u would've gotten mass dispel if your board had lethal. I don't think zephrys takes in account the cards in your hand. Anyway that's a tough one to swallow
Illidari Felblade this card should be nerfed. At 4 mana this card is disgusting with rush AND divine shield? c'mon man. Either raise it to 5-6 mana or lower its stats to like a 4/2
Outcast is such a silly mechanic, you can't play around that as the opponent
Turn 10, vs Priest, me Highlander Hunter. My board is decent but not lethal-threatening yet (however I have Dinotamer and Nagrand in hand), his board is Katrina + 2 karthuts and the other 4-mana taunt-reborn.
I must have dealt 60 fucking damage to this stupid Priest over the course of the game, highlight of the game was a Dragonbane he couldn't remove for THREE turns and I always managed to keep the board clear into hero power, so it was 21 damage just from that. Dealt with 2 Khartuts, 2 Convincing Infiltrators and a Mass Res already (this Katrina was the THIRD one). Come fucking on Zephyr.
maybe u would've gotten mass dispel if your board had lethal. I don't think zephrys takes in account the cards in your hand. Anyway that's a tough one to swallow
Even without lethal (and besides, I was like 5 or 6 off if there weren't taunts)... a board with a minion with a strong ongoing effect (Katrina) and 3 taunt-reborn, 2 of which with deathrattles... even without lethal how could it NOT give me mass dispel? T_T I'd have had good trades with the silenced minions too...
In hindsight, I probably should have played something so to remain with exactly 4 mana after dropping zephrys, but I was so damn sure mass dispel would have been there that I haven't even thought about it.
Why is it every damn DH I encounter has to BM to the max. Was it designed to appeal to low intelligence people? (No need to answer that).
I mean I get it, it's new everybody want to play it, fine. I can tech around (even though I will suddenly see less and more of my counter, bad luck I guess). But you don't have to press your emote like it's your pipi when you are 13. Je-sus.
Oh well I took a 6 months break but the community did not get any nicer, far from it. Back to autosquelsh and playing only DH counters from now on.
I'm not even especially salty, but seriously, does anyone remember back when every class had to worry about running out of cards in every deck? Those were good times because running out of cards in your has is fundamental to card game strategy.
I'm mostly looking at you, mage, but this applies to a lot of classes and decks right now.
I'm not even especially salty, but seriously, does anyone remember back when every class had to worry about running out of cards in every deck? Those were good times because running out of cards in your has is fundamental to card game strategy.
I'm mostly looking at you, mage, but this applies to a lot of classes and decks right now.
I remember when running Chillwind Yeti in your deck wasnt actually crazy. Some variations of ramp druid back then actually did. Or did you remember when they had to nerf a 7 mana 5/5 that could draw you two cards because it was way too powerful? Back then you actually had to plan your turns and think ahead. Now everything has rush or taunt or does X amount of damage right away while also beeing a minion with decent stats. I miss having to think about my turns and my future turns and strategy. Making value trades is a thing long gone.
So sick of Frenzied Felwing. That card allows DH to swing so many games in its favor. It's just dumb. It should cost at least 5 mana, maybe 6. It should not be dropped for zero mana so easily.
This friggin card forces me to spend 2800 gold on each of my 3 accounts (it's behind chapter 4, OF COURSE). So salty. Stupid adventure to play through, can't speed it up enough. Just to get cards everybody has on the higher parts of ladder. Glad they decided to stop this 2800 gold forced adventure nonsense for the future.
I'm not even especially salty, but seriously, does anyone remember back when every class had to worry about running out of cards in every deck? Those were good times because running out of cards in your has is fundamental to card game strategy.
I'm mostly looking at you, mage, but this applies to a lot of classes and decks right now.
I remember when running Chillwind Yeti in your deck wasnt actually crazy. Some variations of ramp druid back then actually did. Or did you remember when they had to nerf a 7 mana 5/5 that could draw you two cards because it was way too powerful? Back then you actually had to plan your turns and think ahead. Now everything has rush or taunt or does X amount of damage right away while also beeing a minion with decent stats. I miss having to think about my turns and my future turns and strategy. Making value trades is a thing long gone.
I remember thinking hey Chillwind Yeti is like Ernham Djinn Magic: TG. Off topic, but still, a 4/5 for 4 mana is never bad.
Rush is better than Charge to prevent non-combo OTK decks. You still have to value trade especially the first few turns, but going face is better when in doubt.
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opponent topdecks plague of death twice in the only turns that mattered. then plays mass resurrect and gets vargoth, 4 khartut and 1 convincing infiltrator from a grave pool of: 1 (2 with reborn) khartut, 1 infiltrator, 1 vargoth, 2 psychopomp and 7(!) albatross
so far i had 29 games on dia2 rank. in total i lost 1 star. progression feels really good. 9hrs of playing against degenerate albatross or DH decks.
also with the exception of albatross gala warlock tempo DH is the only deck on dia4-1 with a winrate above 50%. nice. well balanced and fun to play meta
I have been rank 1 with three stars 8 consecutive times only to lose again and again before reaching legend. Maybe its my poor gameplay, maybe its my luck, but fuck. How. why. I am so tired of going back and forth just to lose again and again please can I get sometimes lucky
Welcome the cold embrace of death
Log in to see what's new... Game one: Res Priest. And I'm out again. Get fucked, Hearthstone.
HS may not be dead, but the game I started playing all those years ago sure is. RIP, good HS.
Skull of Guldan should have been the legendary spell for DH, they should have saved Metamorphosis for another expansion. Absolutely ridiculous they can have 2 of them in deck.
Oh good. An insanely aggro/tempo bomb warrior designed to counter heavy draw decks has been discovered. Wish you fucking netdeckers would take it to the DH infested ranked ladder instead of casual. Just played three in a row with the EXACT same deck. Loved the emote button too. Its like a month in to Outland and none of this feels fun at all. RNG fiesta mage, grindy rez priest, coin flip rogues, face hunters, and the DH (which should probably just get reworked at this point) scum wave. Already time to take an extended break. What a good sign this early in an expansion.
That's the nicest thing anyone has ever done for us. Thank you very much sweetheart. Just so you know, I'm actually spending more time with my family instead of playing HS. Thanks again dear! God bless you!
Turn 10, vs Priest, me Highlander Hunter. My board is decent but not lethal-threatening yet (however I have Dinotamer and Nagrand in hand), his board is Katrina + 2 karthuts and the other 4-mana taunt-reborn.
Topdeck Tracking; Zephyr! The choices: Cabal Shadow Priest, Faceless Manipulator and... Blizzard?!
WHAT. THE. FUCK. Where's my Mass Dispel???
I must have dealt 60 fucking damage to this stupid Priest over the course of the game, highlight of the game was a Dragonbane he couldn't remove for THREE turns and I always managed to keep the board clear into hero power, so it was 21 damage just from that. Dealt with 2 Khartuts, 2 Convincing Infiltrators and a Mass Res already (this Katrina was the THIRD one). Come fucking on Zephyr.
So sick of Frenzied Felwing. That card allows DH to swing so many games in its favor. It's just dumb. It should cost at least 5 mana, maybe 6. It should not be dropped for zero mana so easily.
Fuck this fucking card Kayn Sunfury!
Honestly! What was the point in sending Leeroy Jenkins to the hall of fame if they're just gonna make this shit?? And only to one class (fuck you DH).
There... I feel better
well at least it's just demon hunter exclusive, I rather that than a neutral Kayn
maybe u would've gotten mass dispel if your board had lethal. I don't think zephrys takes in account the cards in your hand. Anyway that's a tough one to swallow
Illidari Felblade this card should be nerfed. At 4 mana this card is disgusting with rush AND divine shield? c'mon man. Either raise it to 5-6 mana or lower its stats to like a 4/2
Outcast is such a silly mechanic, you can't play around that as the opponent
Even without lethal (and besides, I was like 5 or 6 off if there weren't taunts)... a board with a minion with a strong ongoing effect (Katrina) and 3 taunt-reborn, 2 of which with deathrattles... even without lethal how could it NOT give me mass dispel? T_T I'd have had good trades with the silenced minions too...
In hindsight, I probably should have played something so to remain with exactly 4 mana after dropping zephrys, but I was so damn sure mass dispel would have been there that I haven't even thought about it.
Urrrr You are not prepared, urrrrrr.
Why is it every damn DH I encounter has to BM to the max. Was it designed to appeal to low intelligence people? (No need to answer that).
I mean I get it, it's new everybody want to play it, fine. I can tech around (even though I will suddenly see less and more of my counter, bad luck I guess). But you don't have to press your emote like it's your pipi when you are 13. Je-sus.
Oh well I took a 6 months break but the community did not get any nicer, far from it. Back to autosquelsh and playing only DH counters from now on.
You are not prepared!!
... how is it even possible?
I'm not even especially salty, but seriously, does anyone remember back when every class had to worry about running out of cards in every deck? Those were good times because running out of cards in your has is fundamental to card game strategy.
I'm mostly looking at you, mage, but this applies to a lot of classes and decks right now.
I remember when running Chillwind Yeti in your deck wasnt actually crazy. Some variations of ramp druid back then actually did. Or did you remember when they had to nerf a 7 mana 5/5 that could draw you two cards because it was way too powerful? Back then you actually had to plan your turns and think ahead. Now everything has rush or taunt or does X amount of damage right away while also beeing a minion with decent stats. I miss having to think about my turns and my future turns and strategy. Making value trades is a thing long gone.
This friggin card forces me to spend 2800 gold on each of my 3 accounts (it's behind chapter 4, OF COURSE). So salty. Stupid adventure to play through, can't speed it up enough. Just to get cards everybody has on the higher parts of ladder. Glad they decided to stop this 2800 gold forced adventure nonsense for the future.
I remember thinking hey Chillwind Yeti is like Ernham Djinn Magic: TG. Off topic, but still, a 4/5 for 4 mana is never bad.
Rush is better than Charge to prevent non-combo OTK decks. You still have to value trade especially the first few turns, but going face is better when in doubt.