New secret card into pack tactics. I attack it with a weapon but apparently, the buff on the minion procs before the attack does.
...so I lost on turn 4 to a hunter playing 2 cards. Great.
Blizzard's love for degenerate secret garbage is annoying.
They did such a good job designing the rogue secret package and then were just like "Yeah Paladin, Mage and Hunter can have a ton of obnoxious secrets and high roll off of them, sure."
I thought that the core set and the new rotation would fix how polarized the game was, but it feels worse than ever. I feel like I run into more greedy, impossible to overcome control decks AND super fast kill you on turn 4 aggro decks than I did before the rotation.
This isn't even salt post lol... this is straight up supported claim, who ever decided to unnerf rogue quest doesn't deserve paycheck. Thnx for this interesting game to enjoy my new cards of the NEW expansion. It feels so good to lose to some 4 years old card that was nerfed multiple times and then unnerfed for ever reason.
THIS is why you never spend money on this game. They don't want you to play new cards when they unnerf things like this.
ATTACHMENTS
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Rollback Post to RevisionRollBack
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
To everyone already playing this aggro shitbastard decks, especially the Murloc Shaman, I hope you suffocate on your own shit today.
Heres hoping you do as well
QQ
I am sorry that you are low IQ trash that needs to play aggro while you are still low MMR and nevber get legend even though it's easy as fuck now. Low garbage players should be eviscerated.
Are you clinically ********, you come across as very dumb. How short is your bus.
Some moron who whines and complains because things dont go his way. Idiot
Take a look at the title of this thread. You may figure out something important.
Anyway, it has been bullshit RNG after bullshit RGN all day. From a rogue getting exactly Eye of C'Thun for lethal to a priest getting exactly rattlegore from a Psychic Conjurer.
Been a while since I posted here - enjoying HS a little with the new expansion, but sure enough I'll soon get over it as I start to encounter the same old crap.
I'm going to vent about the same old thing though - I find it so annoying when players bring either standard archetypes that are some sort of competitive to wild, or even a completely standard decks to the queue. I don't know exactly where it falls, but from my own experience it seems that murloc shaman isn't terrible in standard - yet, back to back games against it in wild (sure, wild has a few extra tools, but it's annoying to get out of the standard queue to play something different in wild... then get standard archetypes).
I will say, it was super satisfying to crush them both with hard control warrior. Makes up for Zephrys losing me a game against a fellow control warrior the game before (fuck his deathrattle-spazz bullshit - I know Blizz doesn't care about wild but it feels-bad-man to the nth degree when you lose a game because Zeph couldn't tell a deathrattle from a soggy piece of bread. Shouldn't be that hard to offer one of his three slots to Silence/Mass Dispel, then the other two slots to regularly offered cards in case the deathrattles were inconsequential, as they were in my case).
So yep. Screw players that bring standard decks to wild (unless they're somehow actually competitive, which makes little sense), and screw Zeph and his far-from-perfect offerings if he even gets a whiff of a deathrattle.
It's not random. You wish it is, but it is not. If the game wants you to lose several games, then you lose. I choose Miracle - I got Freezmage, Giants Mage, Handlock, whantever AND on top of that you of course do not draw Gadzetzan or Azure Drake. I switch to Druid - I NEVER get Mage, NEVER. On top of that of course you do not draw your wild growth or useful cards. I have 5 taunts in my deck and I never drew them when they needed the whole match. I choose Rogue again - meta switches again, I choose Druid - it switches back. I choose Handlock, I never get Rogue opponent or they draw like crazy and you not. I try to play 2-3-4 games and then switch, but meta switches when I switch. It's not always, but only when the game decides that. Then you will have this streak. And then no matter what you do, you will lose.
You feel those streaks are not random. And it's awful. It happens every day. They created such a shady mmr-system, you bet they also created some sort of self-regulated matchmaking mechanism. And you bet they kinda connected to each other and serve the same purpose.
What I'm most bummed about is that in this new meta where two of the top 4 classes use secrets, Blizzard decided to take flare away from Hunters. That card alone would have mixed them into the meta at least.
Every damn time Im able to pop two Ice Blocks and drop Mage to 1 they everytime, literally have full combo Mozaki the next turn. EVERY DAMN GAME with them!!!
Rollback Post to RevisionRollBack
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Enjoying the expansion so far except for a few things... such as fucking clown fiesta rng casino mage. Kinda hard to play around a random mordresh into a random nagrand slam. Also, fuck tickatus. Why isn't jaraxus enough, they have to destroy my cards too? Thanks blizz
Been a while since I posted here - enjoying HS a little with the new expansion, but sure enough I'll soon get over it as I start to encounter the same old crap.
I'm going to vent about the same old thing though - I find it so annoying when players bring either standard archetypes that are some sort of competitive to wild, or even a completely standard decks to the queue. I don't know exactly where it falls, but from my own experience it seems that murloc shaman isn't terrible in standard - yet, back to back games against it in wild (sure, wild has a few extra tools, but it's annoying to get out of the standard queue to play something different in wild... then get standard archetypes).
I will say, it was super satisfying to crush them both with hard control warrior. Makes up for Zephrys losing me a game against a fellow control warrior the game before (fuck his deathrattle-spazz bullshit - I know Blizz doesn't care about wild but it feels-bad-man to the nth degree when you lose a game because Zeph couldn't tell a deathrattle from a soggy piece of bread. Shouldn't be that hard to offer one of his three slots to Silence/Mass Dispel, then the other two slots to regularly offered cards in case the deathrattles were inconsequential, as they were in my case).
So yep. Screw players that bring standard decks to wild (unless they're somehow actually competitive, which makes little sense), and screw Zeph and his far-from-perfect offerings if he even gets a whiff of a deathrattle.
Of course there will be crossover archetypes dude, new cards are released on both formats at the same time. And besides, Murloc Shaman isn't really a 'standard' archetype, it was actually pretty strong in wild a couple expansions ago, it's just natural that former players of a weakened deck want to try out new cards that will make the deck stronger, and if it really becomes stronger, of course they will keep playing it.
New secret card into pack tactics. I attack it with a weapon but apparently, the buff on the minion procs before the attack does.
...so I lost on turn 4 to a hunter playing 2 cards. Great.
Blizzard's love for degenerate secret garbage is annoying.
They did such a good job designing the rogue secret package and then were just like "Yeah Paladin, Mage and Hunter can have a ton of obnoxious secrets and high roll off of them, sure."
I thought that the core set and the new rotation would fix how polarized the game was, but it feels worse than ever. I feel like I run into more greedy, impossible to overcome control decks AND super fast kill you on turn 4 aggro decks than I did before the rotation.
This isn't even salt post lol... this is straight up supported claim, who ever decided to unnerf rogue quest doesn't deserve paycheck. Thnx for this interesting game to enjoy my new cards of the NEW expansion. It feels so good to lose to some 4 years old card that was nerfed multiple times and then unnerfed for ever reason.
THIS is why you never spend money on this game. They don't want you to play new cards when they unnerf things like this.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Take a look at the title of this thread. You may figure out something important.
Anyway, it has been bullshit RNG after bullshit RGN all day. From a rogue getting exactly Eye of C'Thun for lethal to a priest getting exactly rattlegore from a Psychic Conjurer.
OTK Demon Hunter is so dumb.
Nice , trash meta again
Braindead Secret Pala Tier S
Cheat Rogue still as broken as usual, the second force
and the two possibilities to deal with those are full removal mage/lock
Midrange Druid/Hunter/Shaman ? A joke as always
Seems like we can't play a masculine deck these days...
This meta fells like if you don't have a 9/7 or a board of about that much by turn 3 you're going to lose.
Every expansion results in the same game experience. Nothing actually changes.
Getting an early nomi in battlegrounds and Then 0 elementals in 7 fucking Rolls has to be the worst gaming experience out there.
Secret paladin is not playtested. Broken beyond belief. Ladder is full of it.
Been a while since I posted here - enjoying HS a little with the new expansion, but sure enough I'll soon get over it as I start to encounter the same old crap.
I'm going to vent about the same old thing though - I find it so annoying when players bring either standard archetypes that are some sort of competitive to wild, or even a completely standard decks to the queue. I don't know exactly where it falls, but from my own experience it seems that murloc shaman isn't terrible in standard - yet, back to back games against it in wild (sure, wild has a few extra tools, but it's annoying to get out of the standard queue to play something different in wild... then get standard archetypes).
I will say, it was super satisfying to crush them both with hard control warrior. Makes up for Zephrys losing me a game against a fellow control warrior the game before (fuck his deathrattle-spazz bullshit - I know Blizz doesn't care about wild but it feels-bad-man to the nth degree when you lose a game because Zeph couldn't tell a deathrattle from a soggy piece of bread. Shouldn't be that hard to offer one of his three slots to Silence/Mass Dispel, then the other two slots to regularly offered cards in case the deathrattles were inconsequential, as they were in my case).
So yep. Screw players that bring standard decks to wild (unless they're somehow actually competitive, which makes little sense), and screw Zeph and his far-from-perfect offerings if he even gets a whiff of a deathrattle.
It's not random. You wish it is, but it is not. If the game wants you to lose several games, then you lose. I choose Miracle - I got Freezmage, Giants Mage, Handlock, whantever AND on top of that you of course do not draw Gadzetzan or Azure Drake. I switch to Druid - I NEVER get Mage, NEVER. On top of that of course you do not draw your wild growth or useful cards. I have 5 taunts in my deck and I never drew them when they needed the whole match. I choose Rogue again - meta switches again, I choose Druid - it switches back. I choose Handlock, I never get Rogue opponent or they draw like crazy and you not. I try to play 2-3-4 games and then switch, but meta switches when I switch. It's not always, but only when the game decides that. Then you will have this streak. And then no matter what you do, you will lose.
You feel those streaks are not random. And it's awful. It happens every day. They created such a shady mmr-system, you bet they also created some sort of self-regulated matchmaking mechanism. And you bet they kinda connected to each other and serve the same purpose.
What I'm most bummed about is that in this new meta where two of the top 4 classes use secrets, Blizzard decided to take flare away from Hunters. That card alone would have mixed them into the meta at least.
Every damn time Im able to pop two Ice Blocks and drop Mage to 1 they everytime, literally have full combo Mozaki the next turn. EVERY DAMN GAME with them!!!
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
I would want to HS to be physical card game for a day to see all of those greasy faces playing tier 1 decks in causal.
Also the number of mill rogues in wild is getting ridiculous, Ranked and Casual as well.
Decks in HS are like this saying: "Richer are getting richer and poorer become poorer" thnx for never supporting other archetypes.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Been playing this game since 2014 and don't feel triggered while playing or find the game frustrating. I'm mad that I can't get salty with everyone.
4 times in a row Mage having Deck of Lunacy turn 2 + Refreshing Spring Water + random AOE spell that deal perfectly with my board.
4 times in a row.
I'm really starting to doubt that there is a secret algorithm that want to push winrate of certain archetype.
Braindead aggro paladins are swarming the game
Mage makes me long for the semi-uninteractive gameplay of stealth rogue.
Enjoying the expansion so far except for a few things... such as fucking clown fiesta rng casino mage. Kinda hard to play around a random mordresh into a random nagrand slam. Also, fuck tickatus. Why isn't jaraxus enough, they have to destroy my cards too? Thanks blizz
Of course there will be crossover archetypes dude, new cards are released on both formats at the same time. And besides, Murloc Shaman isn't really a 'standard' archetype, it was actually pretty strong in wild a couple expansions ago, it's just natural that former players of a weakened deck want to try out new cards that will make the deck stronger, and if it really becomes stronger, of course they will keep playing it.
I love you Dreadsteed, I will never disenchant you!