Worst matchmaking ever, everytime i switch it literally gives me a counter matchup and they don't even try to hide it. I'm sitting here calling what I am about to play against several matches in a row. Fucking done.
Paladin and rogue need a nerf, I told him that one day the libram mechanics would be broken. The mana trap is very unfair to libram shit.
Stealth is another non-interactive problem, the only way to kill him is with AoE, which class has AoE and healings, exactly priest. The most disgusting and disgusting kind with the resurrection shit and rng of their spells that they discover.
I hope that any player of those archetypes without brains will die of this pandemic and that they will rot in the hospital without hope and that their bodies will be raped and burned with the pissed graves of any animal and human.
Ive played this game since Ungoro and for the first time i have had to start running face hunter just to deal with the degenerate mess that is stealth rogue and librams. they are completely out of control and i hate having to play this smorc idiot garbage to be able to get any wins at all. The last time I've seen the meta this bad was when Galakrond Shaman took over and the nerfs came in in a matter of days, so what the hell is keeping them from taking care of the trash they let loose this time around? After the DoD nerfs and the way they took care of Demon Hunters i was actually starting to think they were going to be on top of balancing (since obviously they don't playtest) in a timely manner but i guess they just can't be bothered to give a crap anymore.
And yes, i remember Keleseth, i remember Quest Rogue, i remember Cubelock, i remember Shudderwock, Control Warrior, Bomb Warrior etc. but this is the first time i genuinely hated this game enough to run smorc hunter, which in my opinion is the lowest of the low.
I can't begin to describe how life is without this game in it. It's been three weeks and I don't miss it. No more numerous pockets of rage. No more wanting to shove my iPhone down someone's throat. It's really nice.
I can not get why after the murloc nerf patch BGs became unplayable. Getting first place without high roll is absolutely impossible. If I have a bad start, I lose a lot of hp, I just cosplay a punching bag, sometimes it is lost right from the start. Refreshes do not offer anything good very often, I have to play the best out of the worst and it does not work of course. When I see only tier 4 heroes at the start, the feeling is just crushing, I want to concede, it is ridiculous, the difference between tier 1 and tier 4 is actually huge. I can not get it, when I am on the losing side, like I get damage every turn, why do I face the top 1-2 heroes instead of ghost? And that thing with golden minions, I get 1-3 usually per game, but people somehow get 4+, the last game Ysera had 7 golden cards, I had 1.
Plus I think the deck tracker program is wrong oftentimes, because I lose with 15% or less chance way too often.
I can't begin to describe how life is without this game in it. It's been three weeks and I don't miss it. No more numerous pockets of rage. No more wanting to shive my iPhone down someone's throat. It's really nice.
Well, you couldn't get rid of the game entirely. Otherwise you would hardly be in this forum here and would write a contribution.
Wild is really fun now. Darkglare,Darkglare,Darkglare a Reno priest and back to Darkglare warlock u lose at turn 5 consistent because they have all giants+ a loatheb in one single turn. It,s just a joke to play against this deck.
I can't begin to describe how life is without this game in it. It's been three weeks and I don't miss it. No more numerous pockets of rage. No more wanting to shive my iPhone down someone's throat. It's really nice.
Well, you couldn't get rid of the game entirely. Otherwise you would hardly be in this forum here and would write a contribution.
Right? It's not exactly like this is a healthy community, where you make lifelong friends who you'd need this site to keep in touch with.
I got clean after being a opiate addict for 8 years, and I sure don't text my old dealers just to chat 😂😂
Ugh, just played in the jank leagues against an elemental shaman, with some pretty poor card choices - but all the good card choices in the world don't mean squat when you're playing a Shudderwock/C'Thun deck (jank leagues after all) and pretty much only draw cards that cost 5 or less.
Opponent is dead to C'Thun or locked out thanks to Shudderwock... but no, 10 cards to go and haven't gotten either of them. Grumble grumble.
If nothing else, it encouraged me to put Polkelt in my deck, so I can drop it as soon as either combo is ready to go.
Edit: final opponent for the day playing a 100% standard tempo priest deck in wild. I won - despite having the same issue as last time (no surprise that I had lethal as soon as I drew C'Thun) - but man, it annoys me sooooo much when mouthbreathers play completely standard decks in wild. It just makes zero sense.
Mage is so fucking ridiculous. It is the worst designed class at the moment.
Either you play the version where you get a million free spells from Evocation/ Sorcerer's Apprentice only to recreate them with Mana Cyclone, such that the entire game is based on random crap in your hand...
OR, you play the version where you entire strategy is to make it to turn 10, play the Amazing Asshole, and then wait/hope for random spells each turn to win you the game.
Oh wait, there is also version 3, where you play a bunch of asshole cards followed by that fucking Turtle over and over again and the game becomes a long drawn out version of solitaire.
Mage is so fucking ridiculous. It is the worst designed class at the moment.
Either you play the version where you get a million free spells from Evocation/ Sorcerer's Apprentice only to recreate them with Mana Cyclone, such that the entire game is based on random crap in your hand...
OR, you play the version where you entire strategy is to make it to turn 10, play the Amazing Asshole, and then wait/hope for random spells each turn to win you the game.
Oh wait, there is also version 3, where you play a bunch of asshole cards followed by that fucking Turtle over and over again and the game becomes a long drawn out version of solitaire.
Fun and interactive.
Exactly....but the truth really is that this is all Blizzard wants so that the game will allow even 6 year olds to win and get addicted to this system.
That's the obvious main goal here, and the main reason is due to the discover and "RNG" effects that infest every area of the game that allow Blizzard to beat you either with cards given to the opponent completely outside of the original deck they created, or by matching you up with exactly what counters what deck you created.
This is why this game died years ago and is so bad, un-interactive, and downright unFUN to play. You are encouraged to "build custom decks" for certain classes with supposed strengths and weaknesses but once you play both the strengths of the deck you created and the weaknesses of your opponent disappears due to MMR matchmaking and RNG.
Thats why this game is trash and only created to get money from children through gambling addiction.
Just played a game where my opponent cast Evocation 6 times by turn 13. I dragged the game out that long but you can only survive so long against that many randomly generated spells. And of course, most of them were discounted by Sorcerer's Apprentice.
Because you can discover Evocation so easily (it's a 1 mana spell and Cobalt Spellkin among others discover it easily) it leads to this kind of nonsense.
This is just awful game design. The development team should be aware if you design cards that say, "discover a 1 mana spell" which classes will be able to abuse this. And yet, here we are. It is just infuriating.
Evocation is sufficiently strong spell that it should cost 3 mana at least anyway.
I can't stand games where you don't lose to what your opponent actually put in their deck, but rather you lose to not one, or two, or three randomly generated cards... but well over fucking 10-15.
I now play 8 times in a row with highlander mage against face hunter. That is really great. Didn't remind me of any gingerbread house where toothless children licked the glaze down.
I can't begin to describe how life is without this game in it. It's been three weeks and I don't miss it. No more numerous pockets of rage. No more wanting to shive my iPhone down someone's throat. It's really nice.
Well, you couldn't get rid of the game entirely. Otherwise you would hardly be in this forum here and would write a contribution.
Right? It's not exactly like this is a healthy community, where you make lifelong friends who you'd need this site to keep in touch with.
I got clean after being a opiate addict for 8 years, and I sure don't text my old dealers just to chat 😂😂
People are too funny.
Because being an actual drug addict is the same thing...
Has anyone here ever played against a Paladin that didn't play Aldor Attendent and First Day of School on turn 1, followed by a buff on turn 2? I'm curious because I've been keeping track. So far, I've seen 173 Paladins in a row open precisely with those cards.
Has anyone here ever played against a Paladin that didn't play Aldor Attendent and First Day of School on turn 1, followed by a buff on turn 2? I'm curious because I've been keeping track. So far, I've seen 173 Paladins in a row open precisely with those cards.
Reminds me of the old Warrior/Fiery War Axe start.
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I feel for you, but at the same time thanks for the laugh, haha :P
"I might not go down in history, but I'd definitely go down on your sister!"
Worst matchmaking ever, everytime i switch it literally gives me a counter matchup and they don't even try to hide it. I'm sitting here calling what I am about to play against several matches in a row. Fucking done.
Paladin and rogue need a nerf, I told him that one day the libram mechanics would be broken. The mana trap is very unfair to libram shit.
Stealth is another non-interactive problem, the only way to kill him is with AoE, which class has AoE and healings, exactly priest. The most disgusting and disgusting kind with the resurrection shit and rng of their spells that they discover.
I hope that any player of those archetypes without brains will die of this pandemic and that they will rot in the hospital without hope and that their bodies will be raped and burned with the pissed graves of any animal and human.
I can't begin to describe how life is without this game in it. It's been three weeks and I don't miss it. No more numerous pockets of rage. No more wanting to shove my iPhone down someone's throat. It's really nice.
I can not get why after the murloc nerf patch BGs became unplayable. Getting first place without high roll is absolutely impossible. If I have a bad start, I lose a lot of hp, I just cosplay a punching bag, sometimes it is lost right from the start. Refreshes do not offer anything good very often, I have to play the best out of the worst and it does not work of course. When I see only tier 4 heroes at the start, the feeling is just crushing, I want to concede, it is ridiculous, the difference between tier 1 and tier 4 is actually huge. I can not get it, when I am on the losing side, like I get damage every turn, why do I face the top 1-2 heroes instead of ghost? And that thing with golden minions, I get 1-3 usually per game, but people somehow get 4+, the last game Ysera had 7 golden cards, I had 1.
Plus I think the deck tracker program is wrong oftentimes, because I lose with 15% or less chance way too often.
Well, you couldn't get rid of the game entirely. Otherwise you would hardly be in this forum here and would write a contribution.
Wild is really fun now. Darkglare,Darkglare,Darkglare a Reno priest and back to Darkglare warlock u lose at turn 5 consistent because they have all giants+ a loatheb in one single turn. It,s just a joke to play against this deck.
Right? It's not exactly like this is a healthy community, where you make lifelong friends who you'd need this site to keep in touch with.
I got clean after being a opiate addict for 8 years, and I sure don't text my old dealers just to chat 😂😂
People are too funny.
I hate this game, my opponent always has better draw and counter to every single fucking card I play!
Ugh, just played in the jank leagues against an elemental shaman, with some pretty poor card choices - but all the good card choices in the world don't mean squat when you're playing a Shudderwock/C'Thun deck (jank leagues after all) and pretty much only draw cards that cost 5 or less.
Opponent is dead to C'Thun or locked out thanks to Shudderwock... but no, 10 cards to go and haven't gotten either of them. Grumble grumble.
If nothing else, it encouraged me to put Polkelt in my deck, so I can drop it as soon as either combo is ready to go.
Edit: final opponent for the day playing a 100% standard tempo priest deck in wild. I won - despite having the same issue as last time (no surprise that I had lethal as soon as I drew C'Thun) - but man, it annoys me sooooo much when mouthbreathers play completely standard decks in wild. It just makes zero sense.
Mage is so fucking ridiculous. It is the worst designed class at the moment.
Either you play the version where you get a million free spells from Evocation/ Sorcerer's Apprentice only to recreate them with Mana Cyclone, such that the entire game is based on random crap in your hand...
OR, you play the version where you entire strategy is to make it to turn 10, play the Amazing Asshole, and then wait/hope for random spells each turn to win you the game.
Oh wait, there is also version 3, where you play a bunch of asshole cards followed by that fucking Turtle over and over again and the game becomes a long drawn out version of solitaire.
Fun and interactive.
Always has been.
Exactly....but the truth really is that this is all Blizzard wants so that the game will allow even 6 year olds to win and get addicted to this system.
That's the obvious main goal here, and the main reason is due to the discover and "RNG" effects that infest every area of the game that allow Blizzard to beat you either with cards given to the opponent completely outside of the original deck they created, or by matching you up with exactly what counters what deck you created.
This is why this game died years ago and is so bad, un-interactive, and downright unFUN to play. You are encouraged to "build custom decks" for certain classes with supposed strengths and weaknesses but once you play both the strengths of the deck you created and the weaknesses of your opponent disappears due to MMR matchmaking and RNG.
Thats why this game is trash and only created to get money from children through gambling addiction.
Another rant about Mage...
Just played a game where my opponent cast Evocation 6 times by turn 13. I dragged the game out that long but you can only survive so long against that many randomly generated spells. And of course, most of them were discounted by Sorcerer's Apprentice.
Because you can discover Evocation so easily (it's a 1 mana spell and Cobalt Spellkin among others discover it easily) it leads to this kind of nonsense.
This is just awful game design. The development team should be aware if you design cards that say, "discover a 1 mana spell" which classes will be able to abuse this. And yet, here we are. It is just infuriating.
Evocation is sufficiently strong spell that it should cost 3 mana at least anyway.
I can't stand games where you don't lose to what your opponent actually put in their deck, but rather you lose to not one, or two, or three randomly generated cards... but well over fucking 10-15.
Topdecks in the game are BULLSHIT! What is the point of playing this game where an aggro rogue just top decks secret Passage into lethal?
Or Priest randoms into their 100th random bullshit minion! IT IS FUCKING CRAZY
I now play 8 times in a row with highlander mage against face hunter. That is really great. Didn't remind me of any gingerbread house where toothless children licked the glaze down.
Because being an actual drug addict is the same thing...
Has anyone here ever played against a Paladin that didn't play Aldor Attendent and First Day of School on turn 1, followed by a buff on turn 2? I'm curious because I've been keeping track. So far, I've seen 173 Paladins in a row open precisely with those cards.
Reminds me of the old Warrior/Fiery War Axe start.