Ever. No skill involved at all. You can almost decide who wins on turn 3. Massive powercreep bullshit game. Play X or Y deck in order to stand a chance vs the horrible, boring netdecks this game offers.
So many cards, so many possibilities this game has to offer, yet nobody even tries to experiment with new, cool ideas and just goes mindlessly copy and play a tier 1 netdeck and pretend they are pro.
With more and more expansions available, this game shows their flaws more and more. Incredibly unbalanced where the RNG factor is way too high and can turn a game in your favor the whole other way.
I have absolutely no idea what you're talking about. I've been experimenting with Jade Shaman (including Murmuring Elemental & Rummaging Kobold for more Jade summon triggers), Kingsbane Rogue, Demon Warlock, and Big Spell Mage. Stop looking at netdecks, and make your own jank monstrosity :)
Far from its worse. Most of the problems can be traced back to MSoG and ONiK. I know people are complaining about creepers but i think a certain pirate is to blame.
Many of the most inferiating cards will rotate when those expansions leave, including Jade Idol, Barnes, Raza, and Patches.
Lets first talk about the netdecking peoblem you have, please explain how anyone could be ably to fix this. you express your feelings on the subject really well but it seema that you are unaware of the invocal majority that does enjoy a good game of hearthstone espesially when thay are challenged by tier 1 decks.
Second thing to talk about is the no skill factor. Now I do not know if you follow hearthstone esports but you cannot win those games without skill, if there was no skill factor repeat preformances would be really unlikely
Ever. No skill involved at all. You can almost decide who wins on turn 3. Massive powercreep bullshit game. Play X or Y deck in order to stand a chance vs the horrible, boring netdecks this game offers.
So many cards, so many possibilities this game has to offer, yet nobody even tries to experiment with new, cool ideas and just goes mindlessly copy and play a tier 1 netdeck and pretend they are pro.
With more and more expansions available, this game shows their flaws more and more. Incredibly unbalanced where the RNG factor is way too high and can turn a game in your favor the whole other way.
I’m sorry but saying “nobody even tries to experiment with new, cool ideas” shows how little you know, people try to make new ideas and decks all the time, you’ve clearly had a bad day of playing, so go do something else and come back when you’ve calmed down.
Go take a quick look at the decks that get posted then see how many threads are there saying “trying to make this deck work, help”
"You can almost decide who wins on turn 3" Well that's Hearthstone for you sometimes. Many pros reckon that quite often the match is being decided by the mulligan alone, so try turn zero. Anyone can win anyone with the right hand. Heck, I once won Forsen on the ladder with my first proper deck (Mech Mage) when I had only played like a month or so. (Double fireball to the face on turn 8 sealed the deal)
That being said, I don't think the game is in a bad spot at all. The Meta is diverse and slower than ever, no face hunters or pirate warriors etc. running you down on turn 5. Even the most aggressive deck now a days tend to run Bonemares and some other heavy stuff, allowing you to actually have a fighting chance, unlike it used to be up until Ungoro.
If you think we're in a bad spot, you should have seen how things were back in GvG when all you saw past rank 15 was Mech Mages, and Face Hunters. Period. (And still, I enjoyed the game)
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"No one in born salty. Only through Hearthstone shall we learn to shake The Grand Shaker."
2. You can decide who wins on turn 3 - True and false. You can often estimate it based on matchup and opener, particularly in tempo matchups, but it can also often come down to other things. In control decks for example, your opener is rarely what decides your win.
3. Massive powercreep - True. The reason for that is Blizzard wants you playing new decks each expansion, and the only way to bring up a tier 5 deck to tier 1 is to give that deck some overpowered stuff, or dedicate a ton of cards just to support that deck. Neutral tempo cards in particular are dangerous because they go into so many decks and bring up the power level of the tempo archetype as a whole.
4. You must netdeck to stand a chance - False, but it is your best bet if you're bad at building decks, or don't have the dust to experiment. You don't want to spend resources on something that may be terrible if you can't then afford to build an actual good deck. Either way there are many good decks beyond what is considered meta, just watch some streamers experiment and you'll find them having success with odd stuff. Remember that just the fact that your opponent won't know your deck can give you a massive advantage.
5. No one experiments - Mostly true, because experimenting is prohibitively expensive. People don't want to risk their dust in the same way people don't typically buy games or watch movies without someone else telling them it's good.
Ever. No skill involved at all. You can almost decide who wins on turn 3. Massive powercreep bullshit game. Play X or Y deck in order to stand a chance vs the horrible, boring netdecks this game offers.
So many cards, so many possibilities this game has to offer, yet nobody even tries to experiment with new, cool ideas and just goes mindlessly copy and play a tier 1 netdeck and pretend they are pro.
With more and more expansions available, this game shows their flaws more and more. Incredibly unbalanced where the RNG factor is way too high and can turn a game in your favor the whole other way.
'Tis the season.
HS was worst during MSG. Nothing will come close to that, nothing.
You can still feel the effects of that expansion to this day and will feel it until it rotates out.
This expansion looks like it will bring in a lot of unique decks never seen before. I am excited!
I have absolutely no idea what you're talking about. I've been experimenting with Jade Shaman (including Murmuring Elemental & Rummaging Kobold for more Jade summon triggers), Kingsbane Rogue, Demon Warlock, and Big Spell Mage. Stop looking at netdecks, and make your own jank monstrosity :)
Far from its worse. Most of the problems can be traced back to MSoG and ONiK. I know people are complaining about creepers but i think a certain pirate is to blame.
Many of the most inferiating cards will rotate when those expansions leave, including Jade Idol, Barnes, Raza, and Patches.
Lets first talk about the netdecking peoblem you have, please explain how anyone could be ably to fix this. you express your feelings on the subject really well but it seema that you are unaware of the invocal majority that does enjoy a good game of hearthstone espesially when thay are challenged by tier 1 decks.
Second thing to talk about is the no skill factor. Now I do not know if you follow hearthstone esports but you cannot win those games without skill, if there was no skill factor repeat preformances would be really unlikely
"You can almost decide who wins on turn 3" Well that's Hearthstone for you sometimes. Many pros reckon that quite often the match is being decided by the mulligan alone, so try turn zero. Anyone can win anyone with the right hand. Heck, I once won Forsen on the ladder with my first proper deck (Mech Mage) when I had only played like a month or so. (Double fireball to the face on turn 8 sealed the deal)
That being said, I don't think the game is in a bad spot at all. The Meta is diverse and slower than ever, no face hunters or pirate warriors etc. running you down on turn 5. Even the most aggressive deck now a days tend to run Bonemares and some other heavy stuff, allowing you to actually have a fighting chance, unlike it used to be up until Ungoro.
If you think we're in a bad spot, you should have seen how things were back in GvG when all you saw past rank 15 was Mech Mages, and Face Hunters. Period. (And still, I enjoyed the game)
1. No skill involved - Completely false. Better players win more, period.
2. You can decide who wins on turn 3 - True and false. You can often estimate it based on matchup and opener, particularly in tempo matchups, but it can also often come down to other things. In control decks for example, your opener is rarely what decides your win.
3. Massive powercreep - True. The reason for that is Blizzard wants you playing new decks each expansion, and the only way to bring up a tier 5 deck to tier 1 is to give that deck some overpowered stuff, or dedicate a ton of cards just to support that deck. Neutral tempo cards in particular are dangerous because they go into so many decks and bring up the power level of the tempo archetype as a whole.
4. You must netdeck to stand a chance - False, but it is your best bet if you're bad at building decks, or don't have the dust to experiment. You don't want to spend resources on something that may be terrible if you can't then afford to build an actual good deck. Either way there are many good decks beyond what is considered meta, just watch some streamers experiment and you'll find them having success with odd stuff. Remember that just the fact that your opponent won't know your deck can give you a massive advantage.
5. No one experiments - Mostly true, because experimenting is prohibitively expensive. People don't want to risk their dust in the same way people don't typically buy games or watch movies without someone else telling them it's good.
6. Too much RNG - Yes.
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty