Mage does their standard exodia combo, but their timer doesn't expire and rope contiously fizzles on the last portion. Happened just now and the mage was an a-hole and played his archmage, then two apprentices, two of the copy spell then threw enough fireballs to kill three voidwalkers, two humungculous, a voidlord then one of the voidwalkers that spawned and finally dropped all 30 of my health...wtf.
This happened before and their turn actually ate through MY ENTIRE NEXT TURN as I ended up starting my turn with the last tip of the rope!! I thought that I was crazy so I didn' post anything.
I'm not one to complain about decks at all. The way I typically see it is if you think a deck is so OP and broken, get the deck and get those "easy wins". I think exodia mage is by far the worst feeling deck to lose against, whatever, to each their own, I beat them more then I lose to them. Honestly, it just felt really bad watching that rope freeze and super unfair.
I' really just looking for clarification, is that deck supposed to do That? Has this situation happened to any of you?
The rope "freezes" on your screen since the animations take longer. For them, they completed before the rope and the game is just trying to catch up with all of the fireballs they lined up.
What is happening on your screen is not what is happening on your opponent's screen. If you had 2 accounts you could test this and see. There is delay.
Has anybody has this happen?
Mage does their standard exodia combo, but their timer doesn't expire and rope contiously fizzles on the last portion. Happened just now and the mage was an a-hole and played his archmage, then two apprentices, two of the copy spell then threw enough fireballs to kill three voidwalkers, two humungculous, a voidlord then one of the voidwalkers that spawned and finally dropped all 30 of my health...wtf.
This happened before and their turn actually ate through MY ENTIRE NEXT TURN as I ended up starting my turn with the last tip of the rope!! I thought that I was crazy so I didn' post anything.
I'm not one to complain about decks at all. The way I typically see it is if you think a deck is so OP and broken, get the deck and get those "easy wins". I think exodia mage is by far the worst feeling deck to lose against, whatever, to each their own, I beat them more then I lose to them. Honestly, it just felt really bad watching that rope freeze and super unfair.
I' really just looking for clarification, is that deck supposed to do That? Has this situation happened to any of you?
its just because their animations run longer than the turn allows, but the are done with their inputs by the standard time.
The rope "freezes" on your screen since the animations take longer. For them, they completed before the rope and the game is just trying to catch up with all of the fireballs they lined up.
What is happening on your screen is not what is happening on your opponent's screen. If you had 2 accounts you could test this and see. There is delay.