I run The Darkness and I've awoken him quite a few times. I've also faced a few recruit warriors. That said the meta takes time to shift because half of the base is experimenting and the other half is playing old T1 decks for easy wins
I run The Darkness and I've awoken him quite a few times. I've also faced a few recruit warriors. That said the meta takes time to shift because half of the base is experimenting and the other half is playing old T1 decks for easy wins
I just looked at my season stats, and I have played 13 games against warrior, which honestly, was more than I thought it was going to be. And I am almost positive that none of them have been running the Spiteful Summoner's .... I don't know if I am happy that I "discovered" a deck that turns out to be within a card or two of one that is on VS, or if I am bummed out because obviously others are apparently using it, and I just haven't come across them yet.
And still haven't seen The Darkness a single time in 381 games so far.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
The next big meta change will be next expention with all the old cards rotating out (patches, Raza, Kazakus....)
But they should have nerfed patches before this expention, I hope they will do it soon, otherwise it's time for gwent. He is just to good with prince and cards like creeper wouldn't be playable in every deck without him. If you trade pirate + patches turn 2 you can coin out a 5/5 turn 2... Wtf
This is why MTG will always be better. It's always fun to play MTG even if you never win. It's just awesome to play. But on HS everyone only cares about winning, not fun. Winning is the only fun you can have?
ye brb i'll just spend 300 dollars so i can get all the cards
You don't need all the cards to be creative.
I bought 3x15 packs from KFT (I don't know how much that costs in USD, around 45 I guess), and according to Innkeeper, I have 200 of 247 possible cards. I either bought much more packs with gold, or crafted what I would like to have. I also had around 4000 gold to start with.
I agree that the game is expensive, but don't exaggerate.
So you basically tell all the Spike players to suddenly be Johnny. It doesn't work like that.
HS problem is that Spike way of playing is encouraged - you netdeck as f2p, easy rank5, play more to be legend. Only time you might be annoyed is when your tier1 deck cards suddenly nerfed and you need to netdeck once more.
As Johnny, you want access to large amount of interesting effects, and those happen to be epics/legendaries. Epics/legendaries nobody use competitively. So your original deck will probably cost more than tier1 netdeck, and +cost of experimentation with the deck. And +the deck might not work at all, so you will just waste everything and need same amount of dust to make new deck.
In MTG top tier legendaries don't cost 1600 dust, they cost 50$+ for one single card (and your deck might need x4), while underrated legendaries basically cost 0.5-2$ each, and not same 1600 dust. Being Johnny in MTG, experimenting and fully crafting 4+ decks might sometimes be cheaper than building one meta deck.
If there was some mechanic in HS that did discount for cards that isn't popular (nobody craft and most people DE) that would help a lot.
I have always despised netdecking since I firmly believe deck creation and refinement are both core parts of what people try to consider as skill. However, I also think netdecking can be the starting point of future creations. Hence, it is still a positive thing to have accessible ressources online to copy decks as a mean of food for thoughts through their experimentation.
I played today my favorite warlock deck, enriched with the new cards. People kept using their emotes when they saw my not-so-played cards, "well played", and thanked me at the end of each game. I lost a game to a custom deck priest: I welcomed my loss star with a smile because the feeling of discovering someone else's mind through his creation is an amazing experience. It is a game after all, ladder or not, and all those moaning about the competitiveness are a laughable claim if one admits to consider the loss of entertainment it provoques.
Sadly, too many insecure people feel the need of winning at all cost through a fantasy-based trading card game. It is sad to read many of the posts on this forum when the same individuals feel the need to justify themselves towards people they do not owe anything. How ironic.
I definitely share your reaction OP, you're not alone !
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The more sand has escaped from the hourglass of our life, the clearer we should see through it.
This is why MTG will always be better. It's always fun to play MTG even if you never win. It's just awesome to play. But on HS everyone only cares about winning, not fun. Winning is the only fun you can have?
I played MTG for a big while on a casual and competitive level too and I don't recall being hopelessly stomped by aggro decks.
In MTG, even aggro decks were manageable. You would rarely die on T4 or T5, for instance.
Did you miss all the ramunap red tier1 decks in *this* standard?
You are right that core HS mechanics are very tempo-centric, and it's much harder to outvalue in HS. But how is this relevant to the thread?
-They all fail to make a good deck, and give up within a few days, 2 weeks tops, and stop playing them.
-The OP complains that the cards are not played.
Eh...
There are a number of interreting and succesful new warlock decks being refined and played at this moment. Aggro paladin is the new king of the hill, spell- and big beast hunter decks are viable, and experimented with. Secret tempo mage god a huge buff. Jade druid and Razakus priest is much weaker than before.
-They all fail to make a good deck, and give up within a few days, 2 weeks tops, and stop playing them.
-The OP complains that the cards are not played.
Eh...
There are a number of interreting and succesful new warlock decks being refined and played at this moment. Aggro paladin is the new king of the hill, spell- and big beast hunter decks are viable, and experimented with. Secret tempo mage god a huge buff. Jade druid and Razakus priest is much weaker than before.
About the only thing that takes out tempo priest is perfect luck with rouge or pally. Which rarely happens. At rank 3 right now only thing I have lost to is lucky aggro and lock. And lock is always a long battle.
There are too many obstacles to overcome in HS for your dream to ever come true.
Many people playing this game are not as engaged as people like You. They are either toilet players or "on the way to work/school" "coming back home" players who at MOST will be playing only strongest decks from the web.
Its too expensive to try out deckbuilding until you have invested enough time or/and money.
Its also too expensive to build new meta decks so people stick to what they already have because it still works.
Again I will repeat. This game for the vast majority of players isnt any hobby. Its just sth to fill the gaps in their everyday life.
There are too many people playing this game. What I mean is that when there are several million players sooner or later there will be the strongest decks available. People will only want to play those decks leaving no space for weaker creations. Unless youre OK with 50% WR which is basically praying on your opponents bad draws.
In my opinion, this game will not change until we are introduced a game mode with card bans.
Sad or not, as for this moment there is no place in this game for people like you. If you dont enjoy it as it is then stop playing because the image of HS you have in your head does not exist.
I don't wanna hear anyone complain about a "stale" meta ...
With K&C, we probably have more options for decks out right now, than I have ever witnessed,
But yet the vast majority still insist on playing the same decks, and many of those are just freaking tired repeats of the last several months.
With everything new to choose from, why the hell would you play Jade Druid? Or Raza Priest?
Why are half the people playing Mage, and the other half playing Priest? Ya all know there are 9 classes, right? And pretty much all of them have a decent deck in there somewhere.
All the early hype of The Darkness ... I have literally NEVER seen the card played ... not once.
Recruit Warrior .. nope .. not a single time.
So really .. the "staleness" of the game ... I am starting to think it is self inflicted.
Get out and try something new, or something old that hasn't worked in a while. Hell, one of the most effective decks I have played for climbing the early ladder has been a Pirate(ish) Warrior, with some recruit sprinkled in, and spellstones ... and even Spiteful Summoner.
Seriously ... get out there and experiment a little. I usually am one of the last people to complain about net-decking, because I just as guilty of it as anyone ... but seeing the same 2 or 3 decks over and over and over right now is just nuts. There are so many options out there right now.
yeah man, best expansion so far.
this glorious expansion has allowed me to take 3 warlock decks to a tournament this week, that are all completely different.
The variety is real.... oh and ..... "YOUR SOUL SHALL SUFFER"
PS: I have played this pirate warrior deck as well, was loving it. It looses hard to dragon priest and anything faster though. it was fun to be able to play pirates again though, I must admit. It stomps on a lot of things and is very cheap if you already have leeroy and stuff.
I have always despised netdecking since I firmly believe deck creation and refinement are both core parts of what people try to consider as skill. However, I also think netdecking can be the starting point of future creations. Hence, it is still a positive thing to have accessible ressources online to copy decks as a mean of food for thoughts through their experimentation.
I played today my favorite warlock deck, enriched with the new cards. People kept using their emotes when they saw my not-so-played cards, "well played", and thanked me at the end of each game. I lost a game to a custom deck priest: I welcomed my loss star with a smile because the feeling of discovering someone else's mind through his creation is an amazing experience. It is a game after all, ladder or not, and all those moaning about the competitiveness are a laughable claim if one admits to consider the loss of entertainment it provoques.
Sadly, too many insecure people feel the need of winning at all cost through a fantasy-based trading card game. It is sad to read many of the posts on this forum when the same individuals feel the need to justify themselves towards people they do not owe anything. How ironic.
I definitely share your reaction OP, you're not alone !
such a great post, and mirrors my sentiments exactly. I see netdecking as a jumping off point, being a newer player. I get some ideas and then make it my own.
you will see in my sig my new idea for seriously annoying cntrl-lock that uses a lot of things I have learned from other decks. right now it's just theorycraft, but I really feel like I'm onto something and with some refinement will probably be my main deck this meta.
I think that creating your own deck and coming up with synergy no one else has thought of yet is the best part of the game. trying out your ideas and either succeeding or failing, tailoring to what you face most etc is what keeps me playing this game.
I have always despised netdecking since I firmly believe deck creation and refinement are both core parts of what people try to consider as skill. However, I also think netdecking can be the starting point of future creations. Hence, it is still a positive thing to have accessible ressources online to copy decks as a mean of food for thoughts through their experimentation.
I played today my favorite warlock deck, enriched with the new cards. People kept using their emotes when they saw my not-so-played cards, "well played", and thanked me at the end of each game. I lost a game to a custom deck priest: I welcomed my loss star with a smile because the feeling of discovering someone else's mind through his creation is an amazing experience. It is a game after all, ladder or not, and all those moaning about the competitiveness are a laughable claim if one admits to consider the loss of entertainment it provoques.
Sadly, too many insecure people feel the need of winning at all cost through a fantasy-based trading card game. It is sad to read many of the posts on this forum when the same individuals feel the need to justify themselves towards people they do not owe anything. How ironic.
I definitely share your reaction OP, you're not alone !
such a great post, and mirrors my sentiments exactly. I see netdecking as a jumping off point, being a newer player. I get some ideas and then make it my own.
you will see in my sig my new idea for seriously annoying cntrl-lock that uses a lot of things I have learned from other decks. right now it's just theorycraft, but I really feel like I'm onto something and with some refinement will probably be my main deck this meta.
I think that creating your own deck and coming up with synergy no one else has thought of yet is the best part of the game. trying out your ideas and either succeeding or failing, tailoring to what you face most etc is what keeps me playing this game.
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I run The Darkness and I've awoken him quite a few times. I've also faced a few recruit warriors. That said the meta takes time to shift because half of the base is experimenting and the other half is playing old T1 decks for easy wins
And still haven't seen The Darkness a single time in 381 games so far.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
The next big meta change will be next expention with all the old cards rotating out (patches, Raza, Kazakus....)
But they should have nerfed patches before this expention, I hope they will do it soon, otherwise it's time for gwent. He is just to good with prince and cards like creeper wouldn't be playable in every deck without him. If you trade pirate + patches turn 2 you can coin out a 5/5 turn 2... Wtf
“I don’t want to hear anyone complain like “I don’t want to hear anyone complain...” ”
Loop again and again.
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
This is why MTG will always be better. It's always fun to play MTG even if you never win. It's just awesome to play. But on HS everyone only cares about winning, not fun. Winning is the only fun you can have?
So you basically tell all the Spike players to suddenly be Johnny. It doesn't work like that.
HS problem is that Spike way of playing is encouraged - you netdeck as f2p, easy rank5, play more to be legend. Only time you might be annoyed is when your tier1 deck cards suddenly nerfed and you need to netdeck once more.
As Johnny, you want access to large amount of interesting effects, and those happen to be epics/legendaries. Epics/legendaries nobody use competitively. So your original deck will probably cost more than tier1 netdeck, and +cost of experimentation with the deck. And +the deck might not work at all, so you will just waste everything and need same amount of dust to make new deck.
In MTG top tier legendaries don't cost 1600 dust, they cost 50$+ for one single card (and your deck might need x4), while underrated legendaries basically cost 0.5-2$ each, and not same 1600 dust. Being Johnny in MTG, experimenting and fully crafting 4+ decks might sometimes be cheaper than building one meta deck.
If there was some mechanic in HS that did discount for cards that isn't popular (nobody craft and most people DE) that would help a lot.
I have always despised netdecking since I firmly believe deck creation and refinement are both core parts of what people try to consider as skill. However, I also think netdecking can be the starting point of future creations. Hence, it is still a positive thing to have accessible ressources online to copy decks as a mean of food for thoughts through their experimentation.
I played today my favorite warlock deck, enriched with the new cards. People kept using their emotes when they saw my not-so-played cards, "well played", and thanked me at the end of each game. I lost a game to a custom deck priest: I welcomed my loss star with a smile because the feeling of discovering someone else's mind through his creation is an amazing experience. It is a game after all, ladder or not, and all those moaning about the competitiveness are a laughable claim if one admits to consider the loss of entertainment it provoques.
Sadly, too many insecure people feel the need of winning at all cost through a fantasy-based trading card game. It is sad to read many of the posts on this forum when the same individuals feel the need to justify themselves towards people they do not owe anything. How ironic.
I definitely share your reaction OP, you're not alone !
The more sand has escaped from the hourglass of our life, the clearer we should see through it.
Ofcourse there are plenty of possible new decks as always, but the question is do you have cards for that? I don't.
Where shall I start...
Maybe an adjustment to the quest system - giving players quest according to the classes they play less of?
-1000s of players try out Kingsbane, The Darkness and recruit warrior.
-They all fail to make a good deck, and give up within a few days, 2 weeks tops, and stop playing them.
-The OP complains that the cards are not played.
Eh...
There are a number of interreting and succesful new warlock decks being refined and played at this moment. Aggro paladin is the new king of the hill, spell- and big beast hunter decks are viable, and experimented with. Secret tempo mage god a huge buff. Jade druid and Razakus priest is much weaker than before.
I am not getting this...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
-1000s of players try out Kingsbane, The Darkness and recruit warrior.
-They all fail to make a good deck, and give up within a few days, 2 weeks tops, and stop playing them.
-The OP complains that the cards are not played.
Eh...
There are a number of interreting and succesful new warlock decks being refined and played at this moment. Aggro paladin is the new king of the hill, spell- and big beast hunter decks are viable, and experimented with. Secret tempo mage god a huge buff. Jade druid and Razakus priest is much weaker than before.
I am not getting this...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Tempo priest is one of the best decks out at the moment. And pally. Is easily beat. The best decks on the ladder atm is cubelock and tempo priest
About the only thing that takes out tempo priest is perfect luck with rouge or pally. Which rarely happens. At rank 3 right now only thing I have lost to is lucky aggro and lock. And lock is always a long battle.
There are too many obstacles to overcome in HS for your dream to ever come true.
In my opinion, this game will not change until we are introduced a game mode with card bans.
Sad or not, as for this moment there is no place in this game for people like you. If you dont enjoy it as it is then stop playing because the image of HS you have in your head does not exist.
this glorious expansion has allowed me to take 3 warlock decks to a tournament this week, that are all completely different.
The variety is real.... oh and ..... "YOUR SOUL SHALL SUFFER"
PS: I have played this pirate warrior deck as well, was loving it. It looses hard to dragon priest and anything faster though. it was fun to be able to play pirates again though, I must admit. It stomps on a lot of things and is very cheap if you already have leeroy and stuff.
you will see in my sig my new idea for seriously annoying cntrl-lock that uses a lot of things I have learned from other decks. right now it's just theorycraft, but I really feel like I'm onto something and with some refinement will probably be my main deck this meta.
I think that creating your own deck and coming up with synergy no one else has thought of yet is the best part of the game. trying out your ideas and either succeeding or failing, tailoring to what you face most etc is what keeps me playing this game.
you will see in my sig my new idea for seriously annoying cntrl-lock that uses a lot of things I have learned from other decks. right now it's just theorycraft, but I really feel like I'm onto something and with some refinement will probably be my main deck this meta.
I think that creating your own deck and coming up with synergy no one else has thought of yet is the best part of the game. trying out your ideas and either succeeding or failing, tailoring to what you face most etc is what keeps me playing this game.