How Refreshing Spring Water made it past play testing is completely beyond me. Who thought a common that draws two cards for a cost of -2 to 0 mana was balanced should be fired immediately.
SERIOUSLY!!! NERF FUCKING PALADINS NOW!!!!!! its so disgusting how broken that class is... fucking unbelievable and they tend to have the same fucking opening turns every single time! first day of school, Hand of A'dal etc etc... Blizzard are seriosly sleeping!! this game is so messed up! FIX THE FUCKING PROBLEM U IDIOTS!
I have been playing since beta and I have never paid a dime to play this game. I say I never will but I have thought of once scenario.
If Blizzard offered a version of this game where the RNG was not manipulated and the matchmaking system was removed I would pay for that.
I just played three games at diamond 6. Three paladins with the exact same decks that all won in 5 turns. This is a perfect example of why I would never spend money for this used-to-be-great game.
People that pretends this game is not rigged x) You either win every game or lose every game. There is no in between. Yesterday I won 15 matches in a row, today I've lost 10. The deck does not matter, it's all determined when the game starts :) It's embarassing that people actually pretends to compete in this game.
It's not any particular deck....because they do not matter. Balance is now just an illusion as this game is 100% manipulated. RNG effects in this game have nothing to do with true randomness.
Blizzard made the choice to manipulate every players deck outcones for a 50% average win scenario, so that's all you'll ever see in this fake strategy game.
How is it fvcking possible?? I've played like 7 arenas. In 7 arenas you see fvcking 630 cards (30*3*7). I saw only one little Venomous Scorpid in those 630 cards but it doesn't bother my every opponent to play 2 of them every game. Seriously. Every fvcking game...
How Refreshing Spring Water made it past play testing is completely beyond me. Who thought a common that draws two cards for a cost of -2 to 0 mana was balanced should be fired immediately.
Lol@playtesting.
Playtesting at Blizzard tests to ensure you artificially win as much as you lose, so all is working as intended in this trash game.
Secret Mage is tempo, oppressive deck, why not give it 3/2 that clears opponents board when you play 0 mana secret?
The same for rotten fish creatures. "Hmm why we don't give them 2/3 that clears board after you play murlocs that cost less then 2 mana anyway?" Or maybe give them 4/3 for 2 mana why not. Like when are you not gonna gave a murloc on board lol. Or maybe 1/2 that summons murloc on death? Nah better give them 3/2 that directly shots 2 damage at opponents face. It isn't enough let have them 2/3 that is unlimited resource machine! But wait that is still not enough, give them 3 mana +2/+2 on top of it!!! Nice finally it looks very good.
What about the other 90% cards in wild that are fair, need for support or buff to be finally playable in this cancer meta? "No boys that is not happening, then people can't just play the same cards all over again and they will be disturbed"
Rollback Post to RevisionRollBack
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
So could someone please explain to me what the fucking purpose of Mankrik is?
Like you play the card on turn 3 and then there's a chance he just pops up sometime during the next few turns and wins the game. Why though? What positive effect does this have on a game of Hearthstone? Who designs this shit and what on Earth are their intentions?
Just playing against a Hunter, my mulligan was good and I had mu turns planned out up until turn 5. It wasn't a guaranteed win by any means for me but I was happy and excited to carry out the plan. He plays Mankrik turn 3 and on turn 4 I get walloped in the face by a free 3/10, my plan was in tatters and I lost the game a few turns later.
I didn't lose because I played poorly, or had a bad mulligan. I didn't lose because my opponent played well. I lost because of a pointless high roll card that Blizzard have allowed to be played in every single fucking tempo deck. Sometimes it's hard not to question whether the design team have any idea what they're doing.
So could someone please explain to me what the fucking purpose of Mankrik is?
Like you play the card on turn 3 and then there's a chance he just pops up sometime during the next few turns and wins the game. Why though? What positive effect does this have on a game of Hearthstone? Who designs this shit and what on Earth are their intentions?
Just playing against a Hunter, my mulligan was good and I had mu turns planned out up until turn 5. It wasn't a guaranteed win by any means for me but I was happy and excited to carry out the plan. He plays Mankrik turn 3 and on turn 4 I get walloped in the face by a free 3/10, my plan was in tatters and I lost the game a few turns later.
I didn't lose because I played poorly, or had a bad mulligan. I didn't lose because my opponent played well. I lost because of a pointless high roll card that Blizzard have allowed to be played in every single fucking tempo deck. Sometimes it's hard not to question whether the design team have any idea what they're doing.
That is what HS is, you shouldn't look at your plays as bad. Yes there are bad plays but the big weight in winning is how lucky you are and busted synergies you abuse. The problem with HS is not in its nature of being a card game. Of course card games gonna have chances and lucky draws. The RNG in HS is literally engraved in the text of cards.
Rollback Post to RevisionRollBack
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
How is it fvcking possible?? I've played like 7 arenas. In 7 arenas you see fvcking 630 cards (30*3*7). I saw only one little Venomous Scorpid in those 630 cards but it doesn't bother my every opponent to play 2 of them every game. Seriously. Every fvcking game...
That's baffling to me as well, I didn't get to choose Scorpid on my last two Arena runs, but every single opponent I faced had at least one.
Rollback Post to RevisionRollBack
I love you Dreadsteed, I will never disenchant you!
Secret Mage is tempo, oppressive deck, why not give it 3/2 that clears opponents board when you play 0 mana secret?
The same for rotten fish creatures. "Hmm why we don't give them 2/3 that clears board after you play murlocs that cost less then 2 mana anyway?" Or maybe give them 4/3 for 2 mana why not. Like when are you not gonna gave a murloc on board lol. Or maybe 1/2 that summons murloc on death? Nah better give them 3/2 that directly shots 2 damage at opponents face. It isn't enough let have them 2/3 that is unlimited resource machine! But wait that is still not enough, give them 3 mana +2/+2 on top of it!!! Nice finally it looks very good.
What about the other 90% cards in wild that are fair, need for support or buff to be finally playable in this cancer meta? "No boys that is not happening, then people can't just play the same cards all over again and they will be disturbed"
It's crazy to think that Arcane Flakmage deals 2 damage and is a common while Firemancer Flurgl deals only 1 and is a Legendary.
Also, I don't think ranting about Murloc Shaman is worth it, at least not in the same post as you complain about Secret Mage, the archetype struggles against other meta aggro decks and has almost no chance of recover, it's more likely than not that you'll be depending on your topdecks if your board gets cleared.
Rollback Post to RevisionRollBack
I love you Dreadsteed, I will never disenchant you!
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How Refreshing Spring Water made it past play testing is completely beyond me. Who thought a common that draws two cards for a cost of -2 to 0 mana was balanced should be fired immediately.
Ceterum censeo classum magi esse delendam.
Battlegrounds can fuck off, theres more RNG than in rock scissor paper
Best card in HS? Mastercard.
SERIOUSLY!!! NERF FUCKING PALADINS NOW!!!!!! its so disgusting how broken that class is... fucking unbelievable and they tend to have the same fucking opening turns every single time! first day of school, Hand of A'dal etc etc... Blizzard are seriosly sleeping!! this game is so messed up! FIX THE FUCKING PROBLEM U IDIOTS!
Played kitty in battlegrounds.
Worked my butt off to get a build without any help from a hero power.
Managed to get second.
So why am I salty?
BECAUSE I DIDN'T GET ONE FUCKING MINION I COULD ACTUALLY USE!!!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
FUCK MAGES FUCK FUCK FUUUUUUUUUUUUUUUUUUUUUUUCK
LAST EXPANSION IT WAS ALL SECRET MAGE, NOW IT'S ALL APM MAGE, I CAN'T TAKE IT ANYMORE
AND EVEN IF MAGES DISAPPEAR, GUESS WHAT, IT'LL BE PRIEST TIME
FUCK THIS GAME FUCK FUCK FUCK SHIT SHIT FUCK
I love you Dreadsteed, I will never disenchant you!
I have been playing since beta and I have never paid a dime to play this game. I say I never will but I have thought of once scenario.
If Blizzard offered a version of this game where the RNG was not manipulated and the matchmaking system was removed I would pay for that.
I just played three games at diamond 6. Three paladins with the exact same decks that all won in 5 turns. This is a perfect example of why I would never spend money for this used-to-be-great game.
Now 4. Same deck. Also 5 turns. Random, right?
Just came across the same scenario across the last 3 matches.
Mulligan away a 5 cost? So out of 26 cards I somehow get the same one in my opening hand.
2 games later. Mulligan away a 7 cost...again I get the same card as a replacement. Clicked quit and exited the application.
This "game" is ass.
People that pretends this game is not rigged x) You either win every game or lose every game. There is no in between. Yesterday I won 15 matches in a row, today I've lost 10. The deck does not matter, it's all determined when the game starts :) It's embarassing that people actually pretends to compete in this game.
People.
That rope.
Every.
Fucking.
GODDAMN.
TURN!
Mages. Nuff said.
Mages are more op then then they were before the "nerfs".Fix your fking game useless window lickers.Rant over-
It's not any particular deck....because they do not matter. Balance is now just an illusion as this game is 100% manipulated. RNG effects in this game have nothing to do with true randomness.
Blizzard made the choice to manipulate every players deck outcones for a 50% average win scenario, so that's all you'll ever see in this fake strategy game.
How is it fvcking possible?? I've played like 7 arenas. In 7 arenas you see fvcking 630 cards (30*3*7). I saw only one little Venomous Scorpid in those 630 cards but it doesn't bother my every opponent to play 2 of them every game. Seriously. Every fvcking game...
the devs just programmed in paladin the 1 mana minion drops, and the 0 mana spell get 2x 1 mana minions on the opening hand
Lol@playtesting.
Playtesting at Blizzard tests to ensure you artificially win as much as you lose, so all is working as intended in this trash game.
I wonder what goes trough head of Team5.
Secret Mage is tempo, oppressive deck, why not give it 3/2 that clears opponents board when you play 0 mana secret?
The same for rotten fish creatures. "Hmm why we don't give them 2/3 that clears board after you play murlocs that cost less then 2 mana anyway?" Or maybe give them 4/3 for 2 mana why not. Like when are you not gonna gave a murloc on board lol. Or maybe 1/2 that summons murloc on death? Nah better give them 3/2 that directly shots 2 damage at opponents face. It isn't enough let have them 2/3 that is unlimited resource machine! But wait that is still not enough, give them 3 mana +2/+2 on top of it!!! Nice finally it looks very good.
What about the other 90% cards in wild that are fair, need for support or buff to be finally playable in this cancer meta? "No boys that is not happening, then people can't just play the same cards all over again and they will be disturbed"
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
So could someone please explain to me what the fucking purpose of Mankrik is?
Like you play the card on turn 3 and then there's a chance he just pops up sometime during the next few turns and wins the game. Why though? What positive effect does this have on a game of Hearthstone? Who designs this shit and what on Earth are their intentions?
Just playing against a Hunter, my mulligan was good and I had mu turns planned out up until turn 5. It wasn't a guaranteed win by any means for me but I was happy and excited to carry out the plan. He plays Mankrik turn 3 and on turn 4 I get walloped in the face by a free 3/10, my plan was in tatters and I lost the game a few turns later.
I didn't lose because I played poorly, or had a bad mulligan. I didn't lose because my opponent played well. I lost because of a pointless high roll card that Blizzard have allowed to be played in every single fucking tempo deck. Sometimes it's hard not to question whether the design team have any idea what they're doing.
That is what HS is, you shouldn't look at your plays as bad. Yes there are bad plays but the big weight in winning is how lucky you are and busted synergies you abuse. The problem with HS is not in its nature of being a card game. Of course card games gonna have chances and lucky draws. The RNG in HS is literally engraved in the text of cards.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
That's baffling to me as well, I didn't get to choose Scorpid on my last two Arena runs, but every single opponent I faced had at least one.
I love you Dreadsteed, I will never disenchant you!
It's crazy to think that Arcane Flakmage deals 2 damage and is a common while Firemancer Flurgl deals only 1 and is a Legendary.
Also, I don't think ranting about Murloc Shaman is worth it, at least not in the same post as you complain about Secret Mage, the archetype struggles against other meta aggro decks and has almost no chance of recover, it's more likely than not that you'll be depending on your topdecks if your board gets cleared.
I love you Dreadsteed, I will never disenchant you!