what the fuck is going on with BROKEN ASS DRUID!!!
NERF FCking GUFF NOW!!!!! 20 mana, massive armor gain, dropping free broken minions by the cost of armor... Who in the fcking hell thought this would be a good idea to give these new tools to an already broken character?? the devs are so shitty its unbelievable
I hate this game, I really do. If I want to play something slower I'm forced to fill my deck with board clears, removals and healing effects because of the stupidly fast aggro/combo decks out there, but then if I go up against another slow deck I lose because I had to run aggro counters instead of hand disruption.
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I love you Dreadsteed, I will never disenchant you!
Steal priests, just roll my fucking deck if you want to play it so badly.
Another case of disgusting mindset when it comes to card design, the whole deck is a big disruption fiesta with a "don't let your opponent play their cards" mentality. Honestly, why do devs keep printing stuff that feels generally miserable to play against?
Rollback Post to RevisionRollBack
I love you Dreadsteed, I will never disenchant you!
Blood DK mirror matches would be much more fun and challenging if Alexandros Mograine didn't exist. It's pretty much impossible to win if your opponent draws it on curve and yours is buried somewhere at the bottom of your deck. It's not even a combo or finisher. It just slowly chips you down. And it happens quite often (on both sides). Not only does it feel incredibly stupid to win but also to lose this way, especially if both players didn't make any mistakes. It's just good draw vs bad draw in the end. Oh and Alexandros Mograine is actually only useful in the mirror. Against most other matchups you simply can't afford to just play a 7/7 mininon on turn 7.
Alright, can Druid and Rogue just f*ck right off with all of their Mana cheating.
Infectious Ghouls are so annoying to try to deal with because you're trying to not die and not kill them unless you want more to keep spawning. It's basically like Greybough but cheaper and it's especially annoying with Burning Blade Acolyte.
Druid is probably more egregious because they are capable of including multiple win conditions in their deck. It wouldn't be so bad if they did not have draw/tutor cards to get their win condition nearly on command. Even worse is that Druids are completely capable of copying their win conditions thanks to Moonlit Guidance. I played a Triple Blood Death Knight and I literally played Patchwerk twice and managed to get rid of Insatiable Devourer, Sire Denathrius, and Brann Bronzebeard.
Did it matter? Nope. They played Anub'Rekhan and Astalor Bloodsworn. It's like Druid can afford to have multiple win conditions simply because they can afford the Mana to use them in one turn thanks to Wildheart Guff. This game does not need to have more Mana Cheating because now Standard feels like Wild back in like 2018-2019. I just want to play Death Knight without feeling bad since I always feel like I'm losing out on Tempo even though the cards themselves are solid.
Rollback Post to RevisionRollBack
Was friends with Paladin, now Death Knights are my homies.
Alright, can Druid and Rogue just f*ck right off with all of their Mana cheating.
Infectious Ghouls are so annoying to try to deal with because you're trying to not die and not kill them unless you want more to keep spawning. It's basically like Greybough but cheaper and it's especially annoying with Burning Blade Acolyte.
Druid is probably more egregious because they are capable of including multiple win conditions in their deck. It wouldn't be so bad if they did not have draw/tutor cards to get their win condition nearly on command. Even worse is that Druids are completely capable of copying their win conditions thanks to Moonlit Guidance. I played a Triple Blood Death Knight and I literally played Patchwerk twice and managed to get rid of Insatiable Devourer, Sire Denathrius, and Brann Bronzebeard.
Did it matter? Nope. They played Anub'Rekhan and Astalor Bloodsworn. It's like Druid can afford to have multiple win conditions simply because they can afford the Mana to use them in one turn thanks to Wildheart Guff. This game does not need to have more Mana Cheating because now Standard feels like Wild back in like 2018-2019. I just want to play Death Knight without feeling bad since I always feel like I'm losing out on Tempo even though the cards themselves are solid.
So you are mad because Patchwerk didnt won you a game on the spot? Well fuck you. And fuck Patchwerk. Fuck y'all blood freaks. Just because your life is empty and you can afford to play 40 mins games it doesnt mean everyone can
I'm trying to play Triple Frost Tempo DK and I'm utterly confused at how I cannot kill Ramp Druid even though aggro should counter it.
I can kill No Minion Demon Hunters, Token Druid, Quest Priests, sometimes Triple Blood DKs, and even Deathrattle Rogue if you can believe it. Even if they have Prince Renathal, I can burst them down before they can stabilize. But I cannot kill Ramp Druid for my life.
I played this one Druid who literally just roped for the first turns. Yes, he even roped to play a stupid Renathal on board on turn 3. I managed to take him down to 21 by Turn 6. Then he plays that stupid hedge dragon and it becomes a miracle game in which he clears my board with those 3/3 whelps. He literally board-locks himself, and I kid you not, I had 4 Frostwyrm's Furys because he killed my Lady Deathwhisper as if I didn't have any frost spells in hand. I keep playing the spell to slowly try to get lethal.
I'm trying to play Triple Frost Tempo DK and I'm utterly confused at how I cannot kill Ramp Druid even though aggro should counter it.
I can kill No Minion Demon Hunters, Token Druid, Quest Priests, sometimes Triple Blood DKs, and even Deathrattle Rogue if you can believe it. Even if they have Prince Renathal, I can burst them down before they can stabilize. But I cannot kill Ramp Druid for my life.
I played this one Druid who literally just roped for the first turns. Yes, he even roped to play a stupid Renathal on board on turn 3. I managed to take him down to 21 by Turn 6. Then he plays that stupid hedge dragon and it becomes a miracle game in which he clears my board with those 3/3 whelps. He literally board-locks himself, and I kid you not, I had 4 Frostwyrm's Furys because he killed my Lady Deathwhisper as if I didn't have any frost spells in hand. I keep playing the spell to slowly try to get lethal.
Druids may not be doing the best but playing against them feels so life draining.
Can you link the list you played? Cause triple frost and aggro don't go together in my head.
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Standard, Wild, and Classic player.
Losing to Sire Denathrius makes me not want to play this game anymore. The Sire Denathrius nerf makes me want to play this game again. Losing to Deathrattle Rogue makes me not want to play this game anymore. The Prince Renathal nerf makes me not want to play this game anymore.
I must have used the wrong term to describe it but it pretty much feels like aggro. I'm talking about the amounts of burn you can generate and cast. It feels like playing Freeze Mage tbh.
Here is the deck that I tried and I hope it shows up:
### 3x Frost Tempo # Class: Death Knight # Format: Standard # Year of the Hydra # # 2x (0) Horn of Winter # 1x (1) Bone Breaker # 2x (1) Icy Touch # 1x (2) Astalor Bloodsworn # 1x (2) Bloodmage Thalnos # 2x (2) Deathchiller # 1x (2) Defrost # 2x (2) Frost Strike # 2x (2) Harbinger of Winter # 2x (3) Glacial Advance # 2x (3) Howling Blast # 2x (3) Nerubian Vizier # 1x (4) Lady Deathwhisper # 1x (4) Might of Menethil # 2x (4) Remorseless Winter # 2x (4) School Teacher # 1x (4) Thassarian # 1x (6) Overseer Frigidara # 2x (7) Frostwyrm's Fury # AAECAfHhBAiXoATR7QTE9gSpgAWTgQXipAXLpQXMpQULlrcE7eME9eME/uMEguQEk+QEueYEiPYEtIAFtYAFopkFAA==
I found it on Reddit when a guy managed to get to Legend and have around 200 ranked wins.
I'm only playing DK to get that golden portrait, nothing else.
I must have used the wrong term to describe it but it pretty much feels like aggro. I'm talking about the amounts of burn you can generate and cast. It feels like playing Freeze Mage tbh.
Here is the deck that I tried and I hope it shows up:
### 3x Frost Tempo # Class: Death Knight # Format: Standard # Year of the Hydra # # 2x (0) Horn of Winter # 1x (1) Bone Breaker # 2x (1) Icy Touch # 1x (2) Astalor Bloodsworn # 1x (2) Bloodmage Thalnos # 2x (2) Deathchiller # 1x (2) Defrost # 2x (2) Frost Strike # 2x (2) Harbinger of Winter # 2x (3) Glacial Advance # 2x (3) Howling Blast # 2x (3) Nerubian Vizier # 1x (4) Lady Deathwhisper # 1x (4) Might of Menethil # 2x (4) Remorseless Winter # 2x (4) School Teacher # 1x (4) Thassarian # 1x (6) Overseer Frigidara # 2x (7) Frostwyrm's Fury # AAECAfHhBAiXoATR7QTE9gSpgAWTgQXipAXLpQXMpQULlrcE7eME9eME/uMEguQEk+QEueYEiPYEtIAFtYAFopkFAA==
I found it on Reddit when a guy managed to get to Legend and have around 200 ranked wins.
I'm only playing DK to get that golden portrait, nothing else.
Yeah, that's definitely not an aggro deck. The reason aggro decks have a good winrate against Ramp Druid is because they can rush him down early before he gets to insane armor levels and taunt minions. This deck can't do that.
This deck has ironically an even worse matchup against Ramp Druid than Blood Death Knight has, because Blood Death Knight can at least some times win the late game with the help of Mutanus/Theotar, Brann+Lor'themar, or Brann+Mograine. This deck will never outvalue Ramp Druid - so either the Druid has a bad draw or you lose.
Oh, and yes, Ramp Druid definitely does have a very bad time against aggro xd:
Losing to Sire Denathrius makes me not want to play this game anymore. The Sire Denathrius nerf makes me want to play this game again. Losing to Deathrattle Rogue makes me not want to play this game anymore. The Prince Renathal nerf makes me not want to play this game anymore.
fuck every classic rogue player, always leeroy shadowstep, no matter what fucking turn it is. fuck your family
Do something about this stupid Deathrattle Rogue. It's ridicolous!
Det är bättre med en fågel i hand, än tiger i träd!
The nerf to Theotar, the Mad Duke means almost nothing when druids are already at 13 mana by turn 6.....
I love you Dreadsteed, I will never disenchant you!
So when are they going to make HEALING work like armor ? This change is NEEDED FOR AGES, lifesteal still limited to max hp.
Herpderp the armor gain of druid is still stupid as fuck making healing a pointless joke.
Also get rid of quest in battleground pls god this shit is unbalanced af, the buddy system was MUCH MORE balanced and fun.
Fuck You Blizzard for making Arena such DK Fiesta and every other class except Paladin a complete joke!!!
what the fuck is going on with BROKEN ASS DRUID!!!
NERF FCking GUFF NOW!!!!! 20 mana, massive armor gain, dropping free broken minions by the cost of armor... Who in the fcking hell thought this would be a good idea to give these new tools to an already broken character?? the devs are so shitty its unbelievable
I hate this game, I really do. If I want to play something slower I'm forced to fill my deck with board clears, removals and healing effects because of the stupidly fast aggro/combo decks out there, but then if I go up against another slow deck I lose because I had to run aggro counters instead of hand disruption.
I love you Dreadsteed, I will never disenchant you!
Steal priests, just roll my fucking deck if you want to play it so badly.
Another case of disgusting mindset when it comes to card design, the whole deck is a big disruption fiesta with a "don't let your opponent play their cards" mentality. Honestly, why do devs keep printing stuff that feels generally miserable to play against?
I love you Dreadsteed, I will never disenchant you!
Blood DK mirror matches would be much more fun and challenging if Alexandros Mograine didn't exist.
It's pretty much impossible to win if your opponent draws it on curve and yours is buried somewhere at the bottom of your deck.
It's not even a combo or finisher. It just slowly chips you down.
And it happens quite often (on both sides).
Not only does it feel incredibly stupid to win but also to lose this way, especially if both players didn't make any mistakes.
It's just good draw vs bad draw in the end.
Oh and Alexandros Mograine is actually only useful in the mirror.
Against most other matchups you simply can't afford to just play a 7/7 mininon on turn 7.
Alright, can Druid and Rogue just f*ck right off with all of their Mana cheating.
Infectious Ghouls are so annoying to try to deal with because you're trying to not die and not kill them unless you want more to keep spawning. It's basically like Greybough but cheaper and it's especially annoying with Burning Blade Acolyte.
Druid is probably more egregious because they are capable of including multiple win conditions in their deck. It wouldn't be so bad if they did not have draw/tutor cards to get their win condition nearly on command. Even worse is that Druids are completely capable of copying their win conditions thanks to Moonlit Guidance. I played a Triple Blood Death Knight and I literally played Patchwerk twice and managed to get rid of Insatiable Devourer, Sire Denathrius, and Brann Bronzebeard.
Did it matter? Nope. They played Anub'Rekhan and Astalor Bloodsworn. It's like Druid can afford to have multiple win conditions simply because they can afford the Mana to use them in one turn thanks to Wildheart Guff. This game does not need to have more Mana Cheating because now Standard feels like Wild back in like 2018-2019. I just want to play Death Knight without feeling bad since I always feel like I'm losing out on Tempo even though the cards themselves are solid.
Was friends with Paladin, now Death Knights are my homies.
So you are mad because Patchwerk didnt won you a game on the spot? Well fuck you. And fuck Patchwerk. Fuck y'all blood freaks.
Just because your life is empty and you can afford to play 40 mins games it doesnt mean everyone can
So what do you want me to do? Play Sire Denathrius, Astalor Bloodsworn?
Oh wait, I might as well play Druid if that's my game plan because he does it better.
If my life is empty then I hope to drag Druid and Rogue to 40 min hell with me.
Was friends with Paladin, now Death Knights are my homies.
I'm trying to play Triple Frost Tempo DK and I'm utterly confused at how I cannot kill Ramp Druid even though aggro should counter it.
I can kill No Minion Demon Hunters, Token Druid, Quest Priests, sometimes Triple Blood DKs, and even Deathrattle Rogue if you can believe it. Even if they have Prince Renathal, I can burst them down before they can stabilize. But I cannot kill Ramp Druid for my life.
I played this one Druid who literally just roped for the first turns. Yes, he even roped to play a stupid Renathal on board on turn 3. I managed to take him down to 21 by Turn 6. Then he plays that stupid hedge dragon and it becomes a miracle game in which he clears my board with those 3/3 whelps. He literally board-locks himself, and I kid you not, I had 4 Frostwyrm's Furys because he killed my Lady Deathwhisper as if I didn't have any frost spells in hand. I keep playing the spell to slowly try to get lethal.
BUT GUESS WHAT? He uses all of his Moonlit Guidances and his Jerry Rig Carpenters to get Beetlemancy to gain 12 armor every turn, so I wouldn't be able to kill him. It gets even worse is when he finally manages to kill some of his guys to LITERALLY PLAY ALL IN ONE TURN: Anub'Rekhan, Brann Bronzebeard, Astalor Bloodsworn, and Sire Denathrius.
Druids may not be doing the best but playing against them feels so life draining.
Was friends with Paladin, now Death Knights are my homies.
Can you link the list you played? Cause triple frost and aggro don't go together in my head.
Standard, Wild, and Classic player.Losing to Sire Denathrius makes me not want to play this game anymore.The Sire Denathrius nerf makes me want to play this game again.
Losing to Deathrattle Rogue makes me not want to play this game anymore.
The Prince Renathal nerf makes me not want to play this game anymore.
I must have used the wrong term to describe it but it pretty much feels like aggro. I'm talking about the amounts of burn you can generate and cast. It feels like playing Freeze Mage tbh.
Here is the deck that I tried and I hope it shows up:
### 3x Frost Tempo
# Class: Death Knight
# Format: Standard
# Year of the Hydra
#
# 2x (0) Horn of Winter
# 1x (1) Bone Breaker
# 2x (1) Icy Touch
# 1x (2) Astalor Bloodsworn
# 1x (2) Bloodmage Thalnos
# 2x (2) Deathchiller
# 1x (2) Defrost
# 2x (2) Frost Strike
# 2x (2) Harbinger of Winter
# 2x (3) Glacial Advance
# 2x (3) Howling Blast
# 2x (3) Nerubian Vizier
# 1x (4) Lady Deathwhisper
# 1x (4) Might of Menethil
# 2x (4) Remorseless Winter
# 2x (4) School Teacher
# 1x (4) Thassarian
# 1x (6) Overseer Frigidara
# 2x (7) Frostwyrm's Fury
#
AAECAfHhBAiXoATR7QTE9gSpgAWTgQXipAXLpQXMpQULlrcE7eME9eME/uMEguQEk+QEueYEiPYEtIAFtYAFopkFAA==
I found it on Reddit when a guy managed to get to Legend and have around 200 ranked wins.
I'm only playing DK to get that golden portrait, nothing else.
Was friends with Paladin, now Death Knights are my homies.
Yeah, that's definitely not an aggro deck. The reason aggro decks have a good winrate against Ramp Druid is because they can rush him down early before he gets to insane armor levels and taunt minions. This deck can't do that.
This deck has ironically an even worse matchup against Ramp Druid than Blood Death Knight has, because Blood Death Knight can at least some times win the late game with the help of Mutanus/Theotar, Brann+Lor'themar, or Brann+Mograine. This deck will never outvalue Ramp Druid - so either the Druid has a bad draw or you lose.
Oh, and yes, Ramp Druid definitely does have a very bad time against aggro xd:
Standard, Wild, and Classic player.Losing to Sire Denathrius makes me not want to play this game anymore.The Sire Denathrius nerf makes me want to play this game again.
Losing to Deathrattle Rogue makes me not want to play this game anymore.
The Prince Renathal nerf makes me not want to play this game anymore.
Ohhhhhh my god.
Thanks for telling me that, I legit thought tempo and aggro were the same thing.
I feel a lot less salty about the loss now as it seems I wasn't likely to win in that match up.
Once again, thanks for explaining it so clearly and I hope Deathrattle Rogue gets nerfed for your sake.
Was friends with Paladin, now Death Knights are my homies.
Great patch, love losing turn 3 to burgle rogue with a 0 mana convoke the spirits. Amazing.
Bli$$ard should less apparent that a win is choose when the game starts. I can't understand how a player has perfect discovers all time in a match.