ive avoided crafting the Spiteful Summoners and Glimmerroots because I feel like EVERYONE has that same deck. I love priest though, so I made a budget dragon deck myself, but is it a mistake not crafting those cards? I found a few decks that would use them, like an updated Pirate Warrior which could be fun.
Should I craft this deck to stay competitive or just keep my own decks and see if I can be successful?
Spiteful Priest has a really good winrate right now, plus its one of the most fun decks to play, if you're a Priest fan and have the dust, i'd say go for it!
Depends how you define success I guess. Hitting Legend would be that much harder but if you're ok bouncing around the tiers at 15, 10, 5 respectively than don't see why not.
It is a deck that has a chance against every deck because of the Duskbreakers and potential swing turn with a good Summoner or Archivist turn. But is very draw dependant (you need Duskbreakers and activators against aggro, not draw spells before Summoner) and does not have any very favoured matchup. It is a better Midrange Hunter, that is a deck that does not have many weaknesses but not many easy matchups.
I find the Combo version way better against the most common decks on ladder.
But like you said, crafting Sumoneer will allow you to experiment with a lot of different classes.
After the first few games I thought this deck was crazy good, but just like Big Priest, bad draws can screw you up. All said and done, it is less consistent and less powerful than your average Razakus deck.
The downside of the deck is that you won't have reactive plays. There's the 3-damage AOE from Duskbreaker, Bonemare in some decks, Mind Control, and if you're lucky something from Curious Glimmerroot.
So the question is whether that's a deck which is appealing to you (play to the board, fight with minions), go for the Summoners at least. Glimmerroot might be replaceable by something like Faerie Dragon or Spellbreaker. That said, a dragon priest with the Divine SpiritInner Fire combo is probably not that much worse if you've already got that.
//
Tangentially, this K&C set feels like it has too many "must craft" epics, like, more than most other sets I can think of. I don't like that.
Tangentially, this K&C set feels like it has too many "must craft" epics, like, more than most other sets I can think of. I don't like that.
Yes; I think Blizzard really needs to start thinking about a no epic dupe rule, or at least an epic re-roll like gwent. Because just like legendaries, it's complete BS to receive 5 or 6 of the same epic which instead of 4-5 new ones you get to craft 1 only hooray.
Spiteful is a decent deck ... another highroller, but with some additional threat that isn't 100% dependent on RNG. It's also cheap. I have got a f2p version to Rank 12 so far. It's a little harder without the Historians, but I have reworked the early part of the deck a little, and for a f2p deck, it holds it own quite well.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Spiteful Priest has a high winrate and its decent, but for me some other Priest Decks works alot better and I don't play Razakus. Normal Dragon Priest with a safer Curve and Combo Dragon Priest works the best for me, since there are alotof Warlocks and you can at 9 Mana steal his Voidlord with the 3 Mana Card wich swapes ATK with another Minion + Shadow of Madness + 2x double Health + 1x Innerfire
Ah yes....the good old 5 card combo. ALWAYS available by turn 9. Great idea!
LOL. If you pull this off ONCE in a month, you'll have done well.
Honestly, I don't really like it. It's early game is weaker than most decks of it's type. It relies INCREDIBLY heavily on Duskbreaker to beat aggro or tempo decks.
And personally, I could never beat Warlock because Mind Control-ing Voidlord is not a reliable out.
The downside of the deck is that you won't have reactive plays. There's the 3-damage AOE from Duskbreaker, Bonemare in some decks, Mind Control, and if you're lucky something from Curious Glimmerroot.
So the question is whether that's a deck which is appealing to you (play to the board, fight with minions), go for the Summoners at least. Glimmerroot might be replaceable by something like Faerie Dragon or Spellbreaker. That said, a dragon priest with the Divine SpiritInner Fire combo is probably not that much worse if you've already got that.
//
Tangentially, this K&C set feels like it has too many "must craft" epics, like, more than most other sets I can think of. I don't like that.
Isn't this better than must craft legendaries though (like MSOG)?
I played Spiteful Priest to Legend last month and I loved it. Like others have said, it's a middle-of-the-road deck in terms of most matchups, and it has a moderate number of flex slots to adapt to changing metas. It plays a tempo-based minion game, which is what I like to play, but with some really big swing turns. It is similar to old-school Secret Paladin in how it plays that you played the best card on each turn, made value trades, and then curved into a back-breaking turn to close the game out.
One thing, if you're concerned about spending your dust: you don't need the Glimmerroots. I think Southsea Captain (and Patches, of course) is better, and you already run Talonpriest and Tar Creeper, so that fills out the 3 slot fine.
I posted it a few times, but it never got the traction of other builds, so here is the one that I took up to Legend from Rank 2, 1 star, without dropping a game. As you can see, it's built to counter all the Paladin and Rogue I was seeing at the time. I think it highlights, at the very least, how much flexibility is in the deck, as it's pretty different from the more standard builds you always see.
I played it a while but got pretty bored with it. It is great if you like seeing Yogg and N'zoth spawned while your opponent gets tyrantus or whatever most of the time.
Spiteful Priest has a high winrate and its decent, but for me some other Priest Decks works alot better and I don't play Razakus. Normal Dragon Priest with a safer Curve and Combo Dragon Priest works the best for me, since there are alotof Warlocks and you can at 9 Mana steal his Voidlord with the 3 Mana Card wich swapes ATK with another Minion + Shadow of Madness + 2x double Health + 1x Innerfire
Ah yes....the good old 5 card combo. ALWAYS available by turn 9. Great idea!
LOL. If you pull this off ONCE in a month, you'll have done well.
To the first dude... why are you using shadow madness and not POTION OF MADNESS? I mean if you're using the acolyte to switch attacks then not using the potion makes no sense.
To the other dude... Both asmodai and Windello would like to have a word with you buddy, they both got to top 1 legend with pretty much the same combo dragons list, it's not like against warlock your only win condition is to steal their void lord (which they pulled off a decent amount of times so if you know how to play the deck it's not an impossible "once in a month" scenario, you know turns out that making a big radiant super early an punching face is really good when Warlock doesn't have a hard removal (Cubelock doesn't even run siphon) so that makes the early radiant and a mid game huge twilight drake huge offensive powerhouses.
I played Spiteful Priest to Legend last month and I loved it. Like others have said, it's a middle-of-the-road deck in terms of most matchups, and it has a moderate number of flex slots to adapt to changing metas. It plays a tempo-based minion game, which is what I like to play, but with some really big swing turns. It is similar to old-school Secret Paladin in how it plays that you played the best card on each turn, made value trades, and then curved into a back-breaking turn to close the game out.
One thing, if you're concerned about spending your dust: you don't need the Glimmerroots. I think Southsea Captain (and Patches, of course) is better, and you already run Talonpriest and Tar Creeper, so that fills out the 3 slot fine.
I posted it a few times, but it never got the traction of other builds, so here is the one that I took up to Legend from Rank 2, 1 star, without dropping a game. As you can see, it's built to counter all the Paladin and Rogue I was seeing at the time. I think it highlights, at the very least, how much flexibility is in the deck, as it's pretty different from the more standard builds you always see.
I'm probably not supposed to link to other sites here, but I just wrote up a good amount about it for Blizzpro if you want to check that out.
So this deck has me intrigued. At first glance, it just looks wrong. Taking out the Free from Amber seems like you really are cutting into hat the actual identity of the deck is ... the Spiteful Summoners. At least with the Free from Amber's, you were guaranteed (2) 8 mana minions, with a potential for more. That is partially offset by the Creepers. It gives away some of the RNG aspect of the deck ... which of course can be a good thing, or a bad thing.
Then there is our favorite Charrrrrger minion. With only the (2) Southsea Captain to pull Patches, I guess I don't see the value in running this package. It seems you have a much higher risk of playing Patches from your hand, which completely negates his value.
And then there is the double Doomsayer's. Duskbreaker already has a bad habit of taking out our own minions for us ... and this deck has two more complete board wipes. Great if you are facing a lot of aggro Paladin, but not so great otherwise.
Granted ... I am a Rank 3 player, and you did pilot the deck to legend, so I'm not "bashing" the deck .. more questioning it. In a very aggro heavy meta, I can see it's upside. But in the very mixed meta I am seeing right now, I question if these changes don't actually gimp the deck?
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
The deck is honestly ver very strong, not Cubelock or Highlander priest string but still very powerful, both popular variations are insane and good on different match-ups, the Keleseth version is better if you find a lot of aggro and general fast decks as it usually lets you keep up with them from the very beginning and it high-rolls a lot harder and then the version with historians is better vs control and slow deck in general and it also feels slightly more consistant, but both variants are very much viable to push the legend grind, turn 5 where you can Drakonoid OP and then dropping the summoner on 6 is just insane tempo, there are few decks that can compete with that amount of pressure, I was playing the historian version about an hour ago and I went 9-2 in like 1-2 hours of playing it.
I am playing this deck right now (because i have no other decent ladder deck). Its really good against warlock (won almost every match against them) . Against aggro decks it's all about having duskbreaker ready on turn 4 or not. If not it's auto-lose. And even if you have it aggro pally is a bad match-up bc they flood the board again or give their minions divine shield. Every other match-up is about having the better rng.
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ive avoided crafting the Spiteful Summoners and Glimmerroots because I feel like EVERYONE has that same deck. I love priest though, so I made a budget dragon deck myself, but is it a mistake not crafting those cards? I found a few decks that would use them, like an updated Pirate Warrior which could be fun.
Should I craft this deck to stay competitive or just keep my own decks and see if I can be successful?
Spiteful Priest has a really good winrate right now, plus its one of the most fun decks to play, if you're a Priest fan and have the dust, i'd say go for it!
Depends how you define success I guess. Hitting Legend would be that much harder but if you're ok bouncing around the tiers at 15, 10, 5 respectively than don't see why not.
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
It is a deck that has a chance against every deck because of the Duskbreakers and potential swing turn with a good Summoner or Archivist turn. But is very draw dependant (you need Duskbreakers and activators against aggro, not draw spells before Summoner) and does not have any very favoured matchup. It is a better Midrange Hunter, that is a deck that does not have many weaknesses but not many easy matchups.
I find the Combo version way better against the most common decks on ladder.
But like you said, crafting Sumoneer will allow you to experiment with a lot of different classes.
After the first few games I thought this deck was crazy good, but just like Big Priest, bad draws can screw you up. All said and done, it is less consistent and less powerful than your average Razakus deck.
Depends on how you define fun.
Spiteful priest is very much a curve-out tempo deck. Northshire Cleric on one, Netherspite Historian on two, Kabal Talonpriest on three, Twilight Drake on four, Drakonid Operative on five, Spiteful Summoner on six. There's twists to that, but such a draw would be pretty well idea.
The downside of the deck is that you won't have reactive plays. There's the 3-damage AOE from Duskbreaker, Bonemare in some decks, Mind Control, and if you're lucky something from Curious Glimmerroot.
So the question is whether that's a deck which is appealing to you (play to the board, fight with minions), go for the Summoners at least. Glimmerroot might be replaceable by something like Faerie Dragon or Spellbreaker. That said, a dragon priest with the Divine Spirit Inner Fire combo is probably not that much worse if you've already got that.
//
Tangentially, this K&C set feels like it has too many "must craft" epics, like, more than most other sets I can think of. I don't like that.
Spiteful is a decent deck ... another highroller, but with some additional threat that isn't 100% dependent on RNG. It's also cheap. I have got a f2p version to Rank 12 so far. It's a little harder without the Historians, but I have reworked the early part of the deck a little, and for a f2p deck, it holds it own quite well.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Honestly, I don't really like it. It's early game is weaker than most decks of it's type. It relies INCREDIBLY heavily on Duskbreaker to beat aggro or tempo decks.
And personally, I could never beat Warlock because Mind Control-ing Voidlord is not a reliable out.
Idk is 6 mana 16/16 really that awesome?
I played Spiteful Priest to Legend last month and I loved it. Like others have said, it's a middle-of-the-road deck in terms of most matchups, and it has a moderate number of flex slots to adapt to changing metas. It plays a tempo-based minion game, which is what I like to play, but with some really big swing turns. It is similar to old-school Secret Paladin in how it plays that you played the best card on each turn, made value trades, and then curved into a back-breaking turn to close the game out.
One thing, if you're concerned about spending your dust: you don't need the Glimmerroots. I think Southsea Captain (and Patches, of course) is better, and you already run Talonpriest and Tar Creeper, so that fills out the 3 slot fine.
I posted it a few times, but it never got the traction of other builds, so here is the one that I took up to Legend from Rank 2, 1 star, without dropping a game. As you can see, it's built to counter all the Paladin and Rogue I was seeing at the time. I think it highlights, at the very least, how much flexibility is in the deck, as it's pretty different from the more standard builds you always see.
I'm probably not supposed to link to other sites here, but I just wrote up a good amount about it for Blizzpro if you want to check that out.
Brawl wrecks me 100% of the time.
It’s fun when your tempo game doesn’t work out, and you still win anyway through critical mind control plays
Seems ok.
It's one of the best deck in meta now
I finished last season with 55% winrate, in this season I have 85%!
I played it a while but got pretty bored with it. It is great if you like seeing Yogg and N'zoth spawned while your opponent gets tyrantus or whatever most of the time.
Then there is our favorite Charrrrrger minion. With only the (2) Southsea Captain to pull Patches, I guess I don't see the value in running this package. It seems you have a much higher risk of playing Patches from your hand, which completely negates his value.
And then there is the double Doomsayer's. Duskbreaker already has a bad habit of taking out our own minions for us ... and this deck has two more complete board wipes. Great if you are facing a lot of aggro Paladin, but not so great otherwise.
Granted ... I am a Rank 3 player, and you did pilot the deck to legend, so I'm not "bashing" the deck .. more questioning it. In a very aggro heavy meta, I can see it's upside. But in the very mixed meta I am seeing right now, I question if these changes don't actually gimp the deck?
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
The deck is honestly ver very strong, not Cubelock or Highlander priest string but still very powerful, both popular variations are insane and good on different match-ups, the Keleseth version is better if you find a lot of aggro and general fast decks as it usually lets you keep up with them from the very beginning and it high-rolls a lot harder and then the version with historians is better vs control and slow deck in general and it also feels slightly more consistant, but both variants are very much viable to push the legend grind, turn 5 where you can Drakonoid OP and then dropping the summoner on 6 is just insane tempo, there are few decks that can compete with that amount of pressure, I was playing the historian version about an hour ago and I went 9-2 in like 1-2 hours of playing it.
I am playing this deck right now (because i have no other decent ladder deck). Its really good against warlock (won almost every match against them) . Against aggro decks it's all about having duskbreaker ready on turn 4 or not. If not it's auto-lose. And even if you have it aggro pally is a bad match-up bc they flood the board again or give their minions divine shield. Every other match-up is about having the better rng.
Helloo