If the jade druid has a minimum clue about the matchup, yes. Each Branching Paths = 12 armor, Druid DK = 5 armor + 3 every turn. Spell that gains 6 armor and recruits a taunt, etc etc. Druid is the new control warrior, amassing so much armor so quickly that it's impossible for Razakus (even Malygos decks) to reach, at least with the usual builds.
I play Wild only so I don't care the slightest for rotation bla bla bla. In Wild it'll be a great contender against limited damage OTK decks such as Raza/Malygos/freeze mage etc except for the exodia ones. It's gonna be interesting to see. Fortunately, not many people play jades in Wild though.
If that becomes a rule, expect a rise in popularity of exodia pala (and mage), especially as they gain additional tools with coming expansions. Full deck guide below:
If your only strategy against priest is to eat armor 24/7 you'll still bite the dust, any competent priest player will realize that you're doing nothing on your turns but eat armor and will set up a healthy board on you and use the hero power on tempo to keep your board clear and his board healthy instead of using it for smorc and then yes you won't be dying from Velen OTK but you'll be eating 5-10 damage per turn and barely developing anything so you're probably still very much dead.
If your only strategy against priest is to eat armor 24/7 you'll still bite the dust, any competent priest player will realize that you're doing nothing on your turns but eat armor and will set up a healthy board on you and use the hero power on tempo to keep your board clear and his board healthy instead of using it for smorc and then yes you won't be dying from Velen OTK but you'll be eating 5-10 damage per turn and barely developing anything so you're probably still very much dead.
How is Raza Priest supposed to develop a strong board against jade druid? Novice Engineer? Acolyte of Pain? Glimmeroot? Auchenai Soulpriest? Against ever growing jades? Maybe a version with stronger board presence such as dragon Raza, or maybe deathrattle Raza with N'Zoth but the heavy cycle version with almost no board presence and mostly spells/removals? Not convinced. If you really hold what you're sayingplease enlighten me.
If your only strategy against priest is to eat armor 24/7 you'll still bite the dust, any competent priest player will realize that you're doing nothing on your turns but eat armor and will set up a healthy board on you and use the hero power on tempo to keep your board clear and his board healthy instead of using it for smorc and then yes you won't be dying from Velen OTK but you'll be eating 5-10 damage per turn and barely developing anything so you're probably still very much dead.
How is Raza Priest supposed to develop a strong board against jade druid? Novice Engineer? Acolyte of Pain? Glimmeroot? Auchenai Soulpriest? Against ever growing jades? Maybe a version with stronger board presence such as dragon Raza, or maybe deathrattle Raza with N'Zoth but the heavy cycle version with almost no board presence and mostly spells/removals? Not convinced. If you really hold what you're sayingplease enlighten me.
Well if you're doing nothing but eat armor (That usually costs mana you know) having stuff like raza, priest of the feast, auchenai, glimmeroot can do a lot of work on your face even better I can just drop my velen and buff it with a shield and how is a jade druid dealing with that? I can clear any jade with 4dmg hero powers and just keep punching in 7 dmg or more every turn, no armor gain can race that and if shit hit the fan I have AoE clears out my ass so my board of whinies with cleric, novice and glimmeroot as you called it can just go into your deck with a bunch of high cost jades so yeah good luck top decking jade golems and a cleric, any competent raza priest player would identify that the way of winning the jade match-up is setting up healthy boards and punch face while the druid eats armor fearing the OTK, what a lot of players don't realize is that Shadowreaper's hero power is not only ver very good at generating face damage and OTK combos but also very solid at genereting tempo and clearing enemy boards to keep yours. If after my explanation you're still not fully convinced you can just go rn to twitch and watch Zalae's stream, he's playing nothing but Raza priest to legend and when he finds a jade druid like 80% of the times he wins is because the druid just cared about eating armor all the game but kept getting punched for several damage every turn and their jades farmed by the hero power (And he very rarely loses that match-up), so be my guest and watch him play the match-up and confirm my argument, he's only one of the best pro ladder players in the world by a lot but we both must be wrong, specially him, for sure.
Assuming the druid is running 2x branching paths and DK, the matchup should be determined by how well the players know the matchup. If they're both above average players with experience piloting their decks, then the priest's build and draw rng should be the determining factor
I've played the match about ~20 times from the druid side and only lost one game to a god draw. Armoring up is great but if you're taking chip damage, then the point is moot. The priority is to grab board first, lose tempo armoring up later and lock out the game. Also always save removal for must kill targets; yellow rocks sticking is your best way to lose the match
As the priest I only have a 50% winrate vs slow druid because I'm running a cycle heavy burst list with gargoyles and no Lyra that can't get much chip damage in. But apparently even at rank 5, a lot of people don't know what they're doing. I tried some more minion based lists with more value and find the matchup vs druids manageable but I haven't played enough to be sure
If your only strategy against priest is to eat armor 24/7 you'll still bite the dust, any competent priest player will realize that you're doing nothing on your turns but eat armor and will set up a healthy board on you and use the hero power on tempo to keep your board clear and his board healthy instead of using it for smorc and then yes you won't be dying from Velen OTK but you'll be eating 5-10 damage per turn and barely developing anything so you're probably still very much dead.
Yeah because Raza priests totally run minions that can contend with jade summons...dude what are you even talking about...Right now jade druid is one of the best Raz counters with about a 60% winrate. You using a bad druid player vs a good raza player is just bad scenario logic.
If your only strategy against priest is to eat armor 24/7 you'll still bite the dust, any competent priest player will realize that you're doing nothing on your turns but eat armor and will set up a healthy board on you and use the hero power on tempo to keep your board clear and his board healthy instead of using it for smorc and then yes you won't be dying from Velen OTK but you'll be eating 5-10 damage per turn and barely developing anything so you're probably still very much dead.
Yeah because Raza priests totally run minions that can contend with jade summons...dude what are you even talking about...Right now jade druid is one of the best Raz counters with about a 60% winrate. You using a bad druid player vs a good raza player is just bad scenario logic.
I agree with that and the guy before that said druid is heavily favored (and still disagree with Mackie264, that insists we can put a decent board against druid with a heavy cycle Raza with very few and weak minions AND still have burst to beat all his armor). I'm talking about Wild specifically, where we don't usually run Velen, just Spawn.
I had a game where the druid had already 22 life + 25 armor at turn 10 (getting 3 more every turn from DK) and 6/6 jades, even after my AoEs and everything. Only chance is if the druid uses Branching Paths to draw instead of armor, doesn't draw DK and the priest draws godly.
BTW, after this discussion I started using Emperor Thaurissan in my Raza, both as a beefy minion they must remove and to get discounts for a bigger OTK with Spawn or even an earlier Anduin.
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If the jade druid has a minimum clue about the matchup, yes. Each Branching Paths = 12 armor, Druid DK = 5 armor + 3 every turn. Spell that gains 6 armor and recruits a taunt, etc etc. Druid is the new control warrior, amassing so much armor so quickly that it's impossible for Razakus (even Malygos decks) to reach, at least with the usual builds.
I play Wild only so I don't care the slightest for rotation bla bla bla. In Wild it'll be a great contender against limited damage OTK decks such as Raza/Malygos/freeze mage etc except for the exodia ones. It's gonna be interesting to see. Fortunately, not many people play jades in Wild though.
and youre about to be eaten by tempo/combo/aggro decks, atleast in standardo amigo :)
-let´s negotiate: you concede and I let you live...
Wow armor beats OTK decks. Who knew. Maybe people should of tried to play control warrior when freeze mage was a thing
oh wait.
If that becomes a rule, expect a rise in popularity of exodia pala (and mage), especially as they gain additional tools with coming expansions. Full deck guide below:
If your only strategy against priest is to eat armor 24/7 you'll still bite the dust, any competent priest player will realize that you're doing nothing on your turns but eat armor and will set up a healthy board on you and use the hero power on tempo to keep your board clear and his board healthy instead of using it for smorc and then yes you won't be dying from Velen OTK but you'll be eating 5-10 damage per turn and barely developing anything so you're probably still very much dead.
I don't think that's true at all. I've played against a lot of druids that ran all those cards and still won, and I wasn't even using Velen.
You don't even need Jade for big armor.
A more generic Ramp or Big Spell Druid can do just the same.
If you play your velen i'd just play the druid spellstone to clean up
Assuming the druid is running 2x branching paths and DK, the matchup should be determined by how well the players know the matchup. If they're both above average players with experience piloting their decks, then the priest's build and draw rng should be the determining factor
I've played the match about ~20 times from the druid side and only lost one game to a god draw. Armoring up is great but if you're taking chip damage, then the point is moot. The priority is to grab board first, lose tempo armoring up later and lock out the game. Also always save removal for must kill targets; yellow rocks sticking is your best way to lose the match
As the priest I only have a 50% winrate vs slow druid because I'm running a cycle heavy burst list with gargoyles and no Lyra that can't get much chip damage in. But apparently even at rank 5, a lot of people don't know what they're doing. I tried some more minion based lists with more value and find the matchup vs druids manageable but I haven't played enough to be sure
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest