I do not complain about them. I did in the past, but I have accepted that this is the power level of wild. Secret mage might or might not need a nerf to flakmage, but since shaman now has the same thing in cheaper and more consistent ways, guaranteeing a loatheb- prove clear. To a lesser extent you see the same with barrow/skipper /broom, but it does not provide tempo. Wild is an eternal format, and for the game to stay interesting in standard and wild, we need power creep and new strategys. Wild is a great place to be as long as you accept the thing that most games will be tempo based and very fast, and that even slower decks tend to kill you by turn 8-10. that’s not necessarily a bad thing.the wild meta is more diverse than ever. Viable: most shaman decks because of flurgl toxin ice fishing , Reno-/Disco /glare lock,secret-/Reno-/mozaki mage, Reno priest,odd-/death rattle -/ reno dh, odd-/tax-/handbuff/reno paladin, token-/spell token-/alignment (togg or mally) druid, odd-/kingsbane-/combo rouge, pirate / dmh/odd /(galakrond) warrior, even Hunter (maybe reno if built aggressive) are all more than capable of reaching legend. Secret mage is healthy for the meta (although annoying) since it keeps many aggro and combo decks in check, most reno decks have positive win rates against it(if built against aggro) it’s good against mozaki and apm mage and some aggro/midrange decks (whith the former two being very bad matchups (much worse than secret mage) for slower decks) even big priest can be healthy if the meta trends towards too much greed, as it is nearly impossible to outvalue for slow decks.
sorry for text wall. But with almost all classes having 2+ legend capable decks and a very fast meta (which makes aggro vs aggro matchups more common (and thus, aggro decks more difficult to play)) wild is in a great state.
I do not complain about them. I did in the past, but I have accepted that this is the power level of wild. Secret mage might or might not need a nerf to flakmage, but since shaman now has the same thing in cheaper and more consistent ways, guaranteeing a loatheb- prove clear. To a lesser extent you see the same with barrow/skipper /broom, but it does not provide tempo. Wild is an eternal format, and for the game to stay interesting in standard and wild, we need power creep and new strategys. Wild is a great place to be as long as you accept the thing that most games will be tempo based and very fast, and that even slower decks tend to kill you by turn 8-10. that’s not necessarily a bad thing.the wild meta is more diverse than ever. Viable: most shaman decks because of flurgl toxin ice fishing , Reno-/Disco /glare lock,secret-/Reno-/mozaki mage, Reno priest,odd-/death rattle -/ reno dh, odd-/tax-/handbuff/reno paladin, token-/spell token-/alignment (togg or mally) druid, odd-/kingsbane-/combo rouge, pirate / dmh/odd /(galakrond) warrior, even Hunter (maybe reno if built aggressive) are all more than capable of reaching legend. Secret mage is healthy for the meta (although annoying) since it keeps many aggro and combo decks in check, most reno decks have positive win rates against it(if built against aggro) it’s good against mozaki and apm mage and some aggro/midrange decks (whith the former two being very bad matchups (much worse than secret mage) for slower decks) even big priest can be healthy if the meta trends towards too much greed, as it is nearly impossible to outvalue for slow decks.
sorry for text wall. But with almost all classes having 2+ legend capable decks and a very fast meta (which makes aggro vs aggro matchups more common (and thus, aggro decks more difficult to play)) wild is in a great state.
Sorry for typos wrote it on mobile