Undertaker & Doomguard. Doomguard is one of the main reasons why i keep seeing people with legendary cardbacks & 0% skill, and undertaker just potentially wins the game if the mulligan goes as planned. I don't think that Loatheb should be nerfed, the stats are great and the effect is pretty balanced. Though when played on an empty table, it really shakes up the game.
I'd rather see cards getting buffs rather than being nerfed. I'm looking at cards like Magma Rager, Kidnapper, Far Sight, Savagery etc. Cards that are just so bad that they can't be played in any sensible deck.
You see a lot of legendary card backs on zoo players because they know its much faster than laddering with a control deck. Shorter games=more games per hour= faster legend. Most switch to something else when hitting rank 3-5.
At the moment, I think Blizzard has to decide between which cards are powerful in the meta and which cards are warping the meta, if the adaptation of Miracles has taught us anything it's that Leeroy Jenkins, despite being a powerful card, wasn't as much of a problem as Gadgetzaan Auctioneer was/is and that it's the engine cards like Starving Buzzard, Mad Scientist and Undertaker that we have to be worried about when it comes to creating "unfair" decks in the evironment.
Loatheb really annoys me as a Legendary played in every deck, or playable in every deck as I've even seen him in Zoo, but I can't say it was any different for Leeroy Jenkins and now The Black Knight is damn near as omni-present so this may be something we just have to learn to live with.
I really wouldn't nerf Zoo, yeah it's annoying in the sense that it forces every deck to pass the "Zoo test" but a meta without cheap, competitive aggro would be really awful.
Doomguard is not even that good unless you play it from an empty hand or via Doomcaller. If you run into any minion that has 5 attack, it's an Argent Commander for a mana less but with a HUGE drawback and who is susceptible to Shadow Word: Death. Anything above, and it's worse. It's hard to make it trade with more than 2 creatures, just like Commander. Personally, I'd like to see that it gets nerfed but that the card discard is reduced to 1 in return. Something like a 4/6 with charge. I dunno if "discard cards" or "pay with hero life" for added benefit is all that good of a class idea. Look at what Rogue cards have, or Druids. Only huge advantages and no drawback.
Hunters Mark needs to cost at LEAST 1 mana. It's way too good. Power Overwhelming has a similar effect, in that it enables you to trade a low cost creature with a high cost creature, but it's not a guaranteed kill, unlike Hunters Mark. The only added benefit of PO is that you can use it to deal 4 extra damage to the hero. As removal, it's way to potent for 0 mana.
Personally, I'd like to get rid of all the BS "take over minion" or "get opponents hand/deck" cards from priest. Just make them do something else. Shadow Madness should be the only card.
Either increase the mana cost of some Rogue spells or more preferable, just nerf Gadgetzan Auctioneer. Cards that have an infinite "draw engine" usually have bad stats. This one doesn't at all. Correct that or what I'd like to see more, change the effect altogether. It's just no fun for the opponent to watch you draw 20 cards *zzzz*. e.g. Could be capped to once per turn or that it only draws cards if you deal "spell damage". Make it 4 mana then.
Nothing. Why people keep on fixating that something needs to be nerfed? The game is fine as it is we just need regular supply of new cards which will refresh the meta, that is all.
Just because a card is in almost every deck doesn't mean it needs a nerf. The Black Knight is in every deck purely because Sludge Belcher is in every deck. I don't think anything needs nerfing at the moment. Some cards are very strong but they don't break the game and they aren't specific to one class or deck the way Buzzard and to a lesser extent Leeroy was. Better to think about upgrading some of the ridiculous epic cards to at least situationally playable, like some others have said.
There really isn't much that I feel warrants a nerf, but Undertaker would definitely be my first choice, even as someone who enjoys playing a few decks that work around it. It has potential to be game breaking, and unlike most cards with huge potential it's still great in the average scenario (I'll call a single buff the "average" scenario, because it's pretty realistic to achieve). Moreover, it's just so cheap for such a good card, 1 drops drawing premium removal just isn't fair.
A better change for the game for me would be to redo the warlock and hunter hero powers. Change the warlock power to something demon related or increase the penalty by number of draws, 1 click minus 2 hp, second click minus 3 hp. Anyway it is nerfed thought would be a plus to the game. Also Hunter Hero power is nasty, theres a reason they are still kings of the ladder after 3 rounds of nerfs, it is the power to do steady 2 damage to the face that puts them over the top imo.
nerfing hunters hero power without nerfing the hero power of classes than can counter it wouldnt be very fair. priest can counter it with healing each turn, warrior with 2 armor per turn. what bout pally with that weapon "when you summon a minion give it +1/+1", with hero power that gives 7 2/2 minions with the use of a single card. or worse yet when thay play the slime with it and buff the slime the same turn, getting multiple minions with added stats. played a pally that had the weapon equiped, next turn played slime, gave the slime +4/+4 and divine shield, so ended turn with a 6/7 and 7/8(the copy counts as a 2nd summon so gets another +1/+1) slime both with divine shield.
Imo Mad Scientist is the most f*cked up card there is. It should give you a secret to your hand not straight into the play.
Naxx was a neat move. Give unbalanced cards so more people will pay for it. Is the next expansion also going to be "free" like Naxx?
Why "free"? It's as free as the rest of the content in the game. Hell, the release was even paced so that people who paid actual money can't get the cards faster than anyone else, if you were just willing to save up the gold each week. If you refuse to scrape together the gold that's your business, but be happy that it's free at all.
I see your point with Nozdormu, but the warlock cards all suck to balance out the hero power. If warlock class cards were as strong as the other class', then warlock would be really overpowered.
Well imo starving buzzard wasn't nerfed hard enough. I think it should be a 10 mana 0/1 that when you play it, you instantly lose the game and Hearthstone just uninstalls from your computer and your computer blows up. /kappa
It would be interesting to know the number of games played and highest rank achieved of the people posting in this thread. No slight intended to newer players of course. I am just aware that from my start in Hearthstone, to where I am now skill wise, my opinion on what needed balancing has changed significantly.
It would be interesting to know the number of games played and highest rank achieved of the people posting in this thread. No slight intended to newer players of course. I am just aware that from my start in Hearthstone, to where I am now skill wise, my opinion on what needed balancing has changed significantly.
The general idea is good, however the number of played games does not always show the skill level of the player. I have seen terrible plays from golden heroes this season.
Also people were crying about Buzzard, Blizzard nerfed it, yet still most of my opponents are hunters this season. Many of the suggestions listed here would have the same effect (would not solve the problem people have).
now i think the meta is veeeery balanced we do nto ahve any deck that you see more than 30% of the time like before. cads that generally people want to nerf and why i think they do not need to :
Loatheb : it is a situational card like bgh o black night, sometimes theyre battlecry are game changing and some times they are useless. laotheb sacrified 1 point for his battlecry, black night 4 and bgh 1.
SoulfireDoomguard: yep when in topdeckign mod this cards value becomes crazy, but before arriving to this point the dissadvantage of this cards are enourmous. tipical time when zoo got double doomguard in hand or dommguard and soulfire.... So if even the cases where theyy can be good it's extra price should be payed... so there would be much less playable.
Been through the roller-coaster too. Hexes, polymorph's, etc. now all make me too afraid to innervate that big card out the turn before they can be played. But the king of all tear-inducers -- Sap. I swear every time I've coined-innervated against a rogue ... sigh, Sap.
I'm not sure if this would really change things, but Soulfire and Doomguard really should absolutely require their negative battlecry to occur. What I mean is they should need to discard cards when those are played. I know, I know, MTG is a different game, but they have plenty cards with this mechanic that requires a card to be discarded as well.
I realize this probably won't happen, at least until the card pool becomes larger, but one can dream haha.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
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You see a lot of legendary card backs on zoo players because they know its much faster than laddering with a control deck. Shorter games=more games per hour= faster legend. Most switch to something else when hitting rank 3-5.
At the moment, I think Blizzard has to decide between which cards are powerful in the meta and which cards are warping the meta, if the adaptation of Miracles has taught us anything it's that Leeroy Jenkins, despite being a powerful card, wasn't as much of a problem as Gadgetzaan Auctioneer was/is and that it's the engine cards like Starving Buzzard, Mad Scientist and Undertaker that we have to be worried about when it comes to creating "unfair" decks in the evironment.
Loatheb really annoys me as a Legendary played in every deck, or playable in every deck as I've even seen him in Zoo, but I can't say it was any different for Leeroy Jenkins and now The Black Knight is damn near as omni-present so this may be something we just have to learn to live with.
I really wouldn't nerf Zoo, yeah it's annoying in the sense that it forces every deck to pass the "Zoo test" but a meta without cheap, competitive aggro would be really awful.
Doomguard is not even that good unless you play it from an empty hand or via Doomcaller. If you run into any minion that has 5 attack, it's an Argent Commander for a mana less but with a HUGE drawback and who is susceptible to Shadow Word: Death. Anything above, and it's worse. It's hard to make it trade with more than 2 creatures, just like Commander. Personally, I'd like to see that it gets nerfed but that the card discard is reduced to 1 in return. Something like a 4/6 with charge. I dunno if "discard cards" or "pay with hero life" for added benefit is all that good of a class idea. Look at what Rogue cards have, or Druids. Only huge advantages and no drawback.
Hunters Mark needs to cost at LEAST 1 mana. It's way too good. Power Overwhelming has a similar effect, in that it enables you to trade a low cost creature with a high cost creature, but it's not a guaranteed kill, unlike Hunters Mark. The only added benefit of PO is that you can use it to deal 4 extra damage to the hero. As removal, it's way to potent for 0 mana.
Explosive Trap shouldn't deal damage to the enemy hero.
Lightning Storm should cost 3+1Overload for 2 damage flat.
Personally, I'd like to get rid of all the BS "take over minion" or "get opponents hand/deck" cards from priest. Just make them do something else. Shadow Madness should be the only card.
Either increase the mana cost of some Rogue spells or more preferable, just nerf Gadgetzan Auctioneer. Cards that have an infinite "draw engine" usually have bad stats. This one doesn't at all. Correct that or what I'd like to see more, change the effect altogether. It's just no fun for the opponent to watch you draw 20 cards *zzzz*. e.g. Could be capped to once per turn or that it only draws cards if you deal "spell damage". Make it 4 mana then.
Mad Scientist. Make it "from hand".
Also, buff cards!
Nothing. Why people keep on fixating that something needs to be nerfed? The game is fine as it is we just need regular supply of new cards which will refresh the meta, that is all.
Change Undertaker to everytime a deathrattle triggers it gains +1/1 or perhaps 2/1.
Just because a card is in almost every deck doesn't mean it needs a nerf. The Black Knight is in every deck purely because Sludge Belcher is in every deck. I don't think anything needs nerfing at the moment. Some cards are very strong but they don't break the game and they aren't specific to one class or deck the way Buzzard and to a lesser extent Leeroy was. Better to think about upgrading some of the ridiculous epic cards to at least situationally playable, like some others have said.
There really isn't much that I feel warrants a nerf, but Undertaker would definitely be my first choice, even as someone who enjoys playing a few decks that work around it. It has potential to be game breaking, and unlike most cards with huge potential it's still great in the average scenario (I'll call a single buff the "average" scenario, because it's pretty realistic to achieve). Moreover, it's just so cheap for such a good card, 1 drops drawing premium removal just isn't fair.
Savannah Highmane and maybe Feral Spirit imho
nerfing hunters hero power without nerfing the hero power of classes than can counter it wouldnt be very fair. priest can counter it with healing each turn, warrior with 2 armor per turn. what bout pally with that weapon "when you summon a minion give it +1/+1", with hero power that gives 7 2/2 minions with the use of a single card. or worse yet when thay play the slime with it and buff the slime the same turn, getting multiple minions with added stats. played a pally that had the weapon equiped, next turn played slime, gave the slime +4/+4 and divine shield, so ended turn with a 6/7 and 7/8(the copy counts as a 2nd summon so gets another +1/+1) slime both with divine shield.
Nerf alex? are people serious?
Whens that elf paladin legendary i see so much?
Why "free"? It's as free as the rest of the content in the game. Hell, the release was even paced so that people who paid actual money can't get the cards faster than anyone else, if you were just willing to save up the gold each week. If you refuse to scrape together the gold that's your business, but be happy that it's free at all.
I see your point with Nozdormu, but the warlock cards all suck to balance out the hero power. If warlock class cards were as strong as the other class', then warlock would be really overpowered.
I played a similar move once.
Next turn, my opponent played Hunter's Mark and Arcane Shot.
I cried real tears.
Well imo starving buzzard wasn't nerfed hard enough. I think it should be a 10 mana 0/1 that when you play it, you instantly lose the game and Hearthstone just uninstalls from your computer and your computer blows up. /kappa
The salt is strong with me!
those answers and suggestions of this thread leaving me speechless...
only those with Straw in their heads fear the Spark of Truth
It would be interesting to know the number of games played and highest rank achieved of the people posting in this thread. No slight intended to newer players of course. I am just aware that from my start in Hearthstone, to where I am now skill wise, my opinion on what needed balancing has changed significantly.
The general idea is good, however the number of played games does not always show the skill level of the player. I have seen terrible plays from golden heroes this season.
Also people were crying about Buzzard, Blizzard nerfed it, yet still most of my opponents are hunters this season. Many of the suggestions listed here would have the same effect (would not solve the problem people have).
now i think the meta is veeeery balanced we do nto ahve any deck that you see more than 30% of the time like before. cads that generally people want to nerf and why i think they do not need to :
Loatheb : it is a situational card like bgh o black night, sometimes theyre battlecry are game changing and some times they are useless. laotheb sacrified 1 point for his battlecry, black night 4 and bgh 1.
SoulfireDoomguard: yep when in topdeckign mod this cards value becomes crazy, but before arriving to this point the dissadvantage of this cards are enourmous. tipical time when zoo got double doomguard in hand or dommguard and soulfire.... So if even the cases where theyy can be good it's extra price should be payed... so there would be much less playable.
Been through the roller-coaster too. Hexes, polymorph's, etc. now all make me too afraid to innervate that big card out the turn before they can be played. But the king of all tear-inducers -- Sap. I swear every time I've coined-innervated against a rogue ... sigh, Sap.
I'm not sure if this would really change things, but Soulfire and Doomguard really should absolutely require their negative battlecry to occur. What I mean is they should need to discard cards when those are played. I know, I know, MTG is a different game, but they have plenty cards with this mechanic that requires a card to be discarded as well.
I realize this probably won't happen, at least until the card pool becomes larger, but one can dream haha.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74