Those stupid signature cards… i just need some dust to craft the legendaries I want, but nope, instead of giving me a golden leg that i could have dusted into whatever I wanted, they game me a stupid signature leg that i wont even use and is gonna sit in my collection forever… well fuck me i guess.
Fucking Zeddy, killing Gnoll before rotation while it was never a problem card to begin with.. Ofcourse Blizzard is gonna listen to him. 1 mana evolve spell should've been hit to (3) just as Conjurer's Calling.
It's funny how hearthstone players simply don't seem to have a fully functional brain to the point of being able to create a custom deck, basically the life of most players is to access hsreplay, filter the deck with the highest winrate (frost dk, frost dk, frost dk), copy, paste, not even check if there's a better card to replace something, start the game, vomit the cards and get legend, and they still think they're good at the game, congratulations.
The problem was that the Gnoll was able to be cheated out early and be evolved into a small pool of 10 mana minions since there is no 11 mana minion currently in Standard. The low-rolls could be another Gnoll while the higher rolls would be a 12/12 Deathwing, 8/8 rush with windfury, and the most offending one being Thaddius who is basically mana cheat incarnate.
Besides shaman has other cheap evolve spells that do the same thing, Blazing Transmutation is just a spell that makes it a bit more consistent. They could've printed out an 11 mana giant minion which would cut down on the highrolls.
Anyway here's my salt for the day, screw you Curse Implocks who spam curses to win against anyone who managed to survive their onslaught of imps.
Rollback Post to RevisionRollBack
Was friends with Paladin, now Death Knights are my homies.
We're back to that part of standard again where Priest has:
Cheap silence, nearly 10 AOE class cards, a handful of single target removal... I mean I shouldn't be surprised as a Paladin my board got cleared 7 times in a row. I clearly got outplayed and their deck was just built to disrupt aggro. This game sometimes...
God i wish there was some kind of penalty for people who queue games and then suddenly leave or rope during the first few turns. Casual mode is almost unplayable nowadays because at least 7/10 players either leave mid game or rope from turn 1 onwards. This was always a problem in HS but it got so much worse over the years. I honestly don't know why they still allow this to happen while many other games already implemented penalties for stuff like this years ago.
I don't think RNG ever played a bigger role in the outcome of a match than right now. A lot of cards are so powerful nowadays that every single draw and every single discovered card matters way too much. It either has way too much impact or no impact at all. Same goes for the mulligan. If you don't have certain cards for certain matchups in your opening hand or don't draw them immediately after the start of the game, it will probably cost you the game. Oh and cards like Rune of the Archmage can either whiff or completely destroy you depending on pure RNG. My last opponent e.g. got 4x Wildfire from his skillful use of RotA and it was just a hopeless fight from there on.
I just hope that more players will realize how meaningless their decisions in this game have become and that the devs will notice this mood swing and finally do something about it.
Hand disruption, curses, hard disruption secrets, mana cheat en masse, seemingly endless dmg from hand, tons of value out of thin air, busted legendaries from discover cards which can completely swing the game...
It's just not fun playing against these decks. It's not even fun playing these decks, at least for me. And i don't understand why so many players seem to prefer this over the intense back and forth gameplay that this game had at one point.
These days Hearthstone feels more and more like a card game that is designed for people who actually hate card games.
I'd like to know why Rune of Archmage hasn't been hard-coded to be unable to get repeated by Parrot.
No downsides to it casting secrets— Oasis is probably their weakest secret in standard and that still gives them a freezing token and has you walking of seashells hoping it's not Explosive Shot, Objection and Counterspell as you waste a few cards you deem the most disposable in your hand trying to guess it. Visage is still useful against decks that can have big minions and you can survive the hit, especially if combined with Frost Armor or worse...Solid Alibi and the unsuspecting player pushing those 1 damage hits to face..
How many freeze spells does a class need? And why do they so easily fit with other useful mana spells when cast by Rune?— Cone of Cold seems to despise me and only rarely casts on the far right or left minion, almost always goes right in the middle. Blizzard...just wow..my distaste for this card since Pilgrim.
The board clears, man, those effing board clears— Flamestrike, Deathborn...Flamestrike is cast so often by Rune I'm surprised the card doesn't read "Cast Flamestrike and 13 mana worth of Mage Spells" .
Then there's ignite, runed orb, life sentence, pryoblast, mass poly, frozen touch, fireball....
NO FREAKING DOWNSIDE!!!
I had my relics up to 15 summoning phantoms but it didn't matter because they managed to get 7 Runes with Parrot (one with Brann) and repeatedly froze me.
DK cards... Just... All of them... 5/5 freeze the entire board... Some how the spend up to 5 corpses to do 2 dmg per corpse is playable with Brann AND it's not a legendary... Also the "At the end of EVERY Turn deal 3 damage to your opponent (fucking directly, not even a random opponent face or minions) - is playable with Brann...
I'd like to know why Rune of Archmage hasn't been hard-coded to be unable to get repeated by Parrot.
No downsides to it casting secrets— Oasis is probably their weakest secret in standard and that still gives them a freezing token and has you walking of seashells hoping it's not Explosive Shot, Objection and Counterspell as you waste a few cards you deem the most disposable in your hand trying to guess it. Visage is still useful against decks that can have big minions and you can survive the hit, especially if combined with Frost Armor or worse...Solid Alibi and the unsuspecting player pushing those 1 damage hits to face..
How many freeze spells does a class need? And why do they so easily fit with other useful mana spells when cast by Rune?— Cone of Cold seems to despise me and only rarely casts on the far right or left minion, almost always goes right in the middle. Blizzard...just wow..my distaste for this card since Pilgrim.
The card was actually really bad when it was released but the current spell pool makes it a lot more powerful. Sure it can whiff sometimes but usually they get some good value out of it.
My biggest pet peeve with that card is actually the high chance of generating a ton of random spells through Tear RealityRuned OrbVast Wisdom and/or casting multiple wildfires. This additional value can save them in situations where they would usually lose the game because of a bad hand etc.
Just had a game against mage in arena. Babbling book->tear reality->primordial gliph+ a secret->gliph into blizzard, froze my board( for the 4th time, that was his forth blizzard this game). Somehow managed to stick a board, then when i finally had lethal…can you guys guess what the random secret was? :) FREAKIN ICE BLOCK (he cleared my board again after that) :)
Just another rant about no open cups anymore. Although I never won one, I got far in plenty, and they were the only thing making hearthstone competitive relevant. Mark my words, print and frame them if you want, Hearthstone will come to an end soon (1-2 years). Meaning no more expansions or content.
Mark my words, print and frame them if you want, Hearthstone will come to an end soon (1-2 years). Meaning no more expansions or content.
The fact that they announced to care more about the wild format from now on could also be another hint. If they want to prepare for the discontinuation of development in advance, it would only make sense to slowly make the wild format more attractive to players since wild will undoubtedly be the "endgame" of constructed HS in maintenance mode. The timing of these decisions (lower prize pools, less tournaments & wild support) is just a bit odd otherwise. And i highly doubt that they'll give us a heads-up because it would definitely cause a huge loss of profit. They'll probably claim that they had no idea and that it came as a surprise to everyone involved etc.
I doubt it. No more expansions would be the death of Hearthstone. Expansions bring back players and generate spending. The resources spent in creating content bring much more profit than not creating any.
I doubt it. No more expansions would be the death of Hearthstone. Expansions bring back players and generate spending. The resources spent in creating content bring much more profit than not creating any.
You can leave it to create passive income with one guy overlooking it before you close the servers. There's a new game coming out like crash royale, and they might be more inclined to go on a mobile game route. Makes more money with less effort. Hearthstone is a lot of effort to keep the game balanced, introduce new mechanics, and keep the fanbase happy. You need art, design team, there's a lot of work that could be split into 5 different mobile games targeting addicts.
Those stupid signature cards… i just need some dust to craft the legendaries I want, but nope, instead of giving me a golden leg that i could have dusted into whatever I wanted, they game me a stupid signature leg that i wont even use and is gonna sit in my collection forever… well fuck me i guess.
This game is for cunts
Fucking Zeddy, killing Gnoll before rotation while it was never a problem card to begin with.. Ofcourse Blizzard is gonna listen to him.
1 mana evolve spell should've been hit to (3) just as Conjurer's Calling.
It's funny how hearthstone players simply don't seem to have a fully functional brain to the point of being able to create a custom deck, basically the life of most players is to access hsreplay, filter the deck with the highest winrate (frost dk, frost dk, frost dk), copy, paste, not even check if there's a better card to replace something, start the game, vomit the cards and get legend, and they still think they're good at the game, congratulations.
Playing a game where the oponent has answer for EVERY FUCKING CARD YOU PLAY is so unfun, fuck you BLI$$ARD
The 1 mana spell wasn't the problem.
The problem was that the Gnoll was able to be cheated out early and be evolved into a small pool of 10 mana minions since there is no 11 mana minion currently in Standard. The low-rolls could be another Gnoll while the higher rolls would be a 12/12 Deathwing, 8/8 rush with windfury, and the most offending one being Thaddius who is basically mana cheat incarnate.
Besides shaman has other cheap evolve spells that do the same thing, Blazing Transmutation is just a spell that makes it a bit more consistent. They could've printed out an 11 mana giant minion which would cut down on the highrolls.
Anyway here's my salt for the day, screw you Curse Implocks who spam curses to win against anyone who managed to survive their onslaught of imps.
Was friends with Paladin, now Death Knights are my homies.
We're back to that part of standard again where Priest has:
Cheap silence, nearly 10 AOE class cards, a handful of single target removal... I mean I shouldn't be surprised as a Paladin my board got cleared 7 times in a row. I clearly got outplayed and their deck was just built to disrupt aggro. This game sometimes...
God i wish there was some kind of penalty for people who queue games and then suddenly leave or rope during the first few turns.
Casual mode is almost unplayable nowadays because at least 7/10 players either leave mid game or rope from turn 1 onwards.
This was always a problem in HS but it got so much worse over the years.
I honestly don't know why they still allow this to happen while many other games already implemented penalties for stuff like this years ago.
I don't think RNG ever played a bigger role in the outcome of a match than right now.
A lot of cards are so powerful nowadays that every single draw and every single discovered card matters way too much.
It either has way too much impact or no impact at all.
Same goes for the mulligan. If you don't have certain cards for certain matchups in your opening hand or don't draw them immediately after the start of the game, it will probably cost you the game.
Oh and cards like Rune of the Archmage can either whiff or completely destroy you depending on pure RNG.
My last opponent e.g. got 4x Wildfire from his skillful use of RotA and it was just a hopeless fight from there on.
I just hope that more players will realize how meaningless their decisions in this game have become and that the devs will notice this mood swing and finally do something about it.
Hand disruption, curses, hard disruption secrets, mana cheat en masse, seemingly endless dmg from hand, tons of value out of thin air, busted legendaries from discover cards which can completely swing the game...
It's just not fun playing against these decks.
It's not even fun playing these decks, at least for me.
And i don't understand why so many players seem to prefer this over the intense back and forth gameplay that this game had at one point.
These days Hearthstone feels more and more like a card game that is designed for people who actually hate card games.
I'd like to know why Rune of Archmage hasn't been hard-coded to be unable to get repeated by Parrot.
No downsides to it casting secrets— Oasis is probably their weakest secret in standard and that still gives them a freezing token and has you walking of seashells hoping it's not Explosive Shot, Objection and Counterspell as you waste a few cards you deem the most disposable in your hand trying to guess it. Visage is still useful against decks that can have big minions and you can survive the hit, especially if combined with Frost Armor or worse...Solid Alibi and the unsuspecting player pushing those 1 damage hits to face..
How many freeze spells does a class need? And why do they so easily fit with other useful mana spells when cast by Rune?— Cone of Cold seems to despise me and only rarely casts on the far right or left minion, almost always goes right in the middle. Blizzard...just wow..my distaste for this card since Pilgrim.
The board clears, man, those effing board clears— Flamestrike, Deathborn...Flamestrike is cast so often by Rune I'm surprised the card doesn't read "Cast Flamestrike and 13 mana worth of Mage Spells" .
Then there's ignite, runed orb, life sentence, pryoblast, mass poly, frozen touch, fireball....
NO FREAKING DOWNSIDE!!!
I had my relics up to 15 summoning phantoms but it didn't matter because they managed to get 7 Runes with Parrot (one with Brann) and repeatedly froze me.
DK cards... Just... All of them... 5/5 freeze the entire board... Some how the spend up to 5 corpses to do 2 dmg per corpse is playable with Brann AND it's not a legendary... Also the "At the end of EVERY Turn deal 3 damage to your opponent (fucking directly, not even a random opponent face or minions) - is playable with Brann...
The card was actually really bad when it was released but the current spell pool makes it a lot more powerful. Sure it can whiff sometimes but usually they get some good value out of it.
My biggest pet peeve with that card is actually the high chance of generating a ton of random spells through Tear Reality Runed Orb Vast Wisdom and/or casting multiple wildfires. This additional value can save them in situations where they would usually lose the game because of a bad hand etc.
Just had a game against mage in arena. Babbling book->tear reality->primordial gliph+ a secret->gliph into blizzard, froze my board( for the 4th time, that was his forth blizzard this game). Somehow managed to stick a board, then when i finally had lethal…can you guys guess what the random secret was? :) FREAKIN ICE BLOCK (he cleared my board again after that) :)
Why you fucking losers ALL PLAY SHADOW PRIEST.
Fuck off from my class plebs holyshit
Just another rant about no open cups anymore. Although I never won one, I got far in plenty, and they were the only thing making hearthstone competitive relevant. Mark my words, print and frame them if you want, Hearthstone will come to an end soon (1-2 years). Meaning no more expansions or content.
The fact that they announced to care more about the wild format from now on could also be another hint.
If they want to prepare for the discontinuation of development in advance, it would only make sense to slowly make the wild format more attractive to players since wild will undoubtedly be the "endgame" of constructed HS in maintenance mode.
The timing of these decisions (lower prize pools, less tournaments & wild support) is just a bit odd otherwise.
And i highly doubt that they'll give us a heads-up because it would definitely cause a huge loss of profit.
They'll probably claim that they had no idea and that it came as a surprise to everyone involved etc.
I doubt it. No more expansions would be the death of Hearthstone. Expansions bring back players and generate spending. The resources spent in creating content bring much more profit than not creating any.
You can leave it to create passive income with one guy overlooking it before you close the servers. There's a new game coming out like crash royale, and they might be more inclined to go on a mobile game route. Makes more money with less effort. Hearthstone is a lot of effort to keep the game balanced, introduce new mechanics, and keep the fanbase happy. You need art, design team, there's a lot of work that could be split into 5 different mobile games targeting addicts.
Keep in mind that these are the only three game I've played since last month.
Game #1: My Priest opponent plays a turn 1 Illuminate into a double turn 2 Palm Reading, then coins Shadow Essence into Neptulon the Tidehunter on turn 3, followed by Shard of the Naaru into Gift of Luminance on turn 4.
Game #2: My Priest opponent manages to kill me on turn 6 by playing Twilight Deceptor into Shadow Visions into Mind Blast with a Voidtouched Attendant on board.
Game #3: My Priest opponent plays a turn 1 Illuminate into a turn 2 coined Shadow Essence into Neptulon the Tidehunter, then plays a Gift of Luminance on turn 3, killing me on the spot.
Guess it's time to stay away from the game for another 5 whole months.
I love you Dreadsteed, I will never disenchant you!