I built a pack opening simulator in R for coding practice, and I decided to see just how many cards I would get after opening 1,000,000 packs. You end up getting about 70k of every common, 1.6k of every golden common, 30k of every rare, 2k of every golden rare, 7k of every epic, 500 of every golden epic, 2000 of every legendary, and 200 of every golden legendary. Pointless information, I know, but you gotta have something to do while you're waiting for a new assignment at work.
The only particularly interesting result here is you end up with more of any given golden rare than you do with any given golden common. This is because, although it's slightly more likely to pull a golden common than a golden rare in a given pack, there are fewer rares overall, so those goldens aren't distributed as widely.
Pretty sure eating a sandwich would have been more productive but hey any information isn't useless :)
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Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
Because we don't know the true odds, it's actually more accurate in large numbers to draw from a well-established list of averages than it is to try and build a true card pack simulator with one rare per pack, pity timers, etc.
Pretty sure eating a sandwich would have been more productive but hey any information isn't useless :)
I'm eventually going to expand this to learn things such as:
-On average, how many packs will it take to either pull or have enough dust to craft every card of a certain star rating (ie. how many packs to get every 5-star card, or every 3-, 4-, and 5-star card, etc)
-What percentage of the collection can you earn for a given number of packs?
-What percentage of the collection can you earn as a f2p player earning x gold per day for y days?
Things like that. This is the base toolkit I'll be using to answer these questions.
Blizzard was forced to reveal the odds in China due to local legal regulations.
Question to OP: what's the maximum number of packs to open in order to have a full collection of every card?
They only released a few pieces of information regarding probability, such as 1 rare+ per pack and one legendary per 20 on average. I wish they'd just release all of it.
I'll be expanding the code to answer your question within a week, hopefully. I'll let you know when I find out.
Also for the f2p experience trying calculating the 8-10k gold margin that's what I get between expansions from just doing the quests and climbing to Legend.
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Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
Also for the f2p experience trying calculating the 8-10k gold margin that's what I get between expansions from just doing the quests and climbing to Legend.
Spicy Italian on Wheat, my favorite
I'll run one test at 7200, which is 3 wins and a 50g quest per day, as well as one at 19200, which is 30 wins and a 60g quest per day, a vague minimum and maximum. I might run a few in between as well.
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I built a pack opening simulator in R for coding practice, and I decided to see just how many cards I would get after opening 1,000,000 packs. You end up getting about 70k of every common, 1.6k of every golden common, 30k of every rare, 2k of every golden rare, 7k of every epic, 500 of every golden epic, 2000 of every legendary, and 200 of every golden legendary. Pointless information, I know, but you gotta have something to do while you're waiting for a new assignment at work.
The only particularly interesting result here is you end up with more of any given golden rare than you do with any given golden common. This is because, although it's slightly more likely to pull a golden common than a golden rare in a given pack, there are fewer rares overall, so those goldens aren't distributed as widely.
how did you get the odds for the packs?
Pretty sure eating a sandwich would have been more productive but hey any information isn't useless :)
Blizzard was forced to reveal the odds in China due to local legal regulations.
Question to OP: what's the maximum number of packs to open in order to have a full collection of every card?
oooooo what kind of sandwich?
Also for the f2p experience trying calculating the 8-10k gold margin that's what I get between expansions from just doing the quests and climbing to Legend.
Great news, seems I have enough dust to build a decent control priest deck after that