Man, the F2P bitching gets old. Do you think the game would exist if no one bought packs? Ads before and after every game wouldn't be enough, and would you play if that's the case? Why would they cater to an audience that doesn't give any money to the company? If you are F2P, they are paying you to play (their investment with 0 return, your 0 investment, with returned value). Just being able to be competitive as a F2P player in a game that is meant to make money should be enough. F2P is literally freeloading, and then complaining that you don't get enough free stuff is just ridiculous.
Hearthstone earned $217 million in 2017, compared to $394.6 million in 2016.
People are already voting with their wallets.
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There many other ways where a f2p can provide an increase to the Blizzard's income. Moreover the game needs a large player base to be fun so f2p players should be able to at least become competitive give some time.
The game is advertised as free to play. In order for that to be true F2P should get you at least 1-2 complete tier 1-2 decks. Blizzard will convert those F2P players when they want to play 4 or 5 decks. The game was like that when I started almost 2 years ago. I started around the time karazan was released. I was F2P for the first 6 months and manged to put together mid-range shaman and pirate warrior, and was on my way to a murloc paladin. I really wanted to play the anyfin can happen and the everyfin is awesome Decks so I bought $80 in packs and crafted finja. Ever since I have bought every prerelease. When ungoro hit i think i had 5 or 6 complete or near complete meta decks. Now as a paying player I barely have 2 tier 1-2 decks. I have secret mage and tempo rogue, all I need to get aggro pally is sunkeeper tarim, but I am out of dust. I can't even dream about putting together any of the priest lists or cubelock. Unless I drop another $100. I am effectively in the same spot that I was a year ago except a year ago I was F2P and this year I spent $250 on the game.
Hearthstone is my favorite game, but I have started playing faeria and duelyst they are both just as fun and much cheaper if not as pretty and polished. The fact is as soon as I get a couple competitive decks in one of those games as a casual F2P player I am going to put my money there. I won't stop playing hearthstone, but I definitely won't be making purchases. F2P players are not entitled babies they are prospective paying customers, if it is worth it to be a paying customer. I will tell you from experience, a new player used to be competitive as a F2P, Now $150 every year is the minimum to be competitive. ATM Hearthstone only feels worth it if you are willing to spend more than $300-$500 every year.
The game is advertised as free to play. In order for that to be true F2P should get you at least 1-2 complete tier 1-2 decks. Blizzard will convert those F2P players when they want to play 4 or 5 decks. The game was like that when I started almost 2 years ago. I started around the time karazan was released. I was F2P for the first 6 months and manged to put together mid-range shaman and pirate warrior, and was on my way to a murloc paladin. I really wanted to play the anyfin can happen and the everyfin is awesome Decks so I bought $80 in packs and crafted finja. Ever since I have bought every prerelease. When ungoro hit i think i had 5 or 6 complete or near complete meta decks. Now as a paying player I barely have 2 tier 1-2 decks. I have secret mage and tempo rogue, all I need to get aggro pally is sunkeeper tarim, but I am out of dust. I can't even dream about putting together any of the priest lists or cubelock. Unless I drop another $100. I am effectively in the same spot that I was a year ago except a year ago I was F2P and this year I spent $250 on the game.
Hearthstone is my favorite game, but I have started playing faeria and duelyst they are both just as fun and much cheaper if not as pretty and polished. The fact is as soon as I get a couple competitive decks in one of those games as a casual F2P player I am going to put my money there. I won't stop playing hearthstone, but I definitely won't be making purchases. F2P players are not entitled babies they are prospective paying customers, if it is worth it to be a paying customer. I will tell you from experience, a new player used to be competitive as a F2P, Now $150 every year is the minimum to be competitive. ATM Hearthstone only feels worth it if you are willing to spend more than $300-$500 every year.
I think you're being quite generous with what the reasonable expectations of a free to play player are. In my opinion it's got nothing to do with what decks they can craft but how far they're able to progress and getting to between level 15-10 would seem a reasonable target.
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Arguing on the internet is like playing chess with a pigeon. You may be good at chess, but the pigeon is just going to knock all the pieces down, take a shit on the table, and strut around like its victorious.
Agreed. Sorry we support you playing this game. You may be too poor, broke or cheap to buy packs and support a game you like to play, but for the rest of us who do spend our hard earned cash on a little more enjoyment for a game we love please do us all a favor and quit bitching! If we didn't support the game, you wouldn't be able to play it! You can get what ...about ~ 5 packs? for free a week. That's awesome! Should have been there in vanilla when you were lucky to get 1-2!
Hell sometimes I accidentally click the premade basic decks and enter into a game with a blizzard premade basic free deck, and I have still won. Instead of complaining and crying maybe try getting better at the game, or go collect some cans to pay for a few packs.
Do people seriously think the game would have gone anywhere if people had to pay $29.99 for the basic set? Who would do that? F2P is just a model to build a customer base. They get you in, then they use the 'welcome bundle' to get you to set up a payment method. Sure some people never monetize, but in the end, you get more sales than if you had tried to charge for the initial product. This is very common in many industries. McDonald's loses money on every McDouble they sell - are people who only order those freeloading? People go to McDonald's to get the cheap McDouble and then wind up buying other overpriced crap. F2P players are crucial to the success of the game. The game would not exist if players hadn't downloaded it and tried it out for free.
Oh, and look at my collection before spouting off some 'F2P Player Detected' snark.
I have one account, that I have spent a little over $500 on. I was a late starter, so just to get caught up, the spending was somewhat necessary. That account, with the ability to build all but a few of the top decks will finish this season at Rank 5. (and that only came thanks to a decent end of season push through the 10-6 ranks.
I also started a f2p account this season. I was able to assemble most of the Spiteful Priest deck, minus a card or two, and that account made it to Rank 10. Had I had the time, and the motivation, I have little doubt I could have gotten that one to 5 as well.
The biggest difference between the two accounts is, the f2p account become mind numbing with only one viable deck, where I had options on the paid account. But the point is, it is entirely possible to play this game for free, and compete. DisguisedToast took this same deck to Legend last season. Many other high skill players have taken f2p accounts to Legend before that.
I am definitely not a Blizzard fanboy ... I typically rail on them for almost every stupid move they make ... but the f2p aspect of Hearthstone is one of the best in any other P2W game out there. And that is the part so many seem to forget ... this game IS pay to win. But it is one of the only ones I have ever seen that gives nearly all the tools necessary to play to f2p players that are willing and able to invest nothing more than time.
Could it be improved .. hell yes. Do f2p players deserve "1 or 2 top tier decks" ... hell no.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Have you ever played Magic? HS gives you an entire free base set, and another set you can invest in without fear of them rotating out, and they give you 5 packs a week if you do your dailies and win a few games a day. The fact that you can play at all for free is incredible. MTG, along with every other physical card game, requires waaay more money than HS, and no one complains, because companies are allowed to make money.
F2P players only deserve to be competitive if they put in the time. You have to pay, either with time or money. It is unreasonable to expect to be able to keep up with the top meta decks every expansion without paying. Yeah it sucks if your previous deck you worked so hard for suddenly becomes useless after an expansion, but that's just the way it is - non-f2p players are paying money every expansion, you f2p people have to pay more time.
A. Who is whining and crying about being F2P? I frequent this site and rarely see anyone who is invested time-wise complain about NOT paying money
B. As a F2P myself, I have plenty of viable decks and thoroughly enjoy my game experience doing it the way I do it. Am I rank 5-Legend? No. But I am able to compete enough to occasionally break into Rank 10 or just enjoy the game itself even if a get stuck hovering around 16-18.
C. Ironically, the people I hear crying the most(by miles) are the players who spend $50.00 or more on EVERY. SINGLE. Expansion. And still are somehow not satisfied. I can't imagine spending $150-200.00 every year on a game that is a constant disappointment.
Man, the F2P bitching gets old. Do you think the game would exist if no one bought packs? Ads before and after every game wouldn't be enough, and would you play if that's the case? Why would they cater to an audience that doesn't give any money to the company? If you are F2P, they are paying you to play (their investment with 0 return, your 0 investment, with returned value). Just being able to be competitive as a F2P player in a game that is meant to make money should be enough. F2P is literally freeloading, and then complaining that you don't get enough free stuff is just ridiculous.
rant over.
You literally have no idea how a F2P business model for an online game works.
That being said, this game isn't really that hard to play in F2P mode, and people who bitch about are just sore.
The game is advertised as free to play. In order for that to be true F2P should get you at least 1-2 complete tier 1-2 decks. Blizzard will convert those F2P players when they want to play 4 or 5 decks. The game was like that when I started almost 2 years ago. I started around the time karazan was released. I was F2P for the first 6 months and manged to put together mid-range shaman and pirate warrior, and was on my way to a murloc paladin. I really wanted to play the anyfin can happen and the everyfin is awesome Decks so I bought $80 in packs and crafted finja. Ever since I have bought every prerelease. When ungoro hit i think i had 5 or 6 complete or near complete meta decks. Now as a paying player I barely have 2 tier 1-2 decks. I have secret mage and tempo rogue, all I need to get aggro pally is sunkeeper tarim, but I am out of dust. I can't even dream about putting together any of the priest lists or cubelock. Unless I drop another $100. I am effectively in the same spot that I was a year ago except a year ago I was F2P and this year I spent $250 on the game.
Hearthstone is my favorite game, but I have started playing faeria and duelyst they are both just as fun and much cheaper if not as pretty and polished. The fact is as soon as I get a couple competitive decks in one of those games as a casual F2P player I am going to put my money there. I won't stop playing hearthstone, but I definitely won't be making purchases. F2P players are not entitled babies they are prospective paying customers, if it is worth it to be a paying customer. I will tell you from experience, a new player used to be competitive as a F2P, Now $150 every year is the minimum to be competitive. ATM Hearthstone only feels worth it if you are willing to spend more than $300-$500 every year.
I think you're being quite generous with what the reasonable expectations of a free to play player are. In my opinion it's got nothing to do with what decks they can craft but how far they're able to progress and getting to between level 15-10 would seem a reasonable target.
I couldn't break 15 until I got mid-range shaman built as soon as I spent $80 and running finja package I hit 10 for the first time. Now I consistently hit rank 5. I would probably already be legend if I could afford cubelock or razakus.
The game is advertised as free to play. In order for that to be true F2P should get you at least 1-2 complete tier 1-2 decks. Blizzard will convert those F2P players when they want to play 4 or 5 decks. The game was like that when I started almost 2 years ago. I started around the time karazan was released. I was F2P for the first 6 months and manged to put together mid-range shaman and pirate warrior, and was on my way to a murloc paladin. I really wanted to play the anyfin can happen and the everyfin is awesome Decks so I bought $80 in packs and crafted finja. Ever since I have bought every prerelease. When ungoro hit i think i had 5 or 6 complete or near complete meta decks. Now as a paying player I barely have 2 tier 1-2 decks. I have secret mage and tempo rogue, all I need to get aggro pally is sunkeeper tarim, but I am out of dust. I can't even dream about putting together any of the priest lists or cubelock. Unless I drop another $100. I am effectively in the same spot that I was a year ago except a year ago I was F2P and this year I spent $250 on the game.
Hearthstone is my favorite game, but I have started playing faeria and duelyst they are both just as fun and much cheaper if not as pretty and polished. The fact is as soon as I get a couple competitive decks in one of those games as a casual F2P player I am going to put my money there. I won't stop playing hearthstone, but I definitely won't be making purchases. F2P players are not entitled babies they are prospective paying customers, if it is worth it to be a paying customer. I will tell you from experience, a new player used to be competitive as a F2P, Now $150 every year is the minimum to be competitive. ATM Hearthstone only feels worth it if you are willing to spend more than $300-$500 every year.
I think you're being quite generous with what the reasonable expectations of a free to play player are. In my opinion it's got nothing to do with what decks they can craft but how far they're able to progress and getting to between level 15-10 would seem a reasonable target.
I couldn't break 15 until I got mid-range shaman built as soon as I spent $80 and running finja package I hit 10 for the first time. Now I consistently hit rank 5. I would probably already be legend if I could afford cubelock or razakus.
I have every single deck you mentioned, have reached legend every single time I went for it, and never spent any money on HS. Stop using the game's business model to excuse your own limitations as a player.
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Man, the F2P bitching gets old. Do you think the game would exist if no one bought packs? Ads before and after every game wouldn't be enough, and would you play if that's the case? Why would they cater to an audience that doesn't give any money to the company? If you are F2P, they are paying you to play (their investment with 0 return, your 0 investment, with returned value). Just being able to be competitive as a F2P player in a game that is meant to make money should be enough. F2P is literally freeloading, and then complaining that you don't get enough free stuff is just ridiculous.
rant over.
Hearthstone earned $217 million in 2017, compared to $394.6 million in 2016.
People are already voting with their wallets.
There many other ways where a f2p can provide an increase to the Blizzard's income. Moreover the game needs a large player base to be fun so f2p players should be able to at least become competitive give some time.
Top deck is cheat
One day this game will stop existing. I can't wait.
Valar Morghulis
I would also like to know where the $217 MM in 2017 figure came from, because it sounds like nonsense to me.
From what I've seen, Hearthstone took a dip in revenue back before Un'goro came out, but that the major meta shift with rotations revitalized their sales considerably (http://www.pocketgamer.biz/news/65829/superdata-research-worldwide-games-market-april-2017/). Knights of the Frozen Throne saw one of Hearthstone's best months ever in terms of revenue: https://www.pcgamesn.com/overwatch/overwatch-player-count-hearthstone-revenue-august-2017
All in all, they seem to be going very strong.
The game is advertised as free to play. In order for that to be true F2P should get you at least 1-2 complete tier 1-2 decks. Blizzard will convert those F2P players when they want to play 4 or 5 decks. The game was like that when I started almost 2 years ago. I started around the time karazan was released. I was F2P for the first 6 months and manged to put together mid-range shaman and pirate warrior, and was on my way to a murloc paladin. I really wanted to play the anyfin can happen and the everyfin is awesome Decks so I bought $80 in packs and crafted finja. Ever since I have bought every prerelease. When ungoro hit i think i had 5 or 6 complete or near complete meta decks. Now as a paying player I barely have 2 tier 1-2 decks. I have secret mage and tempo rogue, all I need to get aggro pally is sunkeeper tarim, but I am out of dust. I can't even dream about putting together any of the priest lists or cubelock. Unless I drop another $100. I am effectively in the same spot that I was a year ago except a year ago I was F2P and this year I spent $250 on the game.
Hearthstone is my favorite game, but I have started playing faeria and duelyst they are both just as fun and much cheaper if not as pretty and polished. The fact is as soon as I get a couple competitive decks in one of those games as a casual F2P player I am going to put my money there. I won't stop playing hearthstone, but I definitely won't be making purchases. F2P players are not entitled babies they are prospective paying customers, if it is worth it to be a paying customer. I will tell you from experience, a new player used to be competitive as a F2P, Now $150 every year is the minimum to be competitive. ATM Hearthstone only feels worth it if you are willing to spend more than $300-$500 every year.
This sums it up
Arguing on the internet is like playing chess with a pigeon. You may be good at chess, but the pigeon is just going to knock all the pieces down, take a shit on the table, and strut around like its victorious.
Agreed. Sorry we support you playing this game. You may be too poor, broke or cheap to buy packs and support a game you like to play, but for the rest of us who do spend our hard earned cash on a little more enjoyment for a game we love please do us all a favor and quit bitching!
If we didn't support the game, you wouldn't be able to play it! You can get what ...about ~ 5 packs? for free a week. That's awesome! Should have been there in vanilla when you were lucky to get 1-2!
Hell sometimes I accidentally click the premade basic decks and enter into a game with a blizzard premade basic free deck, and I have still won. Instead of complaining and crying maybe try getting better at the game, or go collect some cans to pay for a few packs.
Do people seriously think the game would have gone anywhere if people had to pay $29.99 for the basic set? Who would do that? F2P is just a model to build a customer base. They get you in, then they use the 'welcome bundle' to get you to set up a payment method. Sure some people never monetize, but in the end, you get more sales than if you had tried to charge for the initial product. This is very common in many industries. McDonald's loses money on every McDouble they sell - are people who only order those freeloading? People go to McDonald's to get the cheap McDouble and then wind up buying other overpriced crap. F2P players are crucial to the success of the game. The game would not exist if players hadn't downloaded it and tried it out for free.
Oh, and look at my collection before spouting off some 'F2P Player Detected' snark.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I have one account, that I have spent a little over $500 on. I was a late starter, so just to get caught up, the spending was somewhat necessary. That account, with the ability to build all but a few of the top decks will finish this season at Rank 5. (and that only came thanks to a decent end of season push through the 10-6 ranks.
I also started a f2p account this season. I was able to assemble most of the Spiteful Priest deck, minus a card or two, and that account made it to Rank 10. Had I had the time, and the motivation, I have little doubt I could have gotten that one to 5 as well.
The biggest difference between the two accounts is, the f2p account become mind numbing with only one viable deck, where I had options on the paid account. But the point is, it is entirely possible to play this game for free, and compete. DisguisedToast took this same deck to Legend last season. Many other high skill players have taken f2p accounts to Legend before that.
I am definitely not a Blizzard fanboy ... I typically rail on them for almost every stupid move they make ... but the f2p aspect of Hearthstone is one of the best in any other P2W game out there. And that is the part so many seem to forget ... this game IS pay to win. But it is one of the only ones I have ever seen that gives nearly all the tools necessary to play to f2p players that are willing and able to invest nothing more than time.
Could it be improved .. hell yes. Do f2p players deserve "1 or 2 top tier decks" ... hell no.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Free to try and find a game, dealing cards for sorrow, cards for pain.
Have you ever played Magic? HS gives you an entire free base set, and another set you can invest in without fear of them rotating out, and they give you 5 packs a week if you do your dailies and win a few games a day. The fact that you can play at all for free is incredible. MTG, along with every other physical card game, requires waaay more money than HS, and no one complains, because companies are allowed to make money.
F2P players only deserve to be competitive if they put in the time. You have to pay, either with time or money. It is unreasonable to expect to be able to keep up with the top meta decks every expansion without paying. Yeah it sucks if your previous deck you worked so hard for suddenly becomes useless after an expansion, but that's just the way it is - non-f2p players are paying money every expansion, you f2p people have to pay more time.
Couple of points;
A. Who is whining and crying about being F2P? I frequent this site and rarely see anyone who is invested time-wise complain about NOT paying money
B. As a F2P myself, I have plenty of viable decks and thoroughly enjoy my game experience doing it the way I do it. Am I rank 5-Legend? No. But I am able to compete enough to occasionally break into Rank 10 or just enjoy the game itself even if a get stuck hovering around 16-18.
C. Ironically, the people I hear crying the most(by miles) are the players who spend $50.00 or more on EVERY. SINGLE. Expansion. And still are somehow not satisfied. I can't imagine spending $150-200.00 every year on a game that is a constant disappointment.
F2p players shouldn't be able to have 1-2 T1 decks... That is undermining the experience of people who support the game.
Why should I have to be toe to toe with someone that doesn't support the game he plays. Its like going to a bar and demanding free beer.