I am SICK and fucking tired of fucking Zephyrs. I’m in wild playing Mech Paladin. One game this fucker gives someone a fucking mass dispel and then bam here comes the fucking Reno. Next game someone puts Zephyrs and gets a fucking Brawl while I have a nice board presence. Guess what happened? Killed all my minions and left fucking Zephyrs. Opponent had 7 health left and goddamn lost. Fuck playing against a card that didn’t start in my opponent’s deck fuck
I remember thousands of Blizzard fanboys explaining in these very forums over and over again what an impossibly difficult and complicated programming task it would be to have the game respond with cards or decks based on YOUR cards or decks... the same fuckwits who posted "tinfoil hat" when people suggested that the game seemed to rig matchmaking or rng based on your hand or deck...
Now that ZtG has proved them to be completely wrong maybe we should go back through the thread and quote some of the "wisdom" of those overbrearing idiots to remind people who they were. Maybe ZtG will read their inane posts and stop working all of a sudden...
I bet not a single one of those fonts of wisdom will have the courage to post in here and admit they were wrong.
Zephrys is good, which is why he has the restriction of "no duplicates" in your deck - which is a huge drawback, let me assure you. He's definitely strong, but I don't know if I'd go so far as to call him OP. Beyond that, he's not infallible. I actually played a game today where I had lethal with Bloodlust (5/5 and two 1/1s, my opponent on 7 health with a 2/3 taunt and board full of small minions besides that) and Zeph couldn't see it - instead offering my Cabal Shadow Priest, Flamestrike and Shadowflame. I called it even and took the Flamestrike to put my opponent to 2, and thankfully they didn't have a solution on their next turn, but jeebus it would've been annoying to lose there given that Zeph can definitely give Bloodlust (I'd wager its the most common card people take with him), and it was 100% lethal with Bloodlust.
I actually came here to vent for a different reason though - Battlegrounds. I do love the Battlegrounds, and have been playing it quite a bit, but jeebus the random elements can be frustrating at times (note: I'm not someone that says it's all random; not even close; skill definitely plays a big part in how consistently successful you are - but the random auto-attacks and random offerings from the pool definitely impact individual games). Had one game as Mukla where between turns 1 and 5 I got offered a single beast despite going pretty hard for them (which in hindsight may have been a mistake; as I've learnt from other heroes it's much more the minions than the hero power that matters, so I shouldn't have been fixated on beasts even with a hero power that's superb with them), and then in the next game I was Gallywix, had a weak start but recovered quite well in tier 4 - until an opponent sniped my two key units with their first 2 attacks (hadn't been offered any good taunts by this point) and as a result exactly lethaled me. Not only that, but this was the person in first, who I had played only 2 rounds prior.
Good game mode with lots of chances to show off skill - but as with auto-battlers, also shows off the randomness of the genre.
Let's give shaman back evolve to make hare actually playable. We have to think about the hare, can't have that card languishing. And we like auto win on turn 3. What should we give warlock? Aaaah, renounce darkness!
You know, renounce darkness is actually pretty good. Just add 2 hares to your deck, play renounce on turn 2 and hope you become shaman, then play hare and evolve for 0 mana on turn 3 and win.
I am SICK and fucking tired of fucking Zephyrs. I’m in wild playing Mech Paladin. One game this fucker gives someone a fucking mass dispel and then bam here comes the fucking Reno. Next game someone puts Zephyrs and gets a fucking Brawl while I have a nice board presence. Guess what happened? Killed all my minions and left fucking Zephyrs. Opponent had 7 health left and goddamn lost. Fuck playing against a card that didn’t start in my opponent’s deck fuck
I remember thousands of Blizzard fanboys explaining in these very forums over and over again what an impossibly difficult and complicated programming task it would be to have the game respond with cards or decks based on YOUR cards or decks... the same fuckwits who posted "tinfoil hat" when people suggested that the game seemed to rig matchmaking or rng based on your hand or deck...
Now that ZtG has proved them to be completely wrong maybe we should go back through the thread and quote some of the "wisdom" of those overbrearing idiots to remind people who they were. Maybe ZtG will read their inane posts and stop working all of a sudden...
I bet not a single one of those fonts of wisdom will have the courage to post in here and admit they were wrong.
Before ZTG I actually used to argue with those fanboys in the Blizzard forum and got suspended with an e-mail warning that if I continued to talk about RNG manipulation that I would be permanently banned. Before that they all said the same thing - that it would be impossible for Blizzard to program such manipulation. It is curious how all those true believers have disappeared from the forums.
Hadn't played in a while but came back to try out the battlegrounds. In short, two games for my free packs was enough. What a turd sandwich that mode is.
Also played three games on standard ladder rank 20-15.
Deathrattle quest priest
Deathrattle quest priest
Highlander mage
Three slow, boring, predictable decks that require negligible brain activity.
Unless the next expansion somehow turns this game into something less on an autoplay battler it will be time to say farewell.
Anyone remember back when Lifecoach quit the game saying that it no longer rewarded thought or strategy?
Smart man.
Yes - but he's also the dork who advocated playing every turn to rope and overthinking simple drops. It was good entertainment to see 1 guy talking through all the possibilities on his stream - but ZERO fun to play against millions of players who copied him.
Another case of experts arguing on the forums that the game was super complicated and needed 90 seconds per turn to be playable - then Blizzard reduced max turn time to 70 seconds and made opening turns even shorter.... and guess what: the game is still easily playable.
To this day there is still no in-game penalty for roping. There should be.
Just like there's still no autosquelch, and there should be.
All good reasons NEVER to pay real money for packs.
Anyone remember back when Lifecoach quit the game saying that it no longer rewarded thought or strategy?
Smart man.
That's not even intelligence. That's logic.
Streamers play billion of games per day and keep being idolized when everyone knows today that playing an important number of games has become more important than having skill. Even a monkey could reach legend by playing enough games. Funny how some guys like hunterace think they understand the game better than everyone when they play something literally designed to be played at the toilets.
I did reach 14 rank in standard and 16 rank in wild. What did I find? I'd better stay at 20 rank. Playing against decks for degenerates* is not what I want when I just want to take a rest in the game.
*N'zoth priest/rogue, evolve, quest shaman in standard and mech hunter, secret mage, mill rogue in wild. At least against these I played today.
Wild resurrect Priests in Wild are the living embodiment of cancer. They just sit there and slowly eat at your will to live. As they sit there at home with a half chub in their hand thinking they are so clever, and maybe mommy will give them an extra cookie for being such a smart boi.
I hope they choke and die on that cookie.
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Grammar is the difference between knowing your crap, and knowing you’re crap.
I'd just like to know (asking all the sad fucks out there) what is it that makes you feel good using emotes when you feel the game has turned your way???
I mean, I play so many games which truck along normally until it looks like I'm on the back foot. All of a sudden the emotes start "Thank you" "Amazing" "Well played"...
I mean, clearly they are spotty little, retarded cowards, and kind of sad, and it DOES give me the signal that's it time to do the squelch I forgot and then rope every turn for the rest of the game while I imagine defecating into the emoter's mouth --- but what do THEY get out of it??
Surely they must know if they haven't been squelched from turn one then they'll be squelched as soon as they take their hands off their undersized peens and start stroking the emotes. But I can tell by the hero flashing that these morons keep it up till the end? Are people REALLY that stupid?
I did reach 14 rank in standard and 16 rank in wild. What did I find? I'd better stay at 20 rank. Playing against decks for degenerates* is not what I want when I just want to take a rest in the game.
I tend to be a bit lower ranked than I probably should be, as I'm very concede happy if I feel like it's not going to be a fun match - but generally, I agree. Because casual has MMR it's not a real 'casual' experience after a certain point, and is more accurately 'unranked'. Rank 18-20 is where you can actually have casual games, piloting decks that wouldn't have a snowball's chance in hell against an actual tier-level archetype.
I'd just like to know (asking all the sad fucks out there) what is it that makes you feel good using emotes when you feel the game has turned your way???
I can't speak for everyone, but personally I use emotes to try and convey information that I can't due to there being no chat. Usually I'll 'oops' if it seems that they've made a misplay, or 'thanks' if that misplay seems to have allowed me to come back into a game. As I stated to the other poster I tend to play more casual games - and in that environment I'd prefer to be able to help people see why they've made a misplay (I play MTG live and when you're playing that casually it's super-douche to be a rules nazi when someone has made an obvious, correctable misplay - a game I had over the weekend, my opponent played their a creature into my Olivia Voldaren, and I basically explained how I could steal their creature by using her abilities at the end of their turn and then during mine, so I let them take it back - would've been assholish of me to take advantage of the fact they didn't have any experience with the card and thus made a misplay).
If someone does something akin to that in Hearthstone I can't explicitly tell them (unless I add them post-game to do so), so I generally use the oops emote.
Edit: going to blow off my own steam here. As I mentioned in one of my above responses, I tend to play in a pretty casual meta, both myself and my opponents. I hate this latest iteration of quests. I don't recall the last quests being so easy to build a deck around, and so consistent in ther completion and power once the reward comes up. From my experience, in a casual environment even badly built quest decks are pretty good - because how badly can you build a quest deck like "play a bunch of battlecries" or "play a bunch of token minions" in order to actually have it fail?
Some are more technical than others and as such aren't immediately annoying right off the bat (priest, for example - if you haven't built your deck well it can take an eternity to hit 15 health healed). Others though are just super easy to build around and super consistent. It reminds me of MTG and tribes - tribes are a thing in Hearthstone, sure, but I don't think they've reached the level of ease they have in casual Magic circles. You pick a tribe that isn't super fringe (there are lots to choose from - goblins, merfolk, elves, knights, soldiers, vampires, zombies etc etc), and then pick a whole bunch of cards that offer strong tribal support. Just like you could build a mech/dragon/secret deck in Hearthstone by typing that word into the collection manager, you can build a tribal deck in Magic just by searching for cards that contain either that type or that word.
I guess that's my whole issue with quest decks and tribal decks in casual card gaming - at least with Hearthstone and MTG, they're too easy to do an ok+ job with.
For fuck's sake make a version of this game that isn't on autopilot. Remove the bullshit matchmaking system. Take off the AI that spoon feeds perfect cards on curve. Stop making every discover card discover the absolute best possible cards. Stop having RNG effects that are supposed to be random hit perfectly every time. Make an actual random version of this game and I would pay real money to play it.
Why is there a fuse representing a time limit on your turn? Playing this weeks tavern brawl “Top 3” when I play against someone using mech warper snip snap combo , the player keeps comboing sometimes 2 minutes or more after the fuse burn out. Really pisses me off.
35 games with Nzoth Hakkar warrior to counter ape evolve shaman and i played against four shaman decks - 2 control shaman 1x overload shaman 1x murlock shaman
I know that if I switch deck to anything else, I will fight only with evolve shaman. What to do?
35 games with Nzoth Hakkar warrior to counter ape evolve shaman and i played against four shaman decks - 2 control shaman 1x overload shaman 1x murlock shaman
I know that if I switch deck to anything else, I will fight only with evolve shaman. What to do?
Played 1 match this evening. EU standard Rank 18 vs Tip the scales paladin.
Holy shit.
That deck is the embodiment of brain dead auto play which currently plagues the game. Play prismatic lens. Play tip the scales - summon 7 murlocs. Play the same combo and summon another 7 for a total of 14. That’s 14 cards that the game plays for you. Then to make it even more hilarious the deck has Zephyr which is played as a win condition/last chance saloon.
Between decks like this and the evolve shaman epidemic Blizzard is so clearly taking the piss.
You'ld think all the lame, sad, little cumwads playing evolve shaman would be bored by now, but nope, there they are at every level on the ladder.
How bad must it feel to know that your rank is meaningless because you are playing a deck that dishes out endless free wins?
Probably feel even worse to play that deck and NOT be able to get to legend rank... guess most of them must be kids and just too stupid to learn how to do anything else??
35 games with Nzoth Hakkar warrior to counter ape evolve shaman and i played against four shaman decks - 2 control shaman 1x overload shaman 1x murlock shaman
I know that if I switch deck to anything else, I will fight only with evolve shaman. What to do?
L2P
Shaman player detected. Plays a deck that gives out free wins and comments L2P. The irony is lost on this one.
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I remember thousands of Blizzard fanboys explaining in these very forums over and over again what an impossibly difficult and complicated programming task it would be to have the game respond with cards or decks based on YOUR cards or decks... the same fuckwits who posted "tinfoil hat" when people suggested that the game seemed to rig matchmaking or rng based on your hand or deck...
Now that ZtG has proved them to be completely wrong maybe we should go back through the thread and quote some of the "wisdom" of those overbrearing idiots to remind people who they were. Maybe ZtG will read their inane posts and stop working all of a sudden...
I bet not a single one of those fonts of wisdom will have the courage to post in here and admit they were wrong.
Zephrys is good, which is why he has the restriction of "no duplicates" in your deck - which is a huge drawback, let me assure you. He's definitely strong, but I don't know if I'd go so far as to call him OP. Beyond that, he's not infallible. I actually played a game today where I had lethal with Bloodlust (5/5 and two 1/1s, my opponent on 7 health with a 2/3 taunt and board full of small minions besides that) and Zeph couldn't see it - instead offering my Cabal Shadow Priest, Flamestrike and Shadowflame. I called it even and took the Flamestrike to put my opponent to 2, and thankfully they didn't have a solution on their next turn, but jeebus it would've been annoying to lose there given that Zeph can definitely give Bloodlust (I'd wager its the most common card people take with him), and it was 100% lethal with Bloodlust.
I actually came here to vent for a different reason though - Battlegrounds. I do love the Battlegrounds, and have been playing it quite a bit, but jeebus the random elements can be frustrating at times (note: I'm not someone that says it's all random; not even close; skill definitely plays a big part in how consistently successful you are - but the random auto-attacks and random offerings from the pool definitely impact individual games). Had one game as Mukla where between turns 1 and 5 I got offered a single beast despite going pretty hard for them (which in hindsight may have been a mistake; as I've learnt from other heroes it's much more the minions than the hero power that matters, so I shouldn't have been fixated on beasts even with a hero power that's superb with them), and then in the next game I was Gallywix, had a weak start but recovered quite well in tier 4 - until an opponent sniped my two key units with their first 2 attacks (hadn't been offered any good taunts by this point) and as a result exactly lethaled me. Not only that, but this was the person in first, who I had played only 2 rounds prior.
Good game mode with lots of chances to show off skill - but as with auto-battlers, also shows off the randomness of the genre.
You know, renounce darkness is actually pretty good. Just add 2 hares to your deck, play renounce on turn 2 and hope you become shaman, then play hare and evolve for 0 mana on turn 3 and win.
Before ZTG I actually used to argue with those fanboys in the Blizzard forum and got suspended with an e-mail warning that if I continued to talk about RNG manipulation that I would be permanently banned. Before that they all said the same thing - that it would be impossible for Blizzard to program such manipulation. It is curious how all those true believers have disappeared from the forums.
Hadn't played in a while but came back to try out the battlegrounds. In short, two games for my free packs was enough. What a turd sandwich that mode is.
Also played three games on standard ladder rank 20-15.
Deathrattle quest priest
Deathrattle quest priest
Highlander mage
Three slow, boring, predictable decks that require negligible brain activity.
Unless the next expansion somehow turns this game into something less on an autoplay battler it will be time to say farewell.
Anyone remember back when Lifecoach quit the game saying that it no longer rewarded thought or strategy?
Smart man.
Yes - but he's also the dork who advocated playing every turn to rope and overthinking simple drops. It was good entertainment to see 1 guy talking through all the possibilities on his stream - but ZERO fun to play against millions of players who copied him.
Another case of experts arguing on the forums that the game was super complicated and needed 90 seconds per turn to be playable - then Blizzard reduced max turn time to 70 seconds and made opening turns even shorter.... and guess what: the game is still easily playable.
To this day there is still no in-game penalty for roping. There should be.
Just like there's still no autosquelch, and there should be.
All good reasons NEVER to pay real money for packs.
That's not even intelligence. That's logic.
Streamers play billion of games per day and keep being idolized when everyone knows today that playing an important number of games has become more important than having skill. Even a monkey could reach legend by playing enough games. Funny how some guys like hunterace think they understand the game better than everyone when they play something literally designed to be played at the toilets.
I did reach 14 rank in standard and 16 rank in wild. What did I find? I'd better stay at 20 rank. Playing against decks for degenerates* is not what I want when I just want to take a rest in the game.
*N'zoth priest/rogue, evolve, quest shaman in standard and mech hunter, secret mage, mill rogue in wild. At least against these I played today.
Wild resurrect Priests in Wild are the living embodiment of cancer. They just sit there and slowly eat at your will to live. As they sit there at home with a half chub in their hand thinking they are so clever, and maybe mommy will give them an extra cookie for being such a smart boi.
I hope they choke and die on that cookie.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
I'd just like to know (asking all the sad fucks out there) what is it that makes you feel good using emotes when you feel the game has turned your way???
I mean, I play so many games which truck along normally until it looks like I'm on the back foot. All of a sudden the emotes start "Thank you" "Amazing" "Well played"...
I mean, clearly they are spotty little, retarded cowards, and kind of sad, and it DOES give me the signal that's it time to do the squelch I forgot and then rope every turn for the rest of the game while I imagine defecating into the emoter's mouth --- but what do THEY get out of it??
Surely they must know if they haven't been squelched from turn one then they'll be squelched as soon as they take their hands off their undersized peens and start stroking the emotes. But I can tell by the hero flashing that these morons keep it up till the end? Are people REALLY that stupid?
I tend to be a bit lower ranked than I probably should be, as I'm very concede happy if I feel like it's not going to be a fun match - but generally, I agree. Because casual has MMR it's not a real 'casual' experience after a certain point, and is more accurately 'unranked'. Rank 18-20 is where you can actually have casual games, piloting decks that wouldn't have a snowball's chance in hell against an actual tier-level archetype.
I can't speak for everyone, but personally I use emotes to try and convey information that I can't due to there being no chat. Usually I'll 'oops' if it seems that they've made a misplay, or 'thanks' if that misplay seems to have allowed me to come back into a game. As I stated to the other poster I tend to play more casual games - and in that environment I'd prefer to be able to help people see why they've made a misplay (I play MTG live and when you're playing that casually it's super-douche to be a rules nazi when someone has made an obvious, correctable misplay - a game I had over the weekend, my opponent played their a creature into my Olivia Voldaren, and I basically explained how I could steal their creature by using her abilities at the end of their turn and then during mine, so I let them take it back - would've been assholish of me to take advantage of the fact they didn't have any experience with the card and thus made a misplay).
If someone does something akin to that in Hearthstone I can't explicitly tell them (unless I add them post-game to do so), so I generally use the oops emote.
Edit: going to blow off my own steam here. As I mentioned in one of my above responses, I tend to play in a pretty casual meta, both myself and my opponents. I hate this latest iteration of quests. I don't recall the last quests being so easy to build a deck around, and so consistent in ther completion and power once the reward comes up. From my experience, in a casual environment even badly built quest decks are pretty good - because how badly can you build a quest deck like "play a bunch of battlecries" or "play a bunch of token minions" in order to actually have it fail?
Some are more technical than others and as such aren't immediately annoying right off the bat (priest, for example - if you haven't built your deck well it can take an eternity to hit 15 health healed). Others though are just super easy to build around and super consistent. It reminds me of MTG and tribes - tribes are a thing in Hearthstone, sure, but I don't think they've reached the level of ease they have in casual Magic circles. You pick a tribe that isn't super fringe (there are lots to choose from - goblins, merfolk, elves, knights, soldiers, vampires, zombies etc etc), and then pick a whole bunch of cards that offer strong tribal support. Just like you could build a mech/dragon/secret deck in Hearthstone by typing that word into the collection manager, you can build a tribal deck in Magic just by searching for cards that contain either that type or that word.
I guess that's my whole issue with quest decks and tribal decks in casual card gaming - at least with Hearthstone and MTG, they're too easy to do an ok+ job with.
Am I the only one believing there's something really wrong about the sinergy between nzoth and khartut defender?
For fuck's sake make a version of this game that isn't on autopilot. Remove the bullshit matchmaking system. Take off the AI that spoon feeds perfect cards on curve. Stop making every discover card discover the absolute best possible cards. Stop having RNG effects that are supposed to be random hit perfectly every time. Make an actual random version of this game and I would pay real money to play it.
Why is there a fuse representing a time limit on your turn? Playing this weeks tavern brawl “Top 3” when I play against someone using mech warper snip snap combo , the player keeps comboing sometimes 2 minutes or more after the fuse burn out. Really pisses me off.
35 games with Nzoth Hakkar warrior to counter ape evolve shaman and i played against four shaman decks - 2 control shaman 1x overload shaman 1x murlock shaman
I know that if I switch deck to anything else, I will fight only with evolve shaman. What to do?
L2P
Played 1 match this evening. EU standard Rank 18 vs Tip the scales paladin.
Holy shit.
That deck is the embodiment of brain dead auto play which currently plagues the game. Play prismatic lens. Play tip the scales - summon 7 murlocs. Play the same combo and summon another 7 for a total of 14. That’s 14 cards that the game plays for you. Then to make it even more hilarious the deck has Zephyr which is played as a win condition/last chance saloon.
Between decks like this and the evolve shaman epidemic Blizzard is so clearly taking the piss.
You'ld think all the lame, sad, little cumwads playing evolve shaman would be bored by now, but nope, there they are at every level on the ladder.
How bad must it feel to know that your rank is meaningless because you are playing a deck that dishes out endless free wins?
Probably feel even worse to play that deck and NOT be able to get to legend rank... guess most of them must be kids and just too stupid to learn how to do anything else??
Shaman player detected. Plays a deck that gives out free wins and comments L2P. The irony is lost on this one.