Druid is so toxic. The amount of insane threats they can generate is almost boundless. I dealt with 2x scales of onyxia, oracle + naga giant, 3x miracle growth at 9/9 9/9 and 10/10. I somehow deal with all these threats (playing Reno mage) and thought, "what else could they have left? if they have one slow turn and I can build a board I'm in a good spot to win." Then dude throws down oracle + Ivus at like 17 mana and swings 2x 19/19 divine shield taunt. Give me a fucking break.
Immediately stopped playing. Such a turn off to play a game like that. I'd rather lose to aggro.
I was just wondering if Ivus and the oracle worked together. Of course they do.
There is one very simple fix that Blizzard can do to fix the current level of powercreep in the game right now....and that would be to either raise the health pool count of all character by at least 10 or more, or provide starting armor.
But they are likely too stupid or greedy to do so.
I'm sorry but this is a horrible idea. Raising the health pool would only have the effect of making aggro way worse — the only thing capable of balancing the Kazakusan decks. It's precisely the risk of dying before turn 6 that keeps control, combo, ramp, and slow dumb Timmy decks from steamrolling over the metagame. Keeping the Kazakusan decks in check is exactly what is needed. All the deck archetypes need to be good for the game to be balanced. That means aggro needs to be good too.
No matter how much you might think you hate dying early to a perfect curve into Mr. Smite, it's a lot better than being completely unable to play anything that isn't Kazakusan druid. Not only would we lose all the aggro and midrange decks; because of that loss, there would be no reason to play Kazakusan in any other class. The sole reason to play something other than druid is that they have better anti-aggro cards. If aggro no longer poses a threat due to heroes having 40 health, then all aggro and midrange decks would disappear, AND all non-druid Kazakusan decks would disappear.
This melodrama is silly, frankly. I get that it's a salt thread, but at least complain about something that's real. Game mechanics right now are cartoonishly stupid and chaotic. Strategy gets you nowhere since you can die to randomly generated nut discoveries at any moment. Against aggro, Juggernaut into Gorehowl, Nellie into Mr. Smite and two other smorcy pirates. Against "control", God only knows what comes from Kazakusan.
Things aren't much better elsewhere. Midrange decks right now benefit less from the outrageous "casino creep" that Hearthstone has seen since discover was first printed. I think generally speaking the discover effects and other random resource generation effects have gotten obscene and out of control. Many non-resource-generating effects are equally absurd too. The game feels almost... childish these days. The effects are not just pushed in quality (though they are that too), they've quickly crept up in sheer chaotic unpredictability. But thankfully, midrange decks currently focus more on their own game plan.
But these game plans are totally linear and dependent on the luck of the draw. In particular, shaman decks are practically useless if they don't draw Snowfall Guardian. Similarly, naga mages rely almost entirely on Spitelash Siren. And of course, mech mage relies on the absurd Mecha-Shark. The variance is too high — the ceiling is way too high for these effects, so it's frustrating to play against them; and the floor is way too low for these decks when they fail to draw their build-around card, so it's frustrating to actually play them.
But overall, the game balance is pretty good. The mechanics and extreme variance are annoying, but there's a nice, standard rock-paper-scissors situation in Standard. Aggro eats Kazakusan, and Kazakusan is pretty good against midrange, and midrange has more balanced matchups as usual but is pretty good against aggro. There are some other decks floating around, like Reno decks and control paladin. They'll probably get much better with more expansions.
In my opinion, the biggest problem is the reliance on extreme variance to drum up excitement. It's good that they're trying to get away from that. Dredge and moving cards to the bottom of the deck is a much more sensible replacement for discover and trade. Unfortunately, the game is still suffering from the foolish decisions of past expansions (especially Kazakusan and the warrior quest, in my opinion). And who knows if this renewed maturity is gonna last?
As for me, my main complaint will, as usual, be people roping or disconnecting when they lose. I could sort of understand if I was playing some universally hated deck like Kazakusan druid or pirate warrior. But I was playing the (quite weak) thief rogue deck that Kibler posted on YouTube recently. I actually kinda like discover in the context of a deck basically built around using it strategically. It's balanced by the fact that you're playing with random cards from other classes. But ultimately it's quite bad compared to the decks that just have insanely pushed cards that incidentally have insane variance also, like those I mentioned.
Anyway, my opponent, a quest hunter, is doing what quest hunters generally do. It's not like I had a particularly powerful draw or something. I just chose every healing/armor card I could find when discovering. And as soon as he realizes I'm going to have lethal soon, and he doesn't have enough spells to burn me down, he starts roping... right up to the last minute. Rope every turn until I finally kill him.
The impulsiveness and lack of empathy and emotional maturity of Hearthstone players is such a turn-off. And my God, it's getting worse every year. I have been playing Hearthstone since Alpha, back in 2013. It came out during my first year in college, so it became a big part of my life. There have always been various forms of bad manners, and maybe I'm looking back with rose-tinted glasses, but I remember things being more gentlemanly. Emotes were used mostly to say hello and express amazement, not for trolling.
And certainly nothing like the situation we have now, where it seems like most games end in someone racing to hit the concede button before you can deal the last point of damage. Everyone just has to have the last word, apparently. Can't let someone assert dominance by killing you, must commit honorable seppuku. And ideally, waste as much of their time as humanly possible (even at the cost of wasting your own time) before going out in a blaze of antisocial glory. I don't remember experiencing that back during my first phase of interest in Hearthstone, roughly between alpha and Mean Streets of Gadgetzan. I can't say I have ever experienced anything like that when playing MTG Online, either.
There is one very simple fix that Blizzard can do to fix the current level of powercreep in the game right now....and that would be to either raise the health pool count of all character by at least 10 or more, or provide starting armor.
But they are likely too stupid or greedy to do so.
I'm sorry but this is a horrible idea. Raising the health pool would only have the effect of making aggro way worse — the only thing capable of balancing the Kazakusan decks. It's precisely the risk of dying before turn 6 that keeps control, combo, ramp, and slow dumb Timmy decks from steamrolling over the metagame. Keeping the Kazakusan decks in check is exactly what is needed. All the deck archetypes need to be good for the game to be balanced. That means aggro needs to be good too.
No matter how much you might think you hate dying early to a perfect curve into Mr. Smite, it's a lot better than being completely unable to play anything that isn't Kazakusan druid. Not only would we lose all the aggro and midrange decks; because of that loss, there would be no reason to play Kazakusan in any other class. The sole reason to play something other than druid is that they have better anti-aggro cards. If aggro no longer poses a threat due to heroes having 40 health, then all aggro and midrange decks would disappear, AND all non-druid Kazakusan decks would disappear.
This melodrama is silly, frankly. I get that it's a salt thread, but at least complain about something that's real. Game mechanics right now are cartoonishly stupid and chaotic. Strategy gets you nowhere since you can die to randomly generated nut discoveries at any moment. Against aggro, Juggernaut into Gorehowl, Nellie into Mr. Smite and two other smorcy pirates. Against "control", God only knows what comes from Kazakusan.
Things aren't much better elsewhere. Midrange decks right now benefit less from the outrageous "casino creep" that Hearthstone has seen since discover was first printed. I think generally speaking the discover effects and other random resource generation effects have gotten obscene and out of control. Many non-resource-generating effects are equally absurd too. The game feels almost... childish these days. The effects are not just pushed in quality (though they are that too), they've quickly crept up in sheer chaotic unpredictability. But thankfully, midrange decks currently focus more on their own game plan.
But these game plans are totally linear and dependent on the luck of the draw. In particular, shaman decks are practically useless if they don't draw Snowfall Guardian. Similarly, naga mages rely almost entirely on Spitelash Siren. And of course, mech mage relies on the absurd Mecha-Shark. The variance is too high — the ceiling is way too high for these effects, so it's frustrating to play against them; and the floor is way too low for these decks when they fail to draw their build-around card, so it's frustrating to actually play them.
But overall, the game balance is pretty good. The mechanics and extreme variance are annoying, but there's a nice, standard rock-paper-scissors situation in Standard. Aggro eats Kazakusan, and Kazakusan is pretty good against midrange, and midrange has more balanced matchups as usual but is pretty good against aggro. There are some other decks floating around, like Reno decks and control paladin. They'll probably get much better with more expansions.
In my opinion, the biggest problem is the reliance on extreme variance to drum up excitement. It's good that they're trying to get away from that. Dredge and moving cards to the bottom of the deck is a much more sensible replacement for discover and trade. Unfortunately, the game is still suffering from the foolish decisions of past expansions (especially Kazakusan and the warrior quest, in my opinion). And who knows if this renewed maturity is gonna last?
As for me, my main complaint will, as usual, be people roping or disconnecting when they lose. I could sort of understand if I was playing some universally hated deck like Kazakusan druid or pirate warrior. But I was playing the (quite weak) thief rogue deck that Kibler posted on YouTube recently. I actually kinda like discover in the context of a deck basically built around using it strategically. It's balanced by the fact that you're playing with random cards from other classes. But ultimately it's quite bad compared to the decks that just have insanely pushed cards that incidentally have insane variance also, like those I mentioned.
Anyway, my opponent, a quest hunter, is doing what quest hunters generally do. It's not like I had a particularly powerful draw or something. I just chose every healing/armor card I could find when discovering. And as soon as he realizes I'm going to have lethal soon, and he doesn't have enough spells to burn me down, he starts roping... right up to the last minute. Rope every turn until I finally kill him.
The impulsiveness and lack of empathy and emotional maturity of Hearthstone players is such a turn-off. And my God, it's getting worse every year. I have been playing Hearthstone since Alpha, back in 2013. It came out during my first year in college, so it became a big part of my life. There have always been various forms of bad manners, and maybe I'm looking back with rose-tinted glasses, but I remember things being more gentlemanly. Emotes were used mostly to say hello and express amazement, not for trolling.
And certainly nothing like the situation we have now, where it seems like most games end in someone racing to hit the concede button before you can deal the last point of damage. Everyone just has to have the last word, apparently. Can't let someone assert dominance by killing you, must commit honorable seppuku. And ideally, waste as much of their time as humanly possible (even at the cost of wasting your own time) before going out in a blaze of antisocial glory. I don't remember experiencing that back during my first phase of interest in Hearthstone, roughly between alpha and Mean Streets of Gadgetzan. I can't say I have ever experienced anything like that when playing MTG Online, either.
You have no idea what you're talking about. If your honest main complaint after playing this POS 'strategy game' is people roping or conceding you are missing the elephant in the room which is this game is beyond busted and most games end between rounds 4 and 7 which is pathetic. And you want people to be happy about it and stick around when they know they have 0 interactions?
Is anyone else getting wrecked constantly since the expansion dropped or is it just me? Usually I'm fine and can find at least a deck or two I gel with and like, but that just doesn't seem to be the case at the moment. It's a damn shame because Mech Mage looked like a lot of fun, yet I never seem to have enough mechs in my hand to make use of Mecha-Shark like seemingly every other Mech Mage I come across can. It's really disheartening because I haven't felt like I actually suck at the game since I first started playing it 7-8 years ago. Or maybe RNGesus just has it out for me or something lol
Its sad I keep getting excited about a new set that comes out only to have the game become totally broken. They really need to start playtesting this shit before they release it to the public... Is it they can't see how broken the meta becomes before release or is it that they just don't care?
Man, druids are nothing but spineless piles of garbage. Emoting all the time, playing the same obvious plays you still can do nothing about (you try reliably draw a 2-card combo on time if you are me) and bragging like they mastered 4d chess...
Btw, I'm sick and tired of Oracle of Elune. Whenever I see that card, I feel like the Burning of Teldrassil kinda had a point.
Man, druids are nothing but spineless piles of garbage. Emoting all the time, playing the same obvious plays you still can do nothing about (you try reliably draw a 2-card combo on time if you are me) and bragging like they mastered 4d chess...
Btw, I'm sick and tired of Oracle of Elune. Whenever I see that card, I feel like the Burning of Teldrassil kinda had a point.
I feel ya, this game is a joke now... I see 3 decks being played over and over and all 3 its near impossible to defeat them unless you either join in their skill free decks or build a deck just with the idea of countering that those decks which kinda removes any type of "fun" and creativity out of deck building. I couldn't imagine back in the day of playing MTG of building decks just to counter 2-3 decks that everyone else built...
Pirate warrior and again a pirate warrior.....4 out of 5 games are against those BRAINLESS FUCKS!!!
BRAINLESS CUNTS!!!
I ROPE THEM FUCKS TO HELL!!!!
Babyraging ropers are worst than meta slaves. Just end the fucking game, you gain nothing doing this.
You people need to understand the psychological purpose of roping. It's about payback. It's about players wanting to impose 3 minutes games to each and every opponent. And about opponents exercising their right to negate that imposition by using the only tool they're left with: time wasting.
So no, we don't gain anything from roping. But we pay them back with the same currency: frustration.
You're just rationalizing being salty. I fucking hate taking random cannon shots every fucking turn as much as you do, but I don't persist in the game, the person on the other side of the screen won't stop playing the deck just because I roped them, they won anyway. In wasting their time you waste YOUR time as well. It just doesn't amount to anything.
Rollback Post to RevisionRollBack
I love you Dreadsteed, I will never disenchant you!
You know what make this a better game? Gee I don’t know maybe take the 95 percent luck rng bs fucking casino garbage which is every deck now out of this game. I never lose to anyone in this game. It’s always the game playing itself for my opponent via top deck, discover, rng, nut hand, runner, runner, runner, runner, runner, runner, runner desperation hail mail that always leads to a drrr I win! You like should’ve just played around it and played better! Wish Microsoft didn’t buy Bli$$ard so this game can be rightfully buried.
I swear this community becomes dumber and dumber every day.
All this baby raging about pirate warrior which is far from being the best deck in any format. It's predictable and interactive (because INTERACTIVE MEANS INTERACTING WITH THE BOARD AND WHAT THE OPPONENT IS DOING). Now it gets nerfed again because people are noobs.
Thankfully it's already confirmed Kael and Switcheroo will be history in wild which are actual problems for the format.
Less combo, more board! And "AVALANCHE" all day long because we're bitching about a minion deck instead of a non-interactive freeze card :)
Fucking sick of Paladin. Twice in a row I had them fucking dead, I was way ahead on board, had a great hand.
And then oop. 2 mana equality. They don't lose and can develop a fantastic board. Oop. Cariel. They don't lose because who the hell can bust through that stupid weapon.
lethal on board, paladin has 2 cards in hand, no board, i am at 23 health. look away from the screen for 5 seconds, game lost. i had to look at the replay to realize what the fuck just happened. 23 FACE DAMAGE FROM HAND. just fucking remove Mr. Shite
The meta right now is fucked, there's no reason to play ranked right now whatsoever.. It's mechpala, mechmage and piratewarrior with ENDLESS cards all over the place.. I don't face anything else and even with perfect removals they keep pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing.. well done Blizz, your whole game is crap rn.. Get rid of buddies in Battleground and let tempodecks actually lose tempo at some point of the game ffs
Everyone always complains about busted aggro cards, but can we talk about busted control cards? Lightforged Cariel is very reminiscent of Reno Jackson from 2015, except you have no deck restrictions if you choose to run her. Seriously, infinite damage and a board clear on top of the weapon effect?
Rollback Post to RevisionRollBack
I love you Dreadsteed, I will never disenchant you!
Writing on behalf of my brother, who lost against a Pirate Warrior after beating the hell out of opponent's deck because that warrior pulled two Gorehowls in a row from the ship.
Who the hell thought that quest hunter with raza reward is great. It is a lot easier to accomplish and gives you insane value. I just got a hunter complete his quest by turn 4, dropping tavish in turn 5 and killing me in two turns.
Who the hell thought that quest hunter with raza reward is great. It is a lot easier to accomplish and gives you insane value. I just got a hunter complete his quest by turn 4, dropping tavish in turn 5 and killing me in two turns.
Most likely he was abusing a glitch with the new hunter spell that can activate two quest steps at once under specific circumstances.
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I was just wondering if Ivus and the oracle worked together. Of course they do.
I'm sorry but this is a horrible idea. Raising the health pool would only have the effect of making aggro way worse — the only thing capable of balancing the Kazakusan decks. It's precisely the risk of dying before turn 6 that keeps control, combo, ramp, and slow dumb Timmy decks from steamrolling over the metagame. Keeping the Kazakusan decks in check is exactly what is needed. All the deck archetypes need to be good for the game to be balanced. That means aggro needs to be good too.
No matter how much you might think you hate dying early to a perfect curve into Mr. Smite, it's a lot better than being completely unable to play anything that isn't Kazakusan druid. Not only would we lose all the aggro and midrange decks; because of that loss, there would be no reason to play Kazakusan in any other class. The sole reason to play something other than druid is that they have better anti-aggro cards. If aggro no longer poses a threat due to heroes having 40 health, then all aggro and midrange decks would disappear, AND all non-druid Kazakusan decks would disappear.
This melodrama is silly, frankly. I get that it's a salt thread, but at least complain about something that's real. Game mechanics right now are cartoonishly stupid and chaotic. Strategy gets you nowhere since you can die to randomly generated nut discoveries at any moment. Against aggro, Juggernaut into Gorehowl, Nellie into Mr. Smite and two other smorcy pirates. Against "control", God only knows what comes from Kazakusan.
Things aren't much better elsewhere. Midrange decks right now benefit less from the outrageous "casino creep" that Hearthstone has seen since discover was first printed. I think generally speaking the discover effects and other random resource generation effects have gotten obscene and out of control. Many non-resource-generating effects are equally absurd too. The game feels almost... childish these days. The effects are not just pushed in quality (though they are that too), they've quickly crept up in sheer chaotic unpredictability. But thankfully, midrange decks currently focus more on their own game plan.
But these game plans are totally linear and dependent on the luck of the draw. In particular, shaman decks are practically useless if they don't draw Snowfall Guardian. Similarly, naga mages rely almost entirely on Spitelash Siren. And of course, mech mage relies on the absurd Mecha-Shark. The variance is too high — the ceiling is way too high for these effects, so it's frustrating to play against them; and the floor is way too low for these decks when they fail to draw their build-around card, so it's frustrating to actually play them.
But overall, the game balance is pretty good. The mechanics and extreme variance are annoying, but there's a nice, standard rock-paper-scissors situation in Standard. Aggro eats Kazakusan, and Kazakusan is pretty good against midrange, and midrange has more balanced matchups as usual but is pretty good against aggro. There are some other decks floating around, like Reno decks and control paladin. They'll probably get much better with more expansions.
In my opinion, the biggest problem is the reliance on extreme variance to drum up excitement. It's good that they're trying to get away from that. Dredge and moving cards to the bottom of the deck is a much more sensible replacement for discover and trade. Unfortunately, the game is still suffering from the foolish decisions of past expansions (especially Kazakusan and the warrior quest, in my opinion). And who knows if this renewed maturity is gonna last?
As for me, my main complaint will, as usual, be people roping or disconnecting when they lose. I could sort of understand if I was playing some universally hated deck like Kazakusan druid or pirate warrior. But I was playing the (quite weak) thief rogue deck that Kibler posted on YouTube recently. I actually kinda like discover in the context of a deck basically built around using it strategically. It's balanced by the fact that you're playing with random cards from other classes. But ultimately it's quite bad compared to the decks that just have insanely pushed cards that incidentally have insane variance also, like those I mentioned.
Anyway, my opponent, a quest hunter, is doing what quest hunters generally do. It's not like I had a particularly powerful draw or something. I just chose every healing/armor card I could find when discovering. And as soon as he realizes I'm going to have lethal soon, and he doesn't have enough spells to burn me down, he starts roping... right up to the last minute. Rope every turn until I finally kill him.
The impulsiveness and lack of empathy and emotional maturity of Hearthstone players is such a turn-off. And my God, it's getting worse every year. I have been playing Hearthstone since Alpha, back in 2013. It came out during my first year in college, so it became a big part of my life. There have always been various forms of bad manners, and maybe I'm looking back with rose-tinted glasses, but I remember things being more gentlemanly. Emotes were used mostly to say hello and express amazement, not for trolling.
And certainly nothing like the situation we have now, where it seems like most games end in someone racing to hit the concede button before you can deal the last point of damage. Everyone just has to have the last word, apparently. Can't let someone assert dominance by killing you, must commit honorable seppuku. And ideally, waste as much of their time as humanly possible (even at the cost of wasting your own time) before going out in a blaze of antisocial glory. I don't remember experiencing that back during my first phase of interest in Hearthstone, roughly between alpha and Mean Streets of Gadgetzan. I can't say I have ever experienced anything like that when playing MTG Online, either.
You have no idea what you're talking about. If your honest main complaint after playing this POS 'strategy game' is people roping or conceding you are missing the elephant in the room which is this game is beyond busted and most games end between rounds 4 and 7 which is pathetic. And you want people to be happy about it and stick around when they know they have 0 interactions?
Get real. This game is beyond retarded atm.
Is anyone else getting wrecked constantly since the expansion dropped or is it just me? Usually I'm fine and can find at least a deck or two I gel with and like, but that just doesn't seem to be the case at the moment. It's a damn shame because Mech Mage looked like a lot of fun, yet I never seem to have enough mechs in my hand to make use of Mecha-Shark like seemingly every other Mech Mage I come across can. It's really disheartening because I haven't felt like I actually suck at the game since I first started playing it 7-8 years ago. Or maybe RNGesus just has it out for me or something lol
Its sad I keep getting excited about a new set that comes out only to have the game become totally broken. They really need to start playtesting this shit before they release it to the public... Is it they can't see how broken the meta becomes before release or is it that they just don't care?
Man, druids are nothing but spineless piles of garbage. Emoting all the time, playing the same obvious plays you still can do nothing about (you try reliably draw a 2-card combo on time if you are me) and bragging like they mastered 4d chess...
Btw, I'm sick and tired of Oracle of Elune. Whenever I see that card, I feel like the Burning of Teldrassil kinda had a point.
Click to see my Hearthstone projects:
I feel ya, this game is a joke now... I see 3 decks being played over and over and all 3 its near impossible to defeat them unless you either join in their skill free decks or build a deck just with the idea of countering that those decks which kinda removes any type of "fun" and creativity out of deck building. I couldn't imagine back in the day of playing MTG of building decks just to counter 2-3 decks that everyone else built...
You're just rationalizing being salty. I fucking hate taking random cannon shots every fucking turn as much as you do, but I don't persist in the game, the person on the other side of the screen won't stop playing the deck just because I roped them, they won anyway. In wasting their time you waste YOUR time as well. It just doesn't amount to anything.
I love you Dreadsteed, I will never disenchant you!
You know what make this a better game? Gee I don’t know maybe take the 95 percent luck rng bs fucking casino garbage which is every deck now out of this game. I never lose to anyone in this game. It’s always the game playing itself for my opponent via top deck, discover, rng, nut hand, runner, runner, runner, runner, runner, runner, runner desperation hail mail that always leads to a drrr I win! You like should’ve just played around it and played better! Wish Microsoft didn’t buy Bli$$ard so this game can be rightfully buried.
I swear this community becomes dumber and dumber every day.
All this baby raging about pirate warrior which is far from being the best deck in any format. It's predictable and interactive (because INTERACTIVE MEANS INTERACTING WITH THE BOARD AND WHAT THE OPPONENT IS DOING). Now it gets nerfed again because people are noobs.
Thankfully it's already confirmed Kael and Switcheroo will be history in wild which are actual problems for the format.
Less combo, more board! And "AVALANCHE" all day long because we're bitching about a minion deck instead of a non-interactive freeze card :)
Fucking sick of Paladin. Twice in a row I had them fucking dead, I was way ahead on board, had a great hand.
And then oop. 2 mana equality. They don't lose and can develop a fantastic board. Oop. Cariel. They don't lose because who the hell can bust through that stupid weapon.
lethal on board, paladin has 2 cards in hand, no board, i am at 23 health. look away from the screen for 5 seconds, game lost. i had to look at the replay to realize what the fuck just happened. 23 FACE DAMAGE FROM HAND. just fucking remove Mr. Shite
The meta right now is fucked, there's no reason to play ranked right now whatsoever..
It's mechpala, mechmage and piratewarrior with ENDLESS cards all over the place.. I don't face anything else and even with perfect removals they keep pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing and pushing.. well done Blizz, your whole game is crap rn..
Get rid of buddies in Battleground and let tempodecks actually lose tempo at some point of the game ffs
Everyone always complains about busted aggro cards, but can we talk about busted control cards? Lightforged Cariel is very reminiscent of Reno Jackson from 2015, except you have no deck restrictions if you choose to run her. Seriously, infinite damage and a board clear on top of the weapon effect?
I love you Dreadsteed, I will never disenchant you!
pirate warrior and hunter who deals 16 damage at turn 7 nice.
You don't know how GOOD it feels knowing that Boar Priest players have wasted virtually 1200 dust.
I love you Dreadsteed, I will never disenchant you!
Duels is cancer at the moment, but so are the people who emote the entire game.
Writing on behalf of my brother, who lost against a Pirate Warrior after beating the hell out of opponent's deck because that warrior pulled two Gorehowls in a row from the ship.
How long till quest gets an actual relevant nerf?
Click to see my Hearthstone projects:
Who the hell thought that quest hunter with raza reward is great. It is a lot easier to accomplish and gives you insane value. I just got a hunter complete his quest by turn 4, dropping tavish in turn 5 and killing me in two turns.
Most likely he was abusing a glitch with the new hunter spell that can activate two quest steps at once under specific circumstances.