You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
other classes have much more powerful weapons than hunter. pallys 1/5 "when you summon a minion give it +1+1", warrior 7/1 "when you attack a minion lose 1 attack instead of durability". hell, pally and warrior both have more weapons than hunter. and druids...why should druids whine?! summon 3 2/2 treants and give them and hero +2 attack...15 damage from 2 cards that anyone without taunts on the board is constantly worried bout. if you think hunter is too OP, then swap classes and be OP yourself, or learn just how wrong you are.
6. Timber Wolf changed to 3 mana 2/1 (Blizzard logic)
LOL =))
Rollback Post to RevisionRollBack
You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
Perhaps we make explosive trap deal 2 damage to all friendly minions, or make your hero power restore 2 health to the opponent! (You know, for that max BM?)
Rollback Post to RevisionRollBack
I do my best to create good content for the Hearthstone Community.
Hunter's aren't nearly as powerful as they used to be. Right now they are popular because they counter both Shaman and Warlock (both Hand and Zoo), which were two of the most favoured and anticipated decks for the current season. People assumed Hunter would be shit and that ironically created the perfect ground for them to remain competitive.
Hunters went from banned by almost every tournament player (wherever the format allowed it) to barely played in tournaments. If that's not a considerable difference I don't know what is.
Yes, Hunters still have a deck that can be quite powerful. However, they lost the option of playing anything other than face rush, which has considerable difficulties in a number of match ups. Hunters and Warlocks are the most popular classes on the ladder because the vast majority of players are missing a lot of cards from their collection, and Hunter and Zoo decks are very viable with no legendaries or epics.
One day undertaker will be nerfed.... then back to how this game should be played.... Control
No, I do not want control only meta, I want a diverse meta with everything from aggro to control and decks in between. Control only would be boring as hell.
People tend to over estimate the nerfs, when people stopped playing Hunter because Unleash the Hounds was changed from 4 mana to 2 mana to 3 mana I was really surprised because the card went from being clearly over costed, to clearly under costed to the "Goldilox Zone" and people just assumed a Fan of Knives to the face that triggered Starving Buzzard wasn't worth playing ...
Current Hunter is riding on the back on the clearly under costed Mad Scientist and Undertaker, and given Mad Scientist and Undertaker are the back bone of Hunter, Mage and Paladin aggro I think it's clear the class is crutching on Naxx's "out of whack" power curve. So the problem isn't that Hunters are "broken" as in the class mechanics right now, but it's leveraging the 2 most "broken" neutral cards. If you take those away, or rather nerf them as they rightly deserve for being way above the power curve, I think the Buzzard nerf absolutely destroyed the class. At a 4 mana 3/2, it would have at least been a 1x playable over Cultist. But now Hunter is really a deck that lives and dies by Undertaker starts or the meta being full of favourable match ups under the assumption that it shouldn't exist in the meta.
I had no problem with Mid-Range Hunter except for the Buzzard/UTH/Hunters Mark synergy but now Hunter is essentially a burn deck. Burn decks are never fun to play against in any CCG/TCG.
Well when i posted in a thread stating that hunter would stil be strong after the nerf, and viable. Severeal people where raging like small girls. One, pathetic guy, even started mailing me in private, telling med how stupid I was. Well, guess I was right, and the butthurt hunter players, just had to adjust. Hunter seems pretty balanced now, we will see if it stays that way.
Hunter is terrible now, as a face deck it is viable and strong, but any other way it is weak. And the current version is boring as hell.
hunter was insane, now it's pretty good, they had to make the nerfs because there was no real motive to play other classes, hunter with 2 mana unleash and 2 mana buzzard, and now with the naxx cards would be ridiculous. so the class went from being insane to pretty good, the nerfs were needed. i think it's enough nerfs to hunter now though.
so, the majority seem to think that hunter would lose without undertaker in start hand and without mad scientist . near every matchup as hunter vs shaman i mulligan no undertaker now, since shaman always mulligan for silence+1damage in start hand making undertakers only use to draw out a silence. same goes for mad scientist. other classes have ways around these cards as well. most hunters use just explosive trap now, so the easy solution is kill the scientist and pop the trap before playing your other minions, not to complain bout 2 cards that you see multiple classes use.
This sounds like a ton of crying over what really feels like a pretty well balanced class now. Obviously last season hunter was pretty broken, After checking out Reynad's deck I laddered with it from 18 to 7 overnight with a single win streak. I've been playing hunter since the start and it was clear that it was all of the sudden grossly overpowered (why not play it while it lasts). Currently Hunter is great against handlock and shaman if it gets a good start. I get torn to shreds by rogues usually ( all of their non-attack damage works around traps/combos ) and big too many big taunts is not easy to work through as tempo if you fall behind.
If your particular deck is weak against hunter it is probably strong somewhere else. You can look at balance as every deck has an equal chance to beat every other deck, or you can look at balance as every deck has strengths and weaknesses and good players will play around or through those weakness. I personally think the latter makes for a good dynamic gaming experience whereas the former is probably not even possible with the construct of the game and the fact that each class is designed around an idea that will naturally and purposely conflict with certain other classes.
If you hate loosing against hunters that much then switch to something that is strong against us. Just don't come back here complaining that <other class> is clearly OP since your anti-hunter deck is broken against <other class>.
This sounds like a ton of crying over what really feels like a pretty well balanced class now. Obviously last season hunter was pretty broken, After checking out Reynad's deck I laddered with it from 18 to 7 overnight with a single win streak. I've been playing hunter since the start and it was clear that it was all of the sudden grossly overpowered (why not play it while it lasts). Currently Hunter is great against handlock and shaman if it gets a good start. I get torn to shreds by rogues usually ( all of their non-attack damage works around traps/combos ) and big too many big taunts is not easy to work through as tempo if you fall behind.
If your particular deck is weak against hunter it is probably strong somewhere else. You can look at balance as every deck has an equal chance to beat every other deck, or you can look at balance as every deck has strengths and weaknesses and good players will play around or through those weakness. I personally think the latter makes for a good dynamic gaming experience whereas the former is probably not even possible with the construct of the game and the fact that each class is designed around an idea that will naturally and purposely conflict with certain other classes.
If you hate loosing against hunters that much then switch to something that is strong against us. Just don't come back here complaining that <other class> is clearly OP since your anti-hunter deck is broken against <other class>.
4. Rexxar starts games with 15 health points!
You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
5. Hunter's Mark changed to 8 mana and affects the whole board.
6. Timber Wolf changed to 3 mana 2/1 (Blizzard logic)
7. Tracking now discards all three cards drawn.
8. Kill Command can only target minions and beast damage changed to 4 damage.
9. Webspinner can now only give you Captain's Parrot and Young Dragonhawk.
In case you couldn't tell, all of these are ridiculous xD
other classes have much more powerful weapons than hunter. pallys 1/5 "when you summon a minion give it +1+1", warrior 7/1 "when you attack a minion lose 1 attack instead of durability". hell, pally and warrior both have more weapons than hunter. and druids...why should druids whine?! summon 3 2/2 treants and give them and hero +2 attack...15 damage from 2 cards that anyone without taunts on the board is constantly worried bout. if you think hunter is too OP, then swap classes and be OP yourself, or learn just how wrong you are.
LOL =))
You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
They do have a great hero ability. I think hunter and warlock have the best hero abilities in the game.
Perhaps we make explosive trap deal 2 damage to all friendly minions, or make your hero power restore 2 health to the opponent! (You know, for that max BM?)
I do my best to create good content for the Hearthstone Community.
Hunter's aren't nearly as powerful as they used to be. Right now they are popular because they counter both Shaman and Warlock (both Hand and Zoo), which were two of the most favoured and anticipated decks for the current season. People assumed Hunter would be shit and that ironically created the perfect ground for them to remain competitive.
Hunters went from banned by almost every tournament player (wherever the format allowed it) to barely played in tournaments. If that's not a considerable difference I don't know what is.
Yes, Hunters still have a deck that can be quite powerful. However, they lost the option of playing anything other than face rush, which has considerable difficulties in a number of match ups. Hunters and Warlocks are the most popular classes on the ladder because the vast majority of players are missing a lot of cards from their collection, and Hunter and Zoo decks are very viable with no legendaries or epics.
No, I do not want control only meta, I want a diverse meta with everything from aggro to control and decks in between. Control only would be boring as hell.
People tend to over estimate the nerfs, when people stopped playing Hunter because Unleash the Hounds was changed from 4 mana to 2 mana to 3 mana I was really surprised because the card went from being clearly over costed, to clearly under costed to the "Goldilox Zone" and people just assumed a Fan of Knives to the face that triggered Starving Buzzard wasn't worth playing ...
Current Hunter is riding on the back on the clearly under costed Mad Scientist and Undertaker, and given Mad Scientist and Undertaker are the back bone of Hunter, Mage and Paladin aggro I think it's clear the class is crutching on Naxx's "out of whack" power curve. So the problem isn't that Hunters are "broken" as in the class mechanics right now, but it's leveraging the 2 most "broken" neutral cards. If you take those away, or rather nerf them as they rightly deserve for being way above the power curve, I think the Buzzard nerf absolutely destroyed the class. At a 4 mana 3/2, it would have at least been a 1x playable over Cultist. But now Hunter is really a deck that lives and dies by Undertaker starts or the meta being full of favourable match ups under the assumption that it shouldn't exist in the meta.
I had no problem with Mid-Range Hunter except for the Buzzard/UTH/Hunters Mark synergy but now Hunter is essentially a burn deck. Burn decks are never fun to play against in any CCG/TCG.
Hunter is terrible now, as a face deck it is viable and strong, but any other way it is weak. And the current version is boring as hell.
hunter was insane, now it's pretty good, they had to make the nerfs because there was no real motive to play other classes, hunter with 2 mana unleash and 2 mana buzzard, and now with the naxx cards would be ridiculous. so the class went from being insane to pretty good, the nerfs were needed. i think it's enough nerfs to hunter now though.
whoa whoa. Enlighten me. What does this retro (Y) symbol of ancient power mean? I have not seen it before, or forgotten it.
I played Hunter before it was cool.
so, the majority seem to think that hunter would lose without undertaker in start hand and without mad scientist . near every matchup as hunter vs shaman i mulligan no undertaker now, since shaman always mulligan for silence+1damage in start hand making undertakers only use to draw out a silence. same goes for mad scientist. other classes have ways around these cards as well. most hunters use just explosive trap now, so the easy solution is kill the scientist and pop the trap before playing your other minions, not to complain bout 2 cards that you see multiple classes use.
Speculation. I main warrior
Caution: Steep Incline (Ramp Druid)
This sounds like a ton of crying over what really feels like a pretty well balanced class now. Obviously last season hunter was pretty broken, After checking out Reynad's deck I laddered with it from 18 to 7 overnight with a single win streak. I've been playing hunter since the start and it was clear that it was all of the sudden grossly overpowered (why not play it while it lasts). Currently Hunter is great against handlock and shaman if it gets a good start. I get torn to shreds by rogues usually ( all of their non-attack damage works around traps/combos ) and big too many big taunts is not easy to work through as tempo if you fall behind.
If your particular deck is weak against hunter it is probably strong somewhere else. You can look at balance as every deck has an equal chance to beat every other deck, or you can look at balance as every deck has strengths and weaknesses and good players will play around or through those weakness. I personally think the latter makes for a good dynamic gaming experience whereas the former is probably not even possible with the construct of the game and the fact that each class is designed around an idea that will naturally and purposely conflict with certain other classes.
If you hate loosing against hunters that much then switch to something that is strong against us. Just don't come back here complaining that <other class> is clearly OP since your anti-hunter deck is broken against <other class>.
nicely said
You mean you can get something other than Captain's Parrot and Young Dragonhawk??? Have yet to experience.
Check out my motorcycle blog at ShiftHer.com ...or not.
Don't forget Angry chicken and another webspinner. Seriously, I've gotten that stupid chicken like 4 times out of a dozen webspinners.
That parrot is full of snakes!