When it comes to legendaries, I've always found that Captain Greenskin is one of the most boring legendaries, and searching about some hearthstone nerfs and changes, I found that captain greenskin used to be like this: 5 mana 5/5 - Whenever your hero attacks, draw a card. Man, I would die without knowing that, it used to have an unique and interesting effect and "now" is just a boring legendary, so I wish they could bring this back, maybe even balanced, like a 5/4, it would be pretty cool.
If anything, the draw mechanic was pedestrian. As is, he is a niche legendary that promotes the use of weapon based lists.
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I think Greenskin's ability is actually really important for the game because very few cards increase durability. It may seem like a pretty vanilla card but unless you're warrior its effect is unique. He's being used right now in kingsbane rogue
Can you imagine the strength of this with something like Fool's Bane though? It would be extremely strong.
A 10 mana, draw 4 cards, summon a 5/4, deal 12 damage, lose health equal to the attack of the minions attacked, requires two cards.
Seems like a worse UI if you ask me.
Only costs 5 mana on the turn played, can be combined with Violet Illusionist to great effect. And Warrior is not known for having big spells generally. :-) Though comparing it to UI is a bit of a misnomer really. And there are plenty of people who already think UI is ridiculously overpowered already - so even a slightly worse UI would be still extremely strong.
When it comes to legendaries, I've always found that Captain Greenskin is one of the most boring legendaries, and searching about some hearthstone nerfs and changes, I found that captain greenskin used to be like this: 5 mana 5/5 - Whenever your hero attacks, draw a card. Man, I would die without knowing that, it used to have an unique and interesting effect and "now" is just a boring legendary, so I wish they could bring this back, maybe even balanced, like a 5/4, it would be pretty cool.
Maybe... nah nah nah nah
A novice engineer be unnerf to 1/2 don't will break the game too.
When you compare Pyroblast with UI the pre-nerf one costing 8 manas don't look so broken.
If anything, the draw mechanic was pedestrian. As is, he is a niche legendary that promotes the use of weapon based lists.
I think Greenskin's ability is actually really important for the game because very few cards increase durability. It may seem like a pretty vanilla card but unless you're warrior its effect is unique. He's being used right now in kingsbane rogue
Can you imagine the strength of this with something like Fool's Bane though?
It would be extremely strong.
As it is, however, he is starting to see quite a bit of use with Kingsbane Rogue at the moment.
Though comparing it to UI is a bit of a misnomer really. And there are plenty of people who already think UI is ridiculously overpowered already - so even a slightly worse UI would be still extremely strong.
I play the Captain in both Rogue and Warrior Decks. Along with Naga Corsair, I have found him useful.
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