I'm guessing that there's a meta difference between this site and my experience, as i'm playing on EU, but my recent experience in standard has been:
- For the last two weeks before the miniset: at least 60% of games were mech paladin, mech mage and naga mage; the rest being pretty much nothing but pirate warrior or quest hunter.
- For 2 days after the miniset: lots of very appreciated variety, shamans trying stuff up, warriors securing a steady place, priests getting the hang of their infuriating infinite wigs
- After that: very fast moving towards almost 70% of mech mages, mech pallies and thief rogues. The rest being almost entirely extinct.
Multiple days in a row this week, i literally had *nothing else* than pallies and mages opponents for like 5 games in a row. So reading the patch note today made me 1. chuckle at the "paladins are at a healthy place rn" and 2. cry at the complete absence of changes to any mechs at all. And with warrior nerfed to oblivion, i feel like shit is going to get even worse now..
At least rogues might get a little more manageable, without 2 4/5 rushes on turn 2 anymore, but then again, a deck that literally revoles entirely around randomly generated cards, making it impossible to play around (even from the mulligan, even... "play as another class" is fun in theory, but makes you mulligan around the wrong class too), should not be a top tier deck ever, it's just ridiculous (and honestly, i would need very strong evidence in order to get convinced that jackpot isn't using the same algorithm than zephrys, like holy shit)
Wanna proof of Jackpot not being like Zeprhys? Do what I did, play Jackpot yourself and just try to get the spell you need.
Hey guys can someone help me? I wasn't able to log into my old hearthpwn Account (yallan) and now i had to link with either blizzard or twitch account. Does anyone know how to get my old account back? Sorry for wrong thread but i don't know where to find help.
While we're talking about "nerfs based on feelings", please someone nerf Serpent Wig already! +1/+2 at least twice per turn every single turn, almost half of which costing 0 mana, is just incredibly absurd!
By default, that already makes any of their curved minions already out of reach in terms of hp, but priests already have so many cards to add hps! This card makes literally almost every single one of their minions permanently out of reach to kill if you don't happen to have perfect board clears for them every two or three turns, and the fact that you literally cannot do anything about this card being played every single turn is just infuriatingly frustrating! Even +1/+1 would seem exactly as annoying for the exact same reason, and i feel like it should be changed to be only damage buff, and no health, so that it at least makes the minions killable sometimes just PLEASE
This thread made me realize why I've started getting so many ropers and emote spammers. I've been playing Deathrattle/Sea Mine Rogue since Sunken City launch. I didn't realize there was so many rogues out there doing the thief package.
I've had a few Mech Mages and Mech Paladins (the two decks my Deathrattle consistently struggles against) just rope every turn then spam emotes when they are going to win. Guess they think I'm playing a version of thief rogue. lol
When I need to win, I play decks that are generally considered “cancerous” by the general population and Blizzard rewards me handsomely with the wins I need.
When I want to have fun and try out other deck styles within the supposed meta, Blizzard MMR decides it’s time to match me up with direct counters to that deck, and feeds me losses. And I’m not talking meme decks or home brews. I’m talking other legit tier 1 and 2 decks.
It sucks that before you even face your opponent, you have to win the battle against the MMR first, then RNG second. Games where actual strategy come into play are few and far between.
Yeah it’s tin foil hat shit, but I’ve been playing long enough to see a pattern with Blizzard that doesn’t seem that far fetched.
Rollback Post to RevisionRollBack
Grammar is the difference between knowing your crap, and knowing you’re crap.
Lol, just jumped into casual to play a few quick games to complete my daily before heading out for a beach day………..
Blizzard says I am going to play 3 fucking BMing, bitch as healing, roping pain in my ass Priests before I can do so. So pissed right now, I’m saying fuck it and leaving the quest undone.
Thank god this is a digital game. I would have gotten arrested for punching each one of those fuckers in their faces. If you’re a Priest player in casual….know this. Your parents wish they never had you.
Rollback Post to RevisionRollBack
Grammar is the difference between knowing your crap, and knowing you’re crap.
When I need to win, I play decks that are generally considered “cancerous” by the general population and Blizzard rewards me handsomely with the wins I need.
When I want to have fun and try out other deck styles within the supposed meta, Blizzard MMR decides it’s time to match me up with direct counters to that deck, and feeds me losses. And I’m not talking meme decks or home brews. I’m talking other legit tier 1 and 2 decks.
It sucks that before you even face your opponent, you have to win the battle against the MMR first, then RNG second. Games where actual strategy come into play are few and far between.
Yeah it’s tin foil hat shit, but I’ve been playing long enough to see a pattern with Blizzard that doesn’t seem that far fetched.
I've had very similar observations and in fact was reflecting on exactly this this morning. There are two sides to this:
1. Since the first time i started playing again (after years of absence), mid-last season, my experience day to days has almost exclusively consisted of sessions of very solid and consistent winrate, good draws and good rng, then followed-up with the next session (either later that day or the next) being the exact opposite: pretty much impossible to get any synergy going in anything i play, incredibly terrible draws and rng, and opponents getting very consistent top-decks and insane randomness (to the point where it often feels like literally every single turn is the absolute most perfect turn the opponent could get, including every single hits from mecha sharks and stuff like that).
2. Every single time i get fed up with getting crushed by the majority of that one deck that is way too good against my deck, and that i try a new one that should be much better against it, i suddenly see almost exclusively new kinds of decks i've never seen before. This also comes in the form of "new deck -> great 60%+ winrate -> then slowly descending into utter uselessness and literally not being able to to win more than 1 game out of 6 or so.
I have a very high suspicion that indeed, the MMR also affects deck matchups (pairing you with classes that tend to have a better winrate against yours), as well as rng, honestly, which feels to consistently sling back and forth between consistently good and then consistently terrible. And it's absolutely infuriatingly frustrating in most situations... Even wins feel lame, half of the times, because they're basically caused by the opponent having that same case of the worst draws ever, while you're just getting everything perfect, and there's no actual thoughts or strategy needing to be put into it.
This thread made me realize why I've started getting so many ropers and emote spammers. I've been playing Deathrattle/Sea Mine Rogue since Sunken City launch. I didn't realize there was so many rogues out there doing the thief package.
I've had a few Mech Mages and Mech Paladins (the two decks my Deathrattle consistently struggles against) just rope every turn then spam emotes when they are going to win. Guess they think I'm playing a version of thief rogue. lol
You know you're playing a deck archetype just as hateful as thief rogue, right dude? With the added twist of mostly playing solitaire...
GG Blizzard ! The Ladder is completely rigged ! Or some probabilities are very strange ! I think someone with good lawyers behind him can hurt very bad this company !
Fuck you, Blizzard! First you slow down everything to arena meta, then add a card that gives 40 health and 40 cards to morons, so you have no way to beat noobs at their own game because there is no aggro or otk that works against these noob decks. We're experiencing the rise of the noobs in HS! Thank you!
Curse warlock was already high up there with the most annoying decks to fight, as the entire deck literally only consists of answers - usually control decks have big attacks late game and the rest of their deck is built around surviving until they can play those cards, but curse lock is literally nothing else than answers to any kind of plays the opponent might have, plus an almost constantly full hand no matter what, and only kill you from passive logarithmically scaling damage COMING FROM THEIR ANSWERS -, but now renathal makes it so they don't even have to choose between different types of answers they want to focus on, they can literally just have it ALL. So now not only do they have absolutely busted decks literally designed to counter *everything*, they can counter EVEN MORE things even more consistently AND heal up to even higher.
I am all for a more controlly meta, but by god PLEASE don't make curse lock the dominant deck, it's literally in the top 3 most tedious decks to fight against!
Why is there not a time limit on Shudder Wock Shaman. Decided to wait it out to see because I thought they had put a time limit on games. But after an hour he finally beat me down to nothing. Like WTF!
Mechs are a nightmare of low ranka only, that doesn't make them nerf worthy
Wanna proof of Jackpot not being like Zeprhys? Do what I did, play Jackpot yourself and just try to get the spell you need.
Click to see my Hearthstone projects:
There's a deck that returns the error "we could not start the game for you. Try again in a few minutes". Only THAT deck!! Stupid small indie company
Hey guys can someone help me? I wasn't able to log into my old hearthpwn Account (yallan) and now i had to link with either blizzard or twitch account. Does anyone know how to get my old account back? Sorry for wrong thread but i don't know where to find help.
Thank you guys
New nerfs, new meta.
Brand new exciting classes at the top of the standard char---
What's that?
Hunter? Is tier one? Again?
Awesome.
While we're talking about "nerfs based on feelings", please someone nerf Serpent Wig already!
+1/+2 at least twice per turn every single turn, almost half of which costing 0 mana, is just incredibly absurd!
By default, that already makes any of their curved minions already out of reach in terms of hp, but priests already have so many cards to add hps! This card makes literally almost every single one of their minions permanently out of reach to kill if you don't happen to have perfect board clears for them every two or three turns, and the fact that you literally cannot do anything about this card being played every single turn is just infuriatingly frustrating!
Even +1/+1 would seem exactly as annoying for the exact same reason, and i feel like it should be changed to be only damage buff, and no health, so that it at least makes the minions killable sometimes just PLEASE
great men
This thread made me realize why I've started getting so many ropers and emote spammers. I've been playing Deathrattle/Sea Mine Rogue since Sunken City launch. I didn't realize there was so many rogues out there doing the thief package.
I've had a few Mech Mages and Mech Paladins (the two decks my Deathrattle consistently struggles against) just rope every turn then spam emotes when they are going to win. Guess they think I'm playing a version of thief rogue. lol
So... hunter has become a big priest but with charge?
Got lethald by turn 8 because opponent played discounted Krush on turn 7 and then played 2xRevive Pet.
It's amazing how little agency I had, and how the only way I could not got into that turn 8 was losing on purpouse by not killing Krush.
Click to see my Hearthstone projects:
So... tier 1 decks right now: murloc shaman, beast hunter, mech mage. 3 decks requiring next to impossible levels of skill to master...
Half rant. Half observation.
When I need to win, I play decks that are generally considered “cancerous” by the general population and Blizzard rewards me handsomely with the wins I need.
When I want to have fun and try out other deck styles within the supposed meta, Blizzard MMR decides it’s time to match me up with direct counters to that deck, and feeds me losses. And I’m not talking meme decks or home brews. I’m talking other legit tier 1 and 2 decks.
It sucks that before you even face your opponent, you have to win the battle against the MMR first, then RNG second. Games where actual strategy come into play are few and far between.
Yeah it’s tin foil hat shit, but I’ve been playing long enough to see a pattern with Blizzard that doesn’t seem that far fetched.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
Lol, just jumped into casual to play a few quick games to complete my daily before heading out for a beach day………..
Blizzard says I am going to play 3 fucking BMing, bitch as healing, roping pain in my ass Priests before I can do so. So pissed right now, I’m saying fuck it and leaving the quest undone.
Thank god this is a digital game. I would have gotten arrested for punching each one of those fuckers in their faces. If you’re a Priest player in casual….know this. Your parents wish they never had you.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
I've had very similar observations and in fact was reflecting on exactly this this morning.
There are two sides to this:
1. Since the first time i started playing again (after years of absence), mid-last season, my experience day to days has almost exclusively consisted of sessions of very solid and consistent winrate, good draws and good rng, then followed-up with the next session (either later that day or the next) being the exact opposite: pretty much impossible to get any synergy going in anything i play, incredibly terrible draws and rng, and opponents getting very consistent top-decks and insane randomness (to the point where it often feels like literally every single turn is the absolute most perfect turn the opponent could get, including every single hits from mecha sharks and stuff like that).
2. Every single time i get fed up with getting crushed by the majority of that one deck that is way too good against my deck, and that i try a new one that should be much better against it, i suddenly see almost exclusively new kinds of decks i've never seen before.
This also comes in the form of "new deck -> great 60%+ winrate -> then slowly descending into utter uselessness and literally not being able to to win more than 1 game out of 6 or so.
I have a very high suspicion that indeed, the MMR also affects deck matchups (pairing you with classes that tend to have a better winrate against yours), as well as rng, honestly, which feels to consistently sling back and forth between consistently good and then consistently terrible.
And it's absolutely infuriatingly frustrating in most situations... Even wins feel lame, half of the times, because they're basically caused by the opponent having that same case of the worst draws ever, while you're just getting everything perfect, and there's no actual thoughts or strategy needing to be put into it.
You know you're playing a deck archetype just as hateful as thief rogue, right dude? With the added twist of mostly playing solitaire...
GG Blizzard ! The Ladder is completely rigged ! Or some probabilities are very strange ! I think someone with good lawyers behind him can hurt very bad this company !
Fuck you, Blizzard! First you slow down everything to arena meta, then add a card that gives 40 health and 40 cards to morons, so you have no way to beat noobs at their own game because there is no aggro or otk that works against these noob decks. We're experiencing the rise of the noobs in HS! Thank you!
Curse warlock was already high up there with the most annoying decks to fight, as the entire deck literally only consists of answers - usually control decks have big attacks late game and the rest of their deck is built around surviving until they can play those cards, but curse lock is literally nothing else than answers to any kind of plays the opponent might have, plus an almost constantly full hand no matter what, and only kill you from passive logarithmically scaling damage COMING FROM THEIR ANSWERS -, but now renathal makes it so they don't even have to choose between different types of answers they want to focus on, they can literally just have it ALL.
So now not only do they have absolutely busted decks literally designed to counter *everything*, they can counter EVEN MORE things even more consistently AND heal up to even higher.
I am all for a more controlly meta, but by god PLEASE don't make curse lock the dominant deck, it's literally in the top 3 most tedious decks to fight against!
Why is there not a time limit on Shudder Wock Shaman. Decided to wait it out to see because I thought they had put a time limit on games. But after an hour he finally beat me down to nothing. Like WTF!
Immolate is a bad card.
In every sense of the word.
It is not a good card to play and it is not a good card to play against.
Soooo... turns out that the new legendary fits perfectly in tribe decks that like to brainlessly jam-pack the deck with those minions, right?
Pirate warrior, mechs, murlocs... So awesome. Just what we needed...