problem I see with Doomguard right now is with skull of man’ari, possessed lackey, cube and bloodreaver Gul’dan (none of which will rotate out), it is going to limit card design for well over a year.
They cannot print anything which lets you summon even more free Doomguards or it probably will break Warlock. Already you very easily can have 4+ Doomguards without their traditional big drawback. That’s a lot of charging.
I see strong potential. It just depends on what the meta looks like, but they have indicated that big charge is a problem with their more recent design choices. Of course, another option would be if cards had the same effect regardless of how they entered play, that might be crazy though.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
If only we could remove the Skull of the Man'Ari and silence the Possessed Lackies with the cards available in game... Oh wait!
Weapon techs sucks in a meta with more than 30% priests and silences are completely useless vs any warlock cards because he can destroy in turn was played and give a middle finger to your silence techs.
The real problem is cube, that card actually has way more potential to break the game. But since it will only be in the game for about a year and a half, I don't think it matters(blizzard has long since proven they don't care about balancing the wild format at all).
I don't think anything needs to be done with Doomguard.
The problem about charge minions is when they are used to go all face with an aggressive strategy or when you otk with it. Also, Blizzard knows it's dangerous to print cards that cheat out demons for little mana ( not just because of Doomguard but any big demon they might wanna print) , that is precisely why the 2 cards that cheat out demons can be countered by silence / weapon removal. The only way to cheat out a doomguard that your opponent can't stop is Possessed Lackey intoDark Pactand then you don't have enough mana to play Cube before the opponent can respond.
Doomguard has 7 health so it used for board control more often then not. I've played Cube Warlock and the thing is, most of the time you win with board control, not an OTK . Even when you win with doomguards it's just 15 damage with the cube + sac combo most of the time and not the 25 that very rarely happen ( and the damage can be stopped by taunts unlike the stuff Raza Priest / Quest Mage do )
I have never had a warlock cause 30+ damage to my hero on turn 9 with them having an empty board while I have 2 minions. So no. I know it's a broken record but these types of things seem to happen too often against...........priests. so tell me what's broken?
If only we could remove the Skull of the Man'Ari and silence the Possessed Lackies with the cards available in game... Oh wait!
Weapon techs sucks in a meta with more than 30% priests and silences are completely useless vs any warlock cards because he can destroy in turn was played and give a middle finger to your silence techs.
It's hilarious how you are in EVERY SINGLE thread that is about a control archetype to whine and complain. Yeah...there's no room for silence/weapon removal in pirate warrior....that's your real issue, lol, just admit it.
I have never had a warlock cause 30+ damage to my hero on turn 9 with them having an empty board while I have 2 minions. So no. I know it's a broken record but these types of things seem to happen too often against...........priests. so tell me what's broken?
That’s going away in rotation anyways though so not an issue.
Now if you want to talk about Mage on the other hand.... (even if it’s not T1, Exodia Mage isn’t going away)
If only we could remove the Skull of the Man'Ari and silence the Possessed Lackies with the cards available in game... Oh wait!
Weapon techs sucks in a meta with more than 30% priests and silences are completely useless vs any warlock cards because he can destroy in turn was played and give a middle finger to your silence techs.
It's hilarious how you are in EVERY SINGLE thread that is about a control archetype to whine and complain. Yeah...there's no room for silence/weapon removal in pirate warrior....that's your real issue, lol, just admit it.
I don't have problems with cubelock and I don't think the Doomguard need HoF, my only point is tech vs weapon will make your deck weak vs a lot of other matchs and silence are useless vs warlock, your point is invalid.
I don't play pirate warrior and Patches is the card I hate the most in this game, much more than any warlock card.
If only we could remove the Skull of the Man'Ari and silence the Possessed Lackies with the cards available in game... Oh wait!
Weapon techs sucks in a meta with more than 30% priests and silences are completely useless vs any warlock cards because he can destroy in turn was played and give a middle finger to your silence techs.
It's hilarious how you are in EVERY SINGLE thread that is about a control archetype to whine and complain. Yeah...there's no room for silence/weapon removal in pirate warrior....that's your real issue, lol, just admit it.
I don't have problems with cubelock and I don't think the Doomguard need HoF, my only point is tech vs weapon will make your deck weak vs a lot of other matchs and silence are useless vs warlock, your point is invalid.
I don't play pirate warrior and Patches is the card I hate the most in this game, much more than any warlock card.
I play a agro warlock and made room for 1 weapon removal, 2 owls, a dragon Slayer and a eater of secrets and am level 9 without lots of grinding. Most cubelocks are toast when silencing lacky, voidlord or cube.
,, Dark pact and cube are problems. Blizzard fucked up. Like always. Every retard can play cubelock, this deck doesn't require any decision or skill. ,, by Alex_Sobol ( 1st page )
Every pro player I've heard agrees that Cube Lock is really hard to play correctly. You should go to some tournament and beat all of them if you are so sure you know more about the game than they do. After that maybe you can teach them how to play the complex decks like Pirate Warrior / Aggro Paladin xD.
problem I see with Doomguard right now is with skull of man’ari, possessed lackey, cube and bloodreaver Gul’dan (none of which will rotate out), it is going to limit card design for well over a year.
They cannot print anything which lets you summon even more free Doomguards or it probably will break Warlock. Already you very easily can have 4+ Doomguards without their traditional big drawback. That’s a lot of charging.
I see strong potential. It just depends on what the meta looks like, but they have indicated that big charge is a problem with their more recent design choices. Of course, another option would be if cards had the same effect regardless of how they entered play, that might be crazy though.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I think they’d rather get rid of a card than change rules for everything because of a single card.
No.
I can't remember the last time my opponent discarded cards for Doomguards.
The Hell agents are so disapointed with this Demon's Bargan Sale.
The real problem is cube, that card actually has way more potential to break the game. But since it will only be in the game for about a year and a half, I don't think it matters(blizzard has long since proven they don't care about balancing the wild format at all).
I don't think anything needs to be done with Doomguard.
The problem about charge minions is when they are used to go all face with an aggressive strategy or when you otk with it. Also, Blizzard knows it's dangerous to print cards that cheat out demons for little mana ( not just because of Doomguard but any big demon they might wanna print) , that is precisely why the 2 cards that cheat out demons can be countered by silence / weapon removal. The only way to cheat out a doomguard that your opponent can't stop is Possessed Lackey into Dark Pact and then you don't have enough mana to play Cube before the opponent can respond.
Doomguard has 7 health so it used for board control more often then not. I've played Cube Warlock and the thing is, most of the time you win with board control, not an OTK . Even when you win with doomguards it's just 15 damage with the cube + sac combo most of the time and not the 25 that very rarely happen ( and the damage can be stopped by taunts unlike the stuff Raza Priest / Quest Mage do )
I have never had a warlock cause 30+ damage to my hero on turn 9 with them having an empty board while I have 2 minions. So no. I know it's a broken record but these types of things seem to happen too often against...........priests. so tell me what's broken?
Are you drunk?
So cute to hear complaints about Doomguard in the Bonemare&Creeper meta.
Cute.
Dark pact and cube are problems. Blizzard fucked up. Like always. Every retard can play cubelock, this deck doesn't require any decision or skill.
One day this game will stop existing. I can't wait.
Nope.
no it does not. next topic.
Definitely not, it isn't in every warlock deck and it has a drawback you have to build around.
,, Dark pact and cube are problems. Blizzard fucked up. Like always. Every retard can play cubelock, this deck doesn't require any decision or skill. ,, by Alex_Sobol ( 1st page )
Every pro player I've heard agrees that Cube Lock is really hard to play correctly. You should go to some tournament and beat all of them if you are so sure you know more about the game than they do. After that maybe you can teach them how to play the complex decks like Pirate Warrior / Aggro Paladin xD.