Is anyone else starting to get annoyed by the rope timer. Literally won a game yesterday where the enemy had 7 15/15 minions on the field and before he could attack he timed out. There are just too many things wrong with the rope timer, too many mechanics in game that take time.
Discover, Adapt.
Winning a game i should obviously had lost, or losing a game i should obviously have won, simply because my/their turn timed out because there wasn't enough time to discover a card, or adapt a minion is ridiculous. In the most recent example of this, miracle rogue, rouge kept playing spells pumping up his board, and kept drawing cards from gadgetzan auctioneer..but lost the game because he drew too many cards and wasn't able to play any further.
And lets think back to the talon brawl. Giving us a full deck of discover a card cards and then making it so we can't even play them.
Look, i can understand a minion where it's effect is "players only have 15 seconds to complete their turns" but making game modes where we are punished for regular strategic play, or causing certain deck archetypes to be at a disadvantage because there isn't enough time to discover a card. Making it so our turn times out just as we are about to hit the enemy hero and win?
Seriously.
And , if i may just have a bit more of your time, on a different note, why does my hunter have permanent immune when i switch from candle shot to a different weapn. (see photo)
why are people still able to exploit temporary attack increases into permanent health boosts?
Why do certain minions not trigger their effects
Why did a 3 health minion surive explosive runes because it got buffed by a weapon after it died?
Blizzard used to freeze all minions on the enemy's field, even after death rattles were triggered. Now this is no longer the case and you can buff all your 1 health minions with soul of the forest and laugh in the mage's face.
Finally, 100g a day through play mode is not enough. THis game was promoted as f2p. Giving a player 1 card back a day for winning 30games in play mode (or 1 arena a day) is not entirely fair. It takes hours to win those 30 games UNLESS you are pro and have the top deck and win 60+% of your matches. But for the average player who is around 1/3 win , this is just not cutting it. It is forcing them to spend money on cards in a game that is promoted as f2p. This gives the people who have money an unfair advantage.
Much of what you seem to be complaining about are basicaly game bugs - are you complaining that Blizzard allows bugs in the game? Have you reported the bugs to Blizzard to be fixed or just assuming they should telepathically know they are there?
Spending money on a game should reward you with the stuff you are buying. Expecting to be given stuff that otehrs are paying for, for free is pretty selfish and entitled. If you spend money to get a better collection, you should definitely have the advantage of that collection.
In fact, there are many in the HS community who are of the firm belieff that F2P players have way too easy access to getting rare and legenedary cards, etc. They are far too easy to obtain for almost nothing - so they don't even seem that rare. The only benefit of paying momney in this game is to expand yuor collection and be able to experience a wider range of features in the gaem - which is how it should be.
the rope timer is not a bug. the rope timer is an in game mechanic that disallows deck archetypes (or entire tavern brawl modes) from functioning properly because there turns time out before they are able to do anything productive (as in the case of the rogue i beat with 7 15/15 minions on the field who didn't have time to make an attack)
no, it is not easy to get legendaries. in fact they made it more difficult to acquire legendaries. I open up on average 40 dust of cards a day. if i was to use this dust to try and create a higher end deck so i could actually play competively, by the time i got that one deck made it would have either been for nothing because i picked the wrong archetype, or it shifts out of standard or common play.
If i kept all these cards and just kept opening one free pack a day for somehow winning 30 games a day despite having a job and a life then eventually i would start making dust from dupes.
Either way, to craft just one legendary card needed for most common archetypes, it would take me 1.5 months on average, at 30x40 (- any cards from those packs i actually needed)
Even if i spent $160 CAD a month on hearthstone , it would still take me over a month at an average of 40 dust from each pack to craft a basic ladder deck that costs 4k dust
If i wanted to play cubelock, i would need to have my 1200 dust a month from quests/play mode packs, i would also need to spend almost $600 in one month just to get enough dust to craft all the cards played in cubelock as a new player.
Of course, i could always just play arena and hope to be in the less than 0.7% of players who actually hit infinite and consistently get 7 wins over and over and over and over and grind out free packs.
This is actuality here. This is how hearthstone works for new players, players with bad pack luck and players who can't hit infinite arena IE MOST PLAYERS. MOST PLAYERS DON"T EVEN GET PAST RANK 15. If you are hitting infinite arena, if you are constantly getting gold cap, if you getting to rank ten or better CONSISTENTLY, then you are not the norm. You are an anomaly in the world of hearthstone. So please don't tell me that "MANY PEOPLE FEEL " a certain way, those "many people" don't even make up half the hearthstone player base.
for the record, i do not view myself as an average player. I defeated heroic chess match (which doesn't have any way to netdeck and is pure skill) on first try, as well as hit rank 10 or better multiple times and can get 6-3 in arena. though i don't really play that game mode too often as i find it not my forte and prefer rankded play. I also have almost 4 heroes golden and many epic moments to share.
I am simply just pointing out the obvious frustartions most people are facing, in view of the incoming nerfs/changes. a lot of people are asking for changes to gold cap and nerfs to cards.
Also, i found my hunters perma immune quite fascinating.
I didn't mean the rope thing was a bug - I was referring to the other stuff that you listed further down. The rope doesn't seem to be the problem - it's the animations of card effects which take time to play out. However, you will always have the same amount of time to do things. And part of the game is factoring in time-lengths of animations as part of your game play, as another thing to be aware of and play around. (In fact, it was used as an exploit by some for a time, until Blizzard patched it to prevent this).
In terms of collecting cards and the F2P models, etc - the mistake you are making is in assuming that Hearthstone is a pure F2P game. It's not. It's Free to Play; Pay to Expand. You can play the game for free with what you have available to you from installing and starting your account, first packs etc. You may not have a tier 1 viable deck from the start, but you can play and it's free.
What you are expecting (it seems) is to be able to play the most competitive decks almost with no extra input from your own. This is simply greedy and won't garner much sympathy - especially from people who understand how collectible card games work, and those who have invested in it to experience more of the game.
The F2P model serves to provide a means for those who choose to skimp out on paying for the game, by enforcing a time-payment model that requires gametime and effort.
Even the pity-timer is another free gift that F2P players seem to whine about. It shouldn't even be there in the first place. It only made legendaries even less rare than before.
for the record, i do not view myself as an average player. I defeated heroic chess match (which doesn't have any way to netdeck and is pure skill) on first try, as well as hit rank 10 or better multiple times and can get 6-3 in arena. though i don't really play that game mode too often as i find it not my forte and prefer rankded play. I also have almost 4 heroes golden and many epic moments to share.
I am simply just pointing out the obvious frustartions most people are facing, in view of the incoming nerfs/changes. a lot of people are asking for changes to gold cap and nerfs to cards.
Also, i found my hunters perma immune quite fascinating.
You literally gave the definition of an average player lol, and above average player is one that can at least hit rank 5 and be consistent with that every season and that can go 7 or 8-3 every single time, EVERY SINGLE TIME, in order to go infinite on arena.
About your rant, the whole hunter immunity thing with the candle, it's just a visual bug if you hit a minion with another weapon or your opponent hits you then you can still get damaged, that proves my point of you being a very average player, then on the 7 15/15 scenario, which I find extremely hard to believe but lets say it happened, it's entirely your opponent's fault, he/she knows how the rope timer works, why in the world would that person need to build a board (or boost their board) to have all 15/15 minions, as long as I'm aware you can only have 30 health (40 with priest quest) and if you do simole maths 15+15 is 30 so no need to get the other 5 15/15s he tried to bm the shit outta you and paid the cost for being a dumbass that's that person's fault entirely, if you know the deck usually has long turns you can't think of your play for 80 seconds and then cry cause the rope exploded and you only had 10 to do all the crap you had to do, if you have to think so much every turn you should get better at piloting the deck and then you could identify the correct play in the fastest way possible, rope timer errors are entirely on the player
What attack increases into permanent health are you talking about, I'm not even sure I understand what that means or even experienced it ever, which minions effect don't trigger, you could just give more examples and/or explanations instead of making this look like a kid's rant.
On the f2p aspect... Well blizzard has to make their money somehow , the fact that you CAN play this game for absolute free is on its own a win for f2p players, go right now and try to start playin Magic as f2p... Exactly, you can't, it's literally impossible, you can't possibly expect to get the same benefits as someone who puts their money and time into the game if you're just investing time, blizzard gives you 2 options, invest money and less time or a lot of time and less or no money, it's your choice. The game is promoted as f2p which it is, or do you have to put a single dollar to be able to play? No, you can literally play the game with just free cards, the game is not f2p FRIENDLY, and it doesn't promote itself as that.
Finally if the game is so terrible and the mechanics are so shit, just quit, no one is tellig or forcing you to stay, you can leave, no one will miss you and no one will blame you, you know you can stop at any time right?
I was F2P for a while but must admit I bought the WOTG and K&C preorder because I felt like opening a lot of packs and my career limits my playtime now.
I’m fine with the current system and I think building a collection more slowly teaches you how to build decks, even if it’s frustrating at first.
I also think the rope is a great idea and part of the strategy in the game is knowing how to effectively pilot your deck. The big issue I have with animations and effects are on mobile where I can’t queue my actions before ending my turn. I’d love to see any effects that happen after a turn has ended to “fast-forward” and resolve all animations within a neutral 5-10 sec window prior to the next player taking their turn to prevent abusing the animation mechanic (good old grim patron)
yes, there is an exploit in which you boost the attack (abusive seargent for instance) then swap attack an dhealth of all minions. the minion keeps it's boosted attack that turn, gaining even extra attack (say abusive seargent turns a 1/3 dire mole into a 3/3 dire mole, then you swap and it is now a 3/5 dire mole for that turn. then at the end of the turn, the minion does not go back to it's orgiional health. this was still a thing last time i checked and needs to be corrected, unless it's intentional. but the attack was only supposed to be temporary for that turn, and having it turn into a long term + 2 health, while that's just silly and easily exploitable to bypass large aoe on small minions.
for the record, i do not view myself as an average player. I defeated heroic chess match (which doesn't have any way to netdeck and is pure skill) on first try, as well as hit rank 10 or better multiple times and can get 6-3 in arena. though i don't really play that game mode too often as i find it not my forte and prefer rankded play. I also have almost 4 heroes golden and many epic moments to share.
I am simply just pointing out the obvious frustartions most people are facing, in view of the incoming nerfs/changes. a lot of people are asking for changes to gold cap and nerfs to cards.
Also, i found my hunters perma immune quite fascinating.
Okay there Mr. Trump. We get it. You are a genius lol.
Seriously though, are you even old enough to buy packs without your parent's permission?
If Blizzard had a product they sold where you could get exactly the card you wanted, I would be mostly happy with the game.
I think it's too expensive, but this game has basically replaced MTG for me so it has also assumed control of that portion of my fun money (I just can't bring myself to deal with physical cards anymore, it's a hassle to keep them and travel to places to play with them). If Hearthstone actually provided the level of depth and fun that MTG did, I would have no problem continuing to pay as much as I have, but I have cut back substantially over the last year.
Rollback Post to RevisionRollBack
Look at this thing and let me know what you think!
If Blizzard had a product they sold where you could get exactly the card you wanted, I would be mostly happy with the game.
I think it's too expensive, but this game has basically replaced MTG for me so it has also assumed control of that portion of my fun money (I just can't bring myself to deal with physical cards anymore, it's a hassle to keep them and travel to places to play with them). If Hearthstone actually provided the level of depth and fun that MTG did, I would have no problem continuing to pay as much as I have, but I have cut back substantially over the last year.
MTG has a new online thing called MTG arena or something coming out soon, could try that?
yes, there is an exploit in which you boost the attack (abusive seargent for instance) then swap attack an dhealth of all minions. the minion keeps it's boosted attack that turn, gaining even extra attack (say abusive seargent turns a 1/3 dire mole into a 3/3 dire mole, then you swap and it is now a 3/5 dire mole for that turn. then at the end of the turn, the minion does not go back to it's orgiional health. this was still a thing last time i checked and needs to be corrected, unless it's intentional. but the attack was only supposed to be temporary for that turn, and having it turn into a long term + 2 health, while that's just silly and easily exploitable to bypass large aoe on small minions.
you couldn't be more incorrect. average player is defined as the players in the largest percentage of htose who hit a certain rank.
at the end of every season blizzard tells you , hey you just hit rank 17, congratultions you re in the top 57% of all players.
57% of players hit that rank that season. the end.
it is not average to get to rank 10
it is above norm.
learn math.
I've been playing Hearthstone for a little over 2 years and never in my life have I seen that interaction being used, it's probably just bullshit, as you failed to provide any visual evidence for any of your rant items, my favorite is the ful board of 15/15 as a miracle rogue, I honestly don't know of any class that can boost 7 minions to be 15/15, in standart the only spell to boost in rogue is Cold Blood and it does nothing to health and in wild there's the oil and maybe with some brann shadowcaste with edwin but you wouldn't even come close as you would have brann and a couple Shadowcasters on board so buddy, how the fuck did your opponent get 7 15/15 as miracle rogue and how was he so retarded to not just attack you and win the game, enlighten me, please. Having said all that, let's say the permahealth boost that magically appears out of nowwhere is actually true, I'm pretty sure is pretty irrelevant and requires a combo that's not worth running or we would have seen it being abused a lot by now, so stfu.
Ok Sherlock you reach rank 10 every season, the average player can barely get to 15, is that something you're proud of? Being above a very shitty average (barely above) is nothing to be proud of, you still have 10 levels to go, that only get harder as you face better players and need to win more games AND you stop getting bonus stars at rank 5 also, so reaching rank 10 is not even the half way point, you're still far af from it, congrats you're "above average" but guess what? You're still shit and very very close to average and far away af to actually being good, so don't come here bragging like rank 10 was the top competitive level.
Finally tell me how old are you and how long have you been playing this game, cause the way you think and how you talk about money makes you look like barely a teen that has been playing this game for a month and thinks he's smart and actually knows the subject, Hearthstone is not PAY2PLAY and/or PAY2WIN but you can't possibly expect to get the same amount of cards (packs) as someone that put some or a lot of money into it, it doesn't make any logical sense, you can build a mediocre hunter deck for less than 3k dust even 2k and hit rank 5 easily, you would probably get bored af but you can: 1. Play with it - so the game is now P2P
2. Win with it and hit at least rank 5 - so the game is not P2W either
Or what do you want, you want blizzard to give you 20 packs for free every week just for the sake of being a good sport? this game can be cheap if you just put the hours on it, but hey guess playing some solid hours every day is also an issue for you, so what tf exactly you want? You want to play an hour every day and get rewarded by blizzard with a full collection and 100 gold per win and also not put any money into the game... good luck with that, next week you can start you Magic: The Gathering F2P paper collection, and then get you F2P penthouse whereever you want it oh wait... Welcome to the real world kid, where you either have to have lots of money to get and buy the shit you want or you'll have to invest a looooot of time for it, non of the good stuff will be free, ever, is your choice, you want to invest money or time, both important assets and both very valuable. grow up.
Is anyone else starting to get annoyed by the rope timer. Literally won a game yesterday where the enemy had 7 15/15 minions on the field and before he could attack he timed out. There are just too many things wrong with the rope timer, too many mechanics in game that take time.
Discover, Adapt.
Winning a game i should obviously had lost, or losing a game i should obviously have won, simply because my/their turn timed out because there wasn't enough time to discover a card, or adapt a minion is ridiculous. In the most recent example of this, miracle rogue, rouge kept playing spells pumping up his board, and kept drawing cards from gadgetzan auctioneer..but lost the game because he drew too many cards and wasn't able to play any further.
And lets think back to the talon brawl. Giving us a full deck of discover a card cards and then making it so we can't even play them.
Look, i can understand a minion where it's effect is "players only have 15 seconds to complete their turns" but making game modes where we are punished for regular strategic play, or causing certain deck archetypes to be at a disadvantage because there isn't enough time to discover a card. Making it so our turn times out just as we are about to hit the enemy hero and win?
Seriously.
And , if i may just have a bit more of your time, on a different note, why does my hunter have permanent immune when i switch from candle shot to a different weapn. (see photo)
why are people still able to exploit temporary attack increases into permanent health boosts?
Why do certain minions not trigger their effects
Why did a 3 health minion surive explosive runes because it got buffed by a weapon after it died?
Blizzard used to freeze all minions on the enemy's field, even after death rattles were triggered. Now this is no longer the case and you can buff all your 1 health minions with soul of the forest and laugh in the mage's face.
Finally, 100g a day through play mode is not enough. THis game was promoted as f2p. Giving a player 1 card back a day for winning 30games in play mode (or 1 arena a day) is not entirely fair. It takes hours to win those 30 games UNLESS you are pro and have the top deck and win 60+% of your matches. But for the average player who is around 1/3 win , this is just not cutting it. It is forcing them to spend money on cards in a game that is promoted as f2p. This gives the people who have money an unfair advantage.
Like a lot of these things just don't make sense.
This post is a little all over the place.
Much of what you seem to be complaining about are basicaly game bugs - are you complaining that Blizzard allows bugs in the game? Have you reported the bugs to Blizzard to be fixed or just assuming they should telepathically know they are there?
Spending money on a game should reward you with the stuff you are buying. Expecting to be given stuff that otehrs are paying for, for free is pretty selfish and entitled.
If you spend money to get a better collection, you should definitely have the advantage of that collection.
In fact, there are many in the HS community who are of the firm belieff that F2P players have way too easy access to getting rare and legenedary cards, etc. They are far too easy to obtain for almost nothing - so they don't even seem that rare. The only benefit of paying momney in this game is to expand yuor collection and be able to experience a wider range of features in the gaem - which is how it should be.
the rope timer is not a bug. the rope timer is an in game mechanic that disallows deck archetypes (or entire tavern brawl modes) from functioning properly because there turns time out before they are able to do anything productive (as in the case of the rogue i beat with 7 15/15 minions on the field who didn't have time to make an attack)
no, it is not easy to get legendaries. in fact they made it more difficult to acquire legendaries. I open up on average 40 dust of cards a day. if i was to use this dust to try and create a higher end deck so i could actually play competively, by the time i got that one deck made it would have either been for nothing because i picked the wrong archetype, or it shifts out of standard or common play.
If i kept all these cards and just kept opening one free pack a day for somehow winning 30 games a day despite having a job and a life then eventually i would start making dust from dupes.
Either way, to craft just one legendary card needed for most common archetypes, it would take me 1.5 months on average, at 30x40 (- any cards from those packs i actually needed)
Even if i spent $160 CAD a month on hearthstone , it would still take me over a month at an average of 40 dust from each pack to craft a basic ladder deck that costs 4k dust
If i wanted to play cubelock, i would need to have my 1200 dust a month from quests/play mode packs, i would also need to spend almost $600 in one month just to get enough dust to craft all the cards played in cubelock as a new player.
Of course, i could always just play arena and hope to be in the less than 0.7% of players who actually hit infinite and consistently get 7 wins over and over and over and over and grind out free packs.
This is actuality here. This is how hearthstone works for new players, players with bad pack luck and players who can't hit infinite arena IE MOST PLAYERS. MOST PLAYERS DON"T EVEN GET PAST RANK 15. If you are hitting infinite arena, if you are constantly getting gold cap, if you getting to rank ten or better CONSISTENTLY, then you are not the norm. You are an anomaly in the world of hearthstone. So please don't tell me that "MANY PEOPLE FEEL " a certain way, those "many people" don't even make up half the hearthstone player base.
Same with Blizzard on divine shield minions, cracks the shield then freezes.
-let´s negotiate: you concede and I let you live...
for the record, i do not view myself as an average player. I defeated heroic chess match (which doesn't have any way to netdeck and is pure skill) on first try, as well as hit rank 10 or better multiple times and can get 6-3 in arena. though i don't really play that game mode too often as i find it not my forte and prefer rankded play. I also have almost 4 heroes golden and many epic moments to share.
I am simply just pointing out the obvious frustartions most people are facing, in view of the incoming nerfs/changes. a lot of people are asking for changes to gold cap and nerfs to cards.
Also, i found my hunters perma immune quite fascinating.
I didn't mean the rope thing was a bug - I was referring to the other stuff that you listed further down.
The rope doesn't seem to be the problem - it's the animations of card effects which take time to play out. However, you will always have the same amount of time to do things.
And part of the game is factoring in time-lengths of animations as part of your game play, as another thing to be aware of and play around. (In fact, it was used as an exploit by some for a time, until Blizzard patched it to prevent this).
In terms of collecting cards and the F2P models, etc - the mistake you are making is in assuming that Hearthstone is a pure F2P game. It's not. It's Free to Play; Pay to Expand. You can play the game for free with what you have available to you from installing and starting your account, first packs etc. You may not have a tier 1 viable deck from the start, but you can play and it's free.
What you are expecting (it seems) is to be able to play the most competitive decks almost with no extra input from your own. This is simply greedy and won't garner much sympathy - especially from people who understand how collectible card games work, and those who have invested in it to experience more of the game.
The F2P model serves to provide a means for those who choose to skimp out on paying for the game, by enforcing a time-payment model that requires gametime and effort.
Even the pity-timer is another free gift that F2P players seem to whine about. It shouldn't even be there in the first place. It only made legendaries even less rare than before.
The Hunter perma-immune is a display only bug that's already been reported on bnet
I was F2P for a while but must admit I bought the WOTG and K&C preorder because I felt like opening a lot of packs and my career limits my playtime now.
I’m fine with the current system and I think building a collection more slowly teaches you how to build decks, even if it’s frustrating at first.
I also think the rope is a great idea and part of the strategy in the game is knowing how to effectively pilot your deck. The big issue I have with animations and effects are on mobile where I can’t queue my actions before ending my turn. I’d love to see any effects that happen after a turn has ended to “fast-forward” and resolve all animations within a neutral 5-10 sec window prior to the next player taking their turn to prevent abusing the animation mechanic (good old grim patron)
yes, there is an exploit in which you boost the attack (abusive seargent for instance) then swap attack an dhealth of all minions. the minion keeps it's boosted attack that turn, gaining even extra attack (say abusive seargent turns a 1/3 dire mole into a 3/3 dire mole, then you swap and it is now a 3/5 dire mole for that turn. then at the end of the turn, the minion does not go back to it's orgiional health. this was still a thing last time i checked and needs to be corrected, unless it's intentional. but the attack was only supposed to be temporary for that turn, and having it turn into a long term + 2 health, while that's just silly and easily exploitable to bypass large aoe on small minions.
exactly, but it is not doing this to deathrattle summons.
you couldn't be more incorrect. average player is defined as the players in the largest percentage of htose who hit a certain rank.
at the end of every season blizzard tells you , hey you just hit rank 17, congratultions you re in the top 57% of all players.
57% of players hit that rank that season. the end.
it is not average to get to rank 10
it is above norm.
learn math.
Lmao you could just play eternal
it's far better than HS
Also you get loads of free shit and its great cuz everyone are ftp players
Holy crap i just got the best idea that would make HS f2p friendly
when you draft an arena deck
you get to keep the cards
but arena would be more expensive
If Blizzard had a product they sold where you could get exactly the card you wanted, I would be mostly happy with the game.
I think it's too expensive, but this game has basically replaced MTG for me so it has also assumed control of that portion of my fun money (I just can't bring myself to deal with physical cards anymore, it's a hassle to keep them and travel to places to play with them). If Hearthstone actually provided the level of depth and fun that MTG did, I would have no problem continuing to pay as much as I have, but I have cut back substantially over the last year.
Look at this thing and let me know what you think!
1. Play with it - so the game is now P2P