You do understand that nerfing and/or removing those cards from being strong will merely result in other cards being OP/Broken??
OP/Broken is not a synonym for "good" or "best". Yes there would still be powerful decks, but if they were truly "OP" then they would be seeing play right now.
I've played a lot of priest, from a half-dozen different archetypes, and I've realized something: psychic scream isn't that great. Sure, it's a powerful removal tool, but it's often too slow to succeed against aggro, and against control, filling your opponent's deck with late-game threats is a terrible idea. Yes, it can be great, but it's often a unusable, which means it's an inconsistent card. No need of a nerf there
I think that Priest just doesnt need such a removal. Some decks are not going to survive on late game versus priest even without Psychic Scream, so whats the point of it. Give Hunter some removal instead of priest...
LOL :) Fuck the game and the design-philosophies right ;)
Honestly,we all know raza priest is powerful,maybe too powerful,but at least is something unique.
Yes,unique.
Most of the other decks follows all the same strategy,and too many of this decks have the same rules in deckbuilding: patches,2 x captain,2xbonemare,cobalt scalebane and saronite chain gang,then they add other bunch of aggressive cadrs and that's all.
Actually there are few decks that have different deckbuilding and strategy and Razakus is one of those few decks,even if ppl are exhausted by Razakus.
Whether a deck is fun/interesting and whether it is broken, are two completely unrelated points. I agree razakkus is a fun deck to play, and I actually mained it for around 4 seasons in standard before I switched to playing wild. That doesn't mean I won't say it's hurting the game's balance due to its insane power level. On the other hand, aggro druid is a deck I despise, and hate playing with and against, yet I would never call it "broken" in the current meta, at least not since the innervate nerf.
Just because you like a deck, doesn't mean you should be biased when evaluating its power level.
why is there void lord, void lord is weak, what makes it half decent is cube.
I don't know what games you've been playing, but it's definitely not just cube that makes it decent. There's also possessed lackey+dark pact bringing it out on turn 5/6, guldan bringing it back, then nzoth bringing them all back. Cube does make it better, but you can't pretend like it's not a strong card.
why is there void lord, void lord is weak, what makes it half decent is cube.
I don't know what games you've been playing, but it's definitely not just cube that makes it decent. There's also possessed lackey+dark pact bringing it out on turn 5/6, guldan bringing it back, then nzoth bringing them all back. Cube does make it better, but you can't pretend like it's not a strong card.
Cube isn't a very strong card by itself(neither is any of the others to be fair), but its synergy with the rest of the deck makes it broken.
This is actually common occurrence in HS, the old druid combo pieces(force of nature and savage roar) weren't that good in isolation either, yet created one of most busted combos in the game's history.
Then its those cards make it playable, on its own its garbage. And if there were no doom guard, the archetype would never exist in the first place and the void lord will be useless.
which would be great, but they do exist, which is the problem.
Well, maybe Corridor Creeper (I think it was easier to play early than imagined, but perhaps waiting until Patches rotates is fair), but if anything gets a nerf, I'd say it should be Doomguard. Charge minions this big, this easy to cheat into play, and generally not that hard to play are potentially issues in this game. However, when you put that on a Classic Set minion, in the set which won't rotate out, yeah, it needs a nerf, or at least a Hall of Fame transition.
Seriously, f--- Doomguard. I was tired of this card since before K&C.
Plz mama blizz nerfzzz cause i'm nut good enough to plei di game widd copypaste deckz.
That's all I read. Monkas.
The point is skill isn't relevant when the game is broken. Do you really think it takes a genius to play hero power velen hero power mind blast hero power holy smite hero power?
Plz mama blizz nerfzzz cause i'm nut good enough to plei di game widd copypaste deckz.
That's all I read. Monkas.
These posts really contribute to this forum. Bravo.
Instead of whining about every single thing in multiple threads? Yeah! At least I'm trying to put some sense into those monkas :D
It's not like you're original or anything, all the things said into this thread have already been said everywhere multiple times. Tomorrow a new monka will wake up and write his lovely new thread "ai'm tired of... Blablabla... Gnegnegne".
I can't answer what has already been answered so I answer like I would answer to the monkas they are :3
Plz mama blizz nerfzzz cause i'm nut good enough to plei di game widd copypaste deckz.
That's all I read. Monkas.
These posts really contribute to this forum. Bravo.
Instead of whining about every single thing in multiple threads? Yeah! At least I'm trying to put some sense into those monkas :D
It's not like you're original or anything, all the things said into this thread have already been said everywhere multiple times. Tomorrow a new monka will wake up and write his lovely new thread "ai'm tired of... Blablabla... Gnegnegne".
I can't answer what has already been answered so I answer like I would answer to the monkas they are :3
Plz mama blizz nerfzzz cause i'm nut good enough to plei di game widd copypaste deckz.
That's all I read. Monkas.
The point is skill isn't relevant when the game is broken. Do you really think it takes a genius to play hero power velen hero power mind blast hero power holy smite hero power?
When did HS require true skill? Haven't seen that since Dr.7, HS as a competitive game has been a joke for a while now. If you haven't realized this already then we are not playing the same game.
When would you ever play these 3 cards consecutively? Psychic Scream to shuffle all of your dragons that survived Dragonfire Potion into your opponents deck?
Maybe vs a Paladin that had lots of presence on turn 6, played Spikeridged Steed onto Argent Squire on turn 7, then a buffed Lynessa Sunsorrow on turn 8... Pretty specific conditions... lol
Just curious HOW a card like Voidlord or Doomguard could be nerfed. The card itself is already mediocre, it's the interactions that make them both strong. What changes could be made to the cards themselves, that wouldn't render them completely unplayable?
I still think the cube is the most annoying card this patch, simply because of Dark Pact... As someone else said, 1 mana heal a bunch of health, summon 2 doomguards. Then summon 6 doomguards on turn 10 and win game. I know you need to draw kind of well for that to happen (easier on warlock then other classes), but it's still annoying. However, I just deal with it instead of complaining that 15 cards need to be nerfed.
Voidlord is okay to get through. Run Spellbreakers. Psychic Scream is annoying, but not the worst thing. I play some Jade Druid so it kind of makes my jades sad, but whatever (I know, Jade Druid is cancer, I don't care lol). Call to Arms. Although it's a big tempo swing, you can take it down if your deck has any control at all. If you're an aggro pally against another aggro pally, I've found it typically comes down to who draws that first though haha. Corridor Creeper, I still don't think is THAT broken of a card. There's ways to deal with a 5/5. I know it can be tough, but if it beats you, it beats you, big deal. Voidform is fairly annoying because it gives you that feeling of helplessness. But, it is a combo deck that requires you to get all those specific combo cards. I personally think the meta today is better today than most people seem to think.
*start mini rant* Except for those fkn Doomguards. They should be hall of famed haha. I hate them more than anything. *mini rant over*
Rollback Post to RevisionRollBack
Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
Call to arms is pretty goddam dumb - the deck thinning reminds me of myterious challenger and i feel its on a similar power level. Any deck thinning card that pulls multiple low cost cards from a deck, to increase the odds of drawing late game should have a low power level, but no, this drops 3 to 6 to mana worth of junk on the board as well and it combos with corridor creeper to punish anyone who clears....wtf?
I hope they nerf as much as possible so I can get lots of dust :D
NONE!
Well, maybe Corridor Creeper (I think it was easier to play early than imagined, but perhaps waiting until Patches rotates is fair), but if anything gets a nerf, I'd say it should be Doomguard. Charge minions this big, this easy to cheat into play, and generally not that hard to play are potentially issues in this game. However, when you put that on a Classic Set minion, in the set which won't rotate out, yeah, it needs a nerf, or at least a Hall of Fame transition.
Seriously, f--- Doomguard. I was tired of this card since before K&C.
Plz mama blizz nerfzzz cause i'm nut good enough to plei di game widd copypaste deckz.
That's all I read. Monkas.
Top deck is cheat
Instead of whining about every single thing in multiple threads? Yeah! At least I'm trying to put some sense into those monkas :D
It's not like you're original or anything, all the things said into this thread have already been said everywhere multiple times. Tomorrow a new monka will wake up and write his lovely new thread "ai'm tired of... Blablabla... Gnegnegne".
I can't answer what has already been answered so I answer like I would answer to the monkas they are :3
Top deck is cheat
Top deck is cheat
Just curious HOW a card like Voidlord or Doomguard could be nerfed. The card itself is already mediocre, it's the interactions that make them both strong. What changes could be made to the cards themselves, that wouldn't render them completely unplayable?
I still think the cube is the most annoying card this patch, simply because of Dark Pact... As someone else said, 1 mana heal a bunch of health, summon 2 doomguards. Then summon 6 doomguards on turn 10 and win game. I know you need to draw kind of well for that to happen (easier on warlock then other classes), but it's still annoying. However, I just deal with it instead of complaining that 15 cards need to be nerfed.
Voidlord is okay to get through. Run Spellbreakers. Psychic Scream is annoying, but not the worst thing. I play some Jade Druid so it kind of makes my jades sad, but whatever (I know, Jade Druid is cancer, I don't care lol). Call to Arms. Although it's a big tempo swing, you can take it down if your deck has any control at all. If you're an aggro pally against another aggro pally, I've found it typically comes down to who draws that first though haha. Corridor Creeper, I still don't think is THAT broken of a card. There's ways to deal with a 5/5. I know it can be tough, but if it beats you, it beats you, big deal. Voidform is fairly annoying because it gives you that feeling of helplessness. But, it is a combo deck that requires you to get all those specific combo cards. I personally think the meta today is better today than most people seem to think.
*start mini rant* Except for those fkn Doomguards. They should be hall of famed haha. I hate them more than anything. *mini rant over*
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Call to arms is pretty goddam dumb - the deck thinning reminds me of myterious challenger and i feel its on a similar power level. Any deck thinning card that pulls multiple low cost cards from a deck, to increase the odds of drawing late game should have a low power level, but no, this drops 3 to 6 to mana worth of junk on the board as well and it combos with corridor creeper to punish anyone who clears....wtf?
The only thing that is broken is the record that keeps playing on these cry baby posts.
I think Recruit in general has turned out to be a bit much.
I think it's going to cause a huge number of problems throughout the coming year.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland