Abyssal Curse is just way too powerful as it currently plays. They're easy to spam out and do a guaranteed set amount of damage (if not more) on an increasing linear scale that either forces you to have heals or remove cards from your opponent's hand to prevent it from happening. There are a scant few cards that can do the latter in that situation, and to boot they're random in their selection.
Blizzard MMR is on another one today. Played Quest Hunter for 8 games. 6 were Reno’s. Was only able to kill two of the six after a full health heal. Yay! Another 50/50 day!
JUST LIKE BLIZZARD LIKES IT.
Rollback Post to RevisionRollBack
Grammar is the difference between knowing your crap, and knowing you’re crap.
We live in a meta with 7 tier-1 decks. None of which requires any skill whatsoever to play. Simply click whatever glows orange, then whatever glows green.
The funny fact is the following: despite Blizzard and this game's player community blatantly exhibiting an obsession towards 5-6 turns-long matches (tops!), we still happen to regularly witness professionals at tournaments spending dozens of minutes on a single game. Pretty misleading, ain't it?!?
I guess we can call it the Hearthstone's alternate reality!
Who designed the goddamn Doppelgangster in mercenary mode?
It was already terrible to autoconcede in heroic if you found yourself fighting a peon, but now I even have to autoconcede normal mode because these morons are beyond heroic boss levels of bullshit
can the cucks at blizzard stop pushing fucking DH. there is no reason for the class to be the top deck after expansion and miniset with multiple nerfs in between. if you have no idea how to balance the class, then stop giving it super strong cards to start and buff as needed..
can the cucks at blizzard stop pushing fucking DH. there is no reason for the class to be the top deck after expansion and miniset with multiple nerfs in between. if you have no idea how to balance the class, then stop giving it super strong cards to start and buff as needed..
poor DH can't catch a break with the people yelling nerf
any other class can be on top but god forbid DH has a viable deck ever
can the cucks at blizzard stop pushing fucking DH. there is no reason for the class to be the top deck after expansion and miniset with multiple nerfs in between. if you have no idea how to balance the class, then stop giving it super strong cards to start and buff as needed..
poor DH can't catch a break with the people yelling nerf
any other class can be on top but god forbid DH has a viable deck ever
Maybe because DH has always been, since its very inception, the ultimate spearhead of hyper-aggro gameplay and some people just happen to be tired of hyper aggro bulls**t dominating the meta?!?!?
can the cucks at blizzard stop pushing fucking DH. there is no reason for the class to be the top deck after expansion and miniset with multiple nerfs in between. if you have no idea how to balance the class, then stop giving it super strong cards to start and buff as needed..
poor DH can't catch a break with the people yelling nerf
any other class can be on top but god forbid DH has a viable deck ever
its the highest winrate class in the game, even after multiple nerfs. that tells me that is has a lot of problematic cards, the 1/3 weapon being a big one. the fact that 42% of my games this season have been against DH and Warrior, whose strength is that is beats DH, is also very telling. For a class that has only existed for like 1.5-2 years, but has been hit with 5-6 rounds of nerfs tells me either the dev team has no idea how to balance it, or prefer it to be a top class since it's still the newest.
This goes out to everyone who got saved by playing mutanos and would have lost otherwise!! Ur fcking retarded and trash players!!! Mutanos Should be removed from the game !!
I wish I could get back the money I spent on this fucking piece of shit, it wasn't much but in the long run it certainly wasn't worth it. Biggest waste of time on the planet.
Rollback Post to RevisionRollBack
I love you Dreadsteed, I will never disenchant you!
can the cucks at blizzard stop pushing fucking DH. there is no reason for the class to be the top deck after expansion and miniset with multiple nerfs in between. if you have no idea how to balance the class, then stop giving it super strong cards to start and buff as needed..
poor DH can't catch a break with the people yelling nerf
any other class can be on top but god forbid DH has a viable deck ever
25 of my last 31 games is DH or Rogue, can you tell the difference between being "viable" and "insanely OP"???
I'm guessing that there's a meta difference between this site and my experience, as i'm playing on EU, but my recent experience in standard has been:
- For the last two weeks before the miniset: at least 60% of games were mech paladin, mech mage and naga mage; the rest being pretty much nothing but pirate warrior or quest hunter.
- For 2 days after the miniset: lots of very appreciated variety, shamans trying stuff up, warriors securing a steady place, priests getting the hang of their infuriating infinite wigs
- After that: very fast moving towards almost 70% of mech mages, mech pallies and thief rogues. The rest being almost entirely extinct.
Multiple days in a row this week, i literally had *nothing else* than pallies and mages opponents for like 5 games in a row. So reading the patch note today made me 1. chuckle at the "paladins are at a healthy place rn" and 2. cry at the complete absence of changes to any mechs at all. And with warrior nerfed to oblivion, i feel like shit is going to get even worse now..
At least rogues might get a little more manageable, without 2 4/5 rushes on turn 2 anymore, but then again, a deck that literally revoles entirely around randomly generated cards, making it impossible to play around (even from the mulligan, even... "play as another class" is fun in theory, but makes you mulligan around the wrong class too), should not be a top tier deck ever, it's just ridiculous (and honestly, i would need very strong evidence in order to get convinced that jackpot isn't using the same algorithm than zephrys, like holy shit)
I'm guessing that there's a meta difference between this site and my experience, as i'm playing on EU, but my recent experience in standard has been:
- For the last two weeks before the miniset: at least 60% of games were mech paladin, mech mage and naga mage; the rest being pretty much nothing but pirate warrior or quest hunter.
- For 2 days after the miniset: lots of very appreciated variety, shamans trying stuff up, warriors securing a steady place, priests getting the hang of their infuriating infinite wigs
- After that: very fast moving towards almost 70% of mech mages, mech pallies and thief rogues. The rest being almost entirely extinct.
Multiple days in a row this week, i literally had *nothing else* than pallies and mages opponents for like 5 games in a row. So reading the patch note today made me 1. chuckle at the "paladins are at a healthy place rn" and 2. cry at the complete absence of changes to any mechs at all. And with warrior nerfed to oblivion, i feel like shit is going to get even worse now..
At least rogues might get a little more manageable, without 2 4/5 rushes on turn 2 anymore, but then again, a deck that literally revoles entirely around randomly generated cards, making it impossible to play around (even from the mulligan, even... "play as another class" is fun in theory, but makes you mulligan around the wrong class too), should not be a top tier deck ever, it's just ridiculous (and honestly, i would need very strong evidence in order to get convinced that jackpot isn't using the same algorithm than zephrys, like holy shit)
Have made similar experiences, also on EU. For me it's mind-boggling that they didn't nerf Amalgam of the Deep alongside School Teacher when the exact same reasoning would apply word by word. A card that slots into every tribal deck with a premium battlecry and a premium statline, enables Kazakusan without much sacrifice, leads to almost endless discover chains alongside Gorillabot A-3 and so on. But on a second glance, on the contrary to School Teacher, the Amalgams would give players a dust refund, so obviously School Teacher is the cheaper nerf for Blizzard. -.-
Immolate is a bad card.
I know it's not in any good decks, but it is a stupid design.
Turn 9 "**** you" Warlock is just stupid... Three cards discounted twice with Runed Mithril Rod wins you pretty much even if the enemy is at high HP. Brann Bronzebeard > Sira'kess Cultist > Zola the Gorgon > 2x Sira'kess Cultist gives the freaking enemy 6 Abyssal Curses. I quite literally went from 28hp to dead with nothing I could play around.
Abyssal Curse is just way too powerful as it currently plays. They're easy to spam out and do a guaranteed set amount of damage (if not more) on an increasing linear scale that either forces you to have heals or remove cards from your opponent's hand to prevent it from happening. There are a scant few cards that can do the latter in that situation, and to boot they're random in their selection.
To the 8th Thief Rogue I got to play against in a row who top decks jackpot - Swiftscale Trickster - Pyroblast for lethal.
https://www.youtube.com/watch?v=rZsh5gIPbd8
Blizzard MMR is on another one today. Played Quest Hunter for 8 games. 6 were Reno’s. Was only able to kill two of the six after a full health heal. Yay! Another 50/50 day!
JUST LIKE BLIZZARD LIKES IT.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
We live in a meta with 7 tier-1 decks. None of which requires any skill whatsoever to play. Simply click whatever glows orange, then whatever glows green.
The funny fact is the following: despite Blizzard and this game's player community blatantly exhibiting an obsession towards 5-6 turns-long matches (tops!), we still happen to regularly witness professionals at tournaments spending dozens of minutes on a single game. Pretty misleading, ain't it?!?
I guess we can call it the Hearthstone's alternate reality!
5 rogues in a row. Full S tier netdeckers makes me sick, i just want fucking diversity
Who designed the goddamn Doppelgangster in mercenary mode?
It was already terrible to autoconcede in heroic if you found yourself fighting a peon, but now I even have to autoconcede normal mode because these morons are beyond heroic boss levels of bullshit
Click to see my Hearthstone projects:
can the cucks at blizzard stop pushing fucking DH. there is no reason for the class to be the top deck after expansion and miniset with multiple nerfs in between. if you have no idea how to balance the class, then stop giving it super strong cards to start and buff as needed..
poor DH can't catch a break with the people yelling nerf
any other class can be on top but god forbid DH has a viable deck ever
Maybe because DH has always been, since its very inception, the ultimate spearhead of hyper-aggro gameplay and some people just happen to be tired of hyper aggro bulls**t dominating the meta?!?!?
Rogue after rogue. Back to battlegrounds. The devs suck.
its the highest winrate class in the game, even after multiple nerfs. that tells me that is has a lot of problematic cards, the 1/3 weapon being a big one. the fact that 42% of my games this season have been against DH and Warrior, whose strength is that is beats DH, is also very telling. For a class that has only existed for like 1.5-2 years, but has been hit with 5-6 rounds of nerfs tells me either the dev team has no idea how to balance it, or prefer it to be a top class since it's still the newest.
This goes out to everyone who got saved by playing mutanos and would have lost otherwise!! Ur fcking retarded and trash players!!! Mutanos Should be removed from the game !!
Fuck boar priest.
Fuck boar priest.
Fuck boar priest.
Fuck boar priest.
Fuck boar priest.
If you're ever feeling down or depressed and want to play something to cheer up, do NOT choose this game to play.
I love you Dreadsteed, I will never disenchant you!
I wish I could get back the money I spent on this fucking piece of shit, it wasn't much but in the long run it certainly wasn't worth it. Biggest waste of time on the planet.
I love you Dreadsteed, I will never disenchant you!
25 of my last 31 games is DH or Rogue, can you tell the difference between being "viable" and "insanely OP"???
Idk how many weeks has Brann been in Duels but... his hero power has been crashing opponent since then.
BUT HEY, ATLEAST DEVS ARE AWARE :)))))))))))
I'm guessing that there's a meta difference between this site and my experience, as i'm playing on EU, but my recent experience in standard has been:
- For the last two weeks before the miniset: at least 60% of games were mech paladin, mech mage and naga mage; the rest being pretty much nothing but pirate warrior or quest hunter.
- For 2 days after the miniset: lots of very appreciated variety, shamans trying stuff up, warriors securing a steady place, priests getting the hang of their infuriating infinite wigs
- After that: very fast moving towards almost 70% of mech mages, mech pallies and thief rogues. The rest being almost entirely extinct.
Multiple days in a row this week, i literally had *nothing else* than pallies and mages opponents for like 5 games in a row. So reading the patch note today made me 1. chuckle at the "paladins are at a healthy place rn" and 2. cry at the complete absence of changes to any mechs at all. And with warrior nerfed to oblivion, i feel like shit is going to get even worse now..
At least rogues might get a little more manageable, without 2 4/5 rushes on turn 2 anymore, but then again, a deck that literally revoles entirely around randomly generated cards, making it impossible to play around (even from the mulligan, even... "play as another class" is fun in theory, but makes you mulligan around the wrong class too), should not be a top tier deck ever, it's just ridiculous (and honestly, i would need very strong evidence in order to get convinced that jackpot isn't using the same algorithm than zephrys, like holy shit)
Have made similar experiences, also on EU. For me it's mind-boggling that they didn't nerf Amalgam of the Deep alongside School Teacher when the exact same reasoning would apply word by word. A card that slots into every tribal deck with a premium battlecry and a premium statline, enables Kazakusan without much sacrifice, leads to almost endless discover chains alongside Gorillabot A-3 and so on. But on a second glance, on the contrary to School Teacher, the Amalgams would give players a dust refund, so obviously School Teacher is the cheaper nerf for Blizzard. -.-
Ceterum censeo classum magi esse delendam.