FUCKING OMEGA DEVESTATOR, what the fuck did someone think when printing this card?
It needs to be nerfed asap. That card would even be played for 6 mana when dr boom is not in the game. FUCKING stupid broken card. Control warrior is the lamest strategy i have ever faced and it drains every fun out of this fuckin game.
Blizzard you must nerf the warrior before the expansion comes out, the fucking control warrior or aggro / bombs no matter the archetype is broken Dr. Boom and the devastating omegas and the card that gives you 3 mechs if you have 10 mana, also the minion that deals 5 damage to random minions, the other classes are not so powerful that they don't have that power level. You have to have two neurons to play that deck.
Why the Fuck make Dungeon runs ???? for people to have fun ???????? Really ???? even after all that time they never fixed it ???? i dont want to go to bed full of RAGEEEEEEEEEEEEEEEEEEEEE i want to play a game and have FUNNNNNNNNNNNNNN .... do i have to google you what FUN means....... jeez double battle cry here / double deathrattle there... oh and waiiiit some big mofo minions for cost of NOTHING ..... lol ty so much to make my day HEARTHSTONE instead of putting out more crap to get more $$$ out of us ... try to fix your game and KEEP your customers..... thats basics btw. Not fun , not interseted to recruit a friend to help you make more money not interested to talk good about your game until you fix it and dont tell me it cant be.
I can't believe it. Every fucking time I forgot to mute I get a BMer, every fucking time. Can we get an auto squelch please. There is no positive interaction possible. Just remove those fucking emotes and save me a click.
Blizzard you must nerf the warrior before the expansion comes out, the fucking control warrior or aggro / bombs no matter the archetype is broken Dr. Boom and the devastating omegas and the card that gives you 3 mechs if you have 10 mana, also the minion that deals 5 damage to random minions, the other classes are not so powerful that they don't have that power level. You have to have two neurons to play that deck.
and always discover devastor or zilliax when needed. Always win 20% or 25% brawls… Always have rover on turn 1. Always have boom on 7. the most skilled warriors can coin them out on 6 if they want to.
most them of them are such scared little @$@# they run bgh and 2x execute on top of all their other removal. It's fine if you don`t want to win, olny want to not lose. But don`t print cheat cards that give you 10 extra cards so you can win by fatigue.
Always fun to see Blizzard dial up the RNG manipulation before an expansion. Another attempt at attracting new players by making the game run on autopilot. Like some new player is going to go "wow I am really good at drawing perfect cards on curve! I should spend some real money on this game!
"But what about the people that have played since the beginning? Won't they get bored and stop playing?"
"Fuck them. They don't spend any money. They buy shit with gold. Who needs them?"
What's with the powerlevel of the legendaries this expansion? Am I going crazy or are they wayyy weaker than other legendary cards? granted that we haven't seen all the cards, but most of these new legendaries have effects that resemble existing cards in the RARE catagory. The new Warrior quest for example, reminds me of Lesser Mithril Spellstone where you use minions to conjure golems. The new Reno is straight up an amalgamation of Dyn-o-matic and Meteorologist, that requires a deck built around it. Armagedillo is like a Grimy Gadgeteer that hits more than one target.
The new League of explorers cards have interesting effects (apart from Reno) but the deck restriction seems too heavy for the effect. Kazakus provided a great utility in that you were able to craft a spell that was useful at any stage of the game, and the other Highlander cards like Reno Jackson had effects that could determine the outcome of the game. Finley is good if you can get him early, but if you draw him late in the game it isn't as good. Brann just brings in another legendary card to do his work for him, and Elise is the only one with a new effect.
I would have liked to see the multi-class cards back from gadgetzhan, in the form of the league of explorers and the league of evil. having all 4 of the highlander explorers in one deck could be interesting, as they look like they could work well together, and the league of evil could have had some of their lackey generating cards pooled together to increase their EVIL potential or something.
I dunno, the legendaries of Uldum just don't seem that exciting. there arn't any that I actually WANT to open in a pack.
What's with the powerlevel of the legendaries this expansion? Am I going crazy or are they wayyy weaker than other legendary cards? granted that we haven't seen all the cards, but most of these new legendaries have effects that resemble existing cards in the RARE catagory. The new Warrior quest for example, reminds me of Lesser Mithril Spellstone where you use minions to conjure golems. The new Reno is straight up an amalgamation of Dyn-o-matic and Meteorologist, that requires a deck built around it. Armagedillo is like a Grimy Gadgeteer that hits more than one target.
The new League of explorers cards have interesting effects (apart from Reno) but the deck restriction seems too heavy for the effect. Kazakus provided a great utility in that you were able to craft a spell that was useful at any stage of the game, and the other Highlander cards like Reno Jackson had effects that could determine the outcome of the game. Finley is good if you can get him early, but if you draw him late in the game it isn't as good. Brann just brings in another legendary card to do his work for him, and Elise is the only one with a new effect.
I would have liked to see the multi-class cards back from gadgetzhan, in the form of the league of explorers and the league of evil. having all 4 of the highlander explorers in one deck could be interesting, as they look like they could work well together, and the league of evil could have had some of their lackey generating cards pooled together to increase their EVIL potential or something.
I dunno, the legionaries of Uldum just don't seem that exciting. there arn't any that I actually WANT to open in a pack.
It does seem like they kind of phoned this one in.
Always fun to see Blizzard dial up the RNG manipulation before an expansion. Another attempt at attracting new players by making the game run on autopilot. Like some new player is going to go "wow I am really good at drawing perfect cards on curve! I should spend some real money on this game!
"But what about the people that have played since the beginning? Won't they get bored and stop playing?"
"Fuck them. They don't spend any money. They buy shit with gold. Who needs them?"
Just to reconfirm. My average game lasts about 7 turns these days. That's average. I just lost to a druid in 5 turns. I won one in 8 turns before that. These kind of fast games can't happen unless you draw perfectly. Once in a great while - ok. Every game? Give me a break. Mindless.
Always fun to see Blizzard dial up the RNG manipulation before an expansion. Another attempt at attracting new players by making the game run on autopilot. Like some new player is going to go "wow I am really good at drawing perfect cards on curve! I should spend some real money on this game!
"But what about the people that have played since the beginning? Won't they get bored and stop playing?"
"Fuck them. They don't spend any money. They buy shit with gold. Who needs them?"
Is blizzard really doing this?Because very weird things are happening to me since we are approaching to August.
Rollback Post to RevisionRollBack
Best quotes: "Casual is perfectly fine" "warlock is not overpowered" "Playing odd paladin just to test it"
In ALL of my last 7 games I played with my Barnes + Y'Shaarj Hunter-deck, I drew my Y'shaarj before turn 4. Great way to nerf Barnes Blizzard!
Edit: Drew Y'Shaarj in 9 out of my 10 last games before turn 4! FeelsGoodMan Clap
Edit 2: Turn 5, My opponent has 5 mana and plays Hecklebot, it summons my Y'Shaarj and he plays a Naturalize on it. First 13 cards, no Spellstones, no Deathstalker. FeelsAmazingMan Clap
It is one of the worst meta I have seen, everyone is playing aggro decks that is summed up in stone, paper and scissors even warrior bombs and giant mage become aggro, those decks are easy to play I hope that in the next expansion there are combos decks and control (but no warrior control that shit is broken) of various class. Blizzard nerf to Dr. Boom because all new expansion cards will be overshadowed by the same warrior control deck that may well include few expansion cards because it is already viable. Blizzard removes Zul'jin, Hagatha and Dr. Boom (except Lord Jaraxxus) from standard and sends them to the wild, without being Hall of Fame to be fair.
EU seems to be swarming with hunters playing the incredibly complex vicious scalehide, dire frenzy, masters call midrange deck. I’ve also ran into many token Druid’s and togwaggle rogues. I can manage 2 or 3 matches before I have to close the game. It’s just so damn boring playing against these autopilot decks.
Please hurry up with the expansion so I can have a week of playing different decks (before the inevitable 4-5 deck meta sets in).
Playing arena, rogue plays 1 swashbuckler and annoyotron on turn 6 behind in the game 20hp to my 26. Turn seven plays Rafaam with 6 cards in hand. Into dr.7 turn 8 then dr.7 turn 9.... I roped him. What outrageous RNGesus
FUCKING OMEGA DEVESTATOR, what the fuck did someone think when printing this card?
It needs to be nerfed asap. That card would even be played for 6 mana when dr boom is not in the game. FUCKING stupid broken card. Control warrior is the lamest strategy i have ever faced and it drains every fun out of this fuckin game.
Fuck this fucking game, it's bullshit. Anyone that says different is a fuckin retard.
I come to you now at the turning of the tide
Blizzard you must nerf the warrior before the expansion comes out, the fucking control warrior or aggro / bombs no matter the archetype is broken Dr. Boom and the devastating omegas and the card that gives you 3 mechs if you have 10 mana, also the minion that deals 5 damage to random minions, the other classes are not so powerful that they don't have that power level.
You have to have two neurons to play that deck.
Why the Fuck make Dungeon runs ???? for people to have fun ???????? Really ???? even after all that time they never fixed it ???? i dont want to go to bed full of RAGEEEEEEEEEEEEEEEEEEEEE i want to play a game and have FUNNNNNNNNNNNNNN .... do i have to google you what FUN means....... jeez double battle cry here / double deathrattle there... oh and waiiiit some big mofo minions for cost of NOTHING ..... lol ty so much to make my day HEARTHSTONE instead of putting out more crap to get more $$$ out of us ... try to fix your game and KEEP your customers..... thats basics btw. Not fun , not interseted to recruit a friend to help you make more money not interested to talk good about your game until you fix it and dont tell me it cant be.
I can't believe it. Every fucking time I forgot to mute I get a BMer, every fucking time. Can we get an auto squelch please. There is no positive interaction possible. Just remove those fucking emotes and save me a click.
and always discover devastor or zilliax when needed. Always win 20% or 25% brawls… Always have rover on turn 1. Always have boom on 7. the most skilled warriors can coin them out on 6 if they want to.
most them of them are such scared little @$@# they run bgh and 2x execute on top of all their other removal. It's fine if you don`t want to win, olny want to not lose. But don`t print cheat cards that give you 10 extra cards so you can win by fatigue.
Always fun to see Blizzard dial up the RNG manipulation before an expansion. Another attempt at attracting new players by making the game run on autopilot. Like some new player is going to go "wow I am really good at drawing perfect cards on curve! I should spend some real money on this game!
"But what about the people that have played since the beginning? Won't they get bored and stop playing?"
"Fuck them. They don't spend any money. They buy shit with gold. Who needs them?"
What's with the powerlevel of the legendaries this expansion? Am I going crazy or are they wayyy weaker than other legendary cards?
granted that we haven't seen all the cards, but most of these new legendaries have effects that resemble existing cards in the RARE catagory.
The new Warrior quest for example, reminds me of Lesser Mithril Spellstone where you use minions to conjure golems.
The new Reno is straight up an amalgamation of Dyn-o-matic and Meteorologist, that requires a deck built around it.
Armagedillo is like a Grimy Gadgeteer that hits more than one target.
The new League of explorers cards have interesting effects (apart from Reno) but the deck restriction seems too heavy for the effect. Kazakus provided a great utility in that you were able to craft a spell that was useful at any stage of the game, and the other Highlander cards like Reno Jackson had effects that could determine the outcome of the game. Finley is good if you can get him early, but if you draw him late in the game it isn't as good. Brann just brings in another legendary card to do his work for him, and Elise is the only one with a new effect.
I would have liked to see the multi-class cards back from gadgetzhan, in the form of the league of explorers and the league of evil.
having all 4 of the highlander explorers in one deck could be interesting, as they look like they could work well together, and the league of evil could have had some of their lackey generating cards pooled together to increase their EVIL potential or something.
I dunno, the legendaries of Uldum just don't seem that exciting. there arn't any that I actually WANT to open in a pack.
It does seem like they kind of phoned this one in.
Just to reconfirm. My average game lasts about 7 turns these days. That's average. I just lost to a druid in 5 turns. I won one in 8 turns before that. These kind of fast games can't happen unless you draw perfectly. Once in a great while - ok. Every game? Give me a break. Mindless.
This game is dead.
Is blizzard really doing this?Because very weird things are happening to me since we are approaching to August.
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
Fuck Warrior pussyfags. Fuck Warrior in general, FUCK this abomination.
In ALL of my last 7 games I played with my Barnes + Y'Shaarj Hunter-deck, I drew my Y'shaarj before turn 4. Great way to nerf Barnes Blizzard!
Edit: Drew Y'Shaarj in 9 out of my 10 last games before turn 4! FeelsGoodMan Clap
Edit 2: Turn 5, My opponent has 5 mana and plays Hecklebot, it summons my Y'Shaarj and he plays a Naturalize on it. First 13 cards, no Spellstones, no Deathstalker. FeelsAmazingMan Clap
It is one of the worst meta I have seen, everyone is playing aggro decks that is summed up in stone, paper and scissors even warrior bombs and giant mage become aggro, those decks are easy to play I hope that in the next expansion there are combos decks and control (but no warrior control that shit is broken) of various class.
Blizzard nerf to Dr. Boom because all new expansion cards will be overshadowed by the same warrior control deck that may well include few expansion cards because it is already viable. Blizzard removes Zul'jin, Hagatha and Dr. Boom (except Lord Jaraxxus) from standard and sends them to the wild, without being Hall of Fame to be fair.
EU seems to be swarming with hunters playing the incredibly complex vicious scalehide, dire frenzy, masters call midrange deck. I’ve also ran into many token Druid’s and togwaggle rogues. I can manage 2 or 3 matches before I have to close the game. It’s just so damn boring playing against these autopilot decks.
Please hurry up with the expansion so I can have a week of playing different decks (before the inevitable 4-5 deck meta sets in).
If you play Cyclone mage, I hope that your genitalia, in some way, shape or form, gets stuck between a hammer and an anvil.
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
Playing arena, rogue plays 1 swashbuckler and annoyotron on turn 6 behind in the game 20hp to my 26. Turn seven plays Rafaam with 6 cards in hand. Into dr.7 turn 8 then dr.7 turn 9.... I roped him. What outrageous RNGesus
What is the point of playing Elysiana if the fucking game can't handle the number of turns required?
I'm so fucking mad, I'm so fucking angry with this game that you have no FUCKING IDEA.
I LOST 5 GAMES IN A ROW, 5 FUCKING GAMES.
THEN ONE LAST MATCH BEFORE I SLEEP, ONE FUCKING CONTROL WARRIOR MIRROR MATCH, 50 MIN GAME.
COOL MATCH, NO MISSPLAYS FOR BOTH SIDES, BUT IN THE END I WAS ABOUT TO WIN THE FUCKING GAME.
2 MORE FUCKING TURNS AND IT'S OVER.
BUT THE FUCKING GAME DECIDES THAT NO ONE WILL WIN, THE GAME DECIDES THE RESULT.
IT'S JUST FUCKING FAIR, NO PLAYER DESERVES THE VICTORY IF THE MATCH GOES TO THE TURN LIMIT.
FUCK THIS FUCKING GAME I'M SO FUCKING MAD WITH THIS FUCKING GAME, SO FUCKING ANGRY.
FUCK YOU.
I'm sorry for my bad english :D
MTG related: Fuck control decks. Fuck all of them, color blue and Teferi.
The person, who came up with this thread is a genius! I'm so glad there's a place I can blow off the steam. Like, really, - thank you!