Ive just quit HS. All that warlocks since KaC was bit too much for me. Nerfes came so late, it doesnt matter now to me. I played since Naxx came out and sincerly, there never was a deck this much frustrating to play against.
There was quite an op decks in history, like shaman or secret paladin. I know that. And i can beat warlock from time to time, but it felt so bad to play against it. And thats the main reason. I mean, several doomguards, none of them paid fairly, no discard, all charge... Rin that stops your control experiments and finally DK with a board and the most idioticly op hero power in the game.
And since it was like 50% of decks ive met in weeks was warlock, ive just handled the Hagatha in dungeon mode, which is awesome and hit the uninstal button. Time for new HS generation i guess.
Bye
This is exactly the problem. The winrate of the problem decks isn't the issue. It doesn't even feel good to win against modern tier 1 decks. It's just not fun.
Ive just quit HS. All that warlocks since KaC was bit too much for me. Nerfes came so late, it doesnt matter now to me. I played since Naxx came out and sincerly, there never was a deck this much frustrating to play against.
There was quite an op decks in history, like shaman or secret paladin. I know that. And i can beat warlock from time to time, but it felt so bad to play against it. And thats the main reason. I mean, several doomguards, none of them paid fairly, no discard, all charge... Rin that stops your control experiments and finally DK with a board and the most idioticly op hero power in the game.
And since it was like 50% of decks ive met in weeks was warlock, ive just handled the Hagatha in dungeon mode, which is awesome and hit the uninstal button. Time for new HS generation i guess.
Bye
This is exactly the problem. The winrate of the problem decks isn't the issue. It doesn't even feel good to win against modern tier 1 decks. It's just not fun.
I'm not sure how you can feasibly measure the funness, or lack thereof, of decks nowadays since the community of players is made up of all sorts of preferences for and against every main playstyle.
Some people don't like combos, saying that any form of mana cheese is unfair (e.g. Big Priest, Cube/Control Lock, old Naga decks, even Big Rogue/Big Hunter/Recruit Warrior).
Some people don't like aggro decks, saying that hyper aggressiveness is not skilled and pushes control out of the meta, which is generally its intended rock-paper-scissors effect, (e.g. all paladins, Burn Mage, Baku Hunter and other smorc hunters, Aggro Shaman, Zoolock, Pirate Warrior.
Some people say midrange is uninteractive, often lumping the same complaints from aggro to this playstyle, (e.g. Midrange Hunter, Midrange/Evolve Shaman, Dragon Priest).
Some people say OTK breaks the game (ignoring that this particular playstyle has created most of the most unique decks that haven't always had obvious synergy), saying that it creates polarizing match-ups and pushes extreme greed out of the meta, (e.g. Quest Mage, various Aviana Kun druids, Reno/Razakus Priest, Uther OTK pally, Inner Fire Priest, etc).
Some people say control creates boring games that heavily favor only specific classes that have tons of answers (e.g. Control Lock, Quest Priest, Control/Big Spell Mage, etc).
Which of these mana opinions about lack of funness is accurate or correct. If they are all correct then it is not a specific deck, card, or playstyle that makes games "not feel good to play against", but the entire game as a whole across the board.
I agree that a lot of people say a lot of different things about which decks are not fun to play against, but the key difference between me and them is: I am correct, all the time.
People blame blizzard for sucking all the fun out of this game, but it's the playerbase. Fuck all you odd rogues, odd paladins, murloc paladins, and before the balance changes warlocks.
In some sense blizzard enables you cancerous people, but nobody is forcing you to play decks that make the game the antithesis of fun. People like to talk about the meta like it's some amorphous uncontrollable thing, but we make it what it is. If you play a deck like odd rogue and aren't having fun, you only have yourself to blame.
Honestly, any deck that is overplayed people will complain about and claim it sucks the fun out of the game. So yes, in a noteworthy sense players affect the game negatively more than the game itself, but none of the decks you mentioned I consider to be sucking the fun out of the game. It is how often players see any deck in any meta that makes them frustrated and bores them.
I doubt that you would feel the same about Spiteful Druid, Murloc Paladin, Cube Lock, or Inner Fire priest if you only queued up against them once every twelve games as opposed to to once every five games (obviously made up numbers there).
People blame blizzard for sucking all the fun out of this game, but it's the playerbase. Fuck all you odd rogues, odd paladins, murloc paladins, and before the balance changes warlocks.
In some sense blizzard enables you cancerous people, but nobody is forcing you to play decks that make the game the antithesis of fun. People like to talk about the meta like it's some amorphous uncontrollable thing, but we make it what it is. If you play a deck like odd rogue and aren't having fun, you only have yourself to blame.
Honestly, any deck that is overplayed people will complain about and claim it sucks the fun out of the game. So yes, in a noteworthy sense players affect the game negatively more than the game itself, but none of the decks you mentioned I consider to be sucking the fun out of the game. It is how often players see any deck in any meta that makes them frustrated and bores them.
I doubt that you would feel the same about Spiteful Druid, Murloc Paladin, Cube Lock, or Inner Fire priest if you only queued up against them once every twelve games as opposed to to once every five games (obviously made up numbers there).
The thing is most of the players are lemmings governed almost entirely by streamers. I mean if you copy a meme deck from savjz or something, fine, but when someone doing try-hard mode for #1 legend starts playing a deck, that is what you are going to see a ton of on the ladder. You rarely ever get a match where you think "well, that was a refreshing change of pace", it's all the same matchups that we've all memorized where we know exactly what they have.
makes total fucking sense that i deserve to lose if i cant find a way to deal with a tundra rhino zombeast. its my fault and i deserve to lose.
EDIT THIS IS NOT OKAY. SEE ATTACHED. THIS IS NOT ACCEPTIBLE.
I see nothing wrong with the card. You have to invest a lot in terms of tempo to play the DK first of all, and then to summon each of your zombeasts each turn. It isn't like you can always afford to drop a big 8 mana minion each turn. The card also puts you on a clock, which other control decks already do in a different sense.
You're on a clock whenever you go against any late game warlock deck due to the hero power grinding you out of resources and damage needed to kill them.
You are also on a clock when facing Kingsbane Rogues in wild, which was still the case when it was in standard.
Decks that punish greedy control decks and force them to actually shift their game plan to kill you instead of grind you out for 20 minutes are nothing but good for the game imo. That makes HS more innovative because it means that control does not always play as control in every match-up, similar to how aggro often transforms into a pseudo control match-up for board control when facing another aggro deck.
Wow...just saw some guy complaining that cubelock was getting boring to play because all the matchups were aggro...OF COURSE IT WAS BORING YOU FUCKING ASSHAT. WHO IN THEIR RIGHT MIND WOULD MAKE A MIDRANGE/CONTROL DECK THAT HAS NO CHANCE OF BEATING YOUR FUCKING BULLSHIT. ROT IN HELL YOU PIECE OF SHIT. I LOOOVVEEEE BURN MAGE, AND IF I EVER SEE YOUR UGLY GULDAN FACE ON LADDER EVER AGAIN, I'M BMING SUPER HARD, THEN PYROBLASTING YOUR FACE. Of course, you're way dead before then. Thank got for dark pact nerf. THANK YOU BLIZZARD THANK YOU THANK YOU!!!!
Thank you so much Blizzard for nerfing Warlock. My burn mage shits on them even harder. LET'S GOOOO BOYS ALMOST RANK 2 FOR THE FIRST TIME!
Do you know that s not your merit if you re almost at rank 2, right? Because all what you do during the match is dragging everything you have face and nothing else. Trade? Pfff... Thinking? LMAO
Sorry, I tried making a control paladin deck. Lost every single game at rank5. 2 warlocks added me after and started calling me an autistic fuck for thinking that control pally could ever outvalue Rin or Archbishop. Yeah, so I'm sticking with Face Mage. I love burning them. Also, since when was rank ever representative of actual skill in a children's card game? Legend players are actual trash who have nothing better to do in their sad lives than grind 5,000 games as they scratch their herpes infested backs stained from the tears on their Megumin body pillows.
Wow...just saw some guy complaining that cubelock was getting boring to play because all the matchups were aggro...OF COURSE IT WAS BORING YOU FUCKING ASSHAT. WHO IN THEIR RIGHT MIND WOULD MAKE A MIDRANGE/CONTROL DECK THAT HAS NO CHANCE OF BEATING YOUR FUCKING BULLSHIT. ROT IN HELL YOU PIECE OF SHIT. I LOOOVVEEEE BURN MAGE, AND IF I EVER SEE YOUR UGLY GULDAN FACE ON LADDER EVER AGAIN, I'M BMING SUPER HARD, THEN PYROBLASTING YOUR FACE. Of course, you're way dead before then. Thank got for dark pact nerf. THANK YOU BLIZZARD THANK YOU THANK YOU!!!!
Thank you so much Blizzard for nerfing Warlock. My burn mage shits on them even harder. LET'S GOOOO BOYS ALMOST RANK 2 FOR THE FIRST TIME!
Do you know that s not your merit if you re almost at rank 2, right? Because all what you do during the match is dragging everything you have face and nothing else. Trade? Pfff... Thinking? LMAO
Sorry, I tried making a control paladin deck. Lost every single game at rank5. 2 warlocks added me after and started calling me an ******** fuck for thinking that control pally could ever outvalue Rin or Archbishop. Yeah, so I'm sticking with Face Mage. I love burning them. Also, since when was rank ever representative of actual skill in a children's card game? Legend players are actual trash who have nothing better to do in their sad lives than grind 5,000 games as they scratch their herpes infested backs stained from the tears on their Megumin body pillows.
I'm on this guy's side. Anything that antagonizes warlocks is OK in my book.
I am sure it is pure coincidence that i am starting to see like 25% of my matchups being spell hunter when i started playing a deck that it counters despite barely ever seeing it when I play decks that beat it easily. Coincidence. No tin foil hat required. Just pure coincidence.
People blame blizzard for sucking all the fun out of this game, but it's the playerbase. Fuck all you odd rogues, odd paladins, murloc paladins, and before the balance changes warlocks.
In some sense blizzard enables you cancerous people, but nobody is forcing you to play decks that make the game the antithesis of fun. People like to talk about the meta like it's some amorphous uncontrollable thing, but we make it what it is. If you play a deck like odd rogue and aren't having fun, you only have yourself to blame.
Honestly, any deck that is overplayed people will complain about and claim it sucks the fun out of the game. So yes, in a noteworthy sense players affect the game negatively more than the game itself, but none of the decks you mentioned I consider to be sucking the fun out of the game. It is how often players see any deck in any meta that makes them frustrated and bores them.
I doubt that you would feel the same about Spiteful Druid, Murloc Paladin, Cube Lock, or Inner Fire priest if you only queued up against them once every twelve games as opposed to to once every five games (obviously made up numbers there).
The thing is most of the players are lemmings governed almost entirely by streamers. I mean if you copy a meme deck from savjz or something, fine, but when someone doing try-hard mode for #1 legend starts playing a deck, that is what you are going to see a ton of on the ladder. You rarely ever get a match where you think "well, that was a refreshing change of pace", it's all the same matchups that we've all memorized where we know exactly what they have.
I seem to remember that way back when, blizzard were thinking of extending to a closed deck game variety. That there would fuck up all the netdeckers in one foul swoop.
Say like arena you get a closed deck of 10 neutrals, 10 class cards, but you got to choose say 5 class cards for yourself and 5 for your opponent. This thinking on your feet style of play would suit me no end, and take out all of the Tier 1 Pallys all in one foul swoop. No more knowing oh fuck here comes that shell bastard and then Tarim. Quest Rogue would be funny as fuck and virtually impossible.
Thinking about it now, that is what has changed most from days of yore in Hearthstone for me. The blindingly good cards say Ysera for instance, took a lot of mana to get onto the board and was a fuckin' game changer of a card to play. All the high mana cards were difficult to play and have stick around. Now it seems that every class has ways to cheat out cards early that are game winning in and of themselves.
The only comparison i can come up with is say someone invented a new rule in chess that allowed the queen to jump over her own pieces and take as many opposition pieces as it could in one go. That would basically be a game breaker and make the queen overpowered, spoil the game, suck all the fun out and take out all the thinking required............................wait a minute..................................
This is exactly the problem. The winrate of the problem decks isn't the issue. It doesn't even feel good to win against modern tier 1 decks. It's just not fun.
I'm not sure how you can feasibly measure the funness, or lack thereof, of decks nowadays since the community of players is made up of all sorts of preferences for and against every main playstyle.
Some people don't like combos, saying that any form of mana cheese is unfair (e.g. Big Priest, Cube/Control Lock, old Naga decks, even Big Rogue/Big Hunter/Recruit Warrior).
Some people don't like aggro decks, saying that hyper aggressiveness is not skilled and pushes control out of the meta, which is generally its intended rock-paper-scissors effect, (e.g. all paladins, Burn Mage, Baku Hunter and other smorc hunters, Aggro Shaman, Zoolock, Pirate Warrior.
Some people say midrange is uninteractive, often lumping the same complaints from aggro to this playstyle, (e.g. Midrange Hunter, Midrange/Evolve Shaman, Dragon Priest).
Some people say OTK breaks the game (ignoring that this particular playstyle has created most of the most unique decks that haven't always had obvious synergy), saying that it creates polarizing match-ups and pushes extreme greed out of the meta, (e.g. Quest Mage, various Aviana Kun druids, Reno/Razakus Priest, Uther OTK pally, Inner Fire Priest, etc).
Some people say control creates boring games that heavily favor only specific classes that have tons of answers (e.g. Control Lock, Quest Priest, Control/Big Spell Mage, etc).
Which of these mana opinions about lack of funness is accurate or correct. If they are all correct then it is not a specific deck, card, or playstyle that makes games "not feel good to play against", but the entire game as a whole across the board.
I agree that a lot of people say a lot of different things about which decks are not fun to play against, but the key difference between me and them is: I am correct, all the time.
Honestly, any deck that is overplayed people will complain about and claim it sucks the fun out of the game. So yes, in a noteworthy sense players affect the game negatively more than the game itself, but none of the decks you mentioned I consider to be sucking the fun out of the game. It is how often players see any deck in any meta that makes them frustrated and bores them.
I doubt that you would feel the same about Spiteful Druid, Murloc Paladin, Cube Lock, or Inner Fire priest if you only queued up against them once every twelve games as opposed to to once every five games (obviously made up numbers there).
The thing is most of the players are lemmings governed almost entirely by streamers. I mean if you copy a meme deck from savjz or something, fine, but when someone doing try-hard mode for #1 legend starts playing a deck, that is what you are going to see a ton of on the ladder. You rarely ever get a match where you think "well, that was a refreshing change of pace", it's all the same matchups that we've all memorized where we know exactly what they have.
hunter dk needs to be nerfed.
2 mana create endless threats is not okay.
makes total fucking sense that i deserve to lose if i cant find a way to deal with a tundra rhino zombeast. its my fault and i deserve to lose.
EDIT THIS IS NOT OKAY. SEE ATTACHED. THIS IS NOT ACCEPTIBLE.
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I see nothing wrong with the card. You have to invest a lot in terms of tempo to play the DK first of all, and then to summon each of your zombeasts each turn. It isn't like you can always afford to drop a big 8 mana minion each turn. The card also puts you on a clock, which other control decks already do in a different sense.
You're on a clock whenever you go against any late game warlock deck due to the hero power grinding you out of resources and damage needed to kill them.
You are also on a clock when facing Kingsbane Rogues in wild, which was still the case when it was in standard.
Decks that punish greedy control decks and force them to actually shift their game plan to kill you instead of grind you out for 20 minutes are nothing but good for the game imo. That makes HS more innovative because it means that control does not always play as control in every match-up, similar to how aggro often transforms into a pseudo control match-up for board control when facing another aggro deck.
Playing some Wild Big Priest and finally getting to have Barnes in my initial hand ...
Fuck you Dirty Rat ...
"What have you got there,
PinocchioMalygos?"Sorry, I tried making a control paladin deck. Lost every single game at rank5. 2 warlocks added me after and started calling me an autistic fuck for thinking that control pally could ever outvalue Rin or Archbishop. Yeah, so I'm sticking with Face Mage. I love burning them. Also, since when was rank ever representative of actual skill in a children's card game? Legend players are actual trash who have nothing better to do in their sad lives than grind 5,000 games as they scratch their herpes infested backs stained from the tears on their Megumin body pillows.
I eat Kingsbane rogues for breakfast.
I'm on this guy's side. Anything that antagonizes warlocks is OK in my book.
I wish tribes were bannable in casual.
fuck murlocs
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I am sure it is pure coincidence that i am starting to see like 25% of my matchups being spell hunter when i started playing a deck that it counters despite barely ever seeing it when I play decks that beat it easily. Coincidence. No tin foil hat required. Just pure coincidence.
I seem to remember that way back when, blizzard were thinking of extending to a closed deck game variety. That there would fuck up all the netdeckers in one foul swoop.
Say like arena you get a closed deck of 10 neutrals, 10 class cards, but you got to choose say 5 class cards for yourself and 5 for your opponent. This thinking on your feet style of play would suit me no end, and take out all of the Tier 1 Pallys all in one foul swoop. No more knowing oh fuck here comes that shell bastard and then Tarim. Quest Rogue would be funny as fuck and virtually impossible.
Thinking about it now, that is what has changed most from days of yore in Hearthstone for me. The blindingly good cards say Ysera for instance, took a lot of mana to get onto the board and was a fuckin' game changer of a card to play. All the high mana cards were difficult to play and have stick around. Now it seems that every class has ways to cheat out cards early that are game winning in and of themselves.
The only comparison i can come up with is say someone invented a new rule in chess that allowed the queen to jump over her own pieces and take as many opposition pieces as it could in one go. That would basically be a game breaker and make the queen overpowered, spoil the game, suck all the fun out and take out all the thinking required............................wait a minute..................................
whats even the point anymore
can't play casual because its tier 1 netdecks
cant play ladder because its aggro that draws the nuts on every turn or is some bullshit combo deck
cant play brawl because i get fucked over by rng in 99% of matches.
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jade druid in casual guys. jade fucking druid in casual.
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THIS SHIT HAS TO STOP
IVE YET TO PLAY A DRUID IN CASUAL THAT WASNT RUNNING THIS COMBO DECK
edit: except that one jade druid from....one post ago.
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Remind me again what you get for winning in casual?
Are you thinking of pressing the button named 'casual play'?
Here's a quick 'casual' dress code guide to be sure you WIN!
You probably don't want to play wild casual then. I run three different Aviana Kun otk decks <3
Nothing like punishing slow greed with memes!! :D
Hey, I gotta look nice when meme waltzing with my opponents in casual.
once again, i feel the need to remind everyone of how broken the hunter dk is. endless threats is not okay.
Kaladin's RoS Set Review
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