Yes, the game became super repetitive and boring. Seems like designers are out of ideas and underlying game mechanics are not deep enough to keep old players interested. No, I'm not talking about depth of MtG, but even on CCG market HS is most casual game with simplest rules of all (and dumbest cards imho). And power creeps in every new set to force people to spend more.
I don't get why people post threads like this, if your going to quit and leave the game then just go ahead and quit, no need to tell others about it. lol
I believe you have to post your quitting thread so you get your participation trophy.
I think the topic of not nerfing cards 'soon enough' is something that the community seems to not really understand when taking other card games into account. I get that with physical card games not nerfing their cards sooner has to do with the issue of reprinting nerfed versions of cards, and that with a digital card game you do have more wiggle room to change cards seemingly at the drop of a hat. However, even when cards or decks are powerful they are not meant to be nerfed after just a week or two of being strong. Sometimes the dust is meant to settle and you actually are meant to accept that sometimes things that are strong are meant to be strong a dominate for a season.
The community just needs to accept that nerfs aren't going to work in a way that instantly satisfies a want as soon as players demand a nerf. That is not how the card game genre works, at all.
I think the topic of not nerfing cards 'soon enough' is something that the community seems to not really understand when taking other card games into account. I get that with physical card games not nerfing their cards sooner has to do with the issue of reprinting nerfed versions of cards, and that with a digital card game you do have more wiggle room to change cards seemingly at the drop of a hat. However, even when cards or decks are powerful they are not meant to be nerfed after just a week or two of being strong. Sometimes the dust is meant to settle and you actually are meant to accept that sometimes things that are strong are meant to be strong a dominate for a season.
The community just needs to accept that nerfs aren't going to work in a way that instantly satisfies a want as soon as players demand a nerf. That is not how the card game genre works, at all.
While, i do believe that there should still be a round of nerfs, especially for cards that are too oppressive. The introduction of the standard rotation has given Blizzard an out to not have to worry about nerfing and simply allowing decks to play out and in a couple months key cards will rotate out lowering the power level of the top decks. That being said, wild is still a thing and i can only imagine the cesspool that it would be if no cards were ever nerfed. it's a fine line to stand between. Understanding some cards are meant to be strong, but that sometimes too strong is only doing more harm then good.
I actually have less of a problem with aggro than with these full-retard gambling decks (Big priest, Keleseth decks etc.). You roll big, game over. Zero interaction, zero fun. Crap like this should NEVER exist.
im guessing you're tired of the rank 20 experience becuase i have not seen a single patches since my climb from rank 20 to 10 with spell hunter.
if you think it's too expensive there's always zoo to play.
nice cocky comment there....
have you ever played rank 5 - legend? patches was and is everywhere and as pointed out a thousand times he alone is not the problem, but that all these oppressive packages are just too strong so they become auto-includes and every damn game feels super similar. it makes the game and meta feel stale as hell even though almost all classes are somewhat playable now. i mean look at last season... breakfast priest was a freaking tempo rogue version of priest.
not even gonna start about bonemare and scalebane... just HORRIBLY designed cards with no thoughts whatsoever behind them.
speaking for me i just go r5 in the first week and quit ranked right after that.
dungeon runs were a nice addition though until that is grinded out as well...
I think the topic of not nerfing cards 'soon enough' is something that the community seems to not really understand when taking other card games into account. I get that with physical card games not nerfing their cards sooner has to do with the issue of reprinting nerfed versions of cards, and that with a digital card game you do have more wiggle room to change cards seemingly at the drop of a hat. However, even when cards or decks are powerful they are not meant to be nerfed after just a week or two of being strong. Sometimes the dust is meant to settle and you actually are meant to accept that sometimes things that are strong are meant to be strong a dominate for a season.
It's also worth recalling that nerfs often have the opposite of their intended effect - in both Hearthstone, and IRL games like Magic - for reasons that aren't difficult to grasp
In the past, Huntertaker, Midrange Shaman and Pirate Warrior each received a big boost after a series of nerfs which respectively targeted Hunter, Shaman and Pirates. Undertaker, for example, was a necessary tool in the meta-game of Summer 2014, which was dominated by Combo Hunter. The innocuous little 1-drop allowed Deathrattle Priest and Zoo to compete against a deck which had dominated ladder for months - an example of good design, play testing and balancing on behalf of the devs. But other classes still couldn't compete, and Combo Hunter was nerfed. However, Naxx was balanced for a Combo Hunter meta. All bets are off with respect to balance when the meta-game for which a set was play-tested gets turned upside down. Undertaker had fought the good fight against Hunter from August until October, but the nerfs created a new meta-game in which the card became degenerate. Similar stories could be told about the other decks I mentioned, and the pattern will be familiar to folks who play MtG - particularly in the "olden days," when every nerf to Necro decks simply made those decks more dominant, until the card itself was banned.
Armchair devs, like the OP in this thread, and the folks who apparently agree with him, couldn't care less about any of this, as they already understand the game much better than the idiots who actually make it. There are consequences to making categorical claims about a game which these folks don't make any honest attempt to understand. Somewhat helpfully, those consequences often produce moments of unintentional comic relief - during KFT spoiler season, three-quarters of the community thought that a Crocolisk which milled a card when played would change the game. More recently, a similar proportion of the community rejoiced when a "hard-counter" to Razakus was spoiled during the final K&C livestream - a legendary which literally has the card text, "You just spent 4-mana."
I don't see the reason for the existence of this thread. @mods Maybe lock inc.?
If you like RNG clown fiesta and dumb decks you an go and play HS ladder. But people who played when the game was skill-requiring have something to remember and discuss.
I don't see the reason for the existence of this thread. @mods Maybe lock inc.?
If you like RNG clown fiesta and dumb decks you an go and play HS ladder. But people who played when the game was skill-requiring have something to remember and discuss.
Agreed. Game is full of randomness and absolutely unbalanced cards. And Blizzard keeps printing them.
Is April the next phase out date? Which set is going?
Old gods, Kharazan and Mean streets all rotate out in April, so no more patches the Pirate in standard unless/until? they print Batches the Dragon, Datches the Beast. Fatches the elemental, Gatches the Murloc, and Jatches the Demon, but Jatches wouldn't be as broken because warlock is the only class with access to decent demons.
I have played this game since the beginning and this has become quite something else, the meta has never been so stale as the last few months and this just shows the lack of competence the design team possess. I do get that it might be hard to see what will become strong and not, but thing that baffels me is the Hearthstone team's lack of ability to interfere in time or at all. Just how long did it take to see the nerf for The Caverns Below ? That thing ruined the game for way too long before they intervened. Other archetypes too have been a nuance like pirates and jades. Well im tired of it and im not going to bother playing this game as long as Patches the Pirate remains the way he is. im out.
You dont have to quit. You can still have fun in wild where most games are pretty chaotic, or dont worry about standard ranking and just play meme decks. Thats the turn i've had to take since this game is becoming too expensive/stale
Yes, the game became super repetitive and boring. Seems like designers are out of ideas and underlying game mechanics are not deep enough to keep old players interested. No, I'm not talking about depth of MtG, but even on CCG market HS is most casual game with simplest rules of all (and dumbest cards imho). And power creeps in every new set to force people to spend more.
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"There is no spoon"
I'm in charge now! Aye Aye!
And there's another victim!
Is April the next phase out date? Which set is going?
I think the topic of not nerfing cards 'soon enough' is something that the community seems to not really understand when taking other card games into account. I get that with physical card games not nerfing their cards sooner has to do with the issue of reprinting nerfed versions of cards, and that with a digital card game you do have more wiggle room to change cards seemingly at the drop of a hat. However, even when cards or decks are powerful they are not meant to be nerfed after just a week or two of being strong. Sometimes the dust is meant to settle and you actually are meant to accept that sometimes things that are strong are meant to be strong a dominate for a season.
The community just needs to accept that nerfs aren't going to work in a way that instantly satisfies a want as soon as players demand a nerf. That is not how the card game genre works, at all.
my deck much good. i was able to type in cost:10 &
legenderylegendary. so good deck.wtf i lost?!? god damn those fck brainless aggro decks. blizzard halp!!1!
I actually have less of a problem with aggro than with these full-retard gambling decks (Big priest, Keleseth decks etc.). You roll big, game over. Zero interaction, zero fun. Crap like this should NEVER exist.
Is April the next phase out date? Which set is going?
Yep! Theorically
Whispers and Means streets.
You can't stop the signal.
im guessing you're tired of the rank 20 experience becuase i have not seen a single patches since my climb from rank 20 to 10 with spell hunter.
if you think it's too expensive there's always zoo to play.
It's also worth recalling that nerfs often have the opposite of their intended effect - in both Hearthstone, and IRL games like Magic - for reasons that aren't difficult to grasp
In the past, Huntertaker, Midrange Shaman and Pirate Warrior each received a big boost after a series of nerfs which respectively targeted Hunter, Shaman and Pirates. Undertaker, for example, was a necessary tool in the meta-game of Summer 2014, which was dominated by Combo Hunter. The innocuous little 1-drop allowed Deathrattle Priest and Zoo to compete against a deck which had dominated ladder for months - an example of good design, play testing and balancing on behalf of the devs. But other classes still couldn't compete, and Combo Hunter was nerfed. However, Naxx was balanced for a Combo Hunter meta. All bets are off with respect to balance when the meta-game for which a set was play-tested gets turned upside down. Undertaker had fought the good fight against Hunter from August until October, but the nerfs created a new meta-game in which the card became degenerate. Similar stories could be told about the other decks I mentioned, and the pattern will be familiar to folks who play MtG - particularly in the "olden days," when every nerf to Necro decks simply made those decks more dominant, until the card itself was banned.
Armchair devs, like the OP in this thread, and the folks who apparently agree with him, couldn't care less about any of this, as they already understand the game much better than the idiots who actually make it. There are consequences to making categorical claims about a game which these folks don't make any honest attempt to understand. Somewhat helpfully, those consequences often produce moments of unintentional comic relief - during KFT spoiler season, three-quarters of the community thought that a Crocolisk which milled a card when played would change the game. More recently, a similar proportion of the community rejoiced when a "hard-counter" to Razakus was spoiled during the final K&C livestream - a legendary which literally has the card text, "You just spent 4-mana."
Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
Another proof that this community is toxic AF...
Corridor Creeper this is the most cancerous design I ever saw lol
You dont have to quit. You can still have fun in wild where most games are pretty chaotic, or dont worry about standard ranking and just play meme decks. Thats the turn i've had to take since this game is becoming too expensive/stale
Renounce Darkness