What nonsense is it with these warlocks ? They have the most powerful titan, the symphony of sins 6 movement with OP cards (goodbye 6 of my cards, most of the time essential ones), Darkan (sometimes double on board on reborn. It's just pathetic ! Most of the time I resign immediately at the start, no use in wasting 10 minutes of my time. And no, I refuse to play these decks which I hate so much.
It bothers me how there's 5 wild rogue decks and if u mulligan against 1, you lose against 3 others on turns 3-4 (exception being yogg rogue who never wins lul) Decks i have in mind are Mech rogue - keep starfish Pirate rogue - starfish being useless, buy you need early removals like bladestorm, which is bad vs mech rogue Kingsbane rogue - Hard mulligan for weapon tech, removals/starfish u kept vs 2 decks above are useless Miracle rogue - You need removals for 8/8 giants on t3-t5 so if u kept weapon tech/starfish you are fucked. Decks diversity is great. But the fact that all of the above decks kills you on t3-t5 if u dont guess correctly at the start of the game is ridiculous
You'd think the first qualification of balancing would be having "if, then" thinking, but Druid is basically playing a Tavern Brawl where all cards cost 0 and they can draw 5 cards and gain 10 armor per turn. But congrats to Blizzard on making it 6 balance patches in a row where the meta is actually made worse.
If you’re playing Druid in order to fill the board on turn 6/7 with 4/6 treats taunt… I wonder what tue fun is. It’s always the same dumb thing, over and over again. There’s no adapting to anything, just follow the motion. What’s the fun in that. No challenge, nothing. I’m surprised bots don’t use that script, it’s so simple.
Ignis, another card designed for Reddit to fawn over, but terrible for any serious CCG player. If high variance discovering is neat, go outside and touch the ground. If might be cement, it might be dog crap, of if you're lucky you might finally touch grass.