I'm just saying, look how often each class you play or play against gets their optimal 1 drop on turn one. Mana Wyrm, Nothshire Cleric, etc all have very high rates of being in the opening hand, seemingly higher than is statistically likely. How hard would it be to "weight" certain cards to maintain game flow? How hard would it be to turn said weight off in the event of a win streak?
I'm not saying it is impossible. I'm saying it seems far fetched, when a much simpler way of achieving ~50% win rates exists. We do know they do collect a lot of data on their games though, so if you are confident in your claim; acquire and analyze the data that others have gathered and find out. Maybe you could work with HSReplay and use the data they collect to find these anomalies that you describe. Otherwise, these claims don't look like anything other confirmation bias and salt.
This goes well beyond salty, this is why large chunks of humanity are superstitious and worse. You don't make yourselves look smart with this sort of crap, it's literally like waving a flag declaring yourself a total fool. Becasue of brains like this humanity is destined to remain in the gutter...
Even ignoring the fact that there's no evidence to support this ("it feels like this happens a lot" isn't conclusive), it would be obscenely difficult to manipulate the rng subtly enough that it isn't immediately exposed, but meaningfully enough to achieve your goals -especially when they can get the same effect through nerfing cards.
Besides, if they were willing to falsify rng, we never would have had Shamanstone for so long last year.
Ha, I love these threads. Many have pointed out the terrible analysis, but my favorite part is the faulty logic.
If there is a 50% winrate algorithm in operation, how does this promote spending on cards? I believe the effect would be to dissuade spending, as your more costly collection and my cheap collection would be weighted to perform similarly well within the game, thus reducing any need to gain additional cards in order to improve one's winrate.
It is natural for a person to sense patterns in random events, that's what people are good at after all. The problem is that randomness doesn't care about what people think.
OP is correct. Just play on multiple accounts and see if you think it is still random. The 50% thing is crap though - why would Blizzard benefit from a 50% win ratio? I think it has more to do with monetizing new players by duping them into thinking the game is easier than it really is. Not sure what I did but I finally got out of the RNG doghouse recently and got back on the list of blizzard's 'special people'.
Tinfoil hat - nope, sorry. Since no one knows the 'rules' for who benefits and who gets screwed, you can't prove or disprove it, no matter what volume of statistics may be available.
OP is correct. Just play on multiple accounts and see if you think it is still random. The 50% thing is crap though - why would Blizzard benefit from a 50% win ratio? I think it has more to do with monetizing new players by duping them into thinking the game is easier than it really is. Not sure what I did but I finally got out of the RNG doghouse recently and got back on the list of blizzard's 'special people'.
Tinfoil hat - nope, sorry. Since no one knows the 'rules' for who benefits and who gets screwed, you can't prove or disprove it, no matter what volume of statistics may be available.
Since you're the one accusing, but you can't present any proof of what you're saying, you're wrong. That's how it works in law: if you're accusing someone you have to present proofs that he's guily, he doesn't need to defend himself if you have no proofs at all. It's like saying that dragons exist because "I can't prove that they don't", it's just stupid.
OP is correct. Just play on multiple accounts and see if you think it is still random. The 50% thing is crap though - why would Blizzard benefit from a 50% win ratio? I think it has more to do with monetizing new players by duping them into thinking the game is easier than it really is. Not sure what I did but I finally got out of the RNG doghouse recently and got back on the list of blizzard's 'special people'.
Tinfoil hat - nope, sorry. Since no one knows the 'rules' for who benefits and who gets screwed, you can't prove or disprove it, no matter what volume of statistics may be available.
Since you're the one accusing, but you can't present any proof of what you're saying, you're wrong. That's how it works in law: if you're accusing someone you have to present proofs that he's guily, he doesn't need to defend himself if you have no proofs at all. It's like saying that dragons exist because "I can't prove that they don't", it's just stupid.
Actually, you describe US law. There are many places where the defendant is obligated to prove themselves innocent of accusations. That aside, the argument stands - there is no 'law' involved here. I, and others, have no problem with you thinking you are right. As I said, it isn't me who is getting screwed out of wins and legendary cards - I pulled 7 in 60 packs. This means either Blizzard is giving away legendary cards for Christmas and not telling anyone, or (more likely) some other poor schmuck got screwed to fuel my good fortune.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
I'm just saying, look how often each class you play or play against gets their optimal 1 drop on turn one. Mana Wyrm, Nothshire Cleric, etc all have very high rates of being in the opening hand, seemingly higher than is statistically likely. How hard would it be to "weight" certain cards to maintain game flow? How hard would it be to turn said weight off in the event of a win streak?
OP is correct. Just play on multiple accounts and see if you think it is still random. The 50% thing is crap though - why would Blizzard benefit from a 50% win ratio? I think it has more to do with monetizing new players by duping them into thinking the game is easier than it really is. Not sure what I did but I finally got out of the RNG doghouse recently and got back on the list of blizzard's 'special people'.
Tinfoil hat - nope, sorry. Since no one knows the 'rules' for who benefits and who gets screwed, you can't prove or disprove it, no matter what volume of statistics may be available.
Since you're the one accusing, but you can't present any proof of what you're saying, you're wrong. That's how it works in law: if you're accusing someone you have to present proofs that he's guily, he doesn't need to defend himself if you have no proofs at all. It's like saying that dragons exist because "I can't prove that they don't", it's just stupid.
Actually, you describe US law. There are many places where the defendant is obligated to prove themselves innocent of accusations. That aside, the argument stands - there is no 'law' involved here. I, and others, have no problem with you thinking you are right. As I said, it isn't me who is getting screwed out of wins and legendary cards - I pulled 7 in 60 packs. This means either Blizzard is giving away legendary cards for Christmas and not telling anyone, or (more likely) some other poor schmuck got screwed to fuel my good fortune.
Last expansion I got 1 legendary per 10 packs, this expansion I got 1 in 20+. It's ebb and flow. Just because the RNG favors one person over another doesn't mean it has to be some more devious code than a non-discriminating pseudorandom number generator at work.
"I was matched against someone who beat me! It couldn't POSSIBLY be because i'm reaching the median level of my personal skill, I'M AMAZING AND I'VE NETDECKED THE BEST T1 DECK ONLINE! It HAS to be because Blizzard is FORCING ME to a 50% winrate for unfathomable reasons!"
If winrates were weighted in the way you're suggesting -- where your success is actively damaged by weighting -- it would be next to impossible for professional players or even just high-ranked players to rise above others. Literally... the existence of players who succeed over others disproves the idea of skewed ranking... unless you think Blizzard is favoring pros... but how would they have even become pros then?
Incidentally there are hoards of logical reasons for bad luck in ladder. Constantly matching against a powerful deck would make sense since those are usually popular, and as people have complained about in identical other threads, sure sometimes you try to pick a deck that counters it and get matched against counters to THAT... but that's how that works too; everyone is trying to counter what each other are playing, which is always a rat race where one deck replaces another constantly.
If you are unable to rise in winrate or in ranking (one or the other must rise), then you are not improving as a player. Blaming statistics with alternate explanations instead of blaming the only consistent factor in your games (you) and improving your play is not going to help you win games.
They make the game popular by streaming blizzard wants them to be good ;)
A lot of pro streamers (in any game) aren't actually highly entertaining people. While some of them definitely could, I seriously doubt if the majority of them would be able to run extremely successful streams if not for their ability at the game and their fame as professionals. This is a chicken-or-the-egg argument: If winrates were rigged to stay at 50% no matter what, pros would not be able to rise in ranking. And if they weren't able to become pros, then many of them would not have become successful streamers and therefore would not be worth Blizzard rigging anything in favor of.
Your argument about why Blizzard would rig it in pros' favor is reliant on pros accomplishing things that are only possible in an un-rigged system.
Let's look for a second at the definition of Randomness: (Source)
Randomness is the lack of pattern or predictability in events. A random sequence of events, symbols or steps has no order and does not follow an intelligible pattern or combination. Individual random events are by definition unpredictable, but in many cases the frequency of different outcomes over a large number of events (or "trials") is predictable.
So by saying that the game is not random you actually saying it has patterns and it is predictable.
In this case, all you have to do if you want to prove you're right is predict something about your next match based on the what happened in past matches more accurately than a random guess.
More specifically, play a series of hearthstone matches, and before you're hitting the "play" button try to predict who will be your next opponent based on your past results.
In the end check what's your prediction success rate (number of right predictions divided by the number of matches), for example if you played 54 matches and predicted successfully 13 of your opponents, your success rate is 0.24 = 24%.
Your goal is to have better success rate than the naive prediction of picking the same class every time, for example if paladin was the most common opponent in your sample (let's say 18 out of 54 matches), than the naive prediction of guessing your next opponent will be paladin every time will have a success rate of 0.33 = 33%.
If you can consistently do better than the naive predictor, not only you prove your claims are true, but you also can benefit from the rigging system by exploiting it's predictability.
Let's look for a second at the definition of Randomness: (Source)
Randomness is the lack of pattern or predictability in events. A random sequence of events, symbols or steps has no order and does not follow an intelligible pattern or combination. Individual random events are by definition unpredictable, but in many cases the frequency of different outcomes over a large number of events (or "trials") is predictable.
So by saying that the game is not random you actually saying it has patterns and it is predictable.
In this case, all you have to do if you want to prove you're right is predict something about your next match based on the what happened in past matches more accurately than a random guess.
More specifically, play a series of hearthstone matches, and before you're hitting the "play" button try to predict who will be your next opponent based on your past results.
In the end check what's your prediction success rate (number of right predictions divided by the number of matches), for example if you played 54 matches and predicted successfully 13 of your opponents, your success rate is 0.24 = 24%.
Your goal is to have better success rate than the naive prediction of picking the same class every time, for example if paladin was the most common opponent in your sample (let's say 18 out of 54 matches), than the naive prediction of guessing your next opponent will be paladin every time will have a success rate of 0.33 = 33%.
If you can consistently do better than the naive predictor, not only you prove your claims are true, but you also can benefit from the rigging system by exploiting it's predictability.
That example still wouldn't prove any kind of rigging, because Paladin is one of the strongest classes right now so it would be a probably opponent regardless of any kind of rigging. =P
Let's look for a second at the definition of Randomness: (Source)
Randomness is the lack of pattern or predictability in events. A random sequence of events, symbols or steps has no order and does not follow an intelligible pattern or combination. Individual random events are by definition unpredictable, but in many cases the frequency of different outcomes over a large number of events (or "trials") is predictable.
So by saying that the game is not random you actually saying it has patterns and it is predictable.
In this case, all you have to do if you want to prove you're right is predict something about your next match based on the what happened in past matches more accurately than a random guess.
More specifically, play a series of hearthstone matches, and before you're hitting the "play" button try to predict who will be your next opponent based on your past results.
In the end check what's your prediction success rate (number of right predictions divided by the number of matches), for example if you played 54 matches and predicted successfully 13 of your opponents, your success rate is 0.24 = 24%.
Your goal is to have better success rate than the naive prediction of picking the same class every time, for example if paladin was the most common opponent in your sample (let's say 18 out of 54 matches), than the naive prediction of guessing your next opponent will be paladin every time will have a success rate of 0.33 = 33%.
If you can consistently do better than the naive predictor, not only you prove your claims are true, but you also can benefit from the rigging system by exploiting it's predictability.
That example still wouldn't prove any kind of rigging, because Paladin is one of the strongest classes right now so it would be a probably opponent regardless of any kind of rigging. =P
That's why i asked him to be better than the a constant predictor that predict every time that you will face the most popular class in the sample.
For example if you play 100 matches and your opponent class distribution is:
Then predicting paladin every time will result in 20% success rate (constant prediction of any other class will be worse, so it's enough to be better than the most common class constant predictor).
Statistically speaking, you can't do better than that (as long as the underlying distribution stay the same, i.e no meta shifts) without having additional information (i.e know the "rigging" patterns), so if he can make predictions with higher success rate consistently, it proves that the matchmaking is not completely unpredictable thus not fully random.
OP is correct. Just play on multiple accounts and see if you think it is still random. The 50% thing is crap though - why would Blizzard benefit from a 50% win ratio? I think it has more to do with monetizing new players by duping them into thinking the game is easier than it really is. Not sure what I did but I finally got out of the RNG doghouse recently and got back on the list of blizzard's 'special people'.
Tinfoil hat - nope, sorry. Since no one knows the 'rules' for who benefits and who gets screwed, you can't prove or disprove it, no matter what volume of statistics may be available.
Since you're the one accusing, but you can't present any proof of what you're saying, you're wrong. That's how it works in law: if you're accusing someone you have to present proofs that he's guily, he doesn't need to defend himself if you have no proofs at all. It's like saying that dragons exist because "I can't prove that they don't", it's just stupid.
Actually, you describe US law. There are many places where the defendant is obligated to prove themselves innocent of accusations. That aside, the argument stands - there is no 'law' involved here. I, and others, have no problem with you thinking you are right. As I said, it isn't me who is getting screwed out of wins and legendary cards - I pulled 7 in 60 packs. This means either Blizzard is giving away legendary cards for Christmas and not telling anyone, or (more likely) some other poor schmuck got screwed to fuel my good fortune.
I don't live in US. In all Europe is like I said. I don't know where you live, but it doesn't seem a nice place if you can be accused without proofs. You're saying that there is no law involved, but if Blizzard was actually trying to make people lose to make them buy more packs, law would be involved. You're accusing blizzard to cheat games to gain profit out of it (if not for that, why would they cheat games?). You guys that are theorizing this "fake matchmaking program" are accusing Blizzard of a crime without proofs, this is rather serious.
Disturbing to see how much humans fail with feelings vs probability.
Read up some science, yo!
The cake is a lie.
This goes well beyond salty, this is why large chunks of humanity are superstitious and worse. You don't make yourselves look smart with this sort of crap, it's literally like waving a flag declaring yourself a total fool. Becasue of brains like this humanity is destined to remain in the gutter...
Even ignoring the fact that there's no evidence to support this ("it feels like this happens a lot" isn't conclusive), it would be obscenely difficult to manipulate the rng subtly enough that it isn't immediately exposed, but meaningfully enough to achieve your goals -especially when they can get the same effect through nerfing cards.
Besides, if they were willing to falsify rng, we never would have had Shamanstone for so long last year.
Ha, I love these threads. Many have pointed out the terrible analysis, but my favorite part is the faulty logic.
If there is a 50% winrate algorithm in operation, how does this promote spending on cards? I believe the effect would be to dissuade spending, as your more costly collection and my cheap collection would be weighted to perform similarly well within the game, thus reducing any need to gain additional cards in order to improve one's winrate.
It is natural for a person to sense patterns in random events, that's what people are good at after all. The problem is that randomness doesn't care about what people think.
OP is correct. Just play on multiple accounts and see if you think it is still random. The 50% thing is crap though - why would Blizzard benefit from a 50% win ratio? I think it has more to do with monetizing new players by duping them into thinking the game is easier than it really is. Not sure what I did but I finally got out of the RNG doghouse recently and got back on the list of blizzard's 'special people'.
Tinfoil hat - nope, sorry. Since no one knows the 'rules' for who benefits and who gets screwed, you can't prove or disprove it, no matter what volume of statistics may be available.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Free to try and find a game, dealing cards for sorrow, cards for pain.
"I was matched against someone who beat me! It couldn't POSSIBLY be because i'm reaching the median level of my personal skill, I'M AMAZING AND I'VE NETDECKED THE BEST T1 DECK ONLINE! It HAS to be because Blizzard is FORCING ME to a 50% winrate for unfathomable reasons!"
Three conspiracy theorists walk into a bar...
You can't tell me that was a coincidence.
Let's look for a second at the definition of Randomness: (Source)
So by saying that the game is not random you actually saying it has patterns and it is predictable.
In this case, all you have to do if you want to prove you're right is predict something about your next match based on the what happened in past matches more accurately than a random guess.
More specifically, play a series of hearthstone matches, and before you're hitting the "play" button try to predict who will be your next opponent based on your past results.
In the end check what's your prediction success rate (number of right predictions divided by the number of matches), for example if you played 54 matches and predicted successfully 13 of your opponents, your success rate is 0.24 = 24%.
Your goal is to have better success rate than the naive prediction of picking the same class every time, for example if paladin was the most common opponent in your sample (let's say 18 out of 54 matches), than the naive prediction of guessing your next opponent will be paladin every time will have a success rate of 0.33 = 33%.
If you can consistently do better than the naive predictor, not only you prove your claims are true, but you also can benefit from the rigging system by exploiting it's predictability.
If you flip a coin and get heads 5 times in a row would you shout rigged?
...The problem is not the problem, the problem is your attitude to the problem.
You're saying that there is no law involved, but if Blizzard was actually trying to make people lose to make them buy more packs, law would be involved. You're accusing blizzard to cheat games to gain profit out of it (if not for that, why would they cheat games?). You guys that are theorizing this "fake matchmaking program" are accusing Blizzard of a crime without proofs, this is rather serious.
Being able to fix the daily quest bug should be simple after 3 hotfixes, but people are still having issues.
So I think we can rule out sophisticated programming algorithms.