Can somebody please explain to me how every single Exodia Paladin I play against always has Uther on 9 and rolls exactly the horsemen they need every time? I just died to four horsemen on turn 13! Dude had 11 cards left in his deck....wtf? I like playing control decks and Exodia effects just bum me the hell out. You would think Blizzard would have learned their lesson with dumb as hell Jade Idol but no...they made the problem even worse. Nowadays, every deck that isn't aggro has to have some unstoppable instant win condition because GOD FORBID they have to try and actually win the board to win the game. When are they going to get it through their thick skulls that playing against instant win conditions with no way to disrupt them just isn't fun?
On a side note. Can somebody explain to me why I play like 8 hunters in a row and then, when I finally queue odd warrior, I get matched up with Mechathun Warlock and Exodia Paladin back to back? I swear this game is rigged.
It's just draw high-rolling. I've had a surprisingly high number of games in wild where Uther is the last 5 cards in my deck, sometimes the very last card, and when you're depending on the horsemen lotto each turn that makes death to fatigue a real concern.
I could just as easily make the complaint about control decks that ignore the face and don't even try to kill their opponent outside of 'kill all teh stuff'. Control players like to complain about other decks being brainless or OP but ignore how some aspects of their own playstyle are also pretty brainless.
Control decks do try to aim to kill opponent. You are thinking of fatigue decks. Why do you think control decks of old and now play rag, ysera, dr.boom, sylvannas, nzoth, sindragosa, alanna, lich king, etc. Its called a battle of attrition, and when you win it, you eventually beat the opponent with board presence, something the fatigue and combo archetype doesnt do. They dont promote any opportunities for interactivity and thats why many dont like them.
I play my plenty share of combo/otk and they do provide interactivity. It is just different than control and aggro. Interactivity doesn't just have to do with incremental board and/or tempo advantage (that is just looking at interactivness through a control and midrange-based style of gameplay). For example, many combo decks produce opportunities to interact through board clears (or in other words more swingy/explosive turns for opportunity). A shudderwok playing volcano is interacting with your board and threats. A person playing more than 15 health worth of minions on the board so that they still some pressure to continue into the shaman's next overloaded turn is also interacting with the shudderwok player's answer. A Mecha'Thun Lock intentionally choosing to not play many minions into a priest's Psychic Scream that they got a read on is interacting with the potential threat/answer that may be produced by the opponent, just as how the control priest player interacts with the OTK lock by screaming a bunch of garbage into their deck to delay the game even further to potentially burst the lock down with Anduin or MB.
People need to stop looking at interactivity just in terms of incremental advantage or 'Did I do something that instantly caused me to win/lose?' because interactivity is much more complex than that.
I mean if you don't change the DK Rexxar hero power at least do something with the battlecry. It is literally an immense tempo swing, and then Blizzard expects me to win against armor along with lifesteal rush, 10k hp taunts.
This meta is so stupid, if you wanna rank up you have 3 options:1.play a deck with either genn or baku 2.play hunter 3.go suck a fat one
Sick and tired of this stupid shit, either you get rolled over by some stupid heropower or you get rolled over by one stupid zombeast after the other. Wanna play casual to cool off and have some fun ? Nope, same stupid shit right there. Great experience.
I mean if you don't change the DK Rexxar hero power at least do something with the battlecry. It is literally an immense tempo swing, and then Blizzard expects me to win against armor along with lifesteal rush, 10k hp taunts.
Why would they change anything about Rexxar when you have a DK that is already superior to it in almost every way (ie Gul'Dan)? On one hand you have a 6 mana Blizzzard effect with no freeze vs a 10 mana full board of value from no board. On one hand you have powerful, yet very slow, zombeasts vs 2 mana infinite value removal/stabilization/push/opponent tempo-killer.
I mean if you don't change the DK Rexxar hero power at least do something with the battlecry. It is literally an immense tempo swing, and then Blizzard expects me to win against armor along with lifesteal rush, 10k hp taunts.
Why would they change anything about Rexxar when you have a DK that is already superior to it in almost every way (ie Gul'Dan)? On one hand you have a 6 mana Blizzzard effect with no freeze vs a 10 mana full board of value from no board. On one hand you have powerful, yet very slow, zombeasts vs 2 mana infinite value removal/stabilization/push/opponent tempo-killer.
Lul Rexxar is superior to gul'dan in almost every way. Only jaina comes close to the value and power lvl for it's cost.
I'm sorry, what?!? Yeah sure Rexxar's hero power might be a bit better objectively, but Guldan's battlecry is one of the most op battlecries to ever exist in hs, I mean...have you ever filled your board with 2 voidlords, 1 voidwalker, and 4 doomguards than watched your opponent cry in agony at 30 hp on the other side because he didn't have any answers left and just a few petty minions? I guess not. Rexxar became op only lately with the introduction of vicious scalehide and a few other gimmicks, Gul'dan dk has always been a powerhouse.
Can you imagine how pathetic a person would feel having to resort to hunter or odd rogue to make progress on ladder? All those mirror matches and the crushing realisation that you are so bad at the game you need to join the bottom feeders to steal some free wins from broken card synergies.
I guess they'd feel even MORE pathetic if they couldn't get into the rank 5 - 1 bracket playing that shit. lol pathetic, sad, little fucks.
I mean if you don't change the DK Rexxar hero power at least do something with the battlecry. It is literally an immense tempo swing, and then Blizzard expects me to win against armor along with lifesteal rush, 10k hp taunts.
Why would they change anything about Rexxar when you have a DK that is already superior to it in almost every way (ie Gul'Dan)? On one hand you have a 6 mana Blizzzard effect with no freeze vs a 10 mana full board of value from no board. On one hand you have powerful, yet very slow, zombeasts vs 2 mana infinite value removal/stabilization/push/opponent tempo-killer.
Lul Rexxar is superior to gul'dan in almost every way. Only jaina comes close to the value and power lvl for it's cost.
Really? Is that why I can out tempo the hell out of almost any slow lumbering zombeast (outside of the miracle poisonous charging/rush bloat bat just with Gul'Dan & just start going face and force the game into a face race? People seem to miss that this is very easy to do and one big lifesteal taunt isn't going to be big enough to stop it. Even if they Zul'Jin with Crushing Walls (in the spell hunter variant) it still wouldn't clear the board). Too many of you guys seem to think that Rexxar is supremely better because the only way to close a game is through a terribly slow attrition war. Sure, in that limited view Rexxar would be "better". Luckily I am a good warlock player that doesn't try to end a game against hunter just by out valuing them. Gul'Dan gives much more tempo to warlock than Rexxar almost ever gives to hunter.
Perhaps you should realize value isn't the only thing that wins games, even when you're running a control deck ;)
Every even shaman draws like a motherfucking lottery winner. Stupid cunts.
I play my plenty share of combo/otk and they do provide interactivity. It is just different than control and aggro. Interactivity doesn't just have to do with incremental board and/or tempo advantage (that is just looking at interactivness through a control and midrange-based style of gameplay). For example, many combo decks produce opportunities to interact through board clears (or in other words more swingy/explosive turns for opportunity). A shudderwok playing volcano is interacting with your board and threats. A person playing more than 15 health worth of minions on the board so that they still some pressure to continue into the shaman's next overloaded turn is also interacting with the shudderwok player's answer. A Mecha'Thun Lock intentionally choosing to not play many minions into a priest's Psychic Scream that they got a read on is interacting with the potential threat/answer that may be produced by the opponent, just as how the control priest player interacts with the OTK lock by screaming a bunch of garbage into their deck to delay the game even further to potentially burst the lock down with Anduin or MB.
People need to stop looking at interactivity just in terms of incremental advantage or 'Did I do something that instantly caused me to win/lose?' because interactivity is much more complex than that.
Triggered... Auto squelsh now.. Hate when I get BM when I forget to squelsh in the beginning of a game,
Why did someone at blizzard think that make a card like mechathun would be great...
Mechathun priest....just do nothing 24/7 put down mechathun.
Good job!
Frostlich Jaina and Deathstalker Rexxar.. You can't rotate out fast enough
I mean if you don't change the DK Rexxar hero power at least do something with the battlecry. It is literally an immense tempo swing, and then Blizzard expects me to win against armor along with lifesteal rush, 10k hp taunts.
I just cant wait till all the broken ass shit quest and DK get the fuck out of this game.
fucking trash getting carried by this shit is annoying.
The best decision for today and next seasons is to play around Hearthstone (not to play)
Ahaha' to the last quest rogue, mill'd the quest on his own. 10/10 followed by the instant concede of shame.
i was playing cubelock against a a priest and he used 4 fucking psychic screams
This meta is so stupid, if you wanna rank up you have 3 options:1.play a deck with either genn or baku 2.play hunter 3.go suck a fat one
Sick and tired of this stupid shit, either you get rolled over by some stupid heropower or you get rolled over by one stupid zombeast after the other. Wanna play casual to cool off and have some fun ? Nope, same stupid shit right there. Great experience.
best game ever
yo
f*ck hunters!!
f*ck them in their stupid as*!
Why would they change anything about Rexxar when you have a DK that is already superior to it in almost every way (ie Gul'Dan)? On one hand you have a 6 mana Blizzzard effect with no freeze vs a 10 mana full board of value from no board. On one hand you have powerful, yet very slow, zombeasts vs 2 mana infinite value removal/stabilization/push/opponent tempo-killer.
Average hearstone player:
step 1: search on google: best hearthstone deck.
step 2: copy it and play hunter like a motherfucking sheep.
Go fuck yourself assholes.
Rexxar is the most drawn hero card in all of hearthstone. 100% on turn 6 when facing control
Jaina is always in your bottom 5 cards.
I'm sorry, what?!? Yeah sure Rexxar's hero power might be a bit better objectively, but Guldan's battlecry is one of the most op battlecries to ever exist in hs, I mean...have you ever filled your board with 2 voidlords, 1 voidwalker, and 4 doomguards than watched your opponent cry in agony at 30 hp on the other side because he didn't have any answers left and just a few petty minions? I guess not. Rexxar became op only lately with the introduction of vicious scalehide and a few other gimmicks, Gul'dan dk has always been a powerhouse.
Can you imagine how pathetic a person would feel having to resort to hunter or odd rogue to make progress on ladder? All those mirror matches and the crushing realisation that you are so bad at the game you need to join the bottom feeders to steal some free wins from broken card synergies.
I guess they'd feel even MORE pathetic if they couldn't get into the rank 5 - 1 bracket playing that shit. lol pathetic, sad, little fucks.
Really? Is that why I can out tempo the hell out of almost any slow lumbering zombeast (outside of the miracle poisonous charging/rush bloat bat just with Gul'Dan & just start going face and force the game into a face race? People seem to miss that this is very easy to do and one big lifesteal taunt isn't going to be big enough to stop it. Even if they Zul'Jin with Crushing Walls (in the spell hunter variant) it still wouldn't clear the board). Too many of you guys seem to think that Rexxar is supremely better because the only way to close a game is through a terribly slow attrition war. Sure, in that limited view Rexxar would be "better". Luckily I am a good warlock player that doesn't try to end a game against hunter just by out valuing them. Gul'Dan gives much more tempo to warlock than Rexxar almost ever gives to hunter.
Perhaps you should realize value isn't the only thing that wins games, even when you're running a control deck ;)
my wish for hearthstone is that wins would be the reward for good play.
instead, for me, its a constant uphill battle of my perfect play vs their perfect insane luck.
i want to die.
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