I know we all just had this discussion like a week ago, but I had two more thoughts on the problems associated with cost in Hearthstone that no one really mentioned. For what it's worth, I've been a f2p player since Old Gods came out.
1. A big part of the problem is bad legendaries. After waiting through 30ish packs to finally see that beautiful golden border, it feels terrible when it's one of the bad legendaries. I've been hoping and hoping for Shadowreaper Anduin, but recently I opened Lilian Voss. I mean maybe it'll be good one day, but it seems unlikely. I've also opened Madam Goya and Hobart Grapplehammer just to name a few. I know everyone has had this happen to us and we just accept it. But I honestly feel that if all the legendaries were just good, the game wouldn't feel as expensive. For example, all the Death Knights were pretty great. Certainly some were more playable than others, but none were just crap. And so it didn't matter what you opened. You were pretty excited with what you got.
2. Most months I shoot for rank 5 in standard and rank 10 in wild. It seems unfair that I only get rewarded for one or the other. I mean, I put a fair amount of work into both modes. If we were able to get the end of season rewards for standard AND wild, it would generate a lot more dust which we could then put towards cards that we actually want. It would also help generate some more interest in wild, which seems like something Blizzard would be into.
Does anyone agree with me on any of this or am I just another salty player who wants more free stuff?
You are not alone. The cost of buying packs for each new expansion is hideous. If you happen to DE a legendary now for dust, and then later wish you had it (because newer cards make it viable), you want to scream. Hypothetically, of course.
I think double season rewards is actually a good idea. And it should increase profits too, as player will want to buy old packs to build a wild deck or 2.
just another salty player who wants more free stuff
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If all the legendaries were amazing then F2P players are forced to get a lot of legendaries it's good that most aren't good because F2P players can be successful with out a lot of legendaries
I don't understand any "cost" to a F2P player. you've decided the grind is> $$$ which is fair enough or you don't actually have any funds again fair enough, but then don't complain you can't make every deck on earth please.
I am totally sympathetic to the sentiment, I hate opening bad legendaries too, I can even afford to drop $50 each expansion without it affecting me and still have to make tough choices and dust occasionally if I want to play a deck
it's really not all that expensive. Plus you can earn stuff for free. Patience will get you all the cards you need if you really don't want to pay. If you want to pay only a little bit, then you are in better shape than the f2p players, of which there are many
Hearthstone’s cost is consider “cheap’ because most of the legendary and epic cards are useless. I think that it is Blizzard’s intention to do that so that this game is more friendly to f2P. However, I think that this may cause players who spend money purchasing packs feel that the money they spent are not worthy since they may not get the key legendary or epic cards that’s useful in the meta.
Umm, why all the "cost" comments here? OP made very good statements, they are irrelevant if you pay or not - and I agree with both.
About bad legendaries... Same thing goes with MTG today - you have several 20$+ rares (epic equivalent in HS) and a shitloads of 1.5$ mythic rares (legendary equivalent in HS) in standard. When you open booster, you are guaranteed to get a rare, 3 uncommons and bunch of commons.. if all legendaries were good, outcome of every booster would cost nearly the same. But now it's the opposite - pure lottery, where you either open something very very valuable or just get utter shit nobody wants to play with. In ideal world all the rares would be good, and price will be something like 2-4$ each (x2 difference between good and bad, not x50).
Hearthstone booster mechanics can be compared to MTG, because we all know about "pity timer". So basically you are guaranteed to get legendary every 30 packs, but nothing guarantees it's good. If it's very bad - well, it's better than MTG bad, cuz DE and recraft is x4 worse than getting card you want, but you still have a bad taste in your mouth. Difference between opening 120 packs to get great legendary or just 30 is pretty damn huge, even if you pay for it.
And second statement just makes sense. I dropped wild entirely (prefer standard, cuz less broken cards == better) - but I would play if it is rewarded, at least so I can see the meta and theorycraft.
Pity timer my ass..I got 1 legendary and it was the guaranteed one in the first 10 packs from 47 packs I openned in KFT. I wish there was really a pity timer with my luck
Pity timer my ass..I got 1 legendary and it was the guaranteed one in the first 10 packs from 47 packs I openned in KFT. I wish there was really a pity timer with my luck
In which pack did you get the Legendary? The pity timer resets every time you get a legendary. If you opened 47 packs with only one Legendary, the legendary must have been in pack 8, 9 or 10. Otherwise, you should have hit the pity timer already, because when you got the Legendary, the pity timer was reset to 40. Therefore one of the next 3 KFT packs will include the next legendary.
Always keep one quest slot open so you don't lose quests.
Always trade your Play a Friend Quest by finding a partner here on Hearthpwn.
Dust golden cards if you already have 2 of the normal version. Dust bad golden legendaries to craft good ones.
Try your best to advance to at least Rank 15 each month for the golden rare.
Learn how to make budget decks.
Choose only one class to ladder up with every season. You should have enough dust to craft one meta deck or a reasonably close budget version of a meta deck every month. Prioritize crafting neutral legendaries over class legendaries.
There: no more cost problems!
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I know we all just had this discussion like a week ago, but I had two more thoughts on the problems associated with cost in Hearthstone that no one really mentioned. For what it's worth, I've been a f2p player since Old Gods came out.
1. A big part of the problem is bad legendaries. After waiting through 30ish packs to finally see that beautiful golden border, it feels terrible when it's one of the bad legendaries. I've been hoping and hoping for Shadowreaper Anduin, but recently I opened Lilian Voss. I mean maybe it'll be good one day, but it seems unlikely. I've also opened Madam Goya and Hobart Grapplehammer just to name a few. I know everyone has had this happen to us and we just accept it. But I honestly feel that if all the legendaries were just good, the game wouldn't feel as expensive. For example, all the Death Knights were pretty great. Certainly some were more playable than others, but none were just crap. And so it didn't matter what you opened. You were pretty excited with what you got.
2. Most months I shoot for rank 5 in standard and rank 10 in wild. It seems unfair that I only get rewarded for one or the other. I mean, I put a fair amount of work into both modes. If we were able to get the end of season rewards for standard AND wild, it would generate a lot more dust which we could then put towards cards that we actually want. It would also help generate some more interest in wild, which seems like something Blizzard would be into.
Does anyone agree with me on any of this or am I just another salty player who wants more free stuff?
You are not alone. The cost of buying packs for each new expansion is hideous. If you happen to DE a legendary now for dust, and then later wish you had it (because newer cards make it viable), you want to scream. Hypothetically, of course.
I think double season rewards is actually a good idea. And it should increase profits too, as player will want to buy old packs to build a wild deck or 2.
Keeper of the Grove Gone, but not forgotten.
Hearthstone is too damn expensive and it deserves a boycot. Really..
* Always play aggro crew
* Accept all friend request crew
* Don't mind/care if they rant crew
* Find it funny that they rant crew
* Google translate non english rant crew
* Most friends on my friends list are people I've beaten crew
Join my crew guys
If all the legendaries were amazing then F2P players are forced to get a lot of legendaries it's good that most aren't good because F2P players can be successful with out a lot of legendaries
Shit. Do we need multiple threads a day about the cost of the game?
I don't understand any "cost" to a F2P player. you've decided the grind is> $$$ which is fair enough or you don't actually have any funds again fair enough, but then don't complain you can't make every deck on earth please.
I am totally sympathetic to the sentiment, I hate opening bad legendaries too, I can even afford to drop $50 each expansion without it affecting me and still have to make tough choices and dust occasionally if I want to play a deck
it's really not all that expensive. Plus you can earn stuff for free. Patience will get you all the cards you need if you really don't want to pay. If you want to pay only a little bit, then you are in better shape than the f2p players, of which there are many
Hearthstone’s cost is consider “cheap’ because most of the legendary and epic cards are useless. I think that it is Blizzard’s intention to do that so that this game is more friendly to f2P. However, I think that this may cause players who spend money purchasing packs feel that the money they spent are not worthy since they may not get the key legendary or epic cards that’s useful in the meta.
Umm, why all the "cost" comments here? OP made very good statements, they are irrelevant if you pay or not - and I agree with both.
About bad legendaries... Same thing goes with MTG today - you have several 20$+ rares (epic equivalent in HS) and a shitloads of 1.5$ mythic rares (legendary equivalent in HS) in standard. When you open booster, you are guaranteed to get a rare, 3 uncommons and bunch of commons.. if all legendaries were good, outcome of every booster would cost nearly the same. But now it's the opposite - pure lottery, where you either open something very very valuable or just get utter shit nobody wants to play with. In ideal world all the rares would be good, and price will be something like 2-4$ each (x2 difference between good and bad, not x50).
Hearthstone booster mechanics can be compared to MTG, because we all know about "pity timer". So basically you are guaranteed to get legendary every 30 packs, but nothing guarantees it's good. If it's very bad - well, it's better than MTG bad, cuz DE and recraft is x4 worse than getting card you want, but you still have a bad taste in your mouth. Difference between opening 120 packs to get great legendary or just 30 is pretty damn huge, even if you pay for it.
And second statement just makes sense. I dropped wild entirely (prefer standard, cuz less broken cards == better) - but I would play if it is rewarded, at least so I can see the meta and theorycraft.
If you opened 47 packs with only one Legendary, the legendary must have been in pack 8, 9 or 10. Otherwise, you should have hit the pity timer already, because when you got the Legendary, the pity timer was reset to 40. Therefore one of the next 3 KFT packs will include the next legendary.
Reroll all your 40 gp quests.
Always keep one quest slot open so you don't lose quests.
Always trade your Play a Friend Quest by finding a partner here on Hearthpwn.
Dust golden cards if you already have 2 of the normal version. Dust bad golden legendaries to craft good ones.
Try your best to advance to at least Rank 15 each month for the golden rare.
Learn how to make budget decks.
Choose only one class to ladder up with every season. You should have enough dust to craft one meta deck or a reasonably close budget version of a meta deck every month. Prioritize crafting neutral legendaries over class legendaries.
There: no more cost problems!