I was so excited about the headless horseman, even though for now I'm not playing rainbow dk, as everyone and their mother is playing it. But I forgot that I shoud have mentally prepared for playing against 5 reskas per game now.
It feels like the new set is completely build around cheese strategies. I already got bored after 4 or 5 games and closed the game. Every match felt like a game of tic-tac-toe. Absolutely pointless.
Just as I wanted to post about shudderwock awful interaction, the post before also rant about it. Yeah, in other words, shudderwock should not be able to recast all the battlecry. just the last 3 would do.
Just as I wanted to post about shudderwock awful interaction, the post before also rant about it. Yeah, in other words, shudderwock should not be able to recast all the battlecry. just the last 3 would do.
Also, you can damage the enemy indirectly. I've used Bru'kan of the Elements to burst the opponent 18 in a single turn. Maybe that's not a lot for wild standards, but it's a big chunk considering that the deck is not centered around that. Like OTK decks are. Maybe the enemy should be made immune for the duration of the battlecry?
Puzzlemaster Khadgar Magic ball is really useless. I had an enemy board full and it won't cast a board freeze. what it did, casting counterspell secret.
Good ol Aggro decks. I love seeing Hunter with 1000 beasts and hitting my face. I love Windfury Leeroy Jenkins. Who needs to get to turn 10 when you can enjoy the first 6 turns and move to another match with an L :D
This is so puzzling. Why, oh why did they need to bring this card back? Like why? Why bring back the 'charge' mechanic which has been decried by the dev team itself? Their whole design relies on having inactive minions on the turn they're summoned so that there's a back and forth for the sake of interactivity. Charge is direct contradiction with the mechanics they've established themselves.
Something must be done about arena offering rates. I just had to lose to a warrior with literally 7 testing dummies. Maybe more, who knows, I obviously died after he played one every turn from 6 onwards until I died turn 12. Jesus Christ that was miserable
Lol, same thing happened to me, I stopped playing a few games after that (told the guy I was facing it was pretty bullshit too). Why is OTK part of game card game anyway? What's the appeal? Where's the back and forth, the interaction?
There's so much which isn't working with the game, at this point they should just scratch and go for 2.0, ditch 'charge' and limit direct face damage.
I think OTK decks is a good thing, IF you can counter it. When there is no other counter than just go fast it sucks because that is what makes control decks useless.
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They’ve done it. They’ve brought back Jenkins after banning it. They’ve done it. There has be some sadists on the dev team, has to be.
I was so excited about the headless horseman, even though for now I'm not playing rainbow dk, as everyone and their mother is playing it. But I forgot that I shoud have mentally prepared for playing against 5 reskas per game now.
It feels like the new set is completely build around cheese strategies.
I already got bored after 4 or 5 games and closed the game.
Every match felt like a game of tic-tac-toe. Absolutely pointless.
What a waste of potential.
Ah yes, good 'ol Jenkins. Getting smacked for 30 damage from hand just feels refreshing after playing the new set for 30 minutes.
Loving Shudderblock in wild! I can see it being nerfed
Just as I wanted to post about shudderwock awful interaction, the post before also rant about it.
Yeah, in other words, shudderwock should not be able to recast all the battlecry. just the last 3 would do.
Also, you can damage the enemy indirectly. I've used Bru'kan of the Elements to burst the opponent 18 in a single turn. Maybe that's not a lot for wild standards, but it's a big chunk considering that the deck is not centered around that. Like OTK decks are. Maybe the enemy should be made immune for the duration of the battlecry?
Puzzlemaster Khadgar Magic ball is really useless. I had an enemy board full and it won't cast a board freeze. what it did, casting counterspell secret.
Good ol Aggro decks. I love seeing Hunter with 1000 beasts and hitting my face. I love Windfury Leeroy Jenkins. Who needs to get to turn 10 when you can enjoy the first 6 turns and move to another match with an L :D
Can we rotate Leeroy Jenkins already?
The solitaire has never been stronger.
Just get a specific combo off by turn 6 and win.
This is so puzzling. Why, oh why did they need to bring this card back? Like why? Why bring back the 'charge' mechanic which has been decried by the dev team itself? Their whole design relies on having inactive minions on the turn they're summoned so that there's a back and forth for the sake of interactivity. Charge is direct contradiction with the mechanics they've established themselves.
Handbuff Pala is just fu..ing discusting!!!
What were they thinking
lmao thought I could play Wild for fun then died on turn 4 to a Druid who played zero cards until that point. What a farce.
Is there any other deck than wheel warlock? 11/10 matches is against that, and the deck is not even good? What is happening?
Something must be done about arena offering rates. I just had to lose to a warrior with literally 7 testing dummies. Maybe more, who knows, I obviously died after he played one every turn from 6 onwards until I died turn 12. Jesus Christ that was miserable
Match pairing in this game is crap.
Died on turn 5 to this:
Shaman:
Turn 3: wand maker.
Turn 4: Flash of lightning:
Turn 5: Kobold geomancer + Novice Sapper + Novice Sapper + Lightning bolt + lightning bolt + lightning bolt(created by wandmaker) + thrall's gift into lightning bolt + Crash of Thunder + Crash of Thunder.
36 damage from hand.
Fun and interactive.
Lol, same thing happened to me, I stopped playing a few games after that (told the guy I was facing it was pretty bullshit too). Why is OTK part of game card game anyway? What's the appeal? Where's the back and forth, the interaction?
There's so much which isn't working with the game, at this point they should just scratch and go for 2.0, ditch 'charge' and limit direct face damage.
I think OTK decks is a good thing, IF you can counter it. When there is no other counter than just go fast it sucks because that is what makes control decks useless.