Personally I had to say Un'goro. That set had so many meta card nukes. Multiple cards on every page that let an archetype flourish or just straight up created a whole new deck all by itself.
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"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
What mega powerful Un'goro cards are there? The only ones I can think of are primordial glyph and sunkeeper tarim.
Still haven't voted yet but it would be between MSoG and K&C. I wonder if it is deliberate design decision to make the last set of a year the most powerful?
Pre nerf Undertaker is(quite confortably) the most broken card ever to exist in Hearthstone. Mad scientist and Death's Bite were also quite busted, enough so that they defined the meta completely until they rotated out.
KFT has the strongest set of lategame cards, and slowed down the meta more than any other expansion before it.
I think there should be 2 separated polls for adventures and expansions b/c you cannot really compare them.
About adventures. LoE has the best legendaries (except the archthief), very iconic - Reno, Elise, Brann and Finley. The trogg was one of the reasons for the 2016 shamanstone. But I think Naxx easily takes the 1st place with its ridiculously good cards. It's pretty easy to check if this is true by just playing a couple of games in wild.
About expansions I just can't decide if it's MSoG or KotFT. I mean, the hero cards are amazingly powerful, you can just put them in almost any deck and make it way better, BUT Patches, jades and Kazakus are so influential. When you start see even priests running pirate package you realise how strong Patches is and how he dictated the meta from the moment he was introduced. Strongest neutral t3 - captain with patches. Strongest t1 for warrior which was simply muster for battle on t1 with coin. I'll probably go with MSoG :)
I knew that Frozen Throne and Mean Streets gonna be in rivalry so close.. Since we received so strong card from each expansion.. I voted for Mean Streets since you know - Patches, Jades, Razakus and etc.
Personally I had to say Un'goro. That set had so many meta card nukes. Multiple cards on every page that let an archetype flourish or just straight up created a whole new deck all by itself.
The reason why Un'goro "shook up the metagame" so much was because of 3 sets rotating out of standard. If BRM, TGT and LoE were still in the meta, Un'goro would have made a much smaller impact.
The most impactful set, in a negative way, was Mean Streets of Gadgetzan. Even one year later the meta is still plagued by jades, pirates and Razakus decks.
msog was the most broken set, patches, jades, singeltons, totally changed the whole meta and his cards are used all the time in all decks, gvg had mostly dr. boom.
naxx barely see play in wild atm only sludge belcher really..
Reno single handedly stopped and slowed down any aggro in its time..So i guess i go with that.Also brought a couple of nice cards for control Warrior and Control Priest.
Here's a break down of the 100 most-played cards in Wild, according to HSReplays -
Classic + Hall of Fame = 27 cards
Basic = 14 cards
Frozen Throne = 10 cards
Kobolds = 9 cards
Un'Goro = 9 cards
GvG = 8 cards
Gadgetzan = 7 cards
Naxxramas = 6 cards
League = 4 cards
Whispers = 3 cards
Karazhan = 2 cards
Blackrock = 1 card
Interesting numbers. The three most recent sets are at the top of the list, mostly due to the devs figuring out how to make playable cards costing 7+ mana. All the sets from the first three years contributed only four cards to the list, while the three sets from Year of the Mammoth contributed nine.
A couple sets also have format-defining cards which boost the overall impact of those sets - Reno Jackson and N'Zoth, the Corruptor are the two "biggies" from sets with a smaller impact. They are the third and fourth most-played cards in Wild, and their power level seems quite likely to increase over time. In addition, Patches the Pirate is the most played card in the format. Typically, eternal formats in CCGs develop "pillars" - decks which are powerful enough to perpetually survive the introduction of new content. There are decks in Vintage MtG which have dominated that format for over twenty years. Reno, N'Zoth and Patches are currently the most powerful neutrals in the game, and they seem like early candidates for the sort of perpetual build-arounds that will ultimately develop - three of the "Power Nine" of Hearthstone.
I should add - the numbers above represent "inclusion in decks" rather than "times played", in order not to bias the results against legendaries and expensive cards.
I should also add - TGT missed the cut. I play King's Elekk in my Reno Hunter . . .
Personally I had to say Un'goro. That set had so many meta card nukes. Multiple cards on every page that let an archetype flourish or just straight up created a whole new deck all by itself.
Um...
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A nice and simple fun poll to see Hearthpwn's community opinion on Hearthstone's strongest set.
Not the funnest, just pure power level.
So open up those collections and look through those sets!!
Also I would like to add. Compare these sets to each other not the effect they had on the meta when they were released.
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
Personally I had to say Un'goro. That set had so many meta card nukes. Multiple cards on every page that let an archetype flourish or just straight up created a whole new deck all by itself.
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
I think K&K probably, I've never had to craft so many Epics for any other expansion.
What mega powerful Un'goro cards are there? The only ones I can think of are primordial glyph and sunkeeper tarim.
Still haven't voted yet but it would be between MSoG and K&C. I wonder if it is deliberate design decision to make the last set of a year the most powerful?
Frozen Throne, because of the Hero Cards.
I guess a lot of people weren't around in the days when naxx came out but that set is straight up broken.
Zombie chow, haunted creeper, mad scientist, Loatheb, sludge belcher, void caller, deaths bite and of course, under taker
Half of the set would still be auto include in their respective deck types
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
Naxx, with KFT a close second.
Pre nerf Undertaker is(quite confortably) the most broken card ever to exist in Hearthstone. Mad scientist and Death's Bite were also quite busted, enough so that they defined the meta completely until they rotated out.
KFT has the strongest set of lategame cards, and slowed down the meta more than any other expansion before it.
I think there should be 2 separated polls for adventures and expansions b/c you cannot really compare them.
About adventures. LoE has the best legendaries (except the archthief), very iconic - Reno, Elise, Brann and Finley. The trogg was one of the reasons for the 2016 shamanstone. But I think Naxx easily takes the 1st place with its ridiculously good cards. It's pretty easy to check if this is true by just playing a couple of games in wild.
About expansions I just can't decide if it's MSoG or KotFT. I mean, the hero cards are amazingly powerful, you can just put them in almost any deck and make it way better, BUT Patches, jades and Kazakus are so influential. When you start see even priests running pirate package you realise how strong Patches is and how he dictated the meta from the moment he was introduced. Strongest neutral t3 - captain with patches. Strongest t1 for warrior which was simply muster for battle on t1 with coin. I'll probably go with MSoG :)
Naxx was the strongest set in comparison to the game at the time. Naxx instantly obsoleted a vast array of previously staple cards.
GvG had the most good cards as far as I can remember. KFT had the individually strongest cards with the DKs.
I knew that Frozen Throne and Mean Streets gonna be in rivalry so close.. Since we received so strong card from each expansion.. I voted for Mean Streets since you know - Patches, Jades, Razakus and etc.
msog was the most broken set, patches, jades, singeltons, totally changed the whole meta and his cards are used all the time in all decks, gvg had mostly dr. boom.
naxx barely see play in wild atm only sludge belcher really..
Last set seems to be allways most powerfull.
Reno single handedly stopped and slowed down any aggro in its time..So i guess i go with that.Also brought a couple of nice cards for control Warrior and Control Priest.
Just Another Legend Player#Kappa
Here's a break down of the 100 most-played cards in Wild, according to HSReplays -
Interesting numbers. The three most recent sets are at the top of the list, mostly due to the devs figuring out how to make playable cards costing 7+ mana. All the sets from the first three years contributed only four cards to the list, while the three sets from Year of the Mammoth contributed nine.
A couple sets also have format-defining cards which boost the overall impact of those sets - Reno Jackson and N'Zoth, the Corruptor are the two "biggies" from sets with a smaller impact. They are the third and fourth most-played cards in Wild, and their power level seems quite likely to increase over time. In addition, Patches the Pirate is the most played card in the format. Typically, eternal formats in CCGs develop "pillars" - decks which are powerful enough to perpetually survive the introduction of new content. There are decks in Vintage MtG which have dominated that format for over twenty years. Reno, N'Zoth and Patches are currently the most powerful neutrals in the game, and they seem like early candidates for the sort of perpetual build-arounds that will ultimately develop - three of the "Power Nine" of Hearthstone.
I should add - the numbers above represent "inclusion in decks" rather than "times played", in order not to bias the results against legendaries and expensive cards.
I should also add - TGT missed the cut. I play King's Elekk in my Reno Hunter . . .