I´m very excited for KaC because many really cool cards are already revealed and i think we will see many new deck idea´s... by looking at the current card´s it also looks like this expansion brings more controlish cards (so far) which i´am really happy about. But i´m curious how can so much say that this expansion sucks and will be the worst expansion? i mean currently 38 out of 135 cards are revealed so we can´t really say what will come next, some of the cards who look bad might be really good because they will get cards who support them.
I am neutral so far. The expansion feels neither very good nor very bad.
Honestly, the thing I fear the most right now is that they will do the same thing that they did with the 2016 expansions, that is to say underuse the actually interesting mechanics.
I like the set. The only thing I don't like is the recruit mechanic or the random cards because the minions with recruit have some of the most god awful stats for their cost and some of them are even deathrattles so they don't even make an immediate impact. Paying 7 mana for a 3/3 does not feel good. Also I do not like the obsession blizzard have with high cost minions with poor stats that have a random effect.
However other than those cards, the set overall seems pretty fair in terms of power level. The upgrade mechanic is pretty cool and cards like the shaman legendary, lone champion and the carnivorous cube have pretty interesting abilities. The only card that has been revealed so far which seems to be above the power level is Duskbreaker.
Pay no attention to the Hearthpwn prophets. Apparently every expansion is the "worst expansion"...even before half of the cards have even been revealed. Reckon they know this week's lottery numbers too?
For me, there's a lot of interesting and fun cards shown so far. I'm a bit iffy about the randomness of some of them though. Part of me is hoping they're getting all the "random" cards out of the way first...but I get the impressions there's many more to come...
I feel like what we've seen so far is a good balance: A few cards that will go into decks on day 1, a large group that's probably a cut below playable, and quite a few that are crazy but not competitive that will be fun to try out anyway.
I'm not the first to make this point, but I also think a number of those borderline cards will come into play after next year's rotation, so even if it doesn't have a big meta impact at first, that doesn't necessarily mean the expansion is a failure.
I believe (someone please correct me if I'm wrong) that this next card set will get us to the largest card pool HS has had, except for of course the Wild format.
It appears to me that they completely lack inspiration.
Recruit been around since WOG not new (you can argue Naxx even withdeathlord), Joust since tgt not new, random effects, unplayable legendaries (Rin, most weapons so far) but a broken rare. Random everywhere. Theme of this expansion is deeply disappointing to me personally.
Card designers here on hearthpwn have much more interesting concepts.
I have no idea why people consider KaC bad, maybe it's because the legendary weapons suck. But most of the other cards they revealed are insane: Shaman Legendary, the mage Spellstone and Raven, Zola the Gorgon, Temporus might end up being awesome, the Cube certainly is.
I'm loving the absolutely insane legendaries they're putting out in this set. Grumble, Zola, Temporus, and King Kobold (whatever) are absolutely nuts and are going to change the game in ways we can't even calculate yet. I think this is going to be one of the most fun expansions we've had.
I think the cards in this expansion are fun, but i fear that they will get overshadowed by the power level of previous sets that they wouldn't be included in most decklists. Cards like bonemare and machine gun priest are most likely to stay and dictate the meta and spawn decks that counter them.
Although I really hate to judge before all Cards are revealed and playtested, there is no card revealed yet that I am particulary looking forward to playing. Several look like fun additions to some of my troll decks anyway. Let´s see.
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Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
I'd say it's too early to tell, there's still a lot of cards that need to be released. In terms of card quality so far, what I miss is cards that really promise exciting new deck types or gameplay, as the Quests and Deathknights promised (regardless of how that turned out, it was fun to discover what worked and what didn't). The Weapons just don't hold as much promise to me. Then again, for the past two expansions people have been griping about Blizzard making the game too expansive by not having enough multiclass legendaries, so maybe they're just replying by making most legendaries fun and unique rather than top-tier.
The expansion feels similar to Gadgetzan, thematically a little more wacky and less WoW based, cards that're intended to flesh out existing decks (I know, Gadgetzan brought us Jade and Handbuff, but it also very specifically boosted Dragon Priest and Pirate decks), which isn't necessarily bad since it's the last hurrah before WotOG, Kharazan and Gadgetzan rotate out, but it makes it a little less exciting.
Finally, a personal gripe is that there's a lot of understatted Battlecry minions so far, which is a soft nerf to my beloved evolve shaman (been playing it since WotOG).
So far underwhelming but let us wait until all the cards are revealed. I played Marin the Fox for all of 2 days, got bored and stuffed it. Haven't seen one in the ladder past week as well.
Pay no attention to the Hearthpwn prophets. Apparently every expansion is the "worst expansion"...even before half of the cards have even been revealed. Reckon they know this week's lottery numbers too?
For me, there's a lot of interesting and fun cards shown so far. I'm a bit iffy about the randomness of some of them though. Part of me is hoping they're getting all the "random" cards out of the way first...but I get the impressions there's many more to come...
when are we going to get some trve kvlt cards, like maybe "forest skulker", "blazing varg" or the spell "freezing moon" :D
seriously though.. I'm looking forward to the new cards.
It's different than the past ones... There's no real theme or clear new archetypes for the classes. Last expansions we had quests, DKs, Jade/Reno/Hand buff, Cthun... There's no new toys for the classes to play with. Cards seem disjoint and no new archetypes except dragon priest coming back. Still early though.
I'm not saying that's necessarily bad. If we had new archetypes added, they'd have to compete with Jade or Reno priest, and likely mean they'd dominate the meta one those decks rotate. It may be good for the health of the game to not push the power creep right before rotating.
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Hello guys,
I´m very excited for KaC because many really cool cards are already revealed and i think we will see many new deck idea´s... by looking at the current card´s it also looks like this expansion brings more controlish cards (so far) which i´am really happy about. But i´m curious how can so much say that this expansion sucks and will be the worst expansion? i mean currently 38 out of 135 cards are revealed so we can´t really say what will come next, some of the cards who look bad might be really good because they will get cards who support them.
What do u guys think?
I´m sorry for my bad english.
TGT 2.0
I am neutral so far. The expansion feels neither very good nor very bad.
Honestly, the thing I fear the most right now is that they will do the same thing that they did with the 2016 expansions, that is to say underuse the actually interesting mechanics.
I like the set. The only thing I don't like is the recruit mechanic or the random cards because the minions with recruit have some of the most god awful stats for their cost and some of them are even deathrattles so they don't even make an immediate impact. Paying 7 mana for a 3/3 does not feel good. Also I do not like the obsession blizzard have with high cost minions with poor stats that have a random effect.
However other than those cards, the set overall seems pretty fair in terms of power level. The upgrade mechanic is pretty cool and cards like the shaman legendary, lone champion and the carnivorous cube have pretty interesting abilities. The only card that has been revealed so far which seems to be above the power level is Duskbreaker.
Pay no attention to the Hearthpwn prophets. Apparently every expansion is the "worst expansion"...even before half of the cards have even been revealed. Reckon they know this week's lottery numbers too?
For me, there's a lot of interesting and fun cards shown so far. I'm a bit iffy about the randomness of some of them though. Part of me is hoping they're getting all the "random" cards out of the way first...but I get the impressions there's many more to come...
I feel like what we've seen so far is a good balance: A few cards that will go into decks on day 1, a large group that's probably a cut below playable, and quite a few that are crazy but not competitive that will be fun to try out anyway.
I'm not the first to make this point, but I also think a number of those borderline cards will come into play after next year's rotation, so even if it doesn't have a big meta impact at first, that doesn't necessarily mean the expansion is a failure.
I believe (someone please correct me if I'm wrong) that this next card set will get us to the largest card pool HS has had, except for of course the Wild format.
It appears to me that they completely lack inspiration.
Recruit been around since WOG not new (you can argue Naxx even withdeathlord), Joust since tgt not new, random effects, unplayable legendaries (Rin, most weapons so far) but a broken rare. Random everywhere. Theme of this expansion is deeply disappointing to me personally.
Card designers here on hearthpwn have much more interesting concepts.
I have no idea why people consider KaC bad, maybe it's because the legendary weapons suck. But most of the other cards they revealed are insane: Shaman Legendary, the mage Spellstone and Raven, Zola the Gorgon, Temporus might end up being awesome, the Cube certainly is.
This expansion will have a huge impact.
There are some good cards, some bad cards and some cards that are impossible to guess....pretty much every expansion.
I think we have to wait before we see all the cards.
It looks like pretty bad expansion.
Random everywhere - And if there is something we dont need, its expansion full of random cards!
"Underwhelming" is the word people are looking for. Still plenty of card to reveal so yeah no need to overreact yet.
If you guys hate RNG so much, go play chess. It's a casual computer game it's never going to be entirely about skill.
Magma Rager is my favourite card
We still miss 96 cards so how can u be sure that the expansion sucks already?
I'm loving the absolutely insane legendaries they're putting out in this set. Grumble, Zola, Temporus, and King Kobold (whatever) are absolutely nuts and are going to change the game in ways we can't even calculate yet. I think this is going to be one of the most fun expansions we've had.
I think the cards in this expansion are fun, but i fear that they will get overshadowed by the power level of previous sets that they wouldn't be included in most decklists. Cards like bonemare and machine gun priest are most likely to stay and dictate the meta and spawn decks that counter them.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Although I really hate to judge before all Cards are revealed and playtested, there is no card revealed yet that I am particulary looking forward to playing. Several look like fun additions to some of my troll decks anyway. Let´s see.
I'd say it's too early to tell, there's still a lot of cards that need to be released. In terms of card quality so far, what I miss is cards that really promise exciting new deck types or gameplay, as the Quests and Deathknights promised (regardless of how that turned out, it was fun to discover what worked and what didn't). The Weapons just don't hold as much promise to me. Then again, for the past two expansions people have been griping about Blizzard making the game too expansive by not having enough multiclass legendaries, so maybe they're just replying by making most legendaries fun and unique rather than top-tier.
The expansion feels similar to Gadgetzan, thematically a little more wacky and less WoW based, cards that're intended to flesh out existing decks (I know, Gadgetzan brought us Jade and Handbuff, but it also very specifically boosted Dragon Priest and Pirate decks), which isn't necessarily bad since it's the last hurrah before WotOG, Kharazan and Gadgetzan rotate out, but it makes it a little less exciting.
Finally, a personal gripe is that there's a lot of understatted Battlecry minions so far, which is a soft nerf to my beloved evolve shaman (been playing it since WotOG).
So far underwhelming but let us wait until all the cards are revealed. I played Marin the Fox for all of 2 days, got bored and stuffed it. Haven't seen one in the ladder past week as well.
seriously though.. I'm looking forward to the new cards.
It's different than the past ones... There's no real theme or clear new archetypes for the classes. Last expansions we had quests, DKs, Jade/Reno/Hand buff, Cthun... There's no new toys for the classes to play with. Cards seem disjoint and no new archetypes except dragon priest coming back. Still early though.
I'm not saying that's necessarily bad. If we had new archetypes added, they'd have to compete with Jade or Reno priest, and likely mean they'd dominate the meta one those decks rotate. It may be good for the health of the game to not push the power creep right before rotating.