Hearthstone is starting to get too many expansions. I wonder whether or not Bliz should consider expanding Wild Format to 30+ (60?) cards, to better fit all expansions and to wide up the deck building ideas.
60 cards? Even Magma Rager will see play in those decks.
To be honest, I believe it should stay at 30. I find it difficult to make a wild deck as well as there are indeed so many cards, but that's where decisionmaking comes in handy - prioritizing cards over the other.
I think 30 is fine really. If it went to 40 or more, they should also make it so you can have 3 copies of a common/rare/epic per deck (like in Yugioh).
IMO the problem with Hearthstone is the life total, 30 is really easy to deal when the opponent can't react on your turn and there're a ton of burn spells like Fireball and Kill Command and ridiculous cards like Bloodlust and Savage Roar. It'd be interested if they tweaked it a bit. IDK if it'd work though or if it'd become a control vs control meta, which would be bad.
It'd be cool if they gave you the option of side cards, like you have a fixed 28 card deck and 2-3 options for the last 2 cards that you fix for every deck and you pick it before you mulligan, like 2 oozes, 2 eater of secrets and 1 geist and something. Could be complicated for new players though
IMO the problem with Hearthstone is the life total, 30 is really easy to deal when the opponent can't react on your turn and there're a ton of burn spells like Fireball and Kill Command and ridiculous cards like Bloodlust and Savage Roar. It'd be interested if they tweaked it a bit. IDK if it'd work though or if it'd become a control vs control meta, which would be bad.
Are you speaking about mandatory 60 cards, or optional?
In MTG, you can with deck that has at least 60 cards, but you practically never see anyone running more, because less -> more consistency. In HS, maybe some fatigue decks will emerge.
More cards will almost always make decks worse. Think of it this way, when you add cards you are effectively making cycling harder, and cycling is the most powerful thing you can do in HS.
And of course, some will think "but I can have these powerful cards in my deck and it will have more strength". But that's the wrong way of thinking about it. If your decks needs more cards to gain enough power to be competitive, then its efficiency is too low. You already know this intuitively from 30-card decks... if you consistently do not draw the cards you need, then its efficiency is spread to thin.
Even in MTG, where you lose the game when you run out of cards, you'll very rarely see decks go over the minimum.
I would like to see deck size and HP pool both increase slightly, 45 card deck, 40 HP, or similar. Cards and card mechanics are getting too powerful, and too many games are ending on T5-T7 ... IMHO. Sure, the decks would be less consistent ... that is the point. Reduce the number of times you draw the nuts, and give games a chance to stabilize if 1 player gets a bad mulligan.
I would like to see someone look at some common decks from earlier in the game, and see how much damage an "average" turn would yeild vs. what is done now, and adjust the HP pool accordingly.
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Although the idea of 40 cards deck is tempting, and I think also Blizzard sometimes considers this option but it's very careful in doing that, perhaps by adding it as a new format because 40 cards would mean more cards required and more money to spend... There are already plenty of ways to "extend" the starting 30 decks: Value cards. Value cards basically are there to allow you play MOAR cards.
I do agree we need a side deck for teching, and it might be nice as extra cards. It just feels bad to me having to cut down fun cards just to make certain match-ups more favourable. You basically accord yourself to what OTHER PLAYERS want to play, and not what you really want.
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Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Hearthstone is starting to get too many expansions. I wonder whether or not Bliz should consider expanding Wild Format to 30+ (60?) cards, to better fit all expansions and to wide up the deck building ideas.
60 cards? Even Magma Rager will see play in those decks.
To be honest, I believe it should stay at 30. I find it difficult to make a wild deck as well as there are indeed so many cards, but that's where decisionmaking comes in handy - prioritizing cards over the other.
There should definitively be a tavern brawl featuring 45/60 cards one day.
I think 40 cards and 40 life would be a sweet spot
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I think 30 is fine really. If it went to 40 or more, they should also make it so you can have 3 copies of a common/rare/epic per deck (like in Yugioh).
32 card is fine, give ppl 2 more options to tech.
IMO the problem with Hearthstone is the life total, 30 is really easy to deal when the opponent can't react on your turn and there're a ton of burn spells like Fireball and Kill Command and ridiculous cards like Bloodlust and Savage Roar. It'd be interested if they tweaked it a bit. IDK if it'd work though or if it'd become a control vs control meta, which would be bad.
Not at all, 30 is a very good number for a deck
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I played games with 25, 30, 40, 50, 60 cards, and i really prefer 30. Sweet spot indeed.
Hope nothing like that ever happen. Deck would make the deck inconsistent and highly limited any OTK or mill decks.
30 is good number and two copies of each card as well.
It'd be cool if they gave you the option of side cards, like you have a fixed 28 card deck and 2-3 options for the last 2 cards that you fix for every deck and you pick it before you mulligan, like 2 oozes, 2 eater of secrets and 1 geist and something. Could be complicated for new players though
I've played other card game that let you go up to 60. I think 30 is perfect.
Are you speaking about mandatory 60 cards, or optional?
In MTG, you can with deck that has at least 60 cards, but you practically never see anyone running more, because less -> more consistency. In HS, maybe some fatigue decks will emerge.
More cards will almost always make decks worse. Think of it this way, when you add cards you are effectively making cycling harder, and cycling is the most powerful thing you can do in HS.
And of course, some will think "but I can have these powerful cards in my deck and it will have more strength". But that's the wrong way of thinking about it. If your decks needs more cards to gain enough power to be competitive, then its efficiency is too low. You already know this intuitively from 30-card decks... if you consistently do not draw the cards you need, then its efficiency is spread to thin.
Even in MTG, where you lose the game when you run out of cards, you'll very rarely see decks go over the minimum.
I would like to see deck size and HP pool both increase slightly, 45 card deck, 40 HP, or similar. Cards and card mechanics are getting too powerful, and too many games are ending on T5-T7 ... IMHO. Sure, the decks would be less consistent ... that is the point. Reduce the number of times you draw the nuts, and give games a chance to stabilize if 1 player gets a bad mulligan.
I would like to see someone look at some common decks from earlier in the game, and see how much damage an "average" turn would yeild vs. what is done now, and adjust the HP pool accordingly.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Although the idea of 40 cards deck is tempting, and I think also Blizzard sometimes considers this option but it's very careful in doing that, perhaps by adding it as a new format because 40 cards would mean more cards required and more money to spend...
There are already plenty of ways to "extend" the starting 30 decks: Value cards.
Value cards basically are there to allow you play MOAR cards.
I do agree we need a side deck for teching, and it might be nice as extra cards. It just feels bad to me having to cut down fun cards just to make certain match-ups more favourable. You basically accord yourself to what OTHER PLAYERS want to play, and not what you really want.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!