Hearthstone community is so so so so toxic. Whenever I forget to squelch the opponent, they don't forget to take the opportunity to emote the fuck out of me when they win.
PLS FUCKING IMPLEMENT AUTOSQUELCH ALREADY.
So tired of hearing these kids feel superior in a video game for lucking out the sequence of card draw.
No Minion DH is still annoying af. I had 47 health and my opponent otk'd me on turn 7. I can deal with combo decks doing this stuff but No Minion DH isn't even a real combo deck by definition. All they did to win that game was cheating huge amounts of mana which allowed them to generate a massive board before i had the mana to answer it. There's just way too much non game potential in HS right now. Getting unlucky should mean that you didn't draw an answer not that there was no answer to begin with.
Whoever designed Rune of the Archmage, I hope you stub your toe on the door. There is nothing fun about getting hit with 20 mana worth of spells, especially if they only target enemies, WHERE'S THE COST/RISK IN PLAYING THE CARD?
I'm just going to say it: Resurrect mechanics are unfun to play against no matter which class plays them.
This is especially true given how this game's "graveyard" works with duplicate minions dying.
Once again, why are these High Roll decks so consistent? It's not fun to fight against these decks.
GOTTA FUCKING LOVE THIS META FULL OF NON-GAMES.
Are you talking about this new Big Undead Warlock or Shadow Priest?
The Warlock deck feels really similar to Big Priest and is equally annoying once it gets the ball rolling. It's somehow even more annoying because their resurrection mechanic is pure RNG and it just rubs more salt into the wound if they get exactly what they need to win the game.
BTW if you're still interested in Blood DK, there are two new lists (one from Glory_HS on HSReplay and one 40 card list from Nohandsgamer). I severely underestimated the value of Death Strike in Blood DK decks. The 30 card list feels even better imo. I'd just use Mograine or something else instead of Rivendare because that card is absolutely useless most of the time in my experience.
Yea it's the Warlock one. It's especially annoying when they resummon Dar'Khan which is basically a mini Ragnaros to the face with lifesteal.
Also I honestly think Mograine is a core card to a Triple Blood DK deck anyway because it's much more guaranteed than the other ones. As much as I'd like to play Rivendare, it's somehow even more slower than Mograine.
Rollback Post to RevisionRollBack
Was friends with Paladin, now Death Knights are my homies.
Yea it's the Warlock one. It's especially annoying when they resummon Dar'Khan which is basically a mini Ragnaros to the face with lifesteal.
Yup that's exactly what i meant by "pure RNG to win the game". Dar'Khan is even better than Rag imo because it always hits face, can also attack and has lifesteal. Thaddeus also allows them to have super busted turns. God i hate that card so much. But i'll have to admit that the deck can also fail horribly if they don't draw their big minions and can't cheat them out early enough. I won many games against that deck simply because they got unlucky with their draws.
Also I honestly think Mograine is a core card to a Triple Blood DK deck anyway because it's much more guaranteed than the other ones. As much as I'd like to play Rivendare, it's somehow even more slower than Mograine.
I still don't understand how Rivendare made it into that 30 card list tbh. There's way too much evolving and silencing going on right now. Even DK's can transform it if they discover Dark Transformation . And i also agree that it somehow feels even slower than Mograine. Mograine can also feel super awkward against hyper aggressive decks if you draw it early in the game but at least it's a reliable wincondition if you can combo it with Brann or discover more copies of it. I'm not a huge fan of cards with permanent effects and i also don't like how it can win control mirrors on its own but it's still better than not having any wincondition i guess.
So Deathrattle Rogue is back huh? Great! The interaction with colossus minions is also totally fine and not responsible for creating non games at all. I'm having so much fun against these decks. What a fun strategy!
Construct quarter needs to be nerfed to at least 2 durability it's ridiculous that the destroy a minion actually helps with their DR ones and they are able to churn out x6 4/5 rushes
Do you guys have an arch nemesis in this game? Someone who makes you want to concede as soon as you see their name pop up because they ALWAYS end up winning the game? Right now i face this one player who only plays token druid at least 3 times a day and they always get an insane opener and no matter how good my hand is, they always manage to kill me in 4-5 turns. It almost feels like a bot who is programmed to have the exact same perfect mulligan and draws for every game. I know that it's not possible to manipulate the card draw etc. but i have never played against this person without seeing them playing the perfect curve.
Mage might not be such an incredibly invasive problem like "I summon an 11/11 taunt that reduces half of my cards to 1 mana on turn two" Shaman, but it is so annoying to fight them.
Most Mage decks I fight against revolve around the idea of cheating out Rune of the Archmage. Mage and Rogue both focus on cheating out their BS spells, but Rogue just does things faster while having less stall options.
It's pretty hard to deal with randomly generated cards, but it becomes frustratingly difficult to deal with randomly generated cards whose mana cost has been reduced.
Rollback Post to RevisionRollBack
Was friends with Paladin, now Death Knights are my homies.
Fun times. 11 out of my last 19 games were against DK. One of them was Blood, the other ones were aggro frost or unhly (mostly frost). Who would have thought printing a 3 mana 10/10ish worth of stats with rush was a bad idea for a class that already has really strong aggro options?
I used so many board clears just for this to happen. Why does Aggro have access to lategame options?
Unholy / Frost DKs and Implocks are straight up the most infuriating Aggro decks that I've ever fought against in my life. I'm not afraid to say that I'd rather fight pre-nerfed Pirate Warrior from Mean Streets of Gadgetzan than any of the decks I've mentioned.
SERIOUSLY WHY THE FUCK DID TEAM 5 THINK IT'D BE FUN TO PRINT OUT CURSE CARDS? FUCKING ASSHOLES.
It doesn't matter if I clear their board because they can just generate more resources like The Scourge to refill their board or they have a "totally interactive" way to kill you via Curses.
I know you shouldn't hate the player but really just fuck off if you're the Implock player that put in Curses in their deck. It's such an obnoxious win condition that basically fucks over Control.
How about NERFING GUFF
BOTH PLAYERS CAN GET 20 WITH GUFF ON
OR
Max crystal gain for everyone up to 15 from 10
FUCKING EZ MAKE IT FAIR AND THIS STUPID IDEA OF "WE MUST MAKE FAST GAME"
Is there anything else on ladder than mage? Only queueing into quest mage and secret mage, the most toxic decks of the format by a mile.
They also emote at the end of the game.
The HS community is literally trash.
Hearthstone community is so so so so toxic. Whenever I forget to squelch the opponent, they don't forget to take the opportunity to emote the fuck out of me when they win.
PLS FUCKING IMPLEMENT AUTOSQUELCH ALREADY.
So tired of hearing these kids feel superior in a video game for lucking out the sequence of card draw.
No Minion DH is still annoying af.
I had 47 health and my opponent otk'd me on turn 7.
I can deal with combo decks doing this stuff but No Minion DH isn't even a real combo deck by definition.
All they did to win that game was cheating huge amounts of mana which allowed them to generate a massive board before i had the mana to answer it. There's just way too much non game potential in HS right now. Getting unlucky should mean that you didn't draw an answer not that there was no answer to begin with.
CAN WE REVERT THE NERF ON PRINCE RENATHAL? 35 HP IS NOT GOOD ENOUGH TO JUSTIFY LOSING DECK CONSISTENCY.
Love how they fucking buffed Aggro DK to a point where Frost DK is now running the 6 mana 5/5 minion that basically Astalors your board.
I love Aggro games in which Aggro basically can outvalue the Control deck.
My games vs non-Aggro decks in a nutshell:
After I've exhausted all of your fucking discounted & generated BS, I still lose because of more generated BS.
BTW, this Mage should've died ages ago but she got lucky with summoning a Blightblood Berserker from a Conjurer's Calling that she got from Tear Reality that was casted from a Rune of the Archmage which was reduced to 5 thanks to a coined-out Balinda Stonehearth. I've never been so outskilled in my life.
Whoever designed Rune of the Archmage, I hope you stub your toe on the door. There is nothing fun about getting hit with 20 mana worth of spells, especially if they only target enemies, WHERE'S THE COST/RISK IN PLAYING THE CARD?
Was friends with Paladin, now Death Knights are my homies.
why the fuck is evolve shaman still unerfed
Nothing worse than sitting there unable to do anything while you watch your 30+ health whittle away down to nothing in one turn. Not fun at all.
I'm just going to say it: Resurrect mechanics are unfun to play against no matter which class plays them.
This is especially true given how this game's "graveyard" works with duplicate minions dying.
Once again, why are these High Roll decks so consistent? It's not fun to fight against these decks.
GOTTA FUCKING LOVE THIS META FULL OF NON-GAMES.
Was friends with Paladin, now Death Knights are my homies.
Are you talking about this new Big Undead Warlock or Shadow Priest?
The Warlock deck feels really similar to Big Priest and is equally annoying once it gets the ball rolling. It's somehow even more annoying because their resurrection mechanic is pure RNG and it just rubs more salt into the wound if they get exactly what they need to win the game.
BTW if you're still interested in Blood DK, there are two new lists (one from Glory_HS on HSReplay and one 40 card list from Nohandsgamer). I severely underestimated the value of Death Strike in Blood DK decks. The 30 card list feels even better imo. I'd just use Mograine or something else instead of Rivendare because that card is absolutely useless most of the time in my experience.
Yea it's the Warlock one. It's especially annoying when they resummon Dar'Khan which is basically a mini Ragnaros to the face with lifesteal.
Also I honestly think Mograine is a core card to a Triple Blood DK deck anyway because it's much more guaranteed than the other ones. As much as I'd like to play Rivendare, it's somehow even more slower than Mograine.
Was friends with Paladin, now Death Knights are my homies.
Yup that's exactly what i meant by "pure RNG to win the game". Dar'Khan is even better than Rag imo because it always hits face, can also attack and has lifesteal. Thaddeus also allows them to have super busted turns. God i hate that card so much. But i'll have to admit that the deck can also fail horribly if they don't draw their big minions and can't cheat them out early enough. I won many games against that deck simply because they got unlucky with their draws.
I still don't understand how Rivendare made it into that 30 card list tbh. There's way too much evolving and silencing going on right now. Even DK's can transform it if they discover Dark Transformation . And i also agree that it somehow feels even slower than Mograine. Mograine can also feel super awkward against hyper aggressive decks if you draw it early in the game but at least it's a reliable wincondition if you can combo it with Brann or discover more copies of it. I'm not a huge fan of cards with permanent effects and i also don't like how it can win control mirrors on its own but it's still better than not having any wincondition i guess.
This game is so fun.
If your evolved Thaddius BS doesn't kill me, all you have to do is play your stupid Flamebringer Astalor.
If that doesn't kill me, then just play Brann + Bolner + Parrot to kill me anyway. Feels just like playing against Druid again.
Was friends with Paladin, now Death Knights are my homies.
Also I don't think Aggro decks should last until fatigue against Control decks.
The Discover mechanic really dumbs games down to whoever can find the "Get Out of Jail Free" card the most times.
Was friends with Paladin, now Death Knights are my homies.
So Deathrattle Rogue is back huh? Great!
The interaction with colossus minions is also totally fine and not responsible for creating non games at all.
I'm having so much fun against these decks. What a fun strategy!
Construct quarter needs to be nerfed to at least 2 durability it's ridiculous that the destroy a minion actually helps with their DR ones and they are able to churn out x6 4/5 rushes
Do you guys have an arch nemesis in this game?
Someone who makes you want to concede as soon as you see their name pop up because they ALWAYS end up winning the game?
Right now i face this one player who only plays token druid at least 3 times a day and they always get an insane opener and no matter how good my hand is, they always manage to kill me in 4-5 turns.
It almost feels like a bot who is programmed to have the exact same perfect mulligan and draws for every game.
I know that it's not possible to manipulate the card draw etc. but i have never played against this person without seeing them playing the perfect curve.
Mage might not be such an incredibly invasive problem like "I summon an 11/11 taunt that reduces half of my cards to 1 mana on turn two" Shaman, but it is so annoying to fight them.
Most Mage decks I fight against revolve around the idea of cheating out Rune of the Archmage. Mage and Rogue both focus on cheating out their BS spells, but Rogue just does things faster while having less stall options.
It's pretty hard to deal with randomly generated cards, but it becomes frustratingly difficult to deal with randomly generated cards whose mana cost has been reduced.
Was friends with Paladin, now Death Knights are my homies.
Fun times. 11 out of my last 19 games were against DK. One of them was Blood, the other ones were aggro frost or unhly (mostly frost). Who would have thought printing a 3 mana 10/10ish worth of stats with rush was a bad idea for a class that already has really strong aggro options?
Fuck this game.
I used so many board clears just for this to happen. Why does Aggro have access to lategame options?
Unholy / Frost DKs and Implocks are straight up the most infuriating Aggro decks that I've ever fought against in my life. I'm not afraid to say that I'd rather fight pre-nerfed Pirate Warrior from Mean Streets of Gadgetzan than any of the decks I've mentioned.
SERIOUSLY WHY THE FUCK DID TEAM 5 THINK IT'D BE FUN TO PRINT OUT CURSE CARDS? FUCKING ASSHOLES.
It doesn't matter if I clear their board because they can just generate more resources like The Scourge to refill their board or they have a "totally interactive" way to kill you via Curses.
I know you shouldn't hate the player but really just fuck off if you're the Implock player that put in Curses in their deck. It's such an obnoxious win condition that basically fucks over Control.
Was friends with Paladin, now Death Knights are my homies.
DK players eat a bag of dicks and kys fucking mouthbreathers