Unstable Evolution is a cool card, and a seemingly good one. I personally love its design. Among its other potential uses, it lets you reroll bad Evolve outcomes.
These lowrolls feel bad to lose to, and can ruin the excitement of the evolution effects. Adding more of them to the game only seems to incentivize players to craft Unstable Evolution to reduce the number of these lowrolls.
Part of this system can be blamed on how the Evolve effect works in the first place. In other games, like Elder Scrolls: Legends, Battlecries still trigger even if the minion is not summoned from hand. This gives you the full value of minions summoned from random effects, but this obviously causes problems in Hearthstone because your opponent cannot take any actions during your turn, so their Battlecries triggering on your turn can't happen. The only way I see to fix this would be to have such Battlecries choose random targets, but that would be confusing.
TL;DR: My conspiracy theory is that Blizzard intentionally printed low-statted minions at mana costs over 4 to make Evolve shaman players feel more obligated to craft the epic card, Unstable Evolution to reduce the chances of lowrolling.
I have no idea what you mean. If there are more lowrolls for Unstable Evolution, it will be a worse card. Players don't want to craft bad cards. The opposite - making less lowroll minions and thus making the card better - would incentivize players to craft it, no?
All in all, I imagine that the amount of lowroll minions is sheerly random, or Blizzard continuing with a trend of wanting to create fewer minions that are good solely because of stats - look at the much smaller amount of filler stat cards we've had in more recent expansions (No Ragers :o). With how often you hear players complaining about Statstone, 'Pure Stats!', et cetera, that sort of design shift would make sense. If the design shift is at all related to the Evolve mechanic, it would be because Blizzard is intentionally trying to make it worse, fearing some sort of power level change there.
Seems like Blizzard is pushing players to craft Raza priest 4 months before it rotates out of standard so they’ll have to make another big investment next expansion. But that’s just a theory...
Or perhaps the more powerful an effect is, the lower stats a minion has to have to compensate, so in this set, they're printing a ton of wacky/strange effects that could potentially be very powerful, so they're making the minions weaker to compensate, and perhaps they're printing more weird effects and fewer solid bodies because it's the last set of the year so, while the first set has to be really solid and standard so it forms a good core for the year, and perhaps there's already a precedent set for this?
Tl;dr the last set in a year is usually where they go crazy with weird effects as opposed to making reliable core minions, so naturally the statlines will be lower
Conspiracy theory time. (TL;DR at bottom)
Unstable Evolution is a cool card, and a seemingly good one. I personally love its design. Among its other potential uses, it lets you reroll bad Evolve outcomes.
That being said, it is impossible to ignore a trend of extremely bad Evolve outcomes at almost every high mana cost in this expansion. Dragoncaller Alanna, Lynessa Sunsorrow, Possessed Lackey, King Togwaggle, Furbolg Mossbinder, and Silver Vanguard. I'm not talking about slightly worse-than-average minions, I'm talking about outcomes that can lose you the game on the spot.
These lowrolls feel bad to lose to, and can ruin the excitement of the evolution effects. Adding more of them to the game only seems to incentivize players to craft Unstable Evolution to reduce the number of these lowrolls.
Part of this system can be blamed on how the Evolve effect works in the first place. In other games, like Elder Scrolls: Legends, Battlecries still trigger even if the minion is not summoned from hand. This gives you the full value of minions summoned from random effects, but this obviously causes problems in Hearthstone because your opponent cannot take any actions during your turn, so their Battlecries triggering on your turn can't happen. The only way I see to fix this would be to have such Battlecries choose random targets, but that would be confusing.
TL;DR: My conspiracy theory is that Blizzard intentionally printed low-statted minions at mana costs over 4 to make Evolve shaman players feel more obligated to craft the epic card, Unstable Evolution to reduce the chances of lowrolling.
More like: they're nerfing Evolve, but gave u a tool to keep the deck relevant ;-)
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Already have golden shaman and you know what? It still at 500 wins flush since 2016 😂
I'm interested to see what they do to replace Evolve when it rotates.
Remember that whenever they nerf Evolve, they are also buffing Devolve.
The tinfoil is strong in this thread.
I have no idea what you mean. If there are more lowrolls for Unstable Evolution, it will be a worse card. Players don't want to craft bad cards. The opposite - making less lowroll minions and thus making the card better - would incentivize players to craft it, no?
All in all, I imagine that the amount of lowroll minions is sheerly random, or Blizzard continuing with a trend of wanting to create fewer minions that are good solely because of stats - look at the much smaller amount of filler stat cards we've had in more recent expansions (No Ragers :o). With how often you hear players complaining about Statstone, 'Pure Stats!', et cetera, that sort of design shift would make sense. If the design shift is at all related to the Evolve mechanic, it would be because Blizzard is intentionally trying to make it worse, fearing some sort of power level change there.
I don't get how Silver Vanguard is a bad outcome, but I see where you are coming from with the others.
Seems like Blizzard is pushing players to craft Raza priest 4 months before it rotates out of standard so they’ll have to make another big investment next expansion. But that’s just a theory...
Or perhaps the more powerful an effect is, the lower stats a minion has to have to compensate, so in this set, they're printing a ton of wacky/strange effects that could potentially be very powerful, so they're making the minions weaker to compensate, and perhaps they're printing more weird effects and fewer solid bodies because it's the last set of the year so, while the first set has to be really solid and standard so it forms a good core for the year, and perhaps there's already a precedent set for this?
Tl;dr the last set in a year is usually where they go crazy with weird effects as opposed to making reliable core minions, so naturally the statlines will be lower
I enjoy.