I am noticing that people who play non aggro decks think they are superior in play to aggro players, and they think aggro decks are easy. Obviously any sensible person sees through this but why do people still think aggro decks are easy wins. Also people using the argument that people trying to get easy legend always use aggro decks is wrong. Trying to use aggro to hit fast legend is because of the speed of aggro matches, not skill. Any thoughts?
Because you throw a bunch of crap on the board and pray to Jesus the other player doesn't have an answer to it. That is how ladder aggro players work. Don't try to find an excuse as how hard it is to beat control. Control is build because of people that play aggro out of pure desperation.
Like everyone else , you will have a win rate above 50% . And you will think that you are good, but your not better then anyone else playing that deck.
its not the deck its the matchups that are brain dead. aggro vs control both players are doing very easy things, going face or hoping to draw the right aoe
aggro vs aggro control vs control, and combo vs anything take alot of careful planning, and midrange/tempo is always braindead every matchup
I also argued this with a friend of mine. He told me aggro decks are easy, which I didn't agree with. People probably are having nightmares from Pirate Warrior a year ago where you can just hit face with every thing you have and get away with it. Literally Pirate Warrior killed the 'aggro' term. Aggro decks are related to face decks, but they are a bit different. You can go all face with face decks and win games because that's how that deck works. If you do the same with aggro, you'll end up with no board at turn 6 and 10 damage off lethal.
Now anyway, now comes the part why aggro isn't that easy as people think.
As an aggro player, you have to play around boardclears and common removal stuff. That doesn't seem hard at first, but if you have to realize you need to play around it every turn. If it's turn 8 for you as a Tempo Rogue versus a Highlander Pirest, you still need to remember which spells he played already in the whole game and which not. Not only that, you have to respect all the other removal he still might have after those turns. If you need to think about it every turn, I don't feel like it's an easy deck at all. So what about Control Decks?
As a control played, you have to play your boardclears/removal as efficient as possible. It's not about 'looks like a good move here', it's about what to do if you're facing the next wave of minions. Personally, I think that you need to play around stuff as well in Control Decks. Whatever you do, you need to think about what card might counter your card every turn. Control doesn't differ from Aggro that much. You just play the most efficient card in the situation. The only big difference is that one deck is more early game orientated, the other more late game.
My point here is, Control and Aggro don't differ much skillwise, they need to do the same thing every turn. If you think Aggro are easy decks, what is Jade Druid then? Super easy? Skillwise, Aggro and Control decks are kinda mid-term. Combo decks require a lot of skill, and there are a couple decks that I can't fit in 1 name (Jade Druid, Face Hunter/other Face decks, Big Priest (don't hate me but I think Big Priest is pretty easy to play)).
I'm also sure almost nobody will read this but have a nice day and enjoy the Christmas sphere :)
Well, I did read it, and I don't agree with it in general.
Jade druid is not hard to play, but it is neither aggro nor control. It was designed as a midrange deck at the beginning, with big swings from turn 4 to turn 7. I know Jade Idol makes it go infinite, but thats not always the gameplan. And to be fair, midrange decks are easiest to play, remember midrange shaman or secret paladin where you just throw whichever card is green on board and win the game 60% of the time. That's what I call easy.
Now, why we can't compare aggro decks and control decks? Most of the time, gameplan of aggro decks is to have a good curve, they want to have as much board as possible, at any given time, and if an aggro deck is 10 off lethal w/o any board by turn 6, game is over. This is not strategy, this is pure hope as in 'I hope I get to play a minion (or more than one) in any turn, and my opponent has no board clear and taunts, so I can go face and win.' or as in 'I hope I get Keleseth on turn 2, because if I don't, game will be so much harder for me'. Hoping is not a great plan, is it?
Of course aggro decks have some skillful plays, but it is not common, like you can even plan something before the game kicks in, they you get an amazing curve, you just forget about your plan and play whatever is playable that turn. That doesn't happen to control.
Control decks have a plan, and even though sometimes you have to make changes to it, you still have to execute it correctly to win, they are less-dependent on draw-RNG in the mirrors, so it is all you, and your Voidlords, like 10 of them.
For the sake of combo decks, yes they are the hardest decks to pilot correctly, but not all combo decks are similar, right? I mean, Freeze Mage and Miracle Rogue are good examples of harder combo decks, while higlander priest is quite an easy one to play (people will come here saying 'But what if you can't draw Raza on turn 5, then you can't deal 30+ in one turn, completely uncontested, its so sad', god I hate this shit, think about a deck whose only weakness is not getting a card early enough)
For big priest, it is highroll deck, those decks run based on your daily luck, if you will be lucky that day, you get a 100% wr, if you are not, you will lose every single game you dare to play with it.
I also argued this with a friend of mine. He told me aggro decks are easy, which I didn't agree with. People probably are having nightmares from Pirate Warrior a year ago where you can just hit face with every thing you have and get away with it. Literally Pirate Warrior killed the 'aggro' term. Aggro decks are related to face decks, but they are a bit different. You can go all face with face decks and win games because that's how that deck works. If you do the same with aggro, you'll end up with no board at turn 6 and 10 damage off lethal.
Now anyway, now comes the part why aggro isn't that easy as people think.
As an aggro player, you have to play around boardclears and common removal stuff. That doesn't seem hard at first, but if you have to realize you need to play around it every turn. If it's turn 8 for you as a Tempo Rogue versus a Highlander Pirest, you still need to remember which spells he played already in the whole game and which not. Not only that, you have to respect all the other removal he still might have after those turns. If you need to think about it every turn, I don't feel like it's an easy deck at all. So what about Control Decks?
As a control played, you have to play your boardclears/removal as efficient as possible. It's not about 'looks like a good move here', it's about what to do if you're facing the next wave of minions. Personally, I think that you need to play around stuff as well in Control Decks. Whatever you do, you need to think about what card might counter your card every turn. Control doesn't differ from Aggro that much. You just play the most efficient card in the situation. The only big difference is that one deck is more early game orientated, the other more late game.
My point here is, Control and Aggro don't differ much skillwise, they need to do the same thing every turn. If you think Aggro are easy decks, what is Jade Druid then? Super easy? Skillwise, Aggro and Control decks are kinda mid-term. Combo decks require a lot of skill, and there are a couple decks that I can't fit in 1 name (Jade Druid, Face Hunter/other Face decks, Big Priest (don't hate me but I think Big Priest is pretty easy to play)).
I'm also sure almost nobody will read this but have a nice day and enjoy the Christmas sphere :)
Well, I did read it, and I don't agree with it in general.
Jade druid is not hard to play, but it is neither aggro nor control. It was designed as a midrange deck at the beginning, with big swings from turn 4 to turn 7. I know Jade Idol makes it go infinite, but thats not always the gameplan. And to be fair, midrange decks are easiest to play, remember midrange shaman or secret paladin where you just throw whichever card is green on board and win the game 60% of the time. That's what I call easy.
Now, why we can't compare aggro decks and control decks? Most of the time, gameplan of aggro decks is to have a good curve, they want to have as much board as possible, at any given time, and if an aggro deck is 10 off lethal w/o any board by turn 6, game is over. This is not strategy, this is pure hope as in 'I hope I get to play a minion (or more than one) in any turn, and my opponent has no board clear and taunts, so I can go face and win.' or as in 'I hope I get Keleseth on turn 2, because if I don't, game will be so much harder for me'. Hoping is not a great plan, is it?
Of course aggro decks have some skillful plays, but it is not common, like you can even plan something before the game kicks in, they you get an amazing curve, you just forget about your plan and play whatever is playable that turn. That doesn't happen to control.
Control decks have a plan, and even though sometimes you have to make changes to it, you still have to execute it correctly to win, they are less-dependent on draw-RNG in the mirrors, so it is all you, and your Voidlords, like 10 of them.
For the sake of combo decks, yes they are the hardest decks to pilot correctly, but not all combo decks are similar, right? I mean, Freeze Mage and Miracle Rogue are good examples of harder combo decks, while higlander priest is quite an easy one to play (people will come here saying 'But what if you can't draw Raza on turn 5, then you can't deal 30+ in one turn, completely uncontested, its so sad', god I hate this shit, think about a deck whose only weakness is not getting a card early enough)
For big priest, it is highroll deck, those decks run based on your daily luck, if you will be lucky that day, you get a 100% wr, if you are not, you will lose every single game you dare to play with it.
So okay, I respect you don't agree with me, and that is totally fine with me. I actually haven't talked about Midrange decks at all so, uhm okay, I guess you're right that it is easy. (I dunno about Secret Pally, I just joined the 2 years ago). So if you can't compare Aggro to Control Decks, what can you compare to aggro then? Because I hate it when people say aggro is for people with no brains and is just all face. I'm pretty sure most of the people who play aggro are just lazy/have no time. (for me it's both xd). The deck is simple to play in general since you're most of the time out of steam around turn 7, and you don't have many options left, but it's not a braindead deck. And why do I think that way?
Most of the people I know can't even past rank 10. If I spectate them I see them playing aggro decks, which is totally fine by me. But here the skill level comes in play. If you can't past rank 10 with an (tier 1-2) aggro deck, you sure lack some kind of skill. So okay you might have a great curve, keleseth on 2, and play pretty decent, but that's not gonna get you past the rank 10 barrier. If you're a real skillfull aggro player (yes skillfull aggro players exists), you can get to legend easily with an aggro deck. Those people who call aggro 'easy' and 'braindead' are just people that are playing control decks their whole lifes and not giving a damn about other archtypes. People with real skill have to think about the mulligan, every possible play this turn, what to do the following turn and so on. Remember, the top 50% of the players are stuck at rank 15, only 10% are under rank 10, and 1% under rank 5. So most of the time if I see a comment about 'aggro is braindead' or 'aggro is easy, free legend', I just want to see those people reaching legend with it. They probably don't know how hard it is to grind against the other top 1% of your region.
About Big Priest: well, I've never tried it (because I lack to many cards) but I'm sure you can't get that Lucky in one day right? right? :o?
get your aoe on the right turn is the same shit man
I mean sure if an opponent plays into AOE by dumping their entire hand and then I happen to have it and they lose the game, did I win because control is easy brainless bullshit that always has the answer, or did I win because my opponent overextended and didn't play around it?
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Everyone arguing that aggro isn't easy to play is ignoring the simple fact that bots can play the deck and have a good win rate. If you're an aggro player and you're coming to the forum because you think it isn't right that people think your deck is easy to play then you're basically admitting they're right because your ego is hurt and you're feeling the need to defend your decision, just saying. Playing aggro doesn't make you any less of a person than any other player but if you're feelings are hurt then perhaps it's because you actually think a little less of yourself for playing the deck.
With Hearthstone constantly receiving so many new players, there is an increasingly high number of players venting their frustration about 'cancerous' aggro/tempo decks (in my experience it's mostly newer players trying to get into the game).
I understand how oppressive they can feel but in my opinion, the popular idea that control is amazing; aggro is cancer is both annoying to most players and damaging to the community.
So, why do I and many more experienced players disagree with this idea?
1. The point that aggro decks are mindless doesn't make any sense.
First of all, aggro games last much shorter than control mirrors and because of that, each decision is more influential than most decisions in control decks. I understand that in some games as the aggro deck, you just have to sit there and hope they don't have the answer and thus frustrating the opponent when they don't draw that necessary card. However, this frustration is mostly very narrow minded; what did the aggro player have to consider when making his decision to go all in? Look back at your games and reflect on your mulligans - should I have kept that siphon soul against the paladin? etc. Also reflect to see if you have used your removal as efficiently as possible or simply if your deck has enough removal for the meta at your rank.
2. "I must stay pure and never play aggro"
That's complete bullocks. In terms of ladder, aggro is more efficient in terms of time but also more consistent due to the fact that building a board happens more often than clearing it.
3. "But control decks are more skill intensive"
Also bullocks. The control deck has one goal: don't die. He achieves this by clearing stuff. The aggro deck aims to kill his opponent as fast as possible.
When you break down the game pretty much every game follows this formula, and though it seems that control decks are harder to play, each role has its own intricacies and challenges.
So what we've seen is that the view that aggro is pure 'cancer' that is commonly shared between newer players is unjustified and incorrect and I'm sure is irritating to a lot of players including me.
If you'd like to read about how to actually get better at hearthstone rather than complain about half of the game, the article below is really helpful and informative and was what made me change my view about aggro decks and the game as a whole (when I first got into the game I also shared the hatred)
While I do agree that the crying about aggro decks is both annoying and pointless I can't really agree with some of these premises.
1. How do you figure that? How many aggro games have you played that's just curve out. Don't trade. Don't over extend. Top deck the last reach. If you count Zoo as aggro then that's the exception. But Hunter, Pirate Warrior and Aggro Druid really don't require a lot of decision making.
The thing with that is that it's really ok. The conflated notion that the game somehow has to be chess is silly. And with an aggro deck you've already made your decisions when choosing the deck from a meta perspective.
3. Also not really true. There are far more decisions to be made when on the receiving end of aggro. When to spot remove. When to hold the board clear one more turn. When to trade. When to heal. When to switch into being the aggressor.
Does that take an insane amount of skill though? Not really. The limited card pool making for a simple and streamlined meta makes it a lot easier to pilot a control deck. The abundance of boring deal X board clears does leave a lot to be desired. On that front at least Defile can make for a few more decisions and interesting plays. But of course Blizzard prints a Divine Shield, Spell Damage minion so you can circumvent all that.
Pirate Warrior was a bit too strong. I played it during Un’Goro and even I’m glad they nerfed it with card nerfs (like to Fiery War Axe, which took a huge bite out of Pirate Warrior), and new anti-aggro cards from KFT. It was just...too much. Now I like that games are longer and thus require more thought and decision making. Do I play removal here? Do I trade there? Can I live a turn or two more to play this? Before Knights of the Frozen Throne, there was less of that IMO.
Everyone arguing that aggro isn't easy to play is ignoring the simple fact that bots can play the deck and have a good win rate. If you're an aggro player and you're coming to the forum because you think it isn't right that people think your deck is easy to play then you're basically admitting they're right because your ego is hurt and you're feeling the need to defend your decision, just saying. Playing aggro doesn't make you any less of a person than any other player but if you're feelings are hurt then perhaps it's because you actually think a little less of yourself for playing the deck.
What an pathetic excuse. If you really think aggro is easy, go ahead and reach legend nr1 with it. It's way easier to get high legend with a control deck than an aggro deck. Playing aggro is easy, mastering it is hard. (and if you still think aggro is easy, try atleast to reach legend with it before commenting)
I've been playing a lot of archetypes since the beginning, and I know the feeling losing against aggro as a control player, but I always have this sweet feeling when u beat one. If I play aggro myself, I never feel good beating a control player, because that's what feels normal.
You have this really cool idea. You prepare a deck, with a couple of cool powerful combos, that require you to have a greedy deck. But you are excited about it. It is such a COOL idea! GO into ladder. Guy comes up, he plays aggro. Do 5 turns, and he beats you. Did non of the cool combos, or anything else, but just get attacked face. Obviously you do not feel any love for your opponent.
People hate Aggro, because it doesn't let other people do anything of what they want. Either play also aggro against them. Or just play defense. Even when you control the board enough so you don't get killed by them, they are more likely to concede before you get to do your game plan. And that is why people hate aggro. Its a game plan imposed by one player over the other.
People hate aggro because it doesn't let you do what you want.
When in fact, if you were able to do what you wanted (control the board, pull off your combo, lock up the board, insert other things you wanted to do here), the other person would've been the one who couldn't do what they wanted.
So it's okay that someone couldn't do what they wanted, as long as it's not you.
Right. Gotcha.
No thanks.
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I also argued this with a friend of mine. He told me aggro decks are easy, which I didn't agree with. People probably are having nightmares from Pirate Warrior a year ago where you can just hit face with every thing you have and get away with it. Literally Pirate Warrior killed the 'aggro' term. Aggro decks are related to face decks, but they are a bit different. You can go all face with face decks and win games because that's how that deck works. If you do the same with aggro, you'll end up with no board at turn 6 and 10 damage off lethal.
Now anyway, now comes the part why aggro isn't that easy as people think.
As an aggro player, you have to play around boardclears and common removal stuff. That doesn't seem hard at first, but if you have to realize you need to play around it every turn. If it's turn 8 for you as a Tempo Rogue versus a Highlander Pirest, you still need to remember which spells he played already in the whole game and which not. Not only that, you have to respect all the other removal he still might have after those turns. If you need to think about it every turn, I don't feel like it's an easy deck at all. So what about Control Decks?
As a control played, you have to play your boardclears/removal as efficient as possible. It's not about 'looks like a good move here', it's about what to do if you're facing the next wave of minions. Personally, I think that you need to play around stuff as well in Control Decks. Whatever you do, you need to think about what card might counter your card every turn. Control doesn't differ from Aggro that much. You just play the most efficient card in the situation. The only big difference is that one deck is more early game orientated, the other more late game.
My point here is, Control and Aggro don't differ much skillwise, they need to do the same thing every turn. If you think Aggro are easy decks, what is Jade Druid then? Super easy? Skillwise, Aggro and Control decks are kinda mid-term. Combo decks require a lot of skill, and there are a couple decks that I can't fit in 1 name (Jade Druid, Face Hunter/other Face decks, Big Priest (don't hate me but I think Big Priest is pretty easy to play)).
I'm also sure almost nobody will read this but have a nice day and enjoy the Christmas sphere :)
Well, I did read it, and I don't agree with it in general.
Jade druid is not hard to play, but it is neither aggro nor control. It was designed as a midrange deck at the beginning, with big swings from turn 4 to turn 7. I know Jade Idol makes it go infinite, but thats not always the gameplan. And to be fair, midrange decks are easiest to play, remember midrange shaman or secret paladin where you just throw whichever card is green on board and win the game 60% of the time. That's what I call easy.
Now, why we can't compare aggro decks and control decks? Most of the time, gameplan of aggro decks is to have a good curve, they want to have as much board as possible, at any given time, and if an aggro deck is 10 off lethal w/o any board by turn 6, game is over. This is not strategy, this is pure hope as in 'I hope I get to play a minion (or more than one) in any turn, and my opponent has no board clear and taunts, so I can go face and win.' or as in 'I hope I get Keleseth on turn 2, because if I don't, game will be so much harder for me'. Hoping is not a great plan, is it?
Of course aggro decks have some skillful plays, but it is not common, like you can even plan something before the game kicks in, they you get an amazing curve, you just forget about your plan and play whatever is playable that turn. That doesn't happen to control.
Control decks have a plan, and even though sometimes you have to make changes to it, you still have to execute it correctly to win, they are less-dependent on draw-RNG in the mirrors, so it is all you, and your Voidlords, like 10 of them.
For the sake of combo decks, yes they are the hardest decks to pilot correctly, but not all combo decks are similar, right? I mean, Freeze Mage and Miracle Rogue are good examples of harder combo decks, while higlander priest is quite an easy one to play (people will come here saying 'But what if you can't draw Raza on turn 5, then you can't deal 30+ in one turn, completely uncontested, its so sad', god I hate this shit, think about a deck whose only weakness is not getting a card early enough)
For big priest, it is highroll deck, those decks run based on your daily luck, if you will be lucky that day, you get a 100% wr, if you are not, you will lose every single game you dare to play with it.
So okay, I respect you don't agree with me, and that is totally fine with me. I actually haven't talked about Midrange decks at all so, uhm okay, I guess you're right that it is easy. (I dunno about Secret Pally, I just joined the 2 years ago). So if you can't compare Aggro to Control Decks, what can you compare to aggro then? Because I hate it when people say aggro is for people with no brains and is just all face. I'm pretty sure most of the people who play aggro are just lazy/have no time. (for me it's both xd). The deck is simple to play in general since you're most of the time out of steam around turn 7, and you don't have many options left, but it's not a braindead deck. And why do I think that way?
Most of the people I know can't even past rank 10. If I spectate them I see them playing aggro decks, which is totally fine by me. But here the skill level comes in play. If you can't past rank 10 with an (tier 1-2) aggro deck, you sure lack some kind of skill. So okay you might have a great curve, keleseth on 2, and play pretty decent, but that's not gonna get you past the rank 10 barrier. If you're a real skillfull aggro player (yes skillfull aggro players exists), you can get to legend easily with an aggro deck. Those people who call aggro 'easy' and 'braindead' are just people that are playing control decks their whole lifes and not giving a damn about other archtypes. People with real skill have to think about the mulligan, every possible play this turn, what to do the following turn and so on. Remember, the top 50% of the players are stuck at rank 15, only 10% are under rank 10, and 1% under rank 5. So most of the time if I see a comment about 'aggro is braindead' or 'aggro is easy, free legend', I just want to see those people reaching legend with it. They probably don't know how hard it is to grind against the other top 1% of your region.
About Big Priest: well, I've never tried it (because I lack to many cards) but I'm sure you can't get that Lucky in one day right? right? :o?
You get Keleseth on turn 2 everytime and not be able to pass Rank 10? Thats not possible. Anyways, getting PK on turn 2 is not a given, imagine it being like a quest.
What do we compare aggro to? We compare it to control, and say that it is less skill-intensive. I don't think aggro is braindead on its own, I say that aggro decks require way less decision-making than control, which is actually a fact. Being proactive is almost always easier than being reactive, because it is mostly straighforward.
That's what I wanted to say in general.
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Aggro is needed for low cost decks. FTP and low cost money investment for new players.
Because control players are the smartest and best-looking people on the planet. Just ask one - they'll let you know with a huge text wall.
Free to try and find a game, dealing cards for sorrow, cards for pain.
its not the deck its the matchups that are brain dead. aggro vs control both players are doing very easy things, going face or hoping to draw the right aoe
aggro vs aggro control vs control, and combo vs anything take alot of careful planning, and midrange/tempo is always braindead every matchup
Aggro deck = No fun for the opponent !
This discussion again?
Aggro is scummy, because you are denying the other guy from playing the game. Simple. You can't play fun cards when you are dead.
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Everyone arguing that aggro isn't easy to play is ignoring the simple fact that bots can play the deck and have a good win rate. If you're an aggro player and you're coming to the forum because you think it isn't right that people think your deck is easy to play then you're basically admitting they're right because your ego is hurt and you're feeling the need to defend your decision, just saying. Playing aggro doesn't make you any less of a person than any other player but if you're feelings are hurt then perhaps it's because you actually think a little less of yourself for playing the deck.
With Hearthstone constantly receiving so many new players, there is an increasingly high number of players venting their frustration about 'cancerous' aggro/tempo decks (in my experience it's mostly newer players trying to get into the game).
I understand how oppressive they can feel but in my opinion, the popular idea that control is amazing; aggro is cancer is both annoying to most players and damaging to the community.
So, why do I and many more experienced players disagree with this idea?
1. The point that aggro decks are mindless doesn't make any sense.
First of all, aggro games last much shorter than control mirrors and because of that, each decision is more influential than most decisions in control decks. I understand that in some games as the aggro deck, you just have to sit there and hope they don't have the answer and thus frustrating the opponent when they don't draw that necessary card. However, this frustration is mostly very narrow minded; what did the aggro player have to consider when making his decision to go all in? Look back at your games and reflect on your mulligans - should I have kept that siphon soul against the paladin? etc. Also reflect to see if you have used your removal as efficiently as possible or simply if your deck has enough removal for the meta at your rank.
2. "I must stay pure and never play aggro"
That's complete bullocks. In terms of ladder, aggro is more efficient in terms of time but also more consistent due to the fact that building a board happens more often than clearing it.
3. "But control decks are more skill intensive"
Also bullocks. The control deck has one goal: don't die. He achieves this by clearing stuff. The aggro deck aims to kill his opponent as fast as possible.
When you break down the game pretty much every game follows this formula, and though it seems that control decks are harder to play, each role has its own intricacies and challenges.
So what we've seen is that the view that aggro is pure 'cancer' that is commonly shared between newer players is unjustified and incorrect and I'm sure is irritating to a lot of players including me.
If you'd like to read about how to actually get better at hearthstone rather than complain about half of the game, the article below is really helpful and informative and was what made me change my view about aggro decks and the game as a whole (when I first got into the game I also shared the hatred)
https://www.icy-veins.com/forums/topic/32384-legend-in-the-making-an-advanced-guide-to-competitive-hearthstone-part-1/
Search threads before making a new one:
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/209751-why-do-people-think-aggro-is-easy-or-scummy
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
While I do agree that the crying about aggro decks is both annoying and pointless I can't really agree with some of these premises.
1. How do you figure that? How many aggro games have you played that's just curve out. Don't trade. Don't over extend. Top deck the last reach. If you count Zoo as aggro then that's the exception. But Hunter, Pirate Warrior and Aggro Druid really don't require a lot of decision making.
The thing with that is that it's really ok. The conflated notion that the game somehow has to be chess is silly. And with an aggro deck you've already made your decisions when choosing the deck from a meta perspective.
3. Also not really true. There are far more decisions to be made when on the receiving end of aggro. When to spot remove. When to hold the board clear one more turn. When to trade. When to heal. When to switch into being the aggressor.
Does that take an insane amount of skill though? Not really. The limited card pool making for a simple and streamlined meta makes it a lot easier to pilot a control deck. The abundance of boring deal X board clears does leave a lot to be desired. On that front at least Defile can make for a few more decisions and interesting plays. But of course Blizzard prints a Divine Shield, Spell Damage minion so you can circumvent all that.
Pirate Warrior was a bit too strong. I played it during Un’Goro and even I’m glad they nerfed it with card nerfs (like to Fiery War Axe, which took a huge bite out of Pirate Warrior), and new anti-aggro cards from KFT. It was just...too much. Now I like that games are longer and thus require more thought and decision making. Do I play removal here? Do I trade there? Can I live a turn or two more to play this? Before Knights of the Frozen Throne, there was less of that IMO.
Hi
I like Hearthstone and animals. I play Beast Hunter. I get to Rank 15 so I'm pretttty goooood. :D
You have this really cool idea. You prepare a deck, with a couple of cool powerful combos, that require you to have a greedy deck. But you are excited about it. It is such a COOL idea! GO into ladder. Guy comes up, he plays aggro. Do 5 turns, and he beats you. Did non of the cool combos, or anything else, but just get attacked face. Obviously you do not feel any love for your opponent.
People hate Aggro, because it doesn't let other people do anything of what they want. Either play also aggro against them. Or just play defense. Even when you control the board enough so you don't get killed by them, they are more likely to concede before you get to do your game plan. And that is why people hate aggro. Its a game plan imposed by one player over the other.
LOLWUT?
People hate aggro because it doesn't let you do what you want.
When in fact, if you were able to do what you wanted (control the board, pull off your combo, lock up the board, insert other things you wanted to do here), the other person would've been the one who couldn't do what they wanted.
So it's okay that someone couldn't do what they wanted, as long as it's not you.
Right. Gotcha.
No thanks.
* Always play aggro crew
* Accept all friend request crew
* Don't mind/care if they rant crew
* Find it funny that they rant crew
* Google translate non english rant crew
* Most friends on my friends list are people I've beaten crew
Join my crew guys