Honestly, I am kind of a fleeting hearthstone player and every expansion I come back and really, I don't want to play most classes. I have to open packs and try to get the things I want to play usually 1-2 classes.
As it stands, I am probably going to get out of the game entirely starting this next set because usually I have to invest too much money to get a few classes up and running. I often get bored of the game after a month and I wander off until the next expansion comes out. For me one of the downsides is that buying packs is really expensive even if you are essentially dusting all but a few classes its really expensive. My question I guess is what if you could buy individual cards instead of doing the pack / dust lotto and just know how much money it will cost you to buy into a class or a deck instead of pulling that random? Would that change anyone else's plans or intentions for the game?
For me, one of the reasons I like Hearthstone so much is because I can craft any card I want in the game by disenchanting the cards I don’t want. I’m not particularly fond of buying singles because undoubtedly, the rarer cards will be much more expensive. It’s kinda like when Blizzard had the auction house from Diablo 3. All the best players threw cash into the auction house for the best gear. It ruined the satisfaction of working for the best gear and the thrill of pulling that weapon you wanted so bad. Anyway, the top deck in the competitive modern format of Magic: the Gathering costs around $1000 to fully assemble and good frickin luck buying packs to get all those cards.
I still totally get you though. I get to play most decks I have interest in, but inevitably a few classes per expansion get shafted for me due to not getting any good cards in those classes. Still, it feels much better than MTG IMO.
This would ruin the game. A core part of ccg is the gamble and the thrill of opening a pack and hoping for something usefull. This "idea" would just destroy it. If the thrill of opening packs to get what you want isn't something you like, you should think about switching to a physical ccg, where you can buy single cards, but most of the time for the prize of a huge amount of packs.
Without this random-factor, hearthstone would be 100% p2w.
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Want to discuss my predictions or suggestions with me personaly?
This already exists in a round about way. You have a pretty good idea how much dust value a single deck will have, and how much dust value a bundle of packs will have. If you are going for a specific card or deck, you can just buy packs with the idea that you are going to dust all cards, no matter what, to get the amount needed to craft what you want.
Obviously, there is some pack luck involved here, but it's going to swing both ways ... you may get some bad packs, and get less dust than expected ... but you also may pull the card or cards you want and not have to craft them.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
My issue is that the current buy packs / dust things you don't want is based around having somewhat of a complete collection if you want everything. If you only have a few classes you want to focus on or a few specific decks you want it costs a ton of gold / money / dust to build things.
I have played Magic the Gathering for the last 15+ years and in the last probably 5 years I essentially don't buy any packs (everything is secondary market purchases). You buy packs to have lotto fun or to try to have a complete collection where as you should buy singles if you just want to have a deck or two. The difference is more of if you want to be able to play everything you buy packs and trade where if you want to just play a deck or two you buy singles.
I have looked at how I play hearthstone and I kind of don't play 70% of the classes (regardless of what my quests are I just don't play them). I play this game to play the decks and classes I like.
If you could buy cards directly, they would have to actually show how incredibly expensive they are. I think they don't want you to see that so clearly.
I don't understand why we can't buy pre-built starter decks though. Physical TCG's have them, and I think it helps with the new/returning player experience.
Who would have ever been hooked on magic in the first place if you only had the option to buy boosters? It should be easy and exciting to start. I think Hearthstone was like this in the very beginning, but I don't believe it is as easy to get in nowadays. Impossible for me to experience of course, so maybe I am wrong.
My issue is that the current buy packs / dust things you don't want is based around having somewhat of a complete collection if you want everything. If you only have a few classes you want to focus on or a few specific decks you want it costs a ton of gold / money / dust to build things.
I have played Magic the Gathering for the last 15+ years and in the last probably 5 years I essentially don't buy any packs (everything is secondary market purchases). You buy packs to have lotto fun or to try to have a complete collection where as you should buy singles if you just want to have a deck or two. The difference is more of if you want to be able to play everything you buy packs and trade where if you want to just play a deck or two you buy singles.
I have looked at how I play hearthstone and I kind of don't play 70% of the classes (regardless of what my quests are I just don't play them). I play this game to play the decks and classes I like.
If you don't want a complete collection -- if you only want to focus on a couple of classes -- you can dust everything that doesn't belong to those classes. The amount of dust you receive per card dusted is the same either way, only you are dusting more cards than the collector, so you're actually coming out ahead, relative to your own personal goals.
(I disagree with those goals, but that's a different conversation.)
This is exactly the same as buying individual cards for cash in the long run. If you know you can expect about 100 dust per pack, you know you'll need to buy 16 packs to craft a specific legendary. Don't blame the system if you choose not to dust all the cards in those 16 packs. Keeping a card you wanted actually means more value for you, not less.
Really as a F2P player I would just like a better gold value for dusting or more gold for daily quests... the later seeming more realistic. I'm OK with grinding... I just wish my grinding got me more gold faster and I don't think it would really hurt Blizzard's bottom line b/c those folks who buy packs were going to buy packs and will continue to by packs. An extra 40-50 gold for daily quests is not going to prevent P2P players from spending their cash. Grinding is still grinding.
I think Blizzard should allow players to trade cards, like you do in real card games
Then they would need to crack down on anyone with more than one account. A trading system would be abused very quickly and turn Hearthstone into TF2 and CS:GO trading.
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Life before death. Strength before weakness. Journey before destination.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
I think it would make the meta even less diverse. I started playing right before MSOG came out. I bought the adventures and only used gold for packs. I ended up playing a Krul the Unshackled demon Reno lock as my main ladder deck and had a blast. The reason? It was one of the only legendaries I had opened.
Add the ability to buy specific cards and you'll lose a lot of people who build decks around the cards they open and instead you'll have people simply buying the best cards to build T1 decks. Yeah, people do that already with dust, but let's not add to it.
The simple issue with Hearthstone is that it is not built to have single card sales. For most current card games that you can buy individual cards, you usually buy them from a rotating shop, not other players, and you need many copies of the same card in order to upgrade them. Hearthstone is not that type of game in the least and should not attempt to be like that.
In the case of games like MTG Online, they know that a lot of their cards are going to be expensive and they don't hide it. The difference is that sometimes they have more friendly formats for the poorer player, like Pauper format.
Hearthstone is a collectible card game at heart, not a trading card game. Because of this, the main source of cards is and should be opening packs, not dropping a ton of money to get a full deck. Like previous posters said, this will lead to account hoarding and theft, not to mention the consolidation of the meta because everyone will be able to get a full collection from farming many accounts and will then be able to have every T1 deck. Randomness is part of what makes Hearthstone different from other games and it should be embraced to a certain extent.
That being said, if you want to blow a bunch of money to get the best decks, you can simply buy a bunch of packs and dust the cards for the decks you want. The price will most likely fluctuate based on your luck, but then again, so does buying singles for MTG.
I'd like to be able to buy expansion-specific class set packages. But I still wouldn't pay what they currently value their cards at, which is a ridiculous valuation.
My issue is that the current buy packs / dust things you don't want is based around having somewhat of a complete collection if you want everything. If you only have a few classes you want to focus on or a few specific decks you want it costs a ton of gold / money / dust to build things.
I have played Magic the Gathering for the last 15+ years and in the last probably 5 years I essentially don't buy any packs (everything is secondary market purchases). You buy packs to have lotto fun or to try to have a complete collection where as you should buy singles if you just want to have a deck or two. The difference is more of if you want to be able to play everything you buy packs and trade where if you want to just play a deck or two you buy singles.
I have looked at how I play hearthstone and I kind of don't play 70% of the classes (regardless of what my quests are I just don't play them). I play this game to play the decks and classes I like.
If you don't want a complete collection -- if you only want to focus on a couple of classes -- you can dust everything that doesn't belong to those classes. The amount of dust you receive per card dusted is the same either way, only you are dusting more cards than the collector, so you're actually coming out ahead, relative to your own personal goals.
(I disagree with those goals, but that's a different conversation.)
This is exactly the same as buying individual cards for cash in the long run. If you know you can expect about 100 dust per pack, you know you'll need to buy 16 packs to craft a specific legendary. Don't blame the system if you choose not to dust all the cards in those 16 packs. Keeping a card you wanted actually means more value for you, not less.
You actually lose a little bit of value purchasing dust or individual cards because you get no chance to open the specific card you want. Due to that I think you can actually lower the cost if you were to be able to buy dust outright or buy individual cards. I am not asking for a big bump in savings but the chances of opening a specific legendary is very low when opening a small sample of packs so if I could drop the small chance to open specific cards I want for a discount in what it costs, that is what I am looking for.
Honestly, I am kind of a fleeting hearthstone player and every expansion I come back and really, I don't want to play most classes. I have to open packs and try to get the things I want to play usually 1-2 classes.
As it stands, I am probably going to get out of the game entirely starting this next set because usually I have to invest too much money to get a few classes up and running. I often get bored of the game after a month and I wander off until the next expansion comes out. For me one of the downsides is that buying packs is really expensive even if you are essentially dusting all but a few classes its really expensive. My question I guess is what if you could buy individual cards instead of doing the pack / dust lotto and just know how much money it will cost you to buy into a class or a deck instead of pulling that random? Would that change anyone else's plans or intentions for the game?
Signature by Inkfox Aesthetics by Xen
For me, one of the reasons I like Hearthstone so much is because I can craft any card I want in the game by disenchanting the cards I don’t want. I’m not particularly fond of buying singles because undoubtedly, the rarer cards will be much more expensive. It’s kinda like when Blizzard had the auction house from Diablo 3. All the best players threw cash into the auction house for the best gear. It ruined the satisfaction of working for the best gear and the thrill of pulling that weapon you wanted so bad. Anyway, the top deck in the competitive modern format of Magic: the Gathering costs around $1000 to fully assemble and good frickin luck buying packs to get all those cards.
I still totally get you though. I get to play most decks I have interest in, but inevitably a few classes per expansion get shafted for me due to not getting any good cards in those classes. Still, it feels much better than MTG IMO.
This would ruin the game. A core part of ccg is the gamble and the thrill of opening a pack and hoping for something usefull. This "idea" would just destroy it. If the thrill of opening packs to get what you want isn't something you like, you should think about switching to a physical ccg, where you can buy single cards, but most of the time for the prize of a huge amount of packs.
Without this random-factor, hearthstone would be 100% p2w.
Want to discuss my predictions or suggestions with me personaly?
Contact me via battletag: Athanor#1658 [EU]
This already exists in a round about way. You have a pretty good idea how much dust value a single deck will have, and how much dust value a bundle of packs will have. If you are going for a specific card or deck, you can just buy packs with the idea that you are going to dust all cards, no matter what, to get the amount needed to craft what you want.
Obviously, there is some pack luck involved here, but it's going to swing both ways ... you may get some bad packs, and get less dust than expected ... but you also may pull the card or cards you want and not have to craft them.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
My issue is that the current buy packs / dust things you don't want is based around having somewhat of a complete collection if you want everything. If you only have a few classes you want to focus on or a few specific decks you want it costs a ton of gold / money / dust to build things.
I have played Magic the Gathering for the last 15+ years and in the last probably 5 years I essentially don't buy any packs (everything is secondary market purchases). You buy packs to have lotto fun or to try to have a complete collection where as you should buy singles if you just want to have a deck or two. The difference is more of if you want to be able to play everything you buy packs and trade where if you want to just play a deck or two you buy singles.
I have looked at how I play hearthstone and I kind of don't play 70% of the classes (regardless of what my quests are I just don't play them). I play this game to play the decks and classes I like.
Signature by Inkfox Aesthetics by Xen
I think Blizzard should allow players to trade cards, like you do in real card games
If you could buy cards directly, they would have to actually show how incredibly expensive they are. I think they don't want you to see that so clearly.
I don't understand why we can't buy pre-built starter decks though. Physical TCG's have them, and I think it helps with the new/returning player experience.
Who would have ever been hooked on magic in the first place if you only had the option to buy boosters? It should be easy and exciting to start. I think Hearthstone was like this in the very beginning, but I don't believe it is as easy to get in nowadays. Impossible for me to experience of course, so maybe I am wrong.
Signature by Inkfox Aesthetics by Xen
I actually started systematically scavenging the classes i don't care about a long ago.
To me warrior and warlock and occasionally others depending on archetype.
It gives me the dust to focus on what i miss and want. As f2p
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
a) craft
b) dont spend money; do dailies. I saved 8000 gold since the last expansion. 80 packs gets enough dust to craft several meta decks.
c) quit already
Really as a F2P player I would just like a better gold value for dusting or more gold for daily quests... the later seeming more realistic. I'm OK with grinding... I just wish my grinding got me more gold faster and I don't think it would really hurt Blizzard's bottom line b/c those folks who buy packs were going to buy packs and will continue to by packs. An extra 40-50 gold for daily quests is not going to prevent P2P players from spending their cash. Grinding is still grinding.
Then they would need to crack down on anyone with more than one account. A trading system would be abused very quickly and turn Hearthstone into TF2 and CS:GO trading.
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let's sell Shadowreaper Anduin cost of 10$, Raza the Chained 20$ and Prince Keleseth 20 $ let's make the game more b2w. OK!
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
I think it would make the meta even less diverse. I started playing right before MSOG came out. I bought the adventures and only used gold for packs. I ended up playing a Krul the Unshackled demon Reno lock as my main ladder deck and had a blast. The reason? It was one of the only legendaries I had opened.
Add the ability to buy specific cards and you'll lose a lot of people who build decks around the cards they open and instead you'll have people simply buying the best cards to build T1 decks. Yeah, people do that already with dust, but let's not add to it.
The simple issue with Hearthstone is that it is not built to have single card sales. For most current card games that you can buy individual cards, you usually buy them from a rotating shop, not other players, and you need many copies of the same card in order to upgrade them. Hearthstone is not that type of game in the least and should not attempt to be like that.
In the case of games like MTG Online, they know that a lot of their cards are going to be expensive and they don't hide it. The difference is that sometimes they have more friendly formats for the poorer player, like Pauper format.
Hearthstone is a collectible card game at heart, not a trading card game. Because of this, the main source of cards is and should be opening packs, not dropping a ton of money to get a full deck. Like previous posters said, this will lead to account hoarding and theft, not to mention the consolidation of the meta because everyone will be able to get a full collection from farming many accounts and will then be able to have every T1 deck. Randomness is part of what makes Hearthstone different from other games and it should be embraced to a certain extent.
That being said, if you want to blow a bunch of money to get the best decks, you can simply buy a bunch of packs and dust the cards for the decks you want. The price will most likely fluctuate based on your luck, but then again, so does buying singles for MTG.
I'd like to be able to buy expansion-specific class set packages. But I still wouldn't pay what they currently value their cards at, which is a ridiculous valuation.
Signature by Inkfox Aesthetics by Xen
You want to be able to buy dust more cheaply than you already can?
That makes no sense at all. People would buy far fewer packs, and direct dust sales wouldn't even come close to making up the difference.
Of course this is a thing you want as a consumer, but it's a terrible idea from Blizzard's perspective.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland